• Title/Summary/Keyword: Discrete simulation events

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E-Business and Simulation

  • Park, Sung-Joo
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.9-10
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    • 2001
  • Simulation has been evolved with the advance of computer and technique of modeling application systems. Early simulations were numerical analysis of engineering models known as continuous simulation, analysis of random events using various random number generators thus named as Monte Carlo simulation, iud analysis o(\\\\`queues which are prevalent in many real world systems including manufacturing, transportation, telecommunication. Discrete-event simulation has been used far modeling and analyzing the systems with waiting lines and inefficient delays. These simulations, either discrete-event, continuous, or hybrid, have played a key role in industrial age by helping to design and implement the efficient real world systems. In the information age which has been brought up by the advent of Internet, e-business has emerged. E-business, any business using Internet, can be characterized by the network of extended enterprises---extended supply and demand chains. The extension of value chains spans far reaching scope in business functions and space globally. It also extends to the individual customer, customer preferences and behaviors, to find the best service and product fit for each individual---mass customization. Simulation should also play a key role in analyzing and evaluating the various phenomena of e-business where the phenomena can be characterized by dynamics, uncertainty, and complexity. In this tutorial, applications of simulation to e-business phenomena will be explained and illustrated. Examples are the dynamics of new economy, analysis of e-business processes, virtual manufacturing system, digital divide phenomena, etc. Partly influenced by e-business, a new trend of simulation has emerged called agent-based simulation, Agent-based simulation is a technique of simulation using software agent that have autonomy and proactivity which are useful in analyzing and integrating numerous individual customer's behavior. One particular form of agent-based simulation is swarm. This tutorial concludes with the illustration of swarm or swarm Intelligence applied to various e-business applications, and future directions and implications of this new trend of simulation.

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Modeling and Simulation of a RAID System (RAID 시스템의 모델링 및 시뮬레이션)

  • 이찬수;성영락;오하령
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.05a
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    • pp.77-81
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    • 2001
  • In this paper, a RAID system is modeled and simulated by using the DEVS formalism. The RA[D system interacts with a host system by using the high-speed Fibre channel protocol and stores input data in an array of IDE disks. The DEVS formalism specifies discrete event systems in a hierarchical, modular manner. The RAID system model is composed of three units: primary-PCI unit, secondary-PCI unit and CPU unit. The primary-PCI unit interfaces with the host system and caches I/O data. The secondary-PCI unit includes disks. The CPU unit controls overall system. The control algorithm of CPU and PCI transactions are analyzed and modeled. From an analysis of simulation events, we can conclude that the proposed model satisfies given requirements.

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Modeling and Simulation of a RAID System (RAID 시스템의 모델링 및 시뮬레이션)

  • 이찬수;성영락;오하령
    • Journal of the Korea Society for Simulation
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    • v.11 no.1
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    • pp.11-22
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    • 2002
  • In this paper, a RAID system is modeled and simulated by using the DEVS formalism. The RAID system interacts with a host system by using the high-speed Fibre channel protocol and stores data in an array of IDE disks. The DAVS formalism specifies discrete event systems in a hierarchical, modular manner. The RAID system model is composed of three units: primary-PCI unit, secondary-PCI unit and MCU unit. The primary-PCI unit interfaces with the host system and I/O data caches. The secondary-PCI unit includes disks. The MCU unit controls overall system. The control algorithm of MCU and PCI transactions are analyzed and modeled, From the analysis of simulation events, we can conclude that the proposed model satisfies given requirements.

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Design and Implementation of Real-Time Parallel Engine for Discrete Event Wargame Simulation (이산사건 워게임 시뮬레이션을 위한 실시간 병렬 엔진의 설계 및 구현)

  • Kim, Jin-Soo;Kim, Dae-Seog;Kim, Jung-Guk;Ryu, Keun-Ho
    • The KIPS Transactions:PartA
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    • v.10A no.2
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    • pp.111-122
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    • 2003
  • Military wargame simulation models must support the HLA in order to facilitate interoperability with other simulations, and using parallel simulation engines offer efficiency in reducing system overhead generated by propelling interoperability. However, legacy military simulation model engines process events using sequential event-driven method. This is due to problems generated by parallel processing such as synchronous reference to global data domains. Additionally. using legacy simulation platforms result in insufficient utilization of multiple CPUs even if a multiple CPU system is under use. Therefore, in this paper, we propose conversing the simulation engine to an object model-based parallel simulation engine to ensure military wargame model's improved system processing capability, synchronous reference to global data domains, external simulation time processing, and the sequence of parallel-processed events during a crash recovery. The converted parallel simulation engine is designed and implemented to enable parallel execution on a multiple CPU system (SMP).

Structured DEVS Formalism: A Structural Modelling Method of Discrete Event Systems (Structured DEVS Formalism: 이산사건 시스템의 구조적 모델링 기법)

  • Song, Hae-Sang
    • Journal of the Korea Society for Simulation
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    • v.21 no.2
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    • pp.19-30
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    • 2012
  • In recent decades, it has been known that the Discrete Event System Specification, or DEVS, formalism provides sound semantics to design a modular and hierarchical model of a discrete event system. In spite of this benefit, practitioners have difficulties in applying the semantics to real-world systems modeling because DEVS needs to specify a large size of sets of events and/or states in an unstructured form. To resolve the difficulties, this paper proposes an extension of the DEVS formalism, called the Structured DEVS formalism, with an associated graphical representation, called the DEVS diagram, by means of structural representation of such sets based on closure property of set theory. The proposed formalism is proved to be equivalent to the original DEVS formalism in their model specification, yet the new formalism specifies sets in a structured form with a concept of phases, variables and ports. A simplified example of the structured DEVS with the DEVS diagram shows the effectiveness of the proposed formalism which can be easily implemented in an objected-oriented simulation environment.

A Study on the Design of the Bistatic Radar Integrated Data Network (Bistatic 레이다 통합 정보처리망의 설계에 관한 연구)

  • 김춘길;이형재
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.3
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    • pp.307-322
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    • 1992
  • For designing the radar integrated data network, we construct the network structure with a spatial hieratchy decomposition scheme. The RIDN can be decomposed into several subent classes, those of which are composed of the several group classes of radar sites, In a group class. The communication nodes of a radar site are modeled by the software modules formulated with the statistical attributes of discrete events. And we get the analysis over the network through the separately constructed infra group level models which were coded with the C language.From the result of the simulation. We could findthe fact that the data integration system;s performance approaches to the theordtically calculated value after being stable. And also we could get the packet processing status of a communication module’s inner processor which is difficult to oberve through the mathematical calculation tin the subnet model of the integrated data network.

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Improving Extensibility of DEVS Simulation Environment with Model Base by using Event Control Model Templates (이벤트 제어 모델 템플릿을 사용한 모델 라이브러리 기반 DEVS 시뮬레이션 환경의 확장성 개선)

  • Kwon, Se Jung;Lee, Jun Hee;Choi, Changbeom;Kim, Tag Gon
    • Journal of the Korea Society for Simulation
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    • v.27 no.1
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    • pp.91-99
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    • 2018
  • Discrete event simulation environments often need to be modified because additional questions to systems may become apparent while observing the simulation results repeatedly. It leads to increasing development budget and depreciating the effectiveness of the environment. To avoid the modifications and to generate the altered results, this paper applies an Event Control Model (ECM) with control functions that modulate, delete and generate the events at the simulation time. In addition, this paper suggests an easier approach for domain-users, who do not want to program at source code level, by using ECM templates. The simulators with the ECMs can have better extensibility because it becomes more adaptable to possibly unanticipated changes. It prevents increasing development costs due to modifications or development of new models by M&S experts, and it provides a new alternative step to domain users. To support the effectiveness of this approach, this paper describes a relevant example, which is composed of an initial simulation model based on our empirical studies. It will show that there exist the uncountable benefits because the existing simulator is reused by domain users without new projects.

A Simulator for Integrated Voice/Data Packet Communication Networks (음성과 데이터가 집적된 패킷통신망을 위한 시뮬레이터 개발)

  • Park, Soon;Un, Chong-Kwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.11 no.2
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    • pp.108-121
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    • 1986
  • In this paper, the development of a simulator for the performance estimation and parameter optimization of an integrates voice/data packet communication network is described. The simulator implemented is capable of simulating the integrated voice/data network that handles packet voice terminals as well as data terminals and hosts operating under standard CCITT protocols. Of the three descrete event simulation approaches presently known, the process interaction method has been chose. With this approach one can implement a simulator that is related most Closely with the real system. The simulator has been implemented in PL/I and GPSS simulation languages, resulting in a software package of about 4,000 lines. To reduce the computer run time of the simulator, we have used a method of reducing conditional events based on a GPSS LINK block. We describe various aspects of the simulation model developed. We then investigate the performance of a 7-node network using the simulator, and present the results. For validation of the simulator developed, we construct a simulation model for a simple voice/ data multiplexer, and compare the results of simulation with those of an analytical model.

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Identifying potential mergers of globular clusters: a machine-learning approach

  • Pasquato, Mario
    • The Bulletin of The Korean Astronomical Society
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    • v.39 no.2
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    • pp.89-89
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    • 2014
  • While the current consensus view holds that galaxy mergers are commonplace, it is sometimes speculated that Globular Clusters (GCs) may also have undergone merging events, possibly resulting in massive objects with a strong metallicity spread such as Omega Centauri. Galaxies are mostly far, unresolved systems whose mergers are most likely wet, resulting in observational as well as modeling difficulties, but GCs are resolved into stars that can be used as discrete dynamical tracers, and their mergers might have been dry, therefore easily simulated with an N-body code. It is however difficult to determine the observational parameters best suited to reveal a history of merging based on the positions and kinematics of GC stars, if evidence of merging is at all observable. To overcome this difficulty, we investigate the applicability of supervised and unsupervised machine learning to the automatic reconstruction of the dynamical history of a stellar system. In particular we test whether statistical clustering methods can classify simulated systems into monolithic versus merger products. We run direct N-body simulations of two identical King-model clusters undergoing a head-on collision resulting in a merged system, and other simulations of isolated King models with the same total number of particles as the merged system. After several relaxation times elapse, we extract a sample of snapshots of the sky-projected positions of particles from each simulation at different dynamical times, and we run a variety of clustering and classification algorithms to classify the snapshots into two subsets in a relevant feature space.

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