• Title/Summary/Keyword: Digital-Based Education

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Development of GIS Software for Connecting Functions between Geographic Information and URLs (지리정보와 URL 연동을 위한 GIS S/W 개발)

  • Kim, Bong-Je;Shin, Seong-Hyun;Hwang, Hyun-Suk;Lee, Jin-Wook;Kim, Chang-Soo
    • Journal of Fisheries and Marine Sciences Education
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    • v.19 no.1
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    • pp.29-38
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    • 2007
  • Recent Internet Service Environment has been moved to provide geographic information based on location as well as existent various information. In this paper, we develop an integrated software connecting GIS information to Internet. In the other hand, in GIS S/W, it is important that rapid output of Digital Map and effective trnasmission of specified Digital Map about moving area. To achieve the purpose, we propose a reduced digital format to diminish original digital maps. Also, we develop a GIS-based software engine with functions connecting location information to URL as well as map viewer and map handling. Futhermore, our developed GIS S/W is based Module in LBS application using GPS sensor.

Understanding Seniors' Acceptance and Usage for Online Education Program: Based on Grounded Theory (온라인 교육 수용 환경에서 시니어들의 디지털 행동 이해: 근거이론 적용)

  • Jang, Hyun Yong;Park, Sang Cheol;Koh, Joon
    • Knowledge Management Research
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    • v.21 no.2
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    • pp.77-100
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    • 2020
  • This study conducted a qualitative study on 23 seniors over 55 years old to understand the digital behavior of seniors in the online education acceptance environment. Grounded Theory methodology was applied to the initial enrollment behavior, login behavior, and utilization behavior of online education program. Through the process of open coding, axis coding, and selective coding, the framework in the online education environment of the senior generation was finally derived. As a causal conditions for the senior generation to participate in the online education environment, goal orientation, relationship orientation, leisure orientation and external compulsory were derived, and shadow work appeared as the central phenomenon. Also, contextual conditions resulted in social change, physical and cognitive aging, and psychological atrophy. The intervening conditions included digital device acceptance, educational attitudes, environmental factors, and self-efficacy. Based on this, the action/interactions strategy formed a positive and negative attitude toward shadow work. As a result, positive response behavior, compromising behavior, and shadow work avoidance behavior were shown. It is hoped that this study will be reflected in future researches for the use of digital devices of the elderly and the expansion of online education participation and government policy.

Development of a C-Language Learning Tool using Console Wrapper (Console Wrapper를 활용한 C언어 학습도구 개발)

  • Hwang, Giu-Duck;Choi, Sook-Young
    • Journal of Digital Convergence
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    • v.7 no.3
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    • pp.113-122
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    • 2009
  • The majority of programming education in the learning place attaches importance more to grammar, memorization of the imperative sentence and explanation of the program language itself than the specific way to use the target language. In addition, it is mainly used to teach theoretical knowledge based on the text. Consequently, current programming education has not interested learners in the programming learning and has not improved their ability in programming problems of the real world. We therefore developed a learning tool of C-language, which is based on the Console Wrapper. The purpose of proposing the learning tool was to make the programming education break from the typical theoretical learning and to let learners be interested in the programming education. By using the dynamic screen instead of the static console screen, the learners could enjoy learning the program. As a result of this study, we could know that the programming education using our learning tool is more effective than the typical C language programming education.

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A Study on the Improvement of Information Education for the Elderly (고령층 정보화 교육 활성화 방안에 관한 연구)

  • Kim, Chaekak
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.4
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    • pp.57-69
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    • 2017
  • The ability to use and utilize information technology devices in the knowledge-based society shows many differences in terms of quality of life. However, in the case of the elderly, the elderly suffer difficulties in acquiring information technology due to their aging characteristics, so they can not easily adapt to rapidly changing societies. Therefore, it is becoming more and more important to educate the elderly who are trying to adapt to the new environment of knowledge-based society. Therefore, in this study, we analyzed the previous researches of the researchers related to the elderly informatization education and the report of the actual situation of the digital divide of the government, and identified the problems and suggested ways to activate the effective education for the aged. The following suggestions are made to activate information education. First, there is a need for systematic promotion and professional counseling on the need for information education for the elderly learners. Second, the development of various curriculum that can be used in real life. Third, development of customized learning materials. etc. Fourth, Obtain a professional lecturer for the elderly. It is limited to lecturers who have completed teaching and learning methods that reflect the characteristics of the elderly. Fifth, the introduction of qualification certification system that can measure the level of informatization of the elderly learners. Sixth, building e-learning system for elderly people. Seventh, to establish a new organization dedicated solely to information education for the elderly. When these parts are realized, it will help elderly people to improve their quality of life through alleviation of solitude and alienation.

Consideration of Don't-care Condition for Multiplexer-based Logic Design (For Application to Arduino-based Design Education) (다중화기 기반 논리 설계를 위한 무정의 조건의 고찰 (아두이노 설계 교육에의 활용을 위한))

  • Lee, Jae Min
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.881-888
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    • 2017
  • Logic design using multiplexer has been used as a useful method for design convenience and flexibility in structural digital system design. In this paper, we analyze the effect of don't care conditions on logic optimization in a multiplexer-based logic design, which was not discussed enough in the previous studies in multiplexer based logic design, and describe the use of don't care conditions for designing of a single multiplexer and multiple multiplexer-based logic design. Especially, the design method when the number of data input is not 2m (as the number of selection lines is m) is considered. We also describe how to apply the proposed technique to the digital logic design education in conjunction with microprocessor design using Arduino which is widely used in creative engineering education recently.

A Research on the Teaser Video Production Method by Keyframe Extraction Based on YCbCr Color Model (YCbCr 컬러모델 기반의 키프레임 추출을 통한 티저 영상 제작 방법에 대한 연구)

  • Lee, Seo-young;Park, Hyo-Gyeong;Young, Sung-Jung;You, Yeon-Hwi;Moon, Il-Young
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.439-445
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    • 2022
  • Due to the development of online media platforms and the COVID-19 incident, the mass production and consumption of digital video content are rapidly increasing. In order to select digital video content, users grasp it in a short time through thumbnails and teaser videos, and select and watch digital video content that suits them. It is very inconvenient to check all digital video contents produced around the world one by one and manually edit teaser videos for users to choose from. In this paper, keyframes are extracted based on YCbCr color models to automatically generate teaser videos, and keyframes extracted through clustering are optimized. Finally, we present a method of producing a teaser video to help users check digital video content by connecting the finally extracted keyframes.

GIS-based Ocean Informatics for Integrated Coastal Management (연안역통합관리를 위한 GIS 기반 해양정보학)

  • Kim, Jong-Kyu
    • Journal of Fisheries and Marine Sciences Education
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    • v.16 no.2
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    • pp.227-237
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    • 2004
  • Recently development trends in information technology expand the activity boundaries for human living beyond coastal zones. These rapid changes of paradigm are stimulating scientists and strategists to be encouraged in making adequate model for marine geographic information system (MGIS) and their applications. Coastal zones are places which are affected by many factors, such as water quality, tide, wave, atmosphere, population, industry, etc. Therefore information related to the coast has to be integrated and analyzed for managing it efficiently. GIS-based Ocean Informatics is suited for those purposes and used in the study for establishing and managing coastal geographic and environmental information system. This paper reviews the properties of ocean and coastal spaces, then defines some MGIS related terminologies for clarifying the scope of MGIS boundaries. In this study, coastal geographic information is established by digital geographic information and digital terrain information. Digital coast chart having information on digital chart and map can merge and analyze various coastal information and can be a useful tool for the coastal integrated management.

Research on the Design and Use of Digital Badges to Increase Educational Value (교육적 가치를 높이는 디지털배지 설계와 활용 연구)

  • Youn A Min;Ji-Eun Lee
    • Journal of Information Technology Services
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    • v.22 no.6
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    • pp.71-86
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    • 2023
  • The rapid change in industry and the technological gap give rise to social demand for upskilling and reskilling and spread of alternative education. Against this backdrop, digital certification and career management tools can be used to manage various types of learning activities comprehensively. Digital badges provide various kinds of history information related to individual learning, and the reliability and transparency of the issued information can be strengthened by applying blockchain technology. There have been various discussions about digital badges for a long time, but due to the lack of standards to support the issuance and distribution of digital badges, they have been partially used in some areas. However, interest in digital badges is increasing due to the development of related technologies, establishment of standards, paradigm changes in higher education, and government policies related to nurturing digital talent. This paper deals with the use of digital badges for efficient and transparent learning management and career management in an online learning environment. The researcher analyzes the technical characteristics and use cases of digital badges, and proposes a plan for use in online higher education based on them.

An Analysis of the Research Trends on Children's Media in the Digital Era (디지털 시대의 아동 미디어 관련 연구동향 분석)

  • Lee, Ran;Hyun, Eunja
    • Korean Journal of Child Studies
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    • v.35 no.4
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    • pp.17-40
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    • 2014
  • The aims of this study were three-fold; to analyze the trends of research on children's media, to anticipate any transitions in the direction of the research and finally to provide a guidance for future directions in the research. For this purpose, 55 research papers were chosen. The tool used for this analysis was that developed by Meyrowitz(1998; 1999), which classifies(1998, 1999) three main viewpoints towards media. Based on these three viewpoints, this study found that the most common category is 'media as a vessel.' Furthermore, it was verified that some studies in 'media as a vessel' have a tendency to be mixed with the notion of 'media as a language.' Subsequently, all the research papers in the category of 'media as a language' were subcategorized into 6 digital literacy competencies, in the manner proposed by Hobbs(2010). Consequently, the studies in the category of 'creation' were revealed to be the most common, and it was further confirmed that the research included in the categories of 'reflection' and 'social action' both begins to partially appear. Based on these results, this study speculates on a number of educational points supporting the development of media education in the digital era.

An Evaluation of Effort for Developing the RIA-Based Cyber Education System (RIA 기반 가상교육 시스템의 개발 노력 평가)

  • Lee Bu-Kwon;Yoo Kyeong-Jong;Seo Yeong-Geon
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.91-99
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    • 2003
  • With the improvement of the web-technology, web-based cyber education is progressing from the text-based to the hyper-based including multimedia, and from one way of simply giving the contents to the learner to another way of providing mutual interaction between instructors and learners. There are several fields using the dynamic application and multimedia contents. RIA(Rich Internet Application), which. is the new paradigm of the web, provides clients with more effective and rich contents, combining the dynamic application and multimedia contents. With the existing web script language, a lot of time and efforts will be very needed to provide learners with various and rich contents. In this paper, we compare the efforts in developing the RIA based education system with the Non-RIA based education system, then experiment the characteristics of the RIA based education system

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