• Title/Summary/Keyword: Dynamic Camera Transition System

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Development of 3D Side-Scrolling Game Based on Dynamic Camera Transitions and Cinematic Effects Using Unity Engine (유니티엔진을 활용한 동적 카메라 전환과 시네마틱 연출 기반의 3D 횡스크롤 게임 개발)

  • Jung-Min Lee;Yu-Gyeong Jeon;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.6
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    • pp.691-696
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    • 2024
  • In this study, a dynamic camera transition system was developed and applied to a cinematic 3D side-scrolling game based on the traditional fairy tale "Jack and the Beanstalk." The game was developed with filmic storytelling and emotionally engaging visual expressions, utilizing zooming, following, panning, and tilting techniques to convey its narrative. The effectiveness of the cinematic presentation in enhancing player immersion was validated through an initial internal review and a subsequent expert evaluation. Therefore, this research aims to assist game developers in creating games that provide high levels of player immersion.

A Novel Video Stitching Method for Multi-Camera Surveillance Systems

  • Yin, Xiaoqing;Li, Weili;Wang, Bin;Liu, Yu;Zhang, Maojun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.10
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    • pp.3538-3556
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    • 2014
  • This paper proposes a novel video stitching method that improves real-time performance and visual quality of a multi-camera video surveillance system. A two-stage seam searching algorithm based on enhanced dynamic programming is proposed. It can obtain satisfactory result and achieve better real-time performance than traditional seam-searching methods. The experiments show that the computing time is reduced by 66.4% using the proposed algorithm compared with enhanced dynamic programming, while the seam-searching accuracy is maintained. A real-time local update scheme reduces the deformation effect caused by moving objects passing through the seam, and a seam-based local color transfer model is constructed and applied to achieve smooth transition in the overlapped area, and overcome the traditional pixel blending methods. The effectiveness of the proposed method is proved in the experiements.