• 제목/요약/키워드: Display and Modeling

검색결과 306건 처리시간 0.035초

멀티미디어 제작 실습에서의 촉각장치 활용에 관한 연구 (Utilizing a Haptic Display in Multimedia Education)

  • 김영욱;김윤상
    • 전기학회논문지
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    • 제57권7호
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    • pp.1279-1284
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    • 2008
  • In this paper, utilizing a haptic display for 3D modeling practice is proposed. A haptic display called PHANTOM Omni providing 3D position as well as touch feeling is used to investigate how effectively the proposed practice works compared to the conventional ones for 3D modeling. Experimental results showed the proposed practice can provide positive effect for 3D modeling: improving the task completion time and lowering task workload, thus increasing the usability.

전시공간중 전시조형이 정보전달에 미치는 영향에 관한 연구 (A Study On The Impact Of Display Modeling for Message In Exhibition Space)

  • 이양;홍관선
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2008년도 춘계학술발표대회 논문집
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    • pp.67-70
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    • 2008
  • The one of the most important thing for the successful realization of display functions in modern exhibition activities is based on exhibition space and the information communication between designers and visitors. Therefore, the information transmission has become an important function of modern exhibition activities. How to transmit information effectively is the key factor of successful exhibition design. However, 'people flow' and 'transportation' are taken as the main issues for a lot of the design works in space design of exhibition. But the information transmission is seldom taken into account as an important factor. The ultimate objective of exhibition design is to transmit the exhibits' information effectively to visitors, so the effective transmission of exhibiting information becomes the most important criteria in exhibition design. The successful exhibition can be well designed through information transmission by means of material objects, a lighting, properties, sounds, color, performance, etc The successful effects of the exhibition also depends on a great extent of the display design and a modeling in exhibition space. Modern exhibition design is getting more importance on the research on forms including basic features and exhibition space relations of forms. This research discusses on the design method that is favorable to information transmission In order to deal with the factor of display and modeling in exhibition space.

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Detailed numerical modeling of complex LCDs

  • Becker, Michael E.
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2004년도 Asia Display / IMID 04
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    • pp.365-368
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    • 2004
  • We present a family of elaborate numerical models for simulation and systematic optimization of complex LCDs for demanding applications (e.g. LCD-TV). These numerical models comprise modules for solving LCD-related problems in one, two and three dimensions. The three modules feature an intuitive graphical user surface for a jump-start into modeling, a common database for a range of materials and components as well as sophisticated and proven algorithms with more than 15 years of reliable performance in the LCD-industry. Methods for obtaining data required for the modeling of key components are presented.

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초고해상도 네트워크 디스플레이 기반 촉감형 협업 시스템의 구현 (Realization of Haptic Collaboration System over Super-high-resolution Networked Tiled Display)

  • 손석호;김종원
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.572-578
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    • 2009
  • 본 논문에서는 가상공간 협업 환경의 현실감을 향상시키는 초고해상도 타일드 디스플레이에 기반한 촉감 협업 시스템을 다룬다. 먼저 고해상도의 화면과 촉감 (힘)의 디스플레이를 조율하는 기법을 제안하고, 가시화 측면에서 제안 시스템을 모델링하여 성능 평가하는 기준을 제시한다. 그래픽으로 구성된 가상 환경이 힘에 대한 정보를 반환하기 위해서는 햅틱 렌더링을 처리해야 하고, 이 렌더링은 1kHz 이상의 속도로 반복되어야 한다. 또한 그래픽 환경의 고해상도 화면 출력을 위해서는 적정 수준의 프레임 율을 제공하여야한다. 하지만 시스템의 하드웨어적 성능은 제한되어 있기 때문에 두 프로세스를 안정적으로 실행하기에는 한계가 있다. 따라서 초고해상도 타일드 디스플레이에 기반한 촉감 협업 시스템의 안정적인 동작을 위해서는 자원의 효율적인 사용이 필요하다. 따라서 본 논문에서는 통합 시스템의 안정성 향상을 위하여, 효율적인 고해상도 디스플레이 방법을 제안함으로서 고해상도 디스플레이의 자원 요구량을 감소시킨다. 제안된 기법은 가시화 대상 화면을 가상 물체를 기준으로 분할하여 타일드 디스플레이로 전송함으로써 분할된 그래픽들을 독립된 프레임 율로 조절할 수 있도록 한다. 각 가상 물체 별로 프레임 율을 조절할 수 있게 하면, 움직이지 않는 물체에 대해서 업데이트를 줄여 전송되는 데이터의 중복성을 효과적으로 줄일 수 있다. 마지막으로 제안된 효율적 디스플레이 방법의 성능을 평가하기 위하여 일반적인 가시화 시스템의 모델링을 제시하고, 제안된 기법과 기존의 다른 가시화 시스템들의 성능을 비교한다.

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표준 디스플레이를 이용한 OLED의 색재현성 모델링 (Color Reproduction Modeling of OLED using Standard RBG Display)

  • 김은수;이승익;박경남
    • 한국산업정보학회논문지
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    • 제17권7호
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    • pp.81-88
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    • 2012
  • 본 논문은 표준 디스플레이를 이용한 OLED의 색재현성 모델링을 제안한다. 비표준 RGB 디스플레이의 종류는 매우 다양하게 있으며, 그 색 재현 특성은 삼원색 좌표와 기준 백색 좌표 등 여러 가지 요인에 의해서 다르게 나타난다. 본 논문에서는 변환 매트릭스를 이용하여 OLED 디스플레이의 색 재현 특성을 표준 디스플레이에 재현할 수 있는 알고리듬을 제안한다. 본 연구에서 제안된 알고리듬을 이용하면, 색 재현 특성을 사전에 시뮬레이션으로 확인할 수 있으므로, 기존 디스플레이의 성능 향상이나, 새로운 디스플레이를 개발할 때 매우 유용하게 쓰일 것으로 기대된다.

Threshold Voltage Instability in a-Si:H TFTs and the Implications for Flexible Displays and Circuits

  • Allee, D.R.;Venugopal, S.M.;Shringarpure, R.;Kaftanoglu, K.;Uppili, S.G.;Clark, L.T.;Vogt, B.;Bawolek, E.J.
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2008년도 International Meeting on Information Display
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    • pp.1297-1300
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    • 2008
  • Electrical stress degradation of low temperature, amorphous silicon thin film transistors is reviewed, and the implications for various types of flexible circuitry including active matrix backplanes, integrated drivers and general purpose digital circuitry are examined. A circuit modeling tool that enables the prediction of complex circuit degradation is presented.

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Mechanical Modeling of Rollable OLED Display Apparatus Considering Spring Component

  • Ma, Boo Soo;Jo, Woosung;Kim, Wansun;Kim, Taek-Soo
    • 마이크로전자및패키징학회지
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    • 제27권2호
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    • pp.19-26
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    • 2020
  • Flexible displays have been evolved into curved, foldable, and rollable as the degree of bending increases. Due to the presence of brittle electrodes (e.g. indium-tin oxide (ITO)) that easily cracked and delaminated under severe bending deformation, lowering mechanical stress of the electrodes has been critical issue. Because of this, mechanical stress of brittle electrode in flexible displays has been analyzed mostly in terms of bending radius. On the other hand, in order to make rollable display, various mechanical components such as roller and spring are needed to roll-up or extend the screen for the rollable display apparatus. By these mechanical components, brittle electrode in the rollable display is subjected to the excessive tensile stress due to the retracting force as well as the bending stress by the roller. In this study, mechanical deformation of rollable OLED display was modeled considering boundary conditions of the apparatus. An analytical modeling based on the classical beam theory was introduced in order to investigate the mechanical behavior of the rollable display. In addition, finite element analysis (FEA) was used to analyze the effect of mechanical components in the apparatus on the brittle electrode. Furthermore, a strategy for improving the mechanical reliability of the rollable display was suggested through controlling the stiffness of adhesives in the display panel.

A new precharging method without side effects for liquid crystal displays with insufficient charging time

  • Lee, Seung-Hyuck;Kim, Jongbin;Lee, Seung-Woo
    • Journal of Information Display
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    • 제13권3호
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    • pp.125-130
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    • 2012
  • In this paper, a new precharging method without any side effects is proposed to overcome image degradation caused by insufficient charging times. This work explains why the precharging method can compensate for short charging times. However, side effects of the precharging method in the form of horizontal line artifacts are addressed, wherein line artifact-compensating precharging (LCP) is presented to mitigate the side effects. Behavioral modeling is employed to investigate the side effects by estimating transient responses of a liquid crystal display. The LCP proves that it can dramatically reduce line artifacts caused by precharging because the brightness difference of adjacent pixels does not exceed 1.0.

CT영상의 3차원 재구성 및 표현에 관한 연구 (A Study on the 3D Reconstruction and Representation of CT Images)

  • 한영환;이응혁
    • 대한의용생체공학회:의공학회지
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    • 제15권2호
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    • pp.201-208
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    • 1994
  • Many three-dimensional object modeling and display methods for computer graphics and computer vision have been developed. Recently, with the help of medical imaging devices such as computerized tomography, magnetic resonance image, etc., some of those object modeling and display methods have been widely used for capturing the shape, structure and other properties of real objects in many medical applications. In this paper, we propose the reconstruction and display method of the three-dimensional object from a series of the cross sectonal image. It is implemented by using the automatic threshold selection method and the contour following algorithm. The combination of curvature and distance, we select feature points. Those feature points are the candidates for the tiling method. As a results, it is proven that this proposed method is very effective and useful in the comprehension of the object's structure. Without the technician's responce, it can be automated.

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디스플레이 유리의 눈부심 방지 표면처리를 위한 샌드 블래스팅 공정의 모형화 (Modeling of Sand Blasting Process for Anti-Glare Surface Treatment of Display Glass)

  • 민철홍;김태선
    • 한국표면공학회지
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    • 제51권5호
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    • pp.303-308
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    • 2018
  • Currently hydrofluoric acid (HF) based glass etch method is widely used for anti-glare (AG) surface treatment since it can effectively alleviate the specular reflection problem with relatively low processing cost. However, due to the environmental regulation and safety problem, it is essential to develop alternative technology to replace this method. For this, in this paper, we propose sand blasting based AG surface treatment method for display glass. To characterize the sand blasting process, surface roughness, haze, surface durability, and flatness are considered as process outputs and central composite design (CCD) method and response surface model (RSM) method are applied to model each process output. Models for surface roughness and haze showed 96.44% and 97.24% of R-squared values, respectively and they can be applied to optimize AG surface treatment process for various haze level requirements of display industries.