• 제목/요약/키워드: Drawing Path

검색결과 72건 처리시간 0.028초

비선형변형경로를 고려한 가변 블랭크 홀딩력을 통한 자동차 판넬의 성형성 향상 (Improvement of Formability in Automobile Panels by Variable Blank Holding Force with Consideration of Nonlinear Deformation Path)

  • 정현기;장은혁;송윤준;정완진
    • 한국정밀공학회지
    • /
    • 제32권11호
    • /
    • pp.945-952
    • /
    • 2015
  • In drawing sheet metal, the blank holding force is applied to prevent wrinkling of the product and to add a tensile stress to the material for the plastic deformation. Applying an inappropriate blank holding force can cause wrinkling or fracture. Therefore, it is important to determine the appropriate blank holding force. Recent developments of the servo cushion open up the possibility to reduce the possibility of fracture and wrinkling by controlling the blank holding force along the stroke. In this study, a method is presented to find the optimal variable blank holding force curve, which uses statistical analysis with consideration of the nonlinear deformation path. The optimal blank holding force curve was numerically and experimentally applied to door inner parts. Consequently, it was shown that the application of the variable blank holding force curve to door inner parts could effectively reduce the possibility of fracture and wrinkling.

A methodology to evaluate corroded RC structures using a probabilistic damage approach

  • Coelho, Karolinne O.;Leonel, Edson D.;Florez-Lopez, Julio
    • Computers and Concrete
    • /
    • 제29권1호
    • /
    • pp.1-14
    • /
    • 2022
  • Several aspects influence corrosive processes in reinforced concrete (RC) structures such as environmental conditions, structural geometry and mechanical properties. Since these aspects present large randomnesses, probabilistic models allow a more accurate description of the corrosive phenomena. Besides, the definition of limit states in the reliability assessment requires a proper mechanical model. In this context, this study proposes a straightforward methodology for the mechanical-probabilistic modelling of RC structures subjected to reinforcements' corrosion. An improved damage approach is proposed to define the limit states for the probabilistic modelling, considering three main degradation phenomena: concrete cracking, rebar yielding and rebar corrosion caused either by chloride or carbonation mechanisms. The stochastic analysis is evaluated by the Monte Carlo simulation method due to the computational efficiency of the Lumped Damage Model for Corrosion (LDMC). The proposed mechanical-probabilistic methodology is implemented in a computational framework and applied to the analysis of a simply supported RC beam and a 2D RC frame. Curves illustrate the probability of failure evolution over a service life of 50 years. Moreover, the proposed model allows drawing the probability of failure map and then identifying the critical failure path for progressive collapse analysis. Collapse path changes caused by the corrosion phenomena are observed.

위치기반의 드로잉과 스토리텔링 연구 (Color Path : A Location Based Drawing and Storytelling Project)

  • 우숙영;박승호
    • 디자인학연구
    • /
    • 제20권1호
    • /
    • pp.65-78
    • /
    • 2007
  • 핸드폰과 무선 네트워크, 위치기반 기술 등 새롭게 등장한 기술들과 커뮤니케이션 미디어는 유비쿼터스라는 신조어를 낳으며 인간 삶의 모습들을 변화시켜 가고 있다. 이러한 기술과 커뮤니케이션 미디어의 영향은 예술계에서도 예외는 아니어서 이를 활용한 뉴 미디어 예술작품들이 늘어가고 있으며, 이는 미술관과 갤러리의 벽을 넘어 도시라는 광범위한 영역을 배경으로 공공 예술로서의 성격을 띄어가고 있다. 이 중에서도 위치 기반 미디어(locative media)를 이용한 위치기반 미디어 예술(locative media art)은 그 어떤 예술보다도 도시 공간과 밀접한 관계를 가지고, 도시 공간을 재해석, 경험하게 하고, 소통을 끌어내는 다양한 시도들을 보여주고 있다. 이러한 위치기반 미디어 예술의 성격은 도시 공간에서의 질적인 문제들, 특히 장소성 상실과 소통의 부재를 해결할 수 있는 하나의 방법으로 고려되기도 한다. 따라서 본 논문에서는 부산의 광복로를 프로젝트의 대상지로 설정, 위치기반의 드로잉과 스토리텔링을 이용한 프로젝트를 제안하여, 도시 공간에서의 질적인 문제들, 그 중에서도 상업적 장소에서의 장소성 회복과 소통의 가능성을 모색해 보고자 하였다. 프로젝트는 도시의 거리를 캔버스로, 사람들의 움직임을 붓으로, 거리의 색을 팔레트로 상정하여 참여자 각각이 자신만의 path를 그리고 그 path를 공유함으로써 사람들이 그와 관련한 이야기를 다른 사람과 나눌 수 있게 하며, 이러한 과정을 통해 만들어진 path는 온, 오프라인을 공유, 도시에 관한 보다 풍부한 이야기를 생성, 소통함을 기대할 수 있다.

  • PDF

상표유형이 유통업체 의류상표에 더한 소비자 태도에 미치는 영향 -할인점 점포상표와 홈쇼핑 프리미엄상표의 비교- (The Influence of Brand Type on Consumer Attitude Formation of Private Apparel Brand -A Comparison between Discount Store PB and Home-shopping Premium PB-)

  • 최미영;이은영
    • 한국의류학회지
    • /
    • 제30권9_10호
    • /
    • pp.1400-1412
    • /
    • 2006
  • As PB market segments into premium market, PBs were drawing attentions in terms of creating profits as well as a means to differentiate building up store identity. The purpose of this study makes a comparative study on the difference of consumer attitude formation process in discount store and home-shopping distribution channel which are recently on the upswing. This paper investigated the consumer's attitude formation on the private apparel brand. Subjects of this study were consumers in their $20s{\sim}40s$ who are main customer groups of PBs. The data were analyzed by Structural Equation Modeling and Multi-Group Analysis of Amos 5.0 to verify the difference of the path between store PB and premium PB. Following are the results of the study. Consumer attitude formation path on PB grades showed statistically noticeable difference. In discount store PB, store evaluation didn't directly influence on consumer attitude formation but showed indirect effect. On the other hand, in home shopping premium PB case, product evaluation directly influenced on consumer attitudes with store evaluation. Hedonic attitude dimension connected with behavioral attitude(purchase intention) revealed difference in path. Also consumer's evaluation on variables in model turned out to be different according to brand grade.

Sensor Network 환경에서 저전력 기반의 적응적 라우팅 알고리즘 연구 (A Study on Adaptive Routing Algorithm for Changing Environment in Sensor Networks)

  • 전재성;양현규;이병호
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2005년도 추계종합학술대회
    • /
    • pp.1043-1048
    • /
    • 2005
  • As sensor network is drawing more attention than ever before due to the development of sensors and the technology of communications, various routing-algorithms, to realize a sensor node with low-power and a miniature size, is being introduced in the field. This paper is to discuss a way to find an optimal path by changing a routing- algorithm adequately according to environmental changes. This is also to suggest an appropriate sensor network model in the ubiquitous aera. The result from the experiment that we conducted showed us that as we suggested, an algorithm, changing and adapting itself to each different environment, operated more stably and transmitted data more effectively than the current fixed one. And it was also confirmed that this type of algorithm can provide low-power management, which is very important in sensor network.

  • PDF

오스테나이트계 AISI304 스테인레스강판의 프레스 성형특성 (Press Formability of Austenitic AISI304 Stainless Steel)

  • 남재복;류도열;김영석
    • 소성∙가공
    • /
    • 제3권1호
    • /
    • pp.38-50
    • /
    • 1994
  • Fundamental deformation mechanism and plastic behavior of AISI304 austenitic stainless steel were investigated to evaluate press formability. Local and uniform deformation capacity of AISI304 steel were compared to those of ferritic AISI430 steel and Al killed low carbon steel. Nine kinds of austenitic stainless steels having different austenite stabilities were made in laboratory scale to examine the transformation behavior in various deformation mode and variation of mechanical properties. Deformation path and strain distributions along edge corner of commercial sink die were illustrated and effect of austenite stability on press forming of sink die was clarified with experiments using square cup drawing tools.

  • PDF

가상세계에서 3차원 아바타 판매원이 소비자 온라인 구매 행위에 미치는 영향에 관한 실증연구 : 신뢰전이를 중심으로 (Empirical Analysis of the Effect of 3D Avatars on Consumer's Online Purchasing Behavior in Virtual World : Emphasis on Trust Transference)

  • 채성욱;이건창;이근영
    • 지식경영연구
    • /
    • 제10권3호
    • /
    • pp.153-173
    • /
    • 2009
  • Virtual world typically characterized by Second Life (www.secondlife.com) has been successfully drawing a great deal of potential users all around the world. Attention towards 3D avartars has been increasing exponentially especially in the electronic commerce world. 3D avatars have firm position in the virtual world. This study is launched to explore this research void in which trust transference from 3D-avatars-sales representative to customers purchase intention will be especially analyzed on. To perform experiments, a research model was built in a form of path analysis. Two types of 3D avatars were designed and implemented-at-tractive type and professional type. Questionnaire survey was adopted, and empirical analysis results were obtained from the research model. Results reveal that the proposed hypotheses are proven with statistical significance.

  • PDF

가상 AGV를 이용한 물류자동화 시뮬레이션 개발 (Development of a material handling automation simulation using a virtual AGV)

  • 노영식;강희준;서영수
    • 대한전기학회:학술대회논문집
    • /
    • 대한전기학회 2006년 학술대회 논문집 정보 및 제어부문
    • /
    • pp.563-566
    • /
    • 2006
  • In this paper, we studied about AGVs modeling and material handling automation simulation using a virtual AGV. The proposed virtual AGV model that operates independently each other is based on a real AGV. Continuous straight-line and workstation model using vector drawing method that could easily, rapidly work system modeling are suggested. Centralized traffic control, which could collision avoidance in intersection and should not stop AGV as possible, and algorithm for detour routing which performs when another AGV is working in pre-routed path are proposed. The traffic control and the algorithm have been proved efficiently by simulation.

  • PDF

A GIS, GPS, Database, Internet GIS $software{\copyright}$ The First Arabian GIS $Software\copyright}$

  • El-Shayal, Mohamed El-Sayed
    • 대한원격탐사학회:학술대회논문집
    • /
    • 대한원격탐사학회 2006년도 Proceedings of ISRS 2006 PORSEC Volume II
    • /
    • pp.695-697
    • /
    • 2006
  • Elshayal $Smart{\copyright}$ software is an almost First Arabian GIS $software{\copyright}$ which completely developed by Arabian developers team and independent of any commercial software package. The software current Features are View and Edit shape files, build new layers, add existing layers, remove layers, swap layers, save layers, set layer data sources, layer properties, zoom in & zoom out, pan, identify, selecting features, invert selection, show data table, data query builder, location query builder, build network, find shortest path, print map, save map image, copy map image to clipboard, save project map, edit move vertex, edit move features, snap vertexes, set vertex XY, move settings, converting coordinate system, applying VB script, copy selected features to another layer, move selected features to another layer, delete selected features, edit data table, modify table structure, edit map features, drawing new features, GPS tracking, 3D view, etc... The software expected Features are: Viewing raster image and image geo-referencing, read other map formats such as DXF Format and Tiger Line Format.

  • PDF

Design of an Alpine Skiing Game Using ActionScript 3.0

  • Bai-Tiantain, Bai-Tiantain;Park, Jong-Hoon;Kim, Chul-Won
    • Journal of information and communication convergence engineering
    • /
    • 제10권2호
    • /
    • pp.168-174
    • /
    • 2012
  • Flash is the most popular 2D animation and game development software, supporting vector and media technology at the core, which enables the development of small and pithy games. It is widely used in Web animation, courseware, TV commercials, game development, and other works of design. In this paper, we propose a control movement function and auxiliary functions for an alpine skiing game based on ActionScript 3.0. The control movement function is designed with moving phases (i.e., free fall, sliding, projectile, and landing). The auxiliary functions include drawing path, start/restart movement, and saving the highest score. In addition, for the visual design of our game, we designed animations in connection with a character and background. In order to facilitate testing the friction, users can input a chosen friction value. Without user input, the friction default is set at 0.97.