• 제목/요약/키워드: Digital-Design

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건축 설계교육에서 디지털 설계 커리큘럼 모델 제안 (A Digital Design Curriculum Model in Architectural Design Studio)

  • 김명선;최순용
    • 한국산학기술학회논문지
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    • 제12권11호
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    • pp.5314-5320
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    • 2011
  • 현재 설계교육에서 디지털 기술매체는 새로운 디자인 매체로 재인식되어 설계 커리큘럼에도 적지 않은 영향을 주고 있다. 산업적으로도 비정형 설계가 증가하면서 디지털 디자인의 가능성을 실험하는 진보적 건축 그룹들이 등장해서 실질적인 디지털 설계교육으로 전환을 촉구하고 있다. 국내 설계교육에서도 디지털 관련 과목이 다양하게 개설되어 운영되고 있지만, 기존 설계스튜디오를 보조하는 교과과정으로 운영되는 형편이다. 따라서 국내의 설계교육에서도 실무분야의 디지털 설계 전문가를 양성할 수 있는 교육모델이 제시되고 운영되어야 하며, 더불어 건축설계에서 디지털 패러다임의 적용 가능성을 탐구할 필요가 있다. 이런 배경에서 본 연구는 디지털 설계의 이론적 고찰과 교육 사례 고찰을 통해 건축설계 교육에 적용 가능한 디지털 설계 커리큘럼 모델을 제안하고자 한다.

Exploring New System of China Digital Media Design Related Undergraduate Education

  • Jiang, Zheng-Qing;Lee, Dong-Hun
    • International Journal of Contents
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    • 제6권1호
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    • pp.35-40
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    • 2010
  • In recent years, China Digital Media Design related undergraduate education has developed into great dimensions while producing a lot of problems. Now cause of rapid development, Disciplinary Location, Training Objectives and Curriculum require study. Firstly, the paper points out the scope and general process of Digital Media Design through an analysis of properties of digital media industry. Secondly, the paper studies the current status of Digital Media Design-related undergraduate education from the policy of Chinese Ministry of Education and the practice of representative universities. Through questionnaire survey of Digital Media Designers from Beijing, Shanghai and Guangzhou, the paper points out the problems of China Digital Media Design related undergraduate education. Finally, paper brings forward the right direction of new system of China Digital Media Design related undergraduate education.

아파트 거주자의 요구를 토대로 본 디지털 홈의 디자인 방향 - 부산지역 국민주택 규모 아파트를 중심으로 - (Design Direction of Digital Home Identified by the Residents' Housing Needs - Focused on the $85m^2$-sized Housing Units in the Apartment Complex in Busan -)

  • 오찬옥
    • 한국주거학회논문집
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    • 제16권3호
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    • pp.79-87
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    • 2005
  • The digitalization of our society has brought on the digitalization of housing design and human life. Thus, the concerns for developing digital home have increased. However, most of them has focused on digital technology, not human. This study was intended to examine the residents' housing needs for digital home and to suggest the design guidelines of digital home. The subjects were 400 housewives who lived and used internet in $85m^2$-sized housing unit in the new apartment complex, Busan. The important aspects in digital home design, the residents' needs for digital home design, and the needs for digital system in digital home were examined. The subjects were relatively young in their ages. Also, they had relatively high educational level and middle income. On the base of their housing needs for digital home, the design of digital home like as followings would be desirable: 1) the safe and secure design and digital system, 2) the design to improve residents' health and encourge family interaction, 3) human, warm, and soft interior mood, 4) space composition different from the existing one.

3차원 모델링을 이용한 디지털 디자인의 활용에 관한 연구 (A Study on the Utilization of Digital Design by Three Dimensional Modeling)

  • 한상호
    • 디지털융복합연구
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    • 제10권10호
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    • pp.447-456
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    • 2012
  • 공간과 형태 디자인에 있어서 스터디모델은 완성될 공간이나 형태가 디자인되는 공간과 형태에 구체적인 시각적 매개체를 제공하며, 보다 근본적으로 디자인도면에 대한 상호 보완적 수단으로서 이용된다. 즉 스터디모델은 2차원적인 속성을 지니는 디자인 도면에 3차원적인 이해 수단을 추가적으로 부여한다. 따라서 디자인이 진행되는 동안 구체적인 공간의 형태와 공간구성을 디지털스터디모델을 이용하여 자유로운 각도에서 시각적으로 감지하며 공간과 형태를 분석하게 해준다. 일반적으로 유형적인 재료를 사용하여 제작되는 스터디모델은 디자인 과정에서 디자인 내용의 변경과 스터디모델의 용도에 따라서 여러 번 제작되어야 하며, 디자인도면과 모델의 관계는 공간의 지각과 이해를 통해서만 이루어진다. 이것은 디자인도면과 스터디모델 매체사이의 상호보완성이 동시에 이루어지지 않기 때문이다. 그러나 본 연구에서 제안된 3차원 디지털 디자인 프로세스를 이용하면, 즉각적인 시각적 표현과 더불어 디자인 단계에서 다양한 분석과 디지털 디자인모델 결과물들을 얻어낼 수 있게 된다. 결국 디자인계획과 디자인 구체화 단계에서 디지털디자인 프로세스를 활용할 경우 입체적 표현을 실시간으로 적용할 수 있으며, 3차원 디지털모델을 시각화하여 최종 디자인을 위한 공간과 형태의 다양한 분석이 가능하게 된다.

현대 실내디자인에 표현된 디지털미디어의 비주얼 인터페이스 경향에 관한 연구 (Visual Interface Trend of Digital Media Expressed on Contemporary Interior Design)

  • 은이선;정미렴
    • 한국실내디자인학회논문집
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    • 제15권5호
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    • pp.104-111
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    • 2006
  • Digital media changed not only our lifestyle and sense of value but also art and space design, and development of technology will accelerate the alteration. It provided limitless possibility and inspiration to art, architecture and design. In this 'image' era, media communicate with us mostly in visual method, which gets to he realized by visual interface. The purpose of this study is to analyze the tendency of visual interface of contemporary interior design cases in the standpoint of digital media characteristics and suggest directions for future space design. The characteristics of digital media and interface are defined, and how the concept unfolded in art, design is also discussed. In interior design, the concepts come out as various types of visual interface, showing the characteristics of composition of material and immaterial, interaction between visual information and space users and among users, realization of cyberspace and simultaneous coexistence of multiple space-time multi-layer.

디지털 테크놀로지를 이용한 가구디자인 연구 - 표현양상의 분석을 중심으로 - (A Study on Furniture Design Using Digital Technology - Focused on the Analysis of Expressive Aspects -)

  • 백은;박민찬
    • 한국가구학회지
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    • 제25권3호
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    • pp.173-181
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    • 2014
  • Since the onset of the 21st century, digital technology has been widely adopted in various fields of art; it has enabled artists or designers to try diverse and brand-new ways of expression in literally every possible field of art, including painting, sculpture, and other design work. Furniture design is no exception. From the initial design step to the final production of furniture, modern digital skills are broadly utilized, creating a whole new set of designs that would otherwise be hardly conceivable and realizing a highly efficient furniture-making mechanism. More recently, the 3D printing technique, which is called a 21st century alchemy, has been successfully commercialized and is getting more popular, heralding yet another innovative shift in the area of furniture design and production. In this context, this study discusses the background of the furniture design using digital technology, and identifies the correlations between the modern digital technology and furniture design by redefining the concept of such digital technology. By reviewing multiple real-life cases, some of the key digital expressions found in modern furniture design are also analyzed. This study aims at suggesting the reason why digital technology is significant and promising in diverse ways for the development of modern furniture design.

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사용자 모션데이터를 활용한 디지털 공간디자인 프로세스 개발에 관한 연구 (A Study on the Development of Digital Space Design Process Using User′s Motion Data)

  • 안신욱;박혜경
    • 한국실내디자인학회논문집
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    • 제13권3호
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    • pp.187-196
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    • 2004
  • The purpose of this study is to develope'a digital space design process using user's motion data' through a theoretical and experimental study. In the progress of developing a developing of design process, this study was concentrated on searching a digital method applying user's interactive reflections. As introducing a concept of space form being generated by user's experiences, we proposed'a digital design process using user's motion data'. In the experimental stage, user's motion data were extracted and transferred as digital information by user behavior analysis, optical motion capture system, immersive VR system, 3D softwares com computer programming. As the result of this study, another useful digital design process was embodied by building up a digital form-transforming method using 3D softwares providing internal algorithm. This study would be meaningful in terms of attempting a creative and interactive digital space design method, avoiding dehumanization of existing ones through the theoretical study and the experimental approach.

디지털도구를 이용한 건축기초설계 교육사례연구 (The Teaching Method of "Architectural Basic Design" with Digital tool)

  • 고인룡;동재욱
    • 한국디지털건축인테리어학회논문집
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    • 제4권2호
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    • pp.7-14
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    • 2004
  • This paper is base on the Thought that digital Architecture and Digital design tools cannot be seperted as like Architevtural Design and Architectural Drafting tools. So the purpose of this paper is to show that the interactive 'Architectural Basic design' practice with Digital tools and there tranning method. This example of the pratical assignments in class("Architectural digital drafting" and "Architectural Basic Design") are focus on tranning spatial perception in real space and digital -cyber space. And these practical samples are using the primary step in The Digital Architectre.

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그레그 린의 자연기반 디지털 공간디자인 매트릭스 분석 (The Analysis of the Matrix of Greg Lynn's Digital Space Design based on the Natural Elements)

  • 이한나;박현옥;이종숙
    • 한국실내디자인학회논문집
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    • 제14권1호
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    • pp.37-44
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    • 2005
  • Currently, the space design has been expressed the space in kinetic design by digital technology. To look into the concept of digital design, there is the tendency to pursue the harmony of the nature. The digital space designer, Greg Lynn who has been paid attention by international researchers. To compared with the reputation of his works, the information about him has been limited to us. The purpose of this study was to investigate the Greg Lynn's digital design matrix toward the design process in his representative 11 works in his website; www.glform.com. The contents analyses methods were used in this study. Greg Lynn's internet website survey was carried out in the respects of thinking method, space formative language and animate form. The major results of this study are as follows: \circled1 Lynn's design concept and digital methodology were affected by Paolo Soleri and Peter Eisenman: natural architectural concept and digital animate form \circled2 Lynn's space formative languages were 10 items; blob, blob, fold, strand, shred, flower, skin, teeth, branch and lattice \circled3 Lynn's digital design matrix was divided into 3 types; MS(Mass + Structure), PC(Path + Circulation) and FD(Form + Detail) \circled4 According to the analysis of longitudinal, his works have been changed from the MS and PC to FD. This research will be a basic reference to understand digital space design.