• Title/Summary/Keyword: DigitalDesignTool

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The Study on the Evaluation Model of the Web Interface Design (웹 인터페이스 디자인 평가모델에 관한 연구)

  • Shin Soon-Ho
    • Journal of Digital Contents Society
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    • v.2 no.1
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    • pp.81-91
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    • 2001
  • The development of internet technology and communication is a great influenced on trends of our society in culture, economy, and policy. The informationized society related internet brought the change into the designer's attitude. Namely, designers who have a concern about internet web knew that the quality of design is more important in the web site to seek the new approach to the design in relation to internet market of an imaginary cyberspace. But we have not a good tool to evaluate the web design in the internet graphic interface especially by visual perception. Now, the major concern for this research is to study the evaluation criteria of the web design interface and offer some solutions to bring the objectivity of the evaluation method model in other to make the base of a new Internet culture in Korea.

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A Research on Aesthetic Aspects of Checkpoint Models in [Stable Diffusion]

  • Ke Ma;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.130-135
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    • 2024
  • The Stable diffsuion AI tool is popular among designers because of its flexible and powerful image generation capabilities. However, due to the diversity of its AI models, it needs to spend a lot of time testing different AI models in the face of different design plans, so choosing a suitable general AI model has become a big problem at present. In this paper, by comparing the AI images generated by two different Stable diffsuion models, the advantages and disadvantages of each model are analyzed from the aspects of the matching degree of the AI image and the prompt, the color composition and light composition of the image, and the general AI model that the generated AI image has an aesthetic sense is analyzed, and the designer does not need to take cumbersome steps. A satisfactory AI image can be obtained. The results show that Playground V2.5 model can be used as a general AI model, which has both aesthetic and design sense in various style design requirements. As a result, content designers can focus more on creative content development, and expect more groundbreaking technologies to merge generative AI with content design.

Design and Implementation of Forensic Tool on Window Live System (윈도우 활성 시스템상의 디지털 증거 수집 도구 설계 및 구현)

  • Baek, Eun-Ju;Sung, Jin-Won;Lim, Kyoung-Su;Lee, Sang-Jin
    • Convergence Security Journal
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    • v.7 no.2
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    • pp.91-100
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    • 2007
  • Nowadays, there exist many forensic tools in forensic investigation. For common investigator it may cause some difficulty in handling the existing forensic tools. In case of urgent condition, if it takes long time to get the useful evidence from data, then it makes the investigation process difficult. Thus, the common investigator can collect the evidence easily by simple clicking the mouse. The only thing he needs is a tool for examination before investigating in details. Therefore, in this paper we refer to useful information in the forensic investigation, discuss the design and the implementation of tool.

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Use of Emoji as a Marketing Tool: An Exploratory Content Analysis

  • Mathews, Stanley;Lee, Seung-Eun
    • Fashion, Industry and Education
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    • v.16 no.1
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    • pp.46-55
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    • 2018
  • The purpose of this exploratory study was to enhance the understanding of how brands tilize emojis in their marketing practices. A content analysis was conducted utilizing Google News as a search tool to access articles containing information pertaining to the use of emojis by brands. The combination of keywords used for the search were "emoji", "business", and "marketing". The search was narrowed down to the period of January $1^{st}$, 2014 - November $29^{th}$, 2017. This method generated a total of 604 trade publications with 55 of them providing information pertaining to specific brands and their use of emojis in their marketing strategies. A content analysis of trade publications has revealed that a variety of marketers have utilized emojis in their brand marketing practices. The entertainment, service, and food/drink industries have predominantly utilized emojis in their marketing practices, and their primary purpose for using emojis was to increase consumer engagement. Brands applied most of these emoji marketing strategies to an online or digital setting, whether it was social media pages, mobile applications, or any other form of computer-based marketing. Although there are limitations to this exploratory research in terms of its methodology, the findings of this study provide interesting insights into the potential of emojis as a marketing tool.

Development of Architectural Components for Soong-Rye Gate And 3D Restoration with Building Information Modeling (건축정보모델링 방식에 의한 숭례문 부재 개발과 3D 복원)

  • Ahn, Eun-Young
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.408-416
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    • 2012
  • As increasing interests for cultural content, 3D restoration about the valuable traditional architectures is in progress, nowadays. Digital restoration is generally performed with using new IT technology and equipments such as 3D scanner. From the view points of making better use of the 3D data, the methodology for 3D restoration leaves much room for improvement. When using 3D scanner, it is possible to get precise 3D data for exterior of the building but huge data size and insufficient information for the wooden intra structure might be obstacles for using them as a source of various digital contents. In traditional wooden structure, the binding rules for corresponding architectural components are important factor for realizing the architectural culture at that times. In this paper, we develop a design tool and architectural components reflecting the wooden intra structure. Moreover, we propose a new 3D restoration method from the design tool, which is good for making contents offering useful information for processes of construction and binding rule in a real time just at a glance.

A Study on the Mechanical Properties of Al2O3 Cutting Tools by DLP-based 3D Printing (DLP 기반 3D 프린팅으로 제조된 Al2O3 절삭공구의 기계적 물성 연구)

  • Lee, Hyun-Been;Lee, Hye-Ji;Kim, Kyung-Ho;Kim, Kyung-Min;Ryu, Sung-Soo;Han, Yoonsoo
    • Journal of Powder Materials
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    • v.26 no.6
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    • pp.508-514
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    • 2019
  • In the development of advanced ceramic tools, material improvements and design freedom are critical in improving tool performance. However, in the die press molding method, many factors limit tool design and make it difficult to develop innovative advanced tools. Ceramic 3D printing facilitates the production of prototype samples for advanced tool development and the creation of complex tooling products. Furthermore, it is possible to respond to mass production requirements by reflecting the needs of the tool industry, which can be characterized by small quantities of various products. However, many problems remain in ensuring the reliability of ceramic tools for industrial use. In this study, alumina inserts, a representative ceramic tool, was manufactured using the digital light process (DLP), a 3D printing method. Alumina inserts prepared by 3D printing are pressurelessly sintered under the same conditions as coupon-type specimens prepared by press molding. After sintering, a hot isostatic pressing (HIP) treatment is performed to investigate the effects of relative density and microstructure changes on hardness and fracture toughness. Alumina inserts prepared by 3D printing show lower relative densities than coupon specimens prepared by powder molding but indicate similar hardness and higher fracture toughness values.

Design and Implementation of Digital Contract System on the Mobile Environment : M-XContract (모바일 환경에서 전자 계약 시스템의 설계 및 구현 : M-XContract)

  • Hwang, Ki-Tae;Kim, Nam-Yun
    • The KIPS Transactions:PartC
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    • v.10C no.5
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    • pp.575-584
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    • 2003
  • Due to hardware resource limit and system incompatibility of the mobile device, and low bandwidth of wireless communication, there are a few difficulties in introducing the digital contract system based on wired communication to M-Commerce. To get over the difficulties, this paper defines a digital contract based upon XML and then addresses the design and implementation of M-XContract, a digital contract system for the mobile environment. M-XContract system has been constructed with the digital contract server, M-ESign module which contracts with the customer on the PDA and transfers the contract digitally signed to the server, M-EDecoder module which shows the contract to the customer from the server, and X-Auth which is a contract authoring tool. To evaluate the run-time performance of the M-XContract, we measured the digital signature generation time and transfer time to the server. The evaluation results show that the M-Xcontract is an efficient model for the mobile contract system.

Application of BIM-Based Integrated Building Design Process at the Design Phase (설계단계에서의 BIM기반 통합설계 프로세스 적용 방안에 대한 연구)

  • Seo, Chang-Seok;Ham, Nam-Hyuk;Kim, Jae-Jun
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2010.05a
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    • pp.195-199
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    • 2010
  • Today, as construction industry grows rapidly, technology has advanced throughout the whole industrial world. Architectural design phase has gone digital from the traditional method of drawing which was an important means in the past, and Building Information Modeling(BIM), an emerging new paradigm, changed architectural design process. So this paper studies the difference between a 2D-based and a BIM-based design process which are currently applied to domestic, and proposes a BIM-based integrated design process in order to help establish BIM to domestic efficiently.

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Overseas - Parametric Design XVI (해외건축동향: 미국 - 파라메트릭 디자인 XVI)

  • Sung, Woojae
    • Korean Architects
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    • s.582
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    • pp.120-129
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    • 2017
  • 이번회에는 UIA 2017 Seoul의 Special Session에서 Digital Design and Fabirication섹션에서 Parametric Design이라는 주제로 발표한 내용을 토대로 재구성을 했습니다. 얼마전 한 인터뷰에서 Parametric design에 대하여 설명을 하라는 질문을 받은 적이 있습니다. Parametric tool을 건축설계에 응용한지 벌써 10여년이 흘렀고 저에게는 굉장히 친숙할뿐 아니라 설계와 디자인의 일부라고 생각했던, 그리고 동시에 너무도 많은 내용을 다루며 건축설계의 과정에서 광범위하게 사용되는 parametric design이란 내용을 짧은 시간안에 단 몇 문장으로 배경지식이 없으신 분들에게 설명을 해야 하였기에 조리있게 이야기를 해 드리지 못했던 그다지 유쾌하지 않은 기억이 있습니다. 처음 UIA 관계자로부터 연락을 받았을 때, 지난 10여년동안 경험했던 많은 내용 중 무엇을 말하는게 가장 좋을까 생각을 많이 했습니다. 결국은 몸담았던 회사들에서 참여 했던 화려한 프로젝트들보다는 건축이나 디자인에 종사하지만 parametric design에 대해서 막연한 생각을 가지고 있는 많은 분들이 parametric design이 가지고 있는 가장 근본적인 장점에 대해서 이해할 수 있수 있도록 중요한 개념과 또한 파라메트릭 디자인 프로세스를 적용한 간단한 예에 대해 잠시 살펴봄으로써 파라메트릭 디자인에 대한 이해를 돕고자 하는 바람으로 아래 소개할 프리젠테이션을 준비했습니다.

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The Possibility of Design Creation by Convergence of Contemporary technology and Traditional Craft (신기술과 공예의 융합을 통한 디자인 창작의 가능성)

  • Ha, Euna
    • Korea Science and Art Forum
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    • v.25
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    • pp.463-475
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    • 2016
  • As the transition to the digital age in the late 20th century, the intrinsic value of the craft, the emotional values of human, has been noticed as an alternative to overcome the adverse effects of the modernism of the industrial age. To introduce experimental tries which convergence of contemporary technologies and elements of traditional craft, and to inspire artists and present the new possibility of creation to them who want to take advantage of craft emotion as the elements of creation is the purpose of this study in the current digital technology age. First, the meaning and value of craft in modern times and digital media and hybrid creation environments are theoretically investigated based on previous studies and literature. Second, design cases produced by combining digital technology as a tool and craft elements are classified for substantial understanding of the design. Thirdly, identify the design characteristics presented through case studies and suggest the new possibility of creation. The results of the study are as follows. Reject typical types highlight the functional role and try free express conversion, e.g. form, material, texture, making process etc. Extracts the various elements that can be applied and search combining ways, because the convergence of digital technology and the craft is sufficient to activate the human emotion. Interaction between the craft and the digital medium is made actively. Craft accepts digital form, the craft appeared again as the contents of the digital. the traditional and digital method appropriately fused and utilized depending on the situation in process.