• Title/Summary/Keyword: Digital-Based Education

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Factors influencing the Usage and Acceptance of Multimedia-based Digital Textbooks in Pilot School

  • Kim, Mi-Ryang;Choi, Mi-Ae;Kim, Jae-Hyoun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.6
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    • pp.1707-1717
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    • 2012
  • Digital textbooks, considered as core textbooks tailored to the abilities and interests of students, provide them with a combination of textbooks, reference books, workbooks, dictionaries and multimedia contents. In this paper, we employ a modified version of the Technology Acceptance Model(TAM), a model which has been widely used and empirically validated to explain why individuals use a particular information technology(IT). This paper proposes that additional variables, such as educational impacts, contents quality, interaction and enjoyment, enhance our understanding of behaviors of pilot school teachers in using multimedia-based digital textbooks as a substitute for traditional paper-version of textbooks. A structural equation model is employed with survey data from 157 pilot school teachers in pilot program supported by Korean government and KERIS(Korea Education & Research Information Service), to empirically assess the strength of the relationships in the proposed model. It is hoped that the results from this study provide meaningful insight into the development and delivery of high quality digital textbooks.

A Study on the Effect of Digital Literacy Education in Personal Information Security Perception (디지털리터러시 교육이 개인 정보 보안 인식에 미치는 영향 연구)

  • Kwon, Jungin
    • Convergence Security Journal
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    • v.20 no.4
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    • pp.161-167
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    • 2020
  • Convergence ethics education for digital culture in cyberspace is limited to specific areas such as personal information and copyright. Education on the ability to accept information and provide information in cyberspace in which digital natives communicate, share and exchange is inadequate. As a result, the dysfunction of abusing the personal information of others without recognizing the importance of information security has recently emerged as a social problem. In this study, among digital netizen who communicate and exchange information the most in cyberspace, digital literacy education was conducted for students in the first and second grades of university, and then they investigated the change in information security perception. Based on this, we intend to prepare fundamental measures for systematic cultivation of digital literacy education necessary for the Digital Cultural Society.

A Study on the Strategies for Improving the Accessibility of the Korea Digital Textbook based UDL guidelines (UDL 가이드라인에 따른 디지털교과서 접근성 향상 방안 연구)

  • Jang, Sang-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.13 no.3
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    • pp.65-75
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    • 2010
  • Until now, the ICT have played an important role to overcome various limitations in education. The development of ICT has influenced for the changing methods of teaching and learning such as Computer-based education, Internet-based education, e-Learning. Lately, the expectation of educational evironment's changing is due to developing of the ubiquitous computing technology, it's vigorously going to be studying and implementing digital textbook including the ubiquitous features as mobility, intelligence, personality etc. the UDL is well-known as a strategy for teaching and learning using technology in the USA, first, to try understand the UDL, second, recommand the strategies in order to improve accessibility of korean digital textbook.

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Negative Effects of Digital Technologies and the Direction of Church Education in the Era of the Great Digital Transformation (디지털 대전화의 시대, 디지털 역기능과 교회교육의 방향)

  • Mikyoung Seo
    • Journal of Christian Education in Korea
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    • v.77
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    • pp.85-105
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    • 2024
  • The purpose of this study is to formulate the direction of Church education, taking into account the negative effects of digital technologies in the era of the Great Digital Transformation. Firstly, the study discussed comprehension of the Great Digital Transformation and negative effects of digital technologies. The term "Great Digital Transformation" signifies a fundamental shift into a world where everything that surrounds us becomes digital-based. In this era of the Great Digital Transformation, the negative effects of digital technologies are intensifying. Secondly, the study discussed the issue of education and church education during the great digital transformation period. The use of digital technologies has been widespread in schools. However, academic circles have raised concerns about the negative effects of digital technology on both the classroom environment and basic academic skills such as reading ability. Since digital education is becoming more popular, there is a fear that church education may fall behind in a rapidly changing society. In conclusion, the study proposed recommendations for reshaping Church education in the era of the Great Digital Transformation, considering the negative effects of digital technologies. The first is Christian worldview education, which is centered around the faith community. Education in the Christian worldview, learned through the interaction with various faiths within the faith community, encourages critical thinking and reflection on the risks posed by the digital age that are associated with capitalism and meritocracy. The second is Christian care, which is centered around the faith community. Christian care in the era of the Great Digital Transformation will help us to form genuine connections with discriminated, isolated, and lonely souls who suffer from negative effects of digital technologies, guiding them towards the path of salvation.

A Case Study on Implementation of a Digital Library Supporting Center in Busan Metropolitan Department of Education (부산광역시교육청 디지털자료실지원센터의 구축 사례 연구)

  • 함명식
    • Journal of the Korean Society for information Management
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    • v.19 no.3
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    • pp.31-48
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    • 2002
  • It's desirable to implement the network of school libraries based on the department of city or regional education. The digital library supporting center is an integrated information system implemented by the department of city or regional education for supporting school libraries. Busan Metropolitan Department of Education for the first time implemented a digital library supporting center, supported by digital libraries & the digital library supporting center project proceeded by the Department of Education and KERIS. This study at first is to present basic technologies applied in implementing a digital library supporting center and foreign country cases, and then to introduce information system of Busan Metropolitan Department of Education.

Education equipment for FPGA-based multimedia player design (FPGA 기반의 멀티미디어 재생기 설계 교육용 장비)

  • Yu, Yun Seop
    • Journal of Practical Engineering Education
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    • v.6 no.2
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    • pp.91-97
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    • 2014
  • Education equipment for field programmable gate array (FPGA) based multimedia player design is introduced. Using the education equipment, an example of hardware design for color detection and augment reality (AR) game is described, and an example of syllabus for "Digital system design using FPGA" course is introduced. Using the education equipment, students can develop the ability to design some hardware, and to train the ability for the creative capstone design through conceptual, partial-level, and detail designs. By controlling audio codec, system-on-chip (SOC) design skills combining a NIOS II soft microprocessor and digital hardware in one FPGA chip are improved. The ability to apply wireless communication and LabView to FPGA-based digital design is also increased.

A Study on User Experience of Online Education Programs with Elementary Schools and Art Museums in Non-Face-to-Face Era (비대면 시대 미술관 학교 연계 온라인 교육프로그램 사용자 경험 연구)

  • Kim, Na Yeon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.311-317
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    • 2021
  • This study aims to propose an effective user experience of online class in the non-face-to-face through case analysis, focusing on school-linked education programs with art museums for elementary classes. To analysis domestic and international cases of school-liked education programs with art museum and to measure user experience, we were conducted with task test, in-depth interviews and surveys with experts. As a result, there were the pros and cons about the programs. Based on this, we propose a better method to increase the satisfaction of user experience for children. This study is significant in activating digital technology-based online education. This study expected to used as data on the user experience of a non-face-to-face online art education program in elementary schools in the future.

An Analysis of Research Trends in Digital Literacy Education: Implications for Responding to Digital Risks in Science Education (디지털 리터러시 교육 연구 현황 분석 -과학교육에서의 디지털 위험 대응을 위한 함의 도출 -)

  • Gaeun Kim;Wonbin Jang;Minchul Kim
    • Journal of The Korean Association For Science Education
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    • v.44 no.5
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    • pp.433-451
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    • 2024
  • Modern society has become a "digital risk society" with the rapid advancement of digital technologies. The growing use of digital tools in education has led to discussions on managing digital risks that arise in teaching and learning contexts. Among all subjects, science education has experienced significant digital transformation, emphasizing the need for strategies to address digital risks within the subject. This study explores digital literacy education as a possible approach to addressing digital risks in science education. To achieve this, the study analyzes the types of digital risks prevalent in modern society and examines the trends of research on digital risks within the context of digital literacy education. This was done by collecting 415 SSCI articles published over the past decade (2014-2023) with the keyword "Digital Risk" and conducting topic modeling and hierarchical clustering to identify types of digital risks. Additionally, 110 KCI articles published with the keyword "Digital Literacy Education" were collected and classified according to the identified digital risk types. These articles were then compared and analyzed based on publication year, school level, and subject to understand the characteristics of digital risks within science education. The findings are as follows: First, the identified digital risk types include intellectual property infringement, spreading fake news, privacy infringement, cyber financial crimes, gaps in digital literacy, digital technology overdependence, and social structural risks. Second, an analysis of publication trends over the years revealed that discussions on digital risks increased significantly during the COVID-19 pandemic, with research on the digital literacy gap being the most prominent. Third, in terms of school level, digital literacy education addressing digital risks was more actively researched in primary education than in secondary education. Finally, subject-area analysis indicated that science education had the lowest proportion of research on digital risks relative to overall digital literacy studies. In science education, discussions primarily focused on intellectual property infringement, spreading fake news, and gaps in digital literacy. This study emphasizes the importance of addressing digital risks in science education and provides foundational data for further discussions on this topic.

A Study on Pre-service Teachers' Development of Digital-based Teaching and Learning Materials of Pi (예비교사의 디지털 기반 원주율 교수학습자료 개발 사례 연구)

  • Kang, Hyangim;Choi, Eunah
    • Education of Primary School Mathematics
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    • v.26 no.1
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    • pp.65-82
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    • 2023
  • The purpose of this study is to examine how pre-service teachers' digital capabilities and content knowledge for teaching pi appear and are strengthened in the process of developing digital-based teaching and learning materials of pi, and to derive implications for pre-service teacher education. To this end, the researchers analyzed the process of two pre-service teachers developing exploratory activity materials for teaching pi using block coding of AlgeoMath program. Through the analysis results, it was confirmed that AlgeoMath' block coding activities provided an experience of expressing and expanding the digital capabilities of pre-service teachers, an opportunity to deepen the content knowledge of pi, and to recognize the problems and limitations of the digital learning environment. It was also suggested that the development of digital materials using block coding needs to be used to strengthen digital capabilities of pre-service teachers, and that the curriculum knowledge needs to be emphasized as knowledge necessary for the development of digital teaching and learning materials in pre-service teacher education.

Development of the Convergent Education Service with the Application Type of the Textbook Development Tool and Class Management System (애플리케이션형 텍스트북 제작툴과 수업관리시스템의 융합형 교육서비스 개발방안)

  • O, Eun Seok;Oh, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.4
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    • pp.185-192
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    • 2012
  • It is the concept of this paper to build up the convergence type of the total class service system, and the goal is to develop the education services, which are differentiated from existing digital textbooks and development tools. We establish developmental programs and convergence strategies from market analyses related to apps and digital education. Then this paper proposes 'E-Class Author Service System (ECA)' as an education service system based on the tablet PC. It is the convergence system of the app type of textbook development tool and class management system. Teachers can produce and develop class materials and textbooks using the app type of textbook development tool in ECA service system. They can also add necessary functions from the class management system for efficient class progress. ECA improves the interaction and communication between a teacher, student and parents in the sever-based network. This study expects that ECA will achieve prior occupation of the app market as an educational app development tool and reduce private education expenses.