• Title/Summary/Keyword: Drawing Image

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A Study on the Effects of Service Quality on Customers Satisfaction and Revisits to Foodservice Businesses - Focused in Jeonju Area - (외식업체의 서비스품질이 고객 만족도 및 재방문에 미치는 영향 - 전주지역을 중심으로 -)

  • Min, Kye-Hong
    • Korean journal of food and cookery science
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    • v.23 no.5
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    • pp.677-684
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    • 2007
  • This study analyzed the influence service quality has on customers satisfaction and revisits to foodservice enterprises located in the Jeonju area. The result are as followings. First, factor analysis was performed with 25 variables, drawing out five accessibility, materiality, assurance, speciality, and correspondence. Second, study model analysis showed that the service quality of foodservice operations located in the Jeonju area had an influence on customers satisfaction. This was especially significant for the factors of accessibility and materiality. Third, when considering customer satisfaction with restaurants, satisfaction with the area's image, and satisfaction with the area's sightseeing, we found that satisfaction with the restaurants and satisfaction with the area's image influenced revisits. This suggests that the higher a customer's satisfaction the more foodservice businesses they want to visit. Thus the foodservice businesses located in the Jeonju area must promote service quality so that customers are satisfied and repeatedly visit the restaurants.

Development of a Surface-Strain Measurement System Using the Image Processing Technique (화상처리법을 이용한 곡면변형률 측정 시스템의 개발)

  • 한상준;김영수;김형종;오수익
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 1998.06a
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    • pp.171-182
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    • 1998
  • An automated surface-strain measuring system using the image processing technique is developed in the present study, which consists of the hardware to capture and to display digital images, and the software to calculate the 3D informations of grid points from two views. New or improved algorithms the mapping and establishing correspondence of grid points and elements, the camera calibration, and the subpixel measurement of grid points, are implemented. As an application of the present system the surface-strains of deformed blanks in the limitting dome height test, the square cup deep-drawing and punch stretching to obtain the forming limit diagram are measured. The results are compared with those obtained by conventional manual methods.

Implementation of Dynamic Character Art using Image Association

  • Lim, Sooyeon
    • International Journal of Advanced Culture Technology
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    • v.7 no.3
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    • pp.52-57
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    • 2019
  • This study is about the creation of a character art using the free association. Character in proposed artwork induces the viewer's unconscious experience associated with it and creates new meanings to invigorate the character. When a character that performs both a linguistic function and a visual image function goes through a free association process, the viewer can induce interest and convey the meaning of the character more effectively. We proposed two ways to express the dynamic movement of the character more actively. One is drawing using various colors and free lines, and the other is the movement of the character synchronized with the gesture of the viewer. As a result of implementing dynamic character art, we can see that the viewer was actively involved in the free association process and immersed in the artwork. The viewers participated in the creation of the artwork, changing the shape of the character according to their various gestures.

The study of utility about magnetic resonance elastography for measurements of liver stiffness : the comparisons of ADC value & T2 weighted image (간 경화도 측정을 위한 3.0T 자기공명 탄성계수 영상의 유용성에 대한 고찰 : 확산계수 영상 및 T2 강조 영상과의 비교)

  • Kim, Sang-Woo;Kang, Chung-Hwan;Kim, Sung-Ho;Kim, Kyung-Soo;Kim, Soon-Bae
    • Korean Journal of Digital Imaging in Medicine
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    • v.14 no.1
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    • pp.21-29
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    • 2012
  • The purpose of this study is to evaluate the mutual relations by measuring SNR from T2 weighted image and ADC values on the basis of the stiffness values from liver tissues. This study was conducted that total 37 people(23 of males and 11 of females) were taken the liver MRI examination and average age was $54.5{\pm}12.7$ years old. The equipment was MAGNETOM Skyra 3.0T (SIEMENS, Erlangen, Germany) and 32 channel body-array coil. The examination were conducted with HASTE T2 weighted image by axial plane, Spin-echo EPI (echo planner image) DWI (b-value = 800) and Magnetic resonance elastography. The ROIs (region of interest: 200-300 $mm^2$) were established on the basis of the first axial stiffness image corresponded 95% confidence interval from axial stiffness image and then were measured values. After drawing the grid lines, signals were measured SNR from T2 weighted image and ADC values on the same locations that were analysed other 3 planes respectively. The results were showed correlation (0.057) that were increased to SNR from T2 weighted image by increasing stiffness value that no significant difference statistically p = 0.003. Other results were showed correlations (-0.301) that were decreased to ADC values by increasing stiffness values that no significant difference statistically p = 0.088. In the 3.0T equipment, the results may be error in much the same fashion as the 1.5T from ADC values by evaluation of fibrosis stage. However, Magnetic resonance elastography would be useful method that is used to diagnose exactly liver fibrosis stages in the 3.0T.

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Post-processing Algorithm Based on Edge Information to Improve the Accuracy of Semantic Image Segmentation (의미론적 영상 분할의 정확도 향상을 위한 에지 정보 기반 후처리 방법)

  • Kim, Jung-Hwan;Kim, Seon-Hyeok;Kim, Joo-heui;Choi, Hyung-Il
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.23-32
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    • 2021
  • Semantic image segmentation technology in the field of computer vision is a technology that classifies an image by dividing it into pixels. This technique is also rapidly improving performance using a machine learning method, and a high possibility of utilizing information in units of pixels is drawing attention. However, this technology has been raised from the early days until recently for 'lack of detailed segmentation' problem. Since this problem was caused by increasing the size of the label map, it was expected that the label map could be improved by using the edge map of the original image with detailed edge information. Therefore, in this paper, we propose a post-processing algorithm that maintains semantic image segmentation based on learning, but modifies the resulting label map based on the edge map of the original image. After applying the algorithm to the existing method, when comparing similar applications before and after, approximately 1.74% pixels and 1.35% IoU (Intersection of Union) were applied, and when analyzing the results, the precise targeting fine segmentation function was improved.

An analysis on the Deconstructed Visage in Fashion Illustration - Based on the Deconstructed Visage of Francis Bacon's Painting - (패션 일러스트레이션에 나타난 얼굴해체 - 프란시스 베이컨 회화의 얼굴해체를 바탕으로 -)

  • Choi, Jung-Hwa;Choi, Yoo-Jin
    • The Korean Fashion and Textile Research Journal
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    • v.15 no.6
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    • pp.874-885
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    • 2013
  • This study analyzes the visage in fashion illustration based on the deconstructed visage of Francis Bacon's paintings as well as analyzes fashion illustration works since 2000. The deconstructed visages in Francis Bacon's paintings are classified as blurring, elimination, distortion and division. The expressive methods and meanings in fashion illustration (according to categorization) are as follow. Blurring shows an ambiguous visage organ by the sweeping of the brush, removal of a boundary among the visage, body and clothes, gradation of organic line like visage shapes, stretching of the a plat combined to visage and fragmentation of visage. It represents an uncertainty of the fashion theme and image interpretation, impossibility of figure by ambiguity, fantastic effect and the induction of the uncanny. Elimination shows the background color's painting of a photo-montage, overlap of a cutting of visage's part and background of a plat, elimination of the visage and the elimination of eyes, nose or lips. It represents a weakened identity, the reinforcement of anonymity, creation of a violent image, and uncanny unfamiliarity. Distortion shows a distorted visage by free drawing, and unconscious drawing line, fluid digital body, combination of an unconscious curve, and an eccentric combination of the accidental. It represents the relief of specialty about realistic existence, hypothetical immateriality and fantasy. Division shows overlapped visages with different angles, the weird combination of a plural visage and different species and a plural breakaway of direction, and the position of several organs. It represents motion by power's trace, non-territory of species, ambiguity and uncertainty and the uncanny.

Creating Stick Figure Animations Based on Captured Motion Data (모션 캡쳐 데이터에 기초한 스틱 피규어애니메이션 제작)

  • Choi, Myung Geol;Lee, Kang Hoon
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.1
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    • pp.23-31
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    • 2015
  • We present a method for creating realistic 2D stick figure animations easily and rapidly using captured motion data. Stick figure animations are typically created by drawing a single pose for each frame manually for the entire time interval. In contrast, our method allows the user to summarize an action (e.g. kick, jump) for an extended period of time into a single image in which one or more action lines are drawn over a stick figure to represent the moving directions of body parts. In order to synthesize a series of time-varying poses automatically from the given image, our system first builds a deformable character model that can make arbitrary deformations of the user's stick figure drawing in 2D plane. Then, the system searches for an optimal motion segment that best fits the given pose and action lines from pre-recorded motion database. Deforming the character model to imitate the retrieved motion segment produces the final stick figure animation. We demonstrate the usefulness of our method in creating interesting stick figure animations with little effort through experiments using a variety of stick figure styles and captured motion data.

Establishment Strategy of 3D Spatial Information from 2D Facility Drawing Related to Fire Fighting (2차원 소방대상 시설물도면의 3차원 공간정보 구축방안)

  • Lee, Yun;Kim, In-Hyun;Choi, Yun-Soo;Oh, Kyu-Shik
    • Spatial Information Research
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    • v.18 no.5
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    • pp.47-54
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    • 2010
  • Until recently, GIS technology was mainly based on 2D for disaster management. Necessity of 3D spatial information came to the fore with a speedy and accurate response system in disaster management. However, most fire-fighting facilities presently use CAD with 2D formation, Image drawings, and conception of construction data's formation. It is not about the drawings in map production. It's about varieties of construction ways or contents. In this study, we are proposing the ways on analyzing the existing disaster management targets for 2D technology drawings, designing the 3D spatial information data model, and transforming the effective 3D spatial information into algorithm and dimension spatial information construction for easily building on mass 2D architectural drawings to 3D spatial information effectively in disaster management. We can maxim ize efficient construction time and expenses. Then what is proposed in this study about constructing 3D spatial information for manual work, and it's significance for improving decisive decisions and utilizing the tasks to prevent, prepare, respond and restore steps in disaster management.

A Component-based System Implementation for Calculating BOM by CAD Drawing (CAD도면에 따른 소요부품 산출 컴포넌트 시스템 구현)

  • Kwon, Young-Jik
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.4
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    • pp.93-104
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    • 2006
  • This paper tries to implement BOM calculation effectively by sharing the data in CAD management system and BOM systems. For this purpose, a component-based software system in this thesis was implemented by using CAD drawing systems. It can be found from this research that errors happened were reduced sharply. Especially, the BOM calculation period was cut from 2 weeks to 2days, and at the same time, the correct rate achieved 95%. Moreover, there are some following effects of our implemented system: First of all, because component development method was adopted in this paper, it makes program easy to reuse, to keep/maintenance as well as modify. Second, long-distant management is possible by using web-based development method. Third, data management is made effective by constructing image and tort database. Fourth drawing management is systemized, Finally, the system is suitable for companies.

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A Study of Hair and Make up illustration Techniques -focusing on production based on graphical expression techniques- (헤어와 메이크업 일러스트레이션 기법 연구 -사실적 표현기법에 의한 작품제작을 중심으로-)

  • Kuh, Ja-Myung
    • Journal of the Korean Society of Fashion and Beauty
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    • v.1 no.1 s.1
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    • pp.65-78
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    • 2003
  • This research is to provide practical help in learning hair and makeup illustration skills by presenting techniques for hair and makeup drawing; to serve efficient illustration education; and to enhance the status of beauty and contribute to artistic development. Hair style and makeup techniques include graphical one, pattern-centered one, one using pattern paper, simplifying one and mood one expressing image. Of them, this research made the illustrations to use cosmetics, color pencils and pastel based on the graphical technique. for each design of the illustrations, ethnic, sexy, natural, romantic and gorgeous images, which were considered to be appropriate to the graphical technique, were chosen by the researcher out of hair and makeup styles that appeared in the fashion magazines including Vogue, Gap, Mode et Mode from 2000 through 2001. In particular, they were chosen with focusing on basic styles. The summaries below were found with the experience of making illustrations. Various techniques and skills are required to express the ideas of hair and makeup styles. Of them, the graphical technique is very useful as the primary step to learn various techniques and improve drawing skills. First, the graphical technique may enable not only expressing what is desired to draw as is, but also accurately representing hair and makeup designs so as to convey objective expression. In this regard, it is a proper way to achieve its inherent purpose as conveyance of messages. Second, more accurate styling of hair and makeup is available through graphical expression, which helps understand related practical techniques. In addition, makeup illustration, which is expressed through direct makeup products and instruments, may serve skill improvement since such direct use provides the feeling of real makeup. Third, the graphical technique as a basic drawing skill may unrestrictedly show the artist's expression ability. Fourth, although artistic merits implying individuality and creativity should be shared through illustrations that express the artist's ideas or emotions, the graphical technique is the easiest method to beginners who just started learning of illustration, in that it enables expression without highly advanced skills.

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