• Title/Summary/Keyword: Distributed Weapon System

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A Framework to Construct the Aviation Engagement Simulation Model based on the Synthetic Battlefield in the HLA/RTI System (HLA/RTI 시스템에서 합성전장환경 기반의 항공 교전 시뮬레이션 모델 구축 프레임워크)

  • Ham, Won K.;Yang, Karam;Choi, Jong-Yeob;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.23 no.2
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    • pp.57-64
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    • 2014
  • This paper proposes a framework to construct the synthetic battlefield based aviation engagement simulation model for the distributed system. The proposed framework has the synthetic battlefield in the HLA (High Level Architecture)/RTI (Run-Time Infrastructure) based distributed system to reflect environmental effects into the aviation engagement simulation model. In an aviation engagement, the environment affects weapon systems such as detection and movement. Therefore, environmental effects are required to be reflected in the simulation. However, former researches are inadequate for complex operations of weapon systems that are requirements of the engagement simulation. Thus, the construction of the engagement simulation system of which reflects environmental effects based on environmental data is still difficult. The main objective of this paper is to propose a framework to solve the difficulty and constructs an example system based on the proposed framework.

The Design of a Fault Tolerant Store Management System

  • Lee, Dongho;Park, Hansol
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.10
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    • pp.1-5
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    • 2015
  • Based on the dual hardware and software with distributed recovery blocks, the centralized type fault tolerant store management system(SMS) was proposed. As a result of trade off study related to mutiplex hardware system design, dual single board computer(SBC) was adapted. To verify redundancy function of the proposed structure, the prototype SMS and weapon simulator were used. The proposed SMS operated normally without being affected by a primary SBC failure. The switching time from primary SBC to shadow SBC was within 200 ms. The reliability of the proposed SMS was predicted and compared with the non fault tolerant SMS, thereby it was proved that the proposed SMS has a higher reliability than the non fault tolerant system within effective range.

V&V of Integrated Interoperability System for LVC Simulation on Aircraft Weapon System (항공무기체계 LVC 시뮬레이션을 위한 통합연동시스템 V&V)

  • Oh, Jihyun;Jang, Young Chan;Kim, Cheon Young;Jee, Cheol Kyu;Hong, Young Seok
    • Journal of the Korea Institute of Military Science and Technology
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    • v.18 no.3
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    • pp.326-334
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    • 2015
  • This paper describes the verification and the validation about the development of the integrated interoperability system for live, virtual, and constructive simulations on the aircraft weapon system. The proposed integrated interoperability system provides the framework and application softwares for implementing a synthetic environment emulating real-world environment among distributed simulation models, which are a mission model and an air combat model of a constructive level, an tactical simulator of a virtual level, and simulated ACMI of a live level. In this paper, we verify requested functions through an developmental test and evaluation, and validate operability and usability through conducing integrated LVC scenarios on the integrated interoperability system.

A Study on Implementation of Monitoring System of Distributed Simulation for Underwater Warfare (수중 교전 모의를 위한 HLA/RTI 기반 시뮬레이션의 모니터링 시스템 구축 연구)

  • Hwam, Won K.;Chung, Yongho;Choi, Jong-Yeob;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.73-83
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    • 2013
  • This paper presents design and implementation of the monitoring system for the distributed simulation of underwater warfare. As importance of defense modeling and simulation(M&S) has raised, Simulation-Based Acquisition(SBA) was authorized for an obligatory process in the development process of weapon systems. Yet, it requires tremendous resources to develop a large-scale simulation system that describes complex and broad battlefields. Therefore, an approach of the distributed system was devised to develop a new simulation system combining legacy simulators that were developed for confined purpose and sole operations. High-Level Architecture(HLA) of distributed systems is a standardized protocol by IEEE for the distributed simulation system and Run-Time Infrastructure(RTI) is an implementation of HLA to structure efficient distributed systems. The main objective of this paper is to derive appropriate monitoring factors for underwater warfare simulation, design and implementation of the monitoring system to analyze the factors based on HLA/RTI.

Review on the Quality Attributes of an Integrated Simulation Software for Weapon Systems (무기체계 통합시뮬레이션 소프트웨어의 품질 속성 검토)

  • Oh, Hyun-Shik;Kim, Dohyung;Lee, Sunju
    • Journal of the Korea Institute of Military Science and Technology
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    • v.24 no.4
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    • pp.408-417
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    • 2021
  • This paper describes the quality attributes of an integrated simulation software for weapon systems named Advanced distributed simulation environment(AddSIM). AddSIM is developed as a key enabler for Defense Modeling & Simulation(M&S) systems which simulate battlefields and used for battle experiments, analyses, military exercises, training, etc. AddSIM shall provide a standard simulation framework of the next Defense M&S systems. Therefore AddSIM shall satisfy not only functional but also quality requirements such as availability, modifiability, performance, testability, usability, and others. AddSIM consists of operating softwares of hierarchical components including graphical user interface, simulation engines, and support services(natural environment model, math utility, etc.), and separated weapon system models executable on the operating softwares. The relation between software architectures and their quality attributes are summarized from previous works. And the AddSIM architecture and its achievements in the aspect of quality attributes are reviewed.

The Design of Integrated Flying Vehicle Model for Engagement Analyses of Missiles

  • Ha, Sue Hyung
    • Journal of Korea Multimedia Society
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    • v.22 no.8
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    • pp.930-939
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    • 2019
  • High-Level Architecture(HLA)/Run-Time Infrastructure(RTI) are standards for distributed simulation systems and offer a technology to interconnect them and form one single simulation system. In defense domain, M&S is the only way to prove effectiveness of weapon systems except for Live Fire Testing (LFT). This paper focuses on guided missile simulations in weapon systems for engagement analyses and proposes the integrated flying vehicle model that is based on HLA/RTI. There are a lot of missiles in real world; therefore, we should develop each missile models in M&S in order to apply battlefield scenarios. To deal with the difficulties, in this paper, firstly, I classify these missiles into three models: ballastic, cruise, and surface-to-air missile models, and then I design each missile model and integrates them into a single model. This paper also offers a case study with my integrated flying vehicle model. At the conclusion, this paper presents contributions of this paper.

Development and Analysis of Real-time Distributed Air Defense System Simulator Using a Software Framework (소프트웨어 프레임워크를 이용한 대공유도무기 실시간 분산 시뮬레이터 개발 및 분석)

  • Cho, Byung-Gyu;Youn, Cheong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.8 no.4 s.23
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    • pp.58-67
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    • 2005
  • To overcome limitations of test scope, schedule and cost, M&S(Modeling & Simulation) technique has been applied for T&E(Test and Evaluation) of the state-of-art weapon systems. This paper proposes an air defense simulation software framework to reduce both redundancy an[1 programming errors in system simulator. The proposed framework consists of a 'model' and a 'middleware' The 'middleware' is a reliable communication service layer that supports not only HLA(High Level Architecture) which is an international standard in M&S but also TCP/IP, UDP and etc. The main role of 'model' is to schedule and to run the real-time distributed simulation. The proposed framework has been applied to M-SAM(Middle range Surface to Air Missile) system simulator. The proposed framework's scheduling and communication performance results are satisfactory and were measured by hardwired NTP(Network Timer Protocol) time-stamp with GPS(Global Positioning System) timer for better precision.

Additional CSP calculation method considering Human Error (휴먼에러를 고려한 추가 CSP 산정 방안)

  • Baek, Sung-Il;Ha, Yun-chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.759-767
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    • 2021
  • Most weapons systems that are Force Integration are expensive equipment that reflects the latest technology, and the operation and maintenance cost is increasing continuously. Factors that efficiently operate and maintain these weapon systems include maintenance plans, economic costs, and repair part requirements. Among them, predicting the repair parts requirements during the life cycle in advance is an important way to increase operation and maintenance cost efficiency and operating availability. The start of requirement analysis for repair parts is a calculation of the CSP (CSP: Concurrent Spare parts, CSP hereafter) that is distributed when the weapon system is deployed. The CSP is an essential component of achieving the operating availability during this period because the weapon system aims to successfully perform a given operation mission without resupply for an initial set period. In the present study, the CSP calculation method was analyzed, reflecting the failure rate and operating time of items, but the analyzed CSP was aimed at preparing for technical failure, but in the initial operating environment, it is limited in coping with unexpected failures caused by human error. The failure is not included in the scope of free maintenance and is a serious factor in making the weapon system inoperable during the initial operation period. To prevent the inoperable status of a weapon system, CSP that considers human error is required in the initial operating environment, and the calculation criteria and measures are proposed.

The Federation Development for Underwater Warfare Simulation (수중 교전 시뮬레이션을 위한 페더레이션 개발)

  • Shin, Ji-Hwan
    • Journal of the Korea Society for Simulation
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    • v.16 no.3
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    • pp.11-18
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    • 2007
  • Recently, as weapon systems have been more diverse and complicated, the factors of risk increase in development. Consequently, demanding reduction of acquired costs and period increase. Under the acquisition environment, more efficiently to develop weapon system, the necessity of application of defense M&S from requirement phase is on the rise. As the importance of M&S is stressed under distributed environment, so the standard of M&S(HLA, SEDRIS, etc.) and the system engineering process, namely FEDEP(Federation Development & Execution Process) have been developed. In this paper using the 5 phase expression, we constructed underwater engagement simulation(UNES) that prototype to develop naval weapon system test bed which take up integrated architecture in HLA. we developed simulators according to FEDEP for expandability and described process applying FEDEP fur UNES development.

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Derivation of Functional Architecture of Cooperative Engagement for a Theater Ballistic Missile Defense (TBMD를 위한 협동교전 기능아키텍처 도출)

  • Kwon, Yong-Soo;Eom, Jin-Wook;Jung, So-Yeon;Lee, Yong-Ook;Choi, Kwan-Seon
    • Journal of Information Technology and Architecture
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    • v.9 no.4
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    • pp.391-400
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    • 2012
  • This work describes a derivation of functional architecture of Cooperative Engagement (CE) for a Theater Ballistic Missile Defense (TBMD). The TBMD is composed of multi-layered defense systems as system of systems which includes network-based sensors, shooters and battle management. The Cooperative Engagement Capability (CEC) is a typical real-time battle management system, and the key function of the CEC is CE. The CE is a warfighting concept designed to defeat threats through the synergistic integration of distributed resources among two or more units. In this point of view, this paper proposed functional architecture through analyzing the CE concept, and was conducted as a pre-study to develop a CE based combat system of TBMD.