• Title/Summary/Keyword: Display Factors

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NTSC of LED-LCD System

  • Chiu, Tien-Lung;Ting, Chu-Chi;Tseng, Wet-Yang;Chieu, Chin-Cheng;Lo, Wei-Yu;Sun, Oliver
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.525-527
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    • 2005
  • The LED light source has many excellent advantages for the application of LCD backlight module. As we know, the operational temperature can significantly influence the characteristics of LEDs. Heat can decrease LED's output light intensity and make its dominant wavelength (${\lambda}d$) drift. These two factors make display's color temperature change and induce different NTSC results. Here, we perform an important relation between NTSC and the above two factors of LED-LCD display.

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A Study on Ashing Effects of Atmospheric Plasma for the Cleaning of Flat Panel Display (평판 디스플레이 세정을 위한 상압 플라즈마 에싱효과에 관한 연구)

  • Huh, Yong-Jeong;Lee, Gun-Young
    • Journal of the Semiconductor & Display Technology
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    • v.7 no.2
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    • pp.35-38
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    • 2008
  • This study shows the improvement of PR-Ashing rates in semi-conductor process using Atmospheric Plasma. Taguchi method is used to improve Ashing rates of photo-resist that is spread on the surface of a wafer. Improvement of Ashing rates is acquired through the decision of the effective factors and suitable combination of the factors. The results show the contribution rate of each factor and the effectiveness of Plasma for PR-Ashing process in this system.

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Evaluating the Comfort Experience of a Head-Mounted Display with the Delphi Methodology

  • Lee, Doyeon;Chang, Byeng-hee;Park, Jiseob
    • Journal of Internet Computing and Services
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    • v.21 no.6
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    • pp.81-94
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    • 2020
  • This study developed evaluation indicators for the comfort experience of virtual reality (VR) headsets by classifying, defining, and weighting cybersickness-causing factors using the Delphi research method and analytic hierarchical process (AHP) approach. Four surveys were conducted with 20 experts on VR motion sickness. The expert surveys involved the 1) classification and definition of cybersickness-causing dimensions, classification of sub-factors for each dimension, and selection of evaluation indicators, 2) self-reassessment of the results of each step, 3) validity revaluation, and 4) final weighting calculation. Based on the surveys, the evaluation indicators for the comfort experience of VR headsets were classified into eight sub-factors: field of view (FoV)-device FoV, latency-device latency, framerate-device framerate, V-sync-device V-sync, rig-camera angle view, rig-no-parallax point, resolution-device resolution, and resolution-pixels per inch (PPI). A total of six dimensions and eight sub-factors were identified; sub-factor-based evaluation indicators were also developed.

Ergo design on the automobile display and control (자동차의 표시장치 및 조종장치에 대한 Ergo Design)

  • 신학수
    • Journal of the Ergonomics Society of Korea
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    • v.5 no.2
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    • pp.33-36
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    • 1986
  • Compatiblity is a very generalized concept that has substantial applicablity to various aspects of human factors. It refers to the spatial movement, or conceptual relationships of stimuli and of responses, individually or in combination, which are consistent with human expectations. In this paper, first, several remarks which should be considered in designing the visual display and control of automobile are considered. Also, two advanced designs of visual display and control are suggested based on the compatibility principles.

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Theoretical Study of d/p Margin

  • Oh, Jun-Sik;Lee, Han-Yong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2000.01a
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    • pp.193-194
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    • 2000
  • We have calculated the d/p boundary values in which the low twist defect and the stripe domain defect can occur with dielectric constants and elastic constants and compared them with experimental data using the compensation factors. We estimated d/p margin for $250^{\circ}$ twist angle without experimental data and investigated qualitatively the reasonability of the behavior.

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Research and Development of High Performance 50-inch HD Plasma Display Panel

  • Choi, Kwang-Yeol;Min, Woong-Kee;Rhee, Byung-Joon;Ahn, Byung-Nam;Kim, Je-Seok;Moon, Won-Seok;Park, Min-Soo;Ryu, Byung-Gil;Kim, Sung-Tae;Ahn, Young-Joon;Yang, Sung-Soo;Kim, Kyung-Tae;Lee, Kyu-Sung
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.1547-1550
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    • 2008
  • We are suggesting a new index to represent the performance of PDP, such as Specific Performance Index (SPI) that includes luminous efficacy and panel reflectance. High Xe gas mixture and low panel capacitance are well known as key factors to improve luminous efficacy of PDP [1]. However, higher driving voltage and longer discharge time lag is an obstacle when applying these technologies. Modified cell design, new materials and driving waveform enable us to overcome these obstacles. High efficient phosphor is also a key material to improve luminous efficacy. Phosphors coated with pigment are used to reduce panel reflectance. High performance 50-inch HD PDP with luminous efficacy of 2.3 lm/W has been developed.

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Analysis of Design Status by Type at Display Store of Regional Agricultural Products: Focusing on the Survey of Farming Suppliers' Attitude and Site Examination of Rural Tourism Village (농특산품 전시판매장 디자인 현황 분석 및 유형별 분석 - 농촌관광마을 현장조사 및 농업인 공급자 의식조사를 중심으로 -)

  • Jin, Hye-Ryeon;Chae, Hye-Sung;Kang, Ga-Hye;Jo, Lok-Hwan
    • Journal of Korean Society of Rural Planning
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    • v.19 no.3
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    • pp.13-24
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    • 2013
  • With the increase of visitors to rural tourism villages, the direct selling at sites is getting vitalized. Accordingly, their display stores is getting more important. Therefore, this study has selected 30 domestic rural tourism villages as study objects for the attitude survey of 200 farming suppliers and the site examination for the designs of those display stores in order to analyze their status and classify the types of necessity. Such operation status as sale item, sale method, method of supply and demand, major customer, sales scale, manager, opening hour, and operation cost were examined, to identity and for design factors the pattern, material quality and color were investigated. For the attitude of farming suppliers, the tactics of sales, the reason for being positive or negative, the functionality and the features of display stores were examined through brainstorming. IBM SPSS Statistics 20 Program was employed for Frequency, which indicated that village chiefs and store managers with the sales scale of 1 to 20 million won are dealing with female customers in their 40's and 50's and that those stores are open at the time of experience or year round without any operation expense. Permanent type and Fixed type were found to be the design factors of the display-case type with the material and the color of wood and orange respectively. The result of investigation analysis of farming suppliers' attitude showed the followings: the need of display stores is quite high, structure type and permanent type have high fitness and from the viewpoint of display-on-table type as a standard moving type was very convenient. The analysis of significant items at the characteristics of those display stores revealed that their locations, quality conservation, sanitation, users' convenience, designs and promotion are very important. The result of status analysis revealed that though there is a correlation among the types of display stores depending on the visiting season of tourists their installing is not desirable. Three types have been analyzed: Type 1 is a structure type only in the villages with continuous visitors, Type 2 a moving-table type only in the villages with temporary visitors and Type 3 is a fixed display-case type.

Oil Movement of Electrowetting Display with Patterned Pixel Electrode (화소전극의 부분 식각을 통한 Electrowetting Display의 오일의 움직임)

  • Kim, Su-Young;Kim, Youn-Sik;Song, Eun-Gyoung;Sureshkumar, Palanivelu;Lee, Chan-Jae;Han, Jeong-In;Lee, Seung-Hee
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2006.11a
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    • pp.286-287
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    • 2006
  • Electrowetting display (EWD) is one of the strong candidates for electronic paper like display (EPD). However, in the conventional EWD, the oil movement occurs in random direction so that we can observe irregular distribution of contracted oil in the operation. To realize colorful display and achieve a fast response time, oil movement in the pixel should be directed in a specific direction. In this paper, we report the result of oil contraction with specified direction which is achieved by patterned electrode. From the experiments, we find that the oil movement depends on the portion of etched electrode area and study other influencing factors of patterned electrode on the oil movement.

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A Research on Curved Display Comparing to Flat Display Regarding Posture, Tilt Angle, Focusing Area and Satisfaction

  • Ahn, Sung Hee;Jin, Byungki;Kwon, Sanghyun;Yun, Myung Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.3
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    • pp.191-202
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    • 2014
  • Objective: This study is conducted on the differences between flat and curved displays with respect to location of focused points, posture and satisfaction as well as preferred tilt angles. Background: In order to avoid physical and eye fatigue caused by misplayed sitting posture, many studies have asserted that the display requires appropriate location, size and tilt angle as well as curvature. However, most studies have focused on the work environment and the results are varied in the extent. Method: Eye height data in sitting posture were collected from 30 participants. Participants selected the most comfortable viewing angle within the range from $0^{\circ}$ to $12^{\circ}$ while watching videos for both curved and flat display. Then, physical and eye fatigue and overall satisfaction were subjectively evaluated. Lateral diagram describing viewing display condition was set and used to develop linear models for expecting the preferred tilt angle. Results: Due to sitting in the natural viewing posture rather than upright, the eye height is lowered to about 4.6 centimeters, on average, for both displays showing no significant differences. In contrast, preferred angles for the two displays are significantly different and this can be interpreted that curvature vary the points focused. Two linear models as functions of sitting eye height are developed to expect preferred tilt angle for each display. Based on the result of overall satisfaction evaluation, curved display is statistically better than flat display. Conclusion: The results show that flat and curved displays are significantly different expect for the viewing posture. However, reasons for preferring curved display are not accurately factorized and the linear models are limited in the experiment condition such as size of display, distance between display and viewer and other physical environmental factors. Further studies on curved displays under more various conditions are required. Application: This study can contribute to use of the curved display in various way.

Analysis of Game-Like Internet Banner Advertisement Based on Display Factors (게임성향 인터넷 배너광고의 표현요소 도출)

  • Seo, Mi-Ra
    • Journal of Digital Convergence
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    • v.10 no.8
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    • pp.311-316
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    • 2012
  • With the growing market for the internet advertisement, the user perceptions of the importance of the Internet advertisement have been also changed. It is quite certain that the use of Internet banner advertising, which is much more cost-effective than other types of advertisement, is the most attractive to advertisers. At the same time, the interactivity of the internet banner advertisement has been recognized as an attractive portion of advertisement, which can make the users keep their attention toward the banner advertisement. The internet banner advertisement utilizes its characteristics, such as the additions of both visualized transformations and synesthetic concepts, to increase users' curiosity and interest. Hence, the present study analyzed the cases by exploring potential seven display factors of game-like internet banner advertisement based on previous literature with regard to the analysis of characteristics of the internet banner advertisement, components of design structures, and components of games.