• Title/Summary/Keyword: Dynamic Graphics

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Block Erection Simulation in Shipbuilding Using the Open Dynamics Module and Graphics Module (범용 동역학 모듈과 가시화 모듈을 이용한 조선 블록 탑재 시뮬레이션)

  • Cha, Ju-Hwan;Roh, Myung-Il;Lee, Kyu-Yeul
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.2
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    • pp.69-76
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    • 2009
  • The development of a simulation system requires many sub modules such as a dynamic module, a visualization module, etc. If a different freeware is used for each sub modules, it is hard to develop the simulation system by incorporating them because they use their own data structures. To solve this problem, a high-level data structure, called Dynamics Scene Graph Data structure (DSGD) is proposed, by wrapping data structures of two freeware; an Open Dynamics Engine (ODE) for the dynamic module and an Open Scene Graph (OSG) for the visualization module. Finally, to evaluate the applicability of the proposed data structure, it is applied to the block erection simulation in shipbuilding. The result shows that it can be used for developing the simulation system.

A Dynamic Graphical Method for Transformations and Curvature Specifications in Regression

  • Seo, Han-Son;Yoon, Min
    • The Korean Journal of Applied Statistics
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    • v.22 no.1
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    • pp.189-195
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    • 2009
  • A dynamic graphical procedure is suggested to estimate optimal response transformation parameter and a curvature function of covariates in the regression model. Augmented partial residual plot is chosen for specifying a curvature. The proposed method is compared with a different approach (Soo, 2007) and is investigated efficiency by applying it to the real and the artificial data. The method is also extended to the 3D graphical situations.

Regression and Correlation Analysis via Dynamic Graphs

  • Kang, Hee Mo;Sim, Songyong
    • Communications for Statistical Applications and Methods
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    • v.10 no.3
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    • pp.695-705
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    • 2003
  • In this article, we propose a regression and correlation analysis via dynamic graphs and implement them in Java Web Start. For the polynomial relations between dependent and independent variables, dynamic graphics are implemented for both polynomial regression and spline estimates for an instant model selection. The results include basic statistics. They are available both as a web-based service and an application.

Dynamic Residual Plots for Linear Combinations of Explanatory Variables

  • Son, Seo-Han
    • Communications for Statistical Applications and Methods
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    • v.11 no.3
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    • pp.529-537
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    • 2004
  • This article concerns dynamic graphical methods for visualizing a curvature in regression problem in which some predictors enter nonlinearly. A sequence of augmented partial residual plot or partial residual plot updated by the change of linear combination of two predictors are constructed. Examples demonstrate that the suggested methods can be used to reduce the dimension of explanatory variables as well as to capture a curvature.

Painterly rendering using Brush stroke with dynamic size and position (동적인 브러시의 굵기 및 위치를 사용한 회화적 렌더링)

  • Lee, Ho-Chang;Park, Young-Sup;Yoon, Kyung-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.792-799
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    • 2006
  • 회화적 렌더링의 궁극적 목적은 주어진 영상을 사람이 직접 그린듯한 회화적 느낌을 가미하는 것이다. 이러한 회화적 느낌을 표현하기 위한 중요한 요소에는 브러시의 그리는 방향과 다양한 브러시 사이즈, 그리고 캔버스 위에 브러시로 그려지는 위치 등이 있다. 본 논문에서는 브러시의 방향을 효과적으로 표현하기 위해 영상의 방향 보간을 먼저 하였다. 그리고 입력 영상과 캔버스의 최대 차이점에서 에지와의 거리를 고려하여 동적인 브러시의 사이즈를 표현 하였다. 그리고 그려진 주변의 일정 영역 안에서 다시 최대 차이점을 찾아나가는 방법으로 다음 브러시의 위치를 결정하였다. 이렇게 실제 회화를 그리는 과정을 따라감으로써 사실적인 회화적 렌더링의 결과를 얻을수 있었다.

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Painterly rendering using dynamic grid (동적 격자를 사용한 회화적 렌더링)

  • Lee Ho-Chang;Park Young-Sup;Yoon Kyung-Hyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06a
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    • pp.103-105
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    • 2006
  • 회화적 렌더링의 궁극적 목적은 입력된 이미지를 가지고 손으로 그린듯한 느낌을 표현하는 것이다. 이러한 회화적 느낌을 표현하기 위한 요소에는 브러시의 위치 방향, 그리고 사이즈 등이 있다. 본 논문에서는 다음 그려질 위치가 정적 격자단위로 정해지는 것이 아닌 동적인 격자를 사용하여 결정되었다. 이때 브러시의 방향을 효과적으로 표현하기 위해 영상의 방향 보간을 하였다. 그리고 입력 영상과 캔버스의 최대 차이점에서 에지와의 거리를 고려하여 동적인 브러시의 사이즈를 표현하였다. 그리고 텍스처를 가진 다양한 브러시를 사용하여 질감을 효과적으로 표현하였다. 위의 과정들을 통하여 전통적인 오일 페인팅(oil painting)의 결과를 얻을 수 있었다.

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Development of Off-line Simulator for Industrial Robots with Auto-teaching (자동교시기능을 갖는 산업용 로봇의 3차원 오프라인 시뮬레이터 개발)

  • 정동연;한성현
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.12
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    • pp.80-88
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    • 2003
  • We propose a new technique to design an unmaned integrating control system based-on Windows XP version off-Line Programming System which can simulate a dynamic model of robot manipulator in three dimensions graphics space in this paper. The robot with 4 and 6 axes modeled SM5 and AM1 respectively were adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed off-line program. The interface between users and the off$.$line programming system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for three dimensions graphics.

FOFIS : Forest Fire Information Systems (FOFIS: 산불 정보 시스템)

  • 지승도
    • Journal of the Korea Society for Simulation
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    • v.8 no.2
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    • pp.13-28
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    • 1999
  • The main purpose of this paper is to design and implement forest fire information system (FOFIS) for effective prevention of forest fire using GIS, database, 3-D graphics, and simulation techniques. In contrast to conventional fire information systems that are mostly based on the 2-D graphics and analytic modeling approaches, we have proposed the cell-based modeling approaches, i.e., spatial, data, and simulation modeling approaches. The cell-based spatial modeling is proposed by eliminating the cliff effect of the typical elevation model so that it can provide realistic 3-D graphics of the forest fire. The cell-based data modeling of geography, meteorology, and forestry information is also proposed. The cell-based dynamic modeling for forecasting of the fire diffusion is developed using the variable structure modeling techniques. Several simulation tests of FOFIS performed on a sample forest area of Chungdo, Kyungsangbukdo will demonstrate our approaches.

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Computer Graphic Animation based on Forward Dynamic Simulation (Forward Dynamic 시뮬래이션을 이용한 컴퓨터 그래픽 애니매이션)

  • Park, Jihun
    • Journal of the Korea Computer Graphics Society
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    • v.2 no.1
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    • pp.48-60
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    • 1996
  • This paper present a new technique for doing realistic computer animation. The method is based on forward dynamic simulation and nonlinear problem solving (parameter optimization) technique. Objects are modelled physically and simulated faithfully while satisfying kinematic and geometric constraints. This forward dynamic simulation gives us very realistic motions especially for non-voluntary motions. Then we extend simulation technique to do animation using parameter optimization. The basic idea is to add motion control over the entire animation. The motion control is finding optimal solutions while satisfying user's animation goals. We provide two different animation technique; one is for rigid body without joint actuators and the other is for rigid body with linear joint actuators. To achieve motion control, we convert single simulation to single nonliner function evaluation while either setting initial conditions as variables for the function or allocating control variables in terms of time. This method is presented with two animation examples: dice-magic and human stand-up.

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