• Title/Summary/Keyword: Distance Learning System

Search Result 402, Processing Time 0.03 seconds

Formation of Legal and Professional Competence of Students of Higher Educational institutions in the Context Of The COVID-19 Pandemic

  • Myroslav Kryshtanovych;Iryna Khomyshyn;Viktor Bardachov;Hryhorii Bukanov;Iryna Andrusiak;Liudmyla Antonova
    • International Journal of Computer Science & Network Security
    • /
    • v.23 no.12
    • /
    • pp.175-180
    • /
    • 2023
  • The main purpose of the study is to identify the key aspects of the formation of legal and professional competence of students of higher educational institutions in the context of the COVID-19 pandemic. The modern system of public relations tightens the requirements for the professional and legal competence of specialists in all spheres of life. The development of a unified nationwide strategy in the field of education focused on the formation and development of young people's skills for life in the information society, is aimed at finding ways to form an active position of a future specialist, developing an experience of a holistic understanding of the professional activity, systemic action in solving new problems and tasks. The methodology includes a number of theoretical methods. Based on the results of the study, the main elements of the formation of legal and professional competence of students of higher educational institutions in the context of the COVID-19 pandemic.

Design and Implementation of a CORBA/JMF-based Audio/Video Stream System (CORBA/JMF 기반 오디오/비디오 스트림 시스템의 설계 및 구현)

  • 김만수;정목동
    • Journal of Korea Multimedia Society
    • /
    • v.4 no.4
    • /
    • pp.297-305
    • /
    • 2001
  • Recently advances in high-speed networks and multimedia computer technologies allow new types of multimedia applications to manipulate large volumes of multimedia data. However, in the real time and/or the heterogeneous data transmissions, there are many difficulties such as network transmission delay, the implementation difficulties, and so on. To solve these problems, in this paper, we extend the method of the multimedia service design which is proposed by OMG. To do this, we suggest an efficient real time audio/video stream framework, called Smart Explorer, based un CORBA and JMF Java Media API. And we separate the transmission path of control data from that of media data and use RTP/RTCP protocol for efficient real time audio/video transmission. Also we show the appropriate implementation of the audio/video stream system based on our suggested framework Smart Explorer. In the future, we expect our audio/video stream system to be applied to the real time communication software such as broadcasting, distance learning, and video conferencing.

  • PDF

A View of Elementary School Mathematics in Open Education (초등수학 교육의 열린 교육적 관점1))

  • 이의원
    • Education of Primary School Mathematics
    • /
    • v.1 no.2
    • /
    • pp.85-95
    • /
    • 1997
  • Recently, by the popularization of computers and the development of many kinds of information transmission software, the living pattern in business offices and in home-life have changed rapidly. Because of the great progression of today's science technology, the influence of social education on the children is larger than that of the traditional school.. By a rapid change in the social atmosphere, there are some people who insist the traditional school education system is of no use any more. There have been many calls for reform of traditional schooling and in particular there has been major rethinking of school mathematics. The initial demand for change in elementary school mathematics is because of the poor achievement of students. There are even more compelling reasons for change. For example today's science technology society requires a different mathematical literacy for its citizens than that of the past. The importance of problem-solving based on interest and progress is more important than just paper-pencil computation in elementary schools. And also the increasing information wave of today's society demands that the school accept the long-distance education which could not be imagined in the past. Taking account of this variety, school education in the future should willingly introduce and apply the open education system to keep pace with today's society. To accept society demands actively, today's schools are going to accept and apply the idea of the open education. In this viewpoint, the purpose of the paper is to analyze the causes of under-achievement in mathematics teaming, the directions of school mathematics education, the system of textbooks and the problems of teaching-learning programs and paper-pencil test.

  • PDF

Research of Verifying the Remote Test Answer Sheets Authentication (원격시험 컴퓨터활용 답안지 진본성 검증에 관한 연구)

  • Park, Kee-Hong;Jang, Hae-Sook
    • Journal of the Korea Society of Computer and Information
    • /
    • v.17 no.3
    • /
    • pp.135-141
    • /
    • 2012
  • Development of the Internet has brought many changes in methods of education and assesment. When enforcing the on-line distance education, the tests to check the outcomes of the learning are taken on the Internet. The current trends of education evaluation are focused on the types of questions and the detachments of exam proctor but verifying the authentication of answer sheet. There are several forms to make answers; selection type, short-answer type, write-out answer type, practical exercise type, etc. All the forms can be done on the Internet except the practical exercise type because the source of the examinee's answer sheet is unreliable. In this paper, we made the verification system to solve the doubt by setting the proved information on the answer sheet. Putting the information down to confirm the authenticity during the exam on the server is distinct character of this system. After the test finished, the system will operate when examinee turn in the answer sheet.

RIDS: Random Forest-Based Intrusion Detection System for In-Vehicle Network (RIDS: 랜덤 포레스트 기반 차량 내 네트워크 칩입 탐지 시스템)

  • Daegi, Lee;Changseon, Han;Seongsoo, Lee
    • Journal of IKEEE
    • /
    • v.26 no.4
    • /
    • pp.614-621
    • /
    • 2022
  • This paper proposes RIDS (Random Forest-Based Intrusion Detection), which is an intrusion detection system to detect hacking attack based on random forest. RIDS detects three typical attacks i.e. DoS (Denial of service) attack, fuzzing attack, and spoofing attack. It detects hacking attack based on four parameters, i.e. time interval between data frames, its deviation, Hamming distance between payloads, and its diviation. RIDS was designed in memory-centric architecture and node information is stored in memories. It was designed in scalable architecture where DoS attack, fuzzing attack, and spoofing attack can be all detected by adjusting number and depth of trees. Simulation results show that RIDS has 0.9835 accuracy and 0.9545 F1 score and it can detect three attack types effectively.

An Outlier Detection Using Autoencoder for Ocean Observation Data (해양 이상 자료 탐지를 위한 오토인코더 활용 기법 최적화 연구)

  • Kim, Hyeon-Jae;Kim, Dong-Hoon;Lim, Chaewook;Shin, Yongtak;Lee, Sang-Chul;Choi, Youngjin;Woo, Seung-Buhm
    • Journal of Korean Society of Coastal and Ocean Engineers
    • /
    • v.33 no.6
    • /
    • pp.265-274
    • /
    • 2021
  • Outlier detection research in ocean data has traditionally been performed using statistical and distance-based machine learning algorithms. Recently, AI-based methods have received a lot of attention and so-called supervised learning methods that require classification information for data are mainly used. This supervised learning method requires a lot of time and costs because classification information (label) must be manually designated for all data required for learning. In this study, an autoencoder based on unsupervised learning was applied as an outlier detection to overcome this problem. For the experiment, two experiments were designed: one is univariate learning, in which only SST data was used among the observation data of Deokjeok Island and the other is multivariate learning, in which SST, air temperature, wind direction, wind speed, air pressure, and humidity were used. Period of data is 25 years from 1996 to 2020, and a pre-processing considering the characteristics of ocean data was applied to the data. An outlier detection of actual SST data was tried with a learned univariate and multivariate autoencoder. We tried to detect outliers in real SST data using trained univariate and multivariate autoencoders. To compare model performance, various outlier detection methods were applied to synthetic data with artificially inserted errors. As a result of quantitatively evaluating the performance of these methods, the multivariate/univariate accuracy was about 96%/91%, respectively, indicating that the multivariate autoencoder had better outlier detection performance. Outlier detection using an unsupervised learning-based autoencoder is expected to be used in various ways in that it can reduce subjective classification errors and cost and time required for data labeling.

Object Detection Based on Hellinger Distance IoU and Objectron Application (Hellinger 거리 IoU와 Objectron 적용을 기반으로 하는 객체 감지)

  • Kim, Yong-Gil;Moon, Kyung-Il
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.22 no.2
    • /
    • pp.63-70
    • /
    • 2022
  • Although 2D Object detection has been largely improved in the past years with the advance of deep learning methods and the use of large labeled image datasets, 3D object detection from 2D imagery is a challenging problem in a variety of applications such as robotics, due to the lack of data and diversity of appearances and shapes of objects within a category. Google has just announced the launch of Objectron that has a novel data pipeline using mobile augmented reality session data. However, it also is corresponding to 2D-driven 3D object detection technique. This study explores more mature 2D object detection method, and applies its 2D projection to Objectron 3D lifting system. Most object detection methods use bounding boxes to encode and represent the object shape and location. In this work, we explore a stochastic representation of object regions using Gaussian distributions. We also present a similarity measure for the Gaussian distributions based on the Hellinger Distance, which can be viewed as a stochastic Intersection-over-Union. Our experimental results show that the proposed Gaussian representations are closer to annotated segmentation masks in available datasets. Thus, less accuracy problem that is one of several limitations of Objectron can be relaxed.

A Study on the M2M Energy Trading System Using Proof of Location Blockchain Network (위치증명기반 블록체인 네트워크를 활용한 사물 간 에너지 직거래 시스템에 관한 연구)

  • Kim, Young-Gon;Heo, Keol;Choi, Jung-In
    • Journal of Energy Engineering
    • /
    • v.29 no.3
    • /
    • pp.86-90
    • /
    • 2020
  • This paper examines a blockchain network-based transaction system using location proofing in power direct transactions between networked energy clouds, energy communities, and prosumer machines participating in smart cities. It utilizes location-based blockchain network technology, which enables long-distance travel with recharging by power purchases during autonomous movements, autonomous electric vehicles that can purchase and sell electricity, and solar street lights that can be produced and sold in fixed form. In addition, it is possible to provide optimum power transaction matching and settlement reliability between machines without human intervention in power transactions between electric chargers. It also introduces a business-to-object business model between autonomous machines that exist in multiple and different spaces and through energy clouds that are expected to be scattered with various transaction prices, policies, and incentives.

Supporting Media using XML-based Messages on Online Conversational Activity (온라인 대화 행위에서 XML 기반 메시지를 이용한 미디어 지원)

  • Kim, Kyung-Deok
    • The KIPS Transactions:PartB
    • /
    • v.11B no.1
    • /
    • pp.91-98
    • /
    • 2004
  • This paper proposes how to support various media on online conversational activity using XML(extensible Markup Language). The method converts media information into XML based messages and handles alike conventional text based messages. The XML based messages are unified to an XML document, and then a HTML document is generated using the XML and an XSLT documents in a server. A user in each client can play or present media through the hyperlink that is associated media information on the HTML document. The suggested method supports use of various media (text, image, audio, video, documents, etc) and efficient maintenance of font size, color, and style on messages according to extension and modification of XML tags. For application, this paper implemented the system to support media that has client and server architecture on online conversational activity. A user in each client inputs text or media based message using JAVA applet and servlet on the system, and conversational messages on every users' interfaces are automatically updated whenever a user inputs new message. Media on conversational messages are played or presented according to a user's click on hyperlink. Applications for the media presentation are as follows : distance learning, online game, collaboration, etc.

A Cyber Educational Environment on the Web using WMT (WMT를 이용한 웹 기반 가상교육 환경)

  • 심종채;박재흥;서영건
    • Journal of Korea Multimedia Society
    • /
    • v.4 no.5
    • /
    • pp.446-454
    • /
    • 2001
  • A long-distance education method using the computational environment has been developed and implemented for quite some time. However, there has been some difficulty in the simulation of face-to-face instruction due to limitations in performance of the computers and the networks. Continued development of multimedia technologies has now made it possible to simulate face-to-face instruction, recording the teachers' instructions in the form of a screen dump. In this paper, we propose a system that allows the teacher to make loaming materials available on the Web using Window Media Technology(WMT). This technology also allows remote site users to view the contents at their convenience. A media encoder acquires the lessons and stores them as moving pictures. The lessons are displayed on the screen as the teacher explains them. The learning materials are stored in a Windows media file format, the file is stored on a lecture server and provided to the user using a streaming method in real time. The users can view the contents on the Web without requiring a special player. The proposed system consists of a lecture writer module, a lecture server module and a lecture client module.

  • PDF