• Title/Summary/Keyword: Distributed Learning Environment

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Performance Analysis of Building Change Detection Algorithm (연합학습 기반 자치구별 건물 변화탐지 알고리즘 성능 분석)

  • Kim Younghyun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.3
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    • pp.233-244
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    • 2023
  • Although artificial intelligence and machine learning technologies have been used in various fields, problems with personal information protection have arisen based on centralized data collection and processing. Federated learning has been proposed to solve this problem. Federated learning is a process in which clients who own data in a distributed data environment learn a model using their own data and collectively create an artificial intelligence model by centrally collecting learning results. Unlike the centralized method, Federated learning has the advantage of not having to send the client's data to the central server. In this paper, we quantitatively present the performance improvement when federated learning is applied using the building change detection learning data. As a result, it has been confirmed that the performance when federated learning was applied was about 29% higher on average than the performance when it was not applied. As a future work, we plan to propose a method that can effectively reduce the number of federated learning rounds to improve the convergence time of federated learning.

A Study of Collaborative and Distributed Multi-agent Path-planning using Reinforcement Learning

  • Kim, Min-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.3
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    • pp.9-17
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    • 2021
  • In this paper, an autonomous multi-agent path planning using reinforcement learning for monitoring of infrastructures and resources in a computationally distributed system was proposed. Reinforcement-learning-based multi-agent exploratory system in a distributed node enable to evaluate a cumulative reward every action and to provide the optimized knowledge for next available action repeatedly by learning process according to a learning policy. Here, the proposed methods were presented by (a) approach of dynamics-based motion constraints multi-agent path-planning to reduce smaller agent steps toward the given destination(goal), where these agents are able to geographically explore on the environment with initial random-trials versus optimal-trials, (b) approach using agent sub-goal selection to provide more efficient agent exploration(path-planning) to reach the final destination(goal), and (c) approach of reinforcement learning schemes by using the proposed autonomous and asynchronous triggering of agent exploratory phases.

Deep Reinforcement Learning-Based C-V2X Distributed Congestion Control for Real-Time Vehicle Density Response (실시간 차량 밀도에 대응하는 심층강화학습 기반 C-V2X 분산혼잡제어)

  • Byeong Cheol Jeon;Woo Yoel Yang;Han-Shin Jo
    • Journal of IKEEE
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    • v.27 no.4
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    • pp.379-385
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    • 2023
  • Distributed congestion control (DCC) is a technology that mitigates channel congestion and improves communication performance in high-density vehicular networks. Traditional DCC techniques operate to reduce channel congestion without considering quality of service (QoS) requirements. Such design of DCC algorithms can lead to excessive DCC actions, potentially degrading other aspects of QoS. To address this issue, we propose a deep reinforcement learning-based QoS-adaptive DCC algorithm. The simulation was conducted using a quasi-real environment simulator, generating dynamic vehicular densities for evaluation. The simulation results indicate that our proposed DCC algorithm achieves results closer to the targeted QoS compared to existing DCC algorithms.

The Changes of Future Society and Educational Environment according to the Fourth Industrial Revolution and the Tasks of School Science Education (4차 산업혁명에 따른 미래사회와 교육환경의 변화, 그리고 초·중등 과학교육의 과제)

  • Jho, Hunkoog
    • Journal of Korean Elementary Science Education
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    • v.36 no.3
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    • pp.286-301
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    • 2017
  • Nowadays, the public as well as science educators pays much attention to the fourth industrial revolution and wonders what will happen to the societies in the future. Thus, this study aimed at predicting the education environment which will be brought from the fourth industrial revolution, and suggesting the solutions or tasks to be investigated in science education. Through the literature review, this study categorized the major changes of future society into a wild fluctuation of job market, the shift from possession-based economy to sharing economy, post-urbanized and distributed system, and the crisis of dehumanization. According to the four major changes, this study predicted the future environment that will occur to the educational system. First, the students should the competences necessary for the future and the school curriculum will be changed in terms of width and depth. Second, sharing economy may bring about the open platform similar to MOOC (Massive Open Online Course) or TED. Third, the manifestation of artificial intelligence in education will enable the individual and paced learning, and thanks to the change, the concept of distributed cognition will be more focused in education research. Fourth, the collaborative learning and character education should be more stressed to resist the dehumanization. This study suggests relevant tasks and issues that should be tackled for the successful change in primary and secondary schools.

The Effect of Branding Capability on Business Performance: An Empirical Study in Indonesia

  • HANDINI, Yuslinda Dwi;NOTOSUBROTO, Suharyono;SUNARTI, Sunarti;PANGESTUTI, Edriana
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.7
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    • pp.591-601
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    • 2021
  • This study examined the effect of branding capability on business performance moderated by learning capability. This study was conducted with small- and medium-sized enterprises (SMEs) of coffee cafes in the ex-Besuki region, East Java, Indonesia, covering four regencies located around coffee-producing areas with geographical indication (GI) certification. 150 managers of coffee cafe were sampled using the census technique. Data were collected by questionnaires distributed to the coffee cafe managers. The data were then analyzed by using simple regression analysis, Moderation Regression Analysis (MRA) and Moderated MultiGroup Analysis (MMA). The results showed that learning capability positively and significantly affect business performance, and learning capability moderated/enhanced the effect of branding capability on business performance. The findings of this study suggest that branding capability and learning capability play a crucial role in the performance of coffee cafe business especially in the dynamic environment. Coffee cafe managers need to take concrete steps to improve their branding capability and learning capability and they also need to improve their ability to interact with their environment and be committed in managing the coffee cafe. Therefore, it is imperative that the role of branding capability and learning capability be optimized in order to improve the business performance of the coffee cafe.

Intelligent Control by Immune Network Algorithm Based Auto-Weight Function Tuning

  • Kim, Dong-Hwa
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.120.2-120
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    • 2002
  • In this paper auto-tuning scheme of weight function in the neural networks has been suggested by immune algorithm for nonlinear process. A number of structures of the neural networks are considered as learning methods for control system. A general view is provided that they are the special cases of either the membership functions or the modification of network structure in the neural networks. On the other hand, since the immune network system possesses a self organizing and distributed memory, it is thus adaptive to its external environment and allows a PDP (parallel distributed processing) network to complete patterns against the environmental situation. Also. It can provi..

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Opportunistic Spectrum Access with Discrete Feedback in Unknown and Dynamic Environment:A Multi-agent Learning Approach

  • Gao, Zhan;Chen, Junhong;Xu, Yuhua
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.10
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    • pp.3867-3886
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    • 2015
  • This article investigates the problem of opportunistic spectrum access in dynamic environment, in which the signal-to-noise ratio (SNR) is time-varying. Different from existing work on continuous feedback, we consider more practical scenarios in which the transmitter receives an Acknowledgment (ACK) if the received SNR is larger than the required threshold, and otherwise a Non-Acknowledgment (NACK). That is, the feedback is discrete. Several applications with different threshold values are also considered in this work. The channel selection problem is formulated as a non-cooperative game, and subsequently it is proved to be a potential game, which has at least one pure strategy Nash equilibrium. Following this, a multi-agent Q-learning algorithm is proposed to converge to Nash equilibria of the game. Furthermore, opportunistic spectrum access with multiple discrete feedbacks is also investigated. Finally, the simulation results verify that the proposed multi-agent Q-learning algorithm is applicable to both situations with binary feedback and multiple discrete feedbacks.

Distributed controller using Learning Vector Quantization algorithm in SDN environment (SDN 환경에서 Learning Vector Quantization 알고리즘을 이용한 분산 컨트롤러)

  • Yoo, Seung-Eon;Lym, Hwan-Hee;Lee, Byung-Jun;Kim, Kyung-Tae;Youn, Hee-Yong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.207-208
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    • 2018
  • 본 논문에서는 기계학습의 하나인 Learning Vector Quantization 알고리즘을 이용하여 컨트롤러 순서를 정하는 모델을 제안하였다. 제안한 모델은 모든 컨트롤러 정보를 수집하여 Learning Vector Quantization의 LVQ1와 LVQ2 기법을 이용하여 컨트롤러의 순서를 정한다. 이를 통해, 효율적인 컨트롤러 동기화가 이뤄질 것으로 기대된다.

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Distributed Edge Computing for DNA-Based Intelligent Services and Applications: A Review (딥러닝을 사용하는 IoT빅데이터 인프라에 필요한 DNA 기술을 위한 분산 엣지 컴퓨팅기술 리뷰)

  • Alemayehu, Temesgen Seyoum;Cho, We-Duke
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.12
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    • pp.291-306
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    • 2020
  • Nowadays, Data-Network-AI (DNA)-based intelligent services and applications have become a reality to provide a new dimension of services that improve the quality of life and productivity of businesses. Artificial intelligence (AI) can enhance the value of IoT data (data collected by IoT devices). The internet of things (IoT) promotes the learning and intelligence capability of AI. To extract insights from massive volume IoT data in real-time using deep learning, processing capability needs to happen in the IoT end devices where data is generated. However, deep learning requires a significant number of computational resources that may not be available at the IoT end devices. Such problems have been addressed by transporting bulks of data from the IoT end devices to the cloud datacenters for processing. But transferring IoT big data to the cloud incurs prohibitively high transmission delay and privacy issues which are a major concern. Edge computing, where distributed computing nodes are placed close to the IoT end devices, is a viable solution to meet the high computation and low-latency requirements and to preserve the privacy of users. This paper provides a comprehensive review of the current state of leveraging deep learning within edge computing to unleash the potential of IoT big data generated from IoT end devices. We believe that the revision will have a contribution to the development of DNA-based intelligent services and applications. It describes the different distributed training and inference architectures of deep learning models across multiple nodes of the edge computing platform. It also provides the different privacy-preserving approaches of deep learning on the edge computing environment and the various application domains where deep learning on the network edge can be useful. Finally, it discusses open issues and challenges leveraging deep learning within edge computing.

Strategy of Object Search for Distributed Autonomous Robotic Systems

  • Kim Ho-Duck;Yoon Han-Ul;Sim Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.6 no.3
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    • pp.264-269
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    • 2006
  • This paper presents the strategy for searching a hidden object in an unknown area for using by multiple distributed autonomous robotic systems (DARS). To search the target in Markovian space, DARS should recognize th ε ir surrounding at where they are located and generate some rules to act upon by themselves. First of all, DARS obtain 6-distances from itself to environment by infrared sensor which are hexagonally allocated around itself. Second, it calculates 6-areas with those distances then take an action, i.e., turn and move toward where the widest space will be guaranteed. After the action is taken, the value of Q will be updated by relative formula at the state. We set up an experimental environment with five small mobile robots, obstacles, and a target object, and tried to research for a target object while navigating in a un known hallway where some obstacles were placed. In the end of this paper, we present the results of three algorithms - a random search, an area-based action making process to determine the next action of the robot and hexagon-based Q-learning to enhance the area-based action making process.