• Title/Summary/Keyword: Dronebot Combat Systems

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A Study on Multiplexer Assignment Problem for Efficient Dronebot Network (효율적인 드론봇 네트워크 구성을 위한 Multiplexer 할당모형에 관한 연구)

  • Seungwon Baik
    • Journal of The Korean Institute of Defense Technology
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    • v.5 no.2
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    • pp.17-22
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    • 2023
  • In the midst of the development of science and technology based on the 4th industrial revolution, the ROK Army is moving forward with the ARMY TIGER 4.0 system, a ground combat system that combines future advanced science and technology. The system is developing around an AI-based hyper-connected ground combat system, and has mobility, intelligence, and networking as core concepts. Especially, the dronebot combat system is used as a compound word that refers to unmanned combat systems including drones and ground unmanned systems. In future battlefields, it is expected that the use of unmanned and artificial intelligence-based weapon systems will increase. During the transition to a complete unmanned system, it is a very important issue to ensure connectivity individual unmanned systems themselves or between manned and unmanned systems on the battlefield. This paper introduces the Multiplexer Allocation Problem (MAP) for effective command control and communication of UAV/UGV, and proposes a heuristic algorithm. In addition, the performance of the proposed algorithm is analyzed by comparing the solutions and computing time. Also, we discuss future research area for the MAP.

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Monte Carlo Simulation based Optimal Aiming Point Computation Against Multiple Soft Targets on Ground (몬테칼로 시뮬레이션 기반의 다수 지상 연성표적에 대한 최적 조준점 산출)

  • Kim, Jong-Hwan;Ahn, Nam-Su
    • Journal of the Korea Society for Simulation
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    • v.29 no.1
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    • pp.47-55
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    • 2020
  • This paper presents a real-time autonomous computation of shot numbers and aiming points against multiple soft targets on grounds by applying an unsupervised learning, k-mean clustering and Monte carlo simulation. For this computation, a 100 × 200 square meters size of virtual battlefield is created where an augmented enemy infantry platoon unit attacks, defences, and is scatted, and a virtual weapon with a lethal range of 15m is modeled. In order to determine damage types of the enemy unit: no damage, light wound, heavy wound and death, Monte carlo simulation is performed to apply the Carlton damage function for the damage effect of the soft targets. In addition, in order to achieve the damage effectiveness of the enemy units in line with the commander's intention, the optimal shot numbers and aiming point locations are calculated in less than 0.4 seconds by applying the k-mean clustering and repetitive Monte carlo simulation. It is hoped that this study will help to develop a system that reduces the decision time for 'detection-decision-shoot' process in battalion-scaled combat units operating Dronebot combat system.