• Title/Summary/Keyword: Display and control design

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Research on Light Application System for the Dynamic Moving Effect of The Design on Porcelain (도자기 표면의 문양을 역동적으로 움직이는 효과를 갖는 광응용 시스템연구)

  • Ryoo, Hee Soo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.11
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    • pp.205-210
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    • 2014
  • This is concerned with the technology to display the design on Porcelain and adjust malfunction for moving effect and light intensity by curator. More precisely, the technology makes it possible that the porcelain is connected to Light module which is the device for controlling light emission and rotating rolling plate, etc that are connected to LED light module, optical fiber and controller that is for scenario from the given storytelling. In addition, with a WiFi portable device (Smart-phone, other mobile device). equipped with a scenario programs, information for operation, failure and malfunction can be obtained and analyzed in real-time, and menu color and alarm is alerted when the displaying design is in abnormal status, which makes the early reactions to the status. Furthermore, the collected data can be sent through WiFi network to the device and PC managed by the curator specialized in managing the design on the Porcelain, thus the technology could help the curator who have less knowledge about moving pattern on the Porcelain. There is always a possibility of malfunction due to various condition that are caused by wring-harness when modules are wired-connected. In this research, in order to overcome this problem, we propose a system configuration that can do monitoring and diagnosis with a device for collecting data from LED control module, Light emission sensor and a personal WiFi device. Also, we performed connection between optical Fiber and LED and interlock for the system defined by the definition for information and storytelling scenario.

Design and Implementation of collaborative system for mobile devices (모바일 기기를 위한 협동작업 시스템의 구현)

  • 이은령;김지용;김두현
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.5B
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    • pp.512-521
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    • 2003
  • In this paper, we introduce our experience of the design and implementation of mobile collaboration system(MCS) that support people using mobile devices to participate in cooperative session. There are considerable differences between desktop PC and mobile devices like PDA in processing ability, resolution of display and color degree. In the case of mobile devices, they use different processors and different operating system and they have even differences in ability of executing application. The mobile collaborative system based on T.120 protocol of ITU-T standard compromised of mobile collaboration server, mobile collaboration client, session node and application. We also define the session node in desktop PC in which session control block and communication block runs. This node provide functions of session control block and communication block to mobile collaboration clients and so lighten load of clients. The mobile collaboration server provides information of candidates for session node, session and user to mobile collaboration client. And this server support clients to configure their own session node and manage sessions. Only the mobile collaboration client module and applications including APE are executed in a mobile device when user using mobile devices would like to participate in cooperative session. We implemented mobile collaboration client and applications with JAVA to support platform independency.

A Study on the Tangible Interface Design System -With Emphasis on the Prototyping & Design Methods of Tangibles - (실체적 인터페이스 디자인 시스템에 관한 연구 - 텐저블즈의 설계 및 프로토타입 구현을 중심으로 -)

  • 최민영;임창영
    • Archives of design research
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    • v.17 no.2
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    • pp.5-14
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    • 2004
  • Introducing human capacities of control and sensation which have been overlooked into Human-Computer Interaction(HCI), Ubiquitous computing, Augmented Reality and others have been researched recently. New vision of HCI has embodied in Tangible User Interface(TUI). TUI allows users to grasp and manipulate bits with everyday physical object and architectural surface and also TUI enables user to be aware of background object at the periphery of human perception using ambient display media such of light, sound, airflow and water movement. Tangibles, physical object which constitutes TUI system, is the physical object embodied digital bit. Tangibles is not only input device but also the configuration of computing. To get feedback of computing result, user controls the system with Tangibles as action and the system represents reaction in response to User's action. User appreciates digital representation (sound, graphic information) and physical representation (form, size, location, direction etc.) for reaction. TUI's characters require the consideration about both user's action and system's reaction. Therefore we have to need the method to be concerned about physical object and interaction which can be combined with action, reaction and feedback.

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Research on soil composition measurement sensor configuration and UI implementation (토양 성분 측정 센서 구성 및 UI 구현에 관한 연구)

  • Ye Eun Park;Jin Hyoung Jeong;Jae Hyun Jo;Young Yoon Chang;Sang Sik Lee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.17 no.1
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    • pp.76-81
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    • 2024
  • Recently, agricultural methods are changing from experience-based agriculture to data-based agriculture. Changes in agricultural production due to the 4th Industrial Revolution are largely occurring in three areas: smart sensing and monitoring, smart analysis and planning, and smart control. In order to realize open-field smart agriculture, information on the physical and chemical properties of soil is essential. Conventional physicochemical measurements are conducted in a laboratory after collecting samples, which consumes a lot of cost, labor, and time, so they are quickly measured in the field. Measurement technology that can do this is urgently needed. In addition, a soil analysis system that can be carried and moved by the measurer and used in Korea's rice fields, fields, and facility houses is needed. To solve this problem, our goal is to develop and commercialize software that can collect soil samples and analyze the information. In this study, basic soil composition measurement was conducted using soil composition measurement sensors consisting of hardness measurement and electrode sensors. Through future research, we plan to develop a system that applies soil sampling using a CCD camera, ultrasonic sensor, and sampler. Therefore, we implemented a sensor and soil analysis UI that can measure and analyze the soil condition in real time, such as hardness measurement display using a load cell and moisture, PH, and EC measurement display using conductivity.

Manufacturing Life articles and a Possibility of Materials Using the Structural Size Skin-Timber (대단면 스킨팀버의 용재 가능성과 이를 활용한 생활용품 디자인 개발)

  • Lim, Seung Taek
    • Journal of the Korea Furniture Society
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    • v.24 no.1
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    • pp.60-69
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    • 2013
  • Timber is an eco-friendly material that is suitable for low carbon and green growth, and recently, studies on utilization and manufacture of timber are increasing. Thus, we need a stable supply of wood working materials for the formative element and widespread function of timber. It is necessary to develop the use of timber because it enhances the added value of this material by making the most of it. In this way, skin-timber is an appropriate material for life articles because skin-timber has a variety of functions including the ability for storage use, the beauty of structure, the ability to maintain heat and insulation, and the capability to control humidity. In this study, I developed household items using skin-timbers that are made up of circular columns and square columns of pine, larch, and yellow popular. The circular and square columns have an inner hole that is approximately 90% of the external structure's width. I intended for the concept of these designs to display creativity considering functionality and productivity. These items are life articles and furniture for modern people. They are eco-friendly products that are varnished with traditional lacquer and natural oil. According to the result of this study, skin-timbers are made of domestic pine, larch, and yellow popular and are resource of furniture, household items, and woodcraft. I believe skin-timber is not only a useful material for processability and design applicability, but it also has the capability to be a multifunctional and high value-added material. Also, if the standards, such as cortex thickness, outside diameter, and length, of skin-timber are producted diversely, I believe skin-timber can be have more the possibility of industrial products' development.

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Underwater Drone Development for Ship Inspection Part 2: Monitoring System and Operation (선박 검사 수중 드론 개발 Part 2: 모니터링 시스템 및 운용)

  • Ha, Yeon-Chul;Kim, Jin-Woo;Kim, Goo;Jeong, Kyeong-Taek;Choi, Hyun-Deuk
    • Journal of the Institute of Convergence Signal Processing
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    • v.21 no.3
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    • pp.133-141
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    • 2020
  • In this paper, the communication method of data information accepted by underwater drones and the implementation method to console display of data information were described, and the function of integrated monitoring system interface and the design and implementation of sonar interface were explained. The operation and posture of underwater drones can be controlled using a controller connected to the console, and the distance information between underwater drones and obstacles is obtained from sonar so that they can be visually displayed on the console screen along with camera images. The integrated monitoring navigation console is implemented to suit improvements, making it convenient and easy for workers to use. In addition, by upgrading integrated monitoring and control software functions, the company added user-specific project management functions and the output of reports for hull inspection to make them different and competitive from other underwater drones.

Assessment of compressive strength of cement mortar with glass powder from the early strength

  • Wang, Chien-Chih;Ho, Chun-Ling;Wang, Her-Yung;Tang, Chi
    • Computers and Concrete
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    • v.24 no.2
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    • pp.151-158
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    • 2019
  • The sustainable development principle of replacing natural resources with renewable material is an important research topic. In this study, waste LCD (liquid crystal display) glass powder was used to replace cement (0%, 10%, 20% and 30%) through a volumetric method using three water-binder ratios (0.47, 0.59, and 0.71) to make cement mortar. The compressive strength was tested at the ages of 7, 28, 56 and 91 days. The test results show that the compressive strength increases with age but decreases as the water-binder ratio increases. The compressive strength slightly decreases with an increase in the replacement of LCD glass powder at a curing age of 7 days. However, at a curing age of 91 days, the compressive strength is slightly greater than that for the control group (glass powder is 0%). When the water-binder ratios are 0.47, 0.59 and 0.71, the compressive strength of the various replacements increases by 1.38-1.61 times, 1.56-1.80 times and 1.45-2.20 times, respectively, during the aging process from day 7 to day 91. Furthermore, a prediction model of the compressive strength of a cement mortar with waste LCD glass powder was deduced in this study. According to the comparison between the prediction analysis values and test results, the MAPE (mean absolute percentage error) values of the compressive strength are between 2.79% and 5.29%, and less than 10%. Thus, the analytical model established in this study has a good forecasting accuracy. Therefore, the proposed model can be used as a reliable tool for assessing the design strength of cement mortar from early age test results.

Virtual Prototyping of Portable Consumer Electronic Products Based on HMI Functional Simulation (HMI 기능 시뮬레이션 기반 개인용 휴대전자제품의 가상시작)

  • Park, Hyung-Jun;Bae, Chae-Yeol;Moon, Hee-Cheol;Lee, Kwan-Heng
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.854-861
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    • 2005
  • The functional behavior of a portable consumer electronic (PCE) product is nearly all expressed with human-machine interaction (HMI) tasks. Although physical prototyping and computer aided design (CAD) software can show the appearance of the product, they cannot properly reflect its functional behavior. In this paper, we propose a virtual prototyping (VP) system that incorporates virtual reality and HMI functional simulation in order to enables users to capture not only the realistic look of a PCE product but also its functional behavior. We obtain geometric part models of the product and their assembly and kinematics information with the help of CAD and reverse engineering tools, and visualize them with various display tools. We adopt state transition methodology to capture the HMI functional behavior of the product into a state transition chart, which is later used to construct a finite state machine (FSM) for the functional simulation of the product. The FSM plays an important role to control the transition between states of the product. The proposed VP system receives input events such as mouse clicks on buttons and switches of the virtual prototype model, and it reacts to the events based on the FSM by activating associated activities. The VP system provides the realistic visualization of the product and the vivid simulation of its functional behavior. It can easily allow users to perform functional evaluation and usability testing. Moreover, it can greatly reduce communication errors occurring in a typical product development process. A case study about VP of an MP3 player is given to show the usefulness of the proposed VP system.

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Shape anisotropy and magnetic properties of Co/Ni anti-dot arrays

  • Deshpande, N.G.;Seo, M.S.;Kim, J.M.;Lee, S.J.;Lee, Y.P.;Rhee, J.Y.;Kim, K.W.
    • Proceedings of the Korean Vacuum Society Conference
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    • 2011.02a
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    • pp.444-444
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    • 2011
  • Recently, patterned magnetic films and elements attract a wide interest due to their technological potentials in ultrahigh-density magnetic recording and spintronic devices. Among those patterned magnetic structures, magnetic anti-dot patterning induces a strong shape anisotropy in the film, which can control the magnetic properties such as coercivity, permeability, magnetization reversal process, and magneto-resistance. While majority of the previous works have been concentrated on anti-dot arrays with a single magnetic layer, there has been little work on multilayered anti-dot arrays. In this work, we report on study of the magnetic properties of bilayered anti-dot system consisting of upper perforated Co layer of 40 nm and lower continuous Ni layer of 5 nm thick, fabricated by photolithography and wet-etching processes. The magnetic hysteresis (M-H) loops were measured with a superconducting-quantum-interference-device (SQUID) magnetometer (Quantum Design: MPMS). For comparison, investigations on continuous Co thin film and single-layer Co anti-dot arrays were also performed. The magnetic-domain configuration has been measured by using a magnetic force microscope (PSIA: XE-100) equipped with magnetic tips (Nanosensors). An external electromagnet was employed while obtaining the MFM images. The MFM images revealed well-defined periodic domain networks which arise owing to the anisotropies such as magnetic uniaxial anisotropy, configurational anisotropy, etc. The inclusion of holes in a uniform magnetic film and the insertion of a uniform thin Ni layer, drastically affected the coercivity as compared with single Co anti-dot array, without severely affecting the saturation magnetization ($M_s$). The observed changes in the magnetic properties are closely related to the patterning that hinders the domain-wall motion as well as to the magneto-anisotropic bilayer structure.

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Computer-Interfacing Development for Propeller-Anemometer

  • Saad, Nor Hayati;Janin, Zuriati;Piah, Ruhaidawati Mohd Ali
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.515-519
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    • 2004
  • A Propeller-Anemometer is an instrument used specifically, to measure the wind speed. The accurate measurement of the wind speed is vitally important such required by any weather stations. In this research, the measurand of the instrumentation was the rotational speed of the propeller and the instrumentation result or output data was wind velocity. The speed measured was recorded digitally in the computer by using specific software. A specific sensor used to measure a variable by converting information of the variable (rotational speed of the propeller) into a dependent signal such as electrical signal in form of voltage. The development of Propeller-Anemometer involved few sets of instrumentation process and equipment. It included three major parts, mechanical, electronics and computer. The main instrumentation processes were physical and signal interfacing, signal conditioning, logic interfacing, data transmission to computer and processing the data. Generally, this paper presents the overall concept and design of Propeller-Anemometer Instrumentation. However, an emphasis was mainly in designing and building the interfacing system, hardware and software. Basically, for the first phase of the development, this project designed and built the RS232 terminal using Peripheral Interface Controller (PIC), PIC16F873. The hardware can be interfaced to computer or other compatible devices. This routine converted input voltage from the circuit to speed (velocity) and transmitted them afterwards to the target device by using the RS232 transmission protocol. This implementation implied a computer display as visual interface. For the purpose of this paper, RS232 data transmission was carried out using a Microsoft Visual Basic software routine.

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