• 제목/요약/키워드: Digital human model

검색결과 384건 처리시간 0.033초

인간 친화적 설계 시스템을 위한 디지털 인체 모델 구성 연구 (Digital Human Modeling for Human-centered CAD System)

  • 정문기;이건우;조현덕;김태우;;이상헌
    • 한국CDE학회논문집
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    • 제12권6호
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    • pp.429-440
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    • 2007
  • The purpose of this research is to develop the Human-centered CAD system in which human factors can be considered during the design stage. For this system there are several issues to research, like the digital human modeling technology, the definition of interactions between human and product, the simulation of human motion when using the product, and the bio-mechanical analysis of human, etc. This paper introduces how to construct the kinematical structure of the digital human model. For our digital human model H-ANIM, the international specification of humanoid animation is referenced. And we added the skeleton geometry and the skin surfaces to our model. And it can manipulate its joints by forward kinematics. Also the IKAN inverse kinematics algorithm is adopted to support the posture prediction of the digital human model in the product environment. All of these ideas are implemented using CAD API so that we can apply these functions to the current commercial CAD systems. In this manner, the human factor issues can be effectively taken into account at the early design phase and the costs of bio-mechanical evaluation will be significantly reduced.

온톨로지 기반 디지털 휴먼모델의 작업 적응성 제고 방안 연구 (Research on Ontology-based Task Adaptability Improvement for Digital Human Model)

  • 강수호;손미애
    • 한국CDE학회논문집
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    • 제17권2호
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    • pp.79-90
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    • 2012
  • In digital virtual manufacturing simulation, Digital Human widely used to optimal workplace design, enhancing worker safety in the workplace, and improving product quality. However, the case of ergonomics simulation solutions to support digital human modeling, Optimal DHM (Digital Human Model) data needed to develop and perform DHM will collect information related to the production process. So simulation developer has burden of collecting information. In this study, to overcome the limitations of existing solutions, we proposed the ADAGIO(Automated Digital humAn model development for General assembly usIng Ontology) framework. The ADAGIO framework was developed for DHM ontology to support optimal deployment of digital virtual environment and in order to ensure consistency of simulation components that are required for simulation modeling was made of a library.

여러 대의 키넥트 뎁스 카메라를 이용한 인간공학 시뮬레이션 모델링 자동화에 관한 연구 (A Study on Modeling Automation of Human Engineering Simulation Using Multi Kinect Depth Cameras)

  • 전찬모;이주연;노상도
    • 한국CDE학회논문집
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    • 제21권1호
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    • pp.9-19
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    • 2016
  • Applying human engineering simulation to analyzing work capability and movements of operators during manufacturing is highly demanded. However, difficulty in modeling digital human required for simulation makes engineers to be reluctant to utilize human simulation for their tasks. This paper addresses such problem on human engineering simulation by developing the technology to automatize human modeling with multiple Kinects at different depths. The Kinects enable us to acquire the movements of digital human which are essential data for implementing human engineering simulation. In this paper, we present a system for modeling automation of digital human. Especially, the system provides a way of generating the digital model of workers' movement and position using multiple Kinects which cannot be generated by single Kinect. Lastly, we verify the effects of the developed system in terms of modeling time and accuracy by applying the system to four different scenarios. In conclusion, the proposed system makes it possible to generate the digital human model easily and reduce costs and time for human engineering simulation.

Color imaging and human color vision

  • Yaguchi, Hirohisa
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1154-1157
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    • 2009
  • This template provides you with an example of the The CIE Color Appearance Model (CIECAM02) is now widely used for various digital imaging systems including digital displays. The CIECAM02 were intended to be an empirical model, however, some aspects of the model are closely related to the human color vision mechanism. This paper will discuss the relationship between human color vision and color imaging.

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Reconstructing individual hand models from motion capture data

  • Endo, Yui;Tada, Mitsunori;Mochimaru, Masaaki
    • Journal of Computational Design and Engineering
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    • 제1권1호
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    • pp.1-12
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    • 2014
  • In this paper, we propose a new method of reconstructing the hand models for individuals, which include the link structure models, the homologous skin surface models and the homologous tetrahedral mesh models in a reference posture. As for the link structure model, the local coordinate system related to each link consists of the joint rotation center and the axes of joint rotation, which can be estimated based on the trajectories of optimal markers on the relative skin surface region of the subject obtained from the motion capture system. The skin surface model is defined as a three-dimensional triangular mesh, obtained by deforming a template mesh so as to fit the landmark vertices to the relative marker positions obtained motion capture system. In this process, anatomical dimensions for the subject, manually measured by a caliper, are also used as the deformation constraints.

디지털 휴먼 컨텐츠 생성 시스템의 설계 (The Design of Digital Human Content Creation System)

  • 이상윤;이대식;유영모;이계훈;유현수
    • 한국정보전자통신기술학회논문지
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    • 제15권4호
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    • pp.271-282
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    • 2022
  • 본 논문에서는 디지털 휴먼 컨텐츠 생성 시스템을 제안한다. 디지털 휴먼 컨텐츠 생성 시스템은 전신 스케닝을 통해 3D AI 모델링 작업을 하고, 3D 모델링 후처리와 텍스쳐링, 리깅 작업으로 제작된다. 이를 가상현실 컨텐츠 정보와 결합함으로써 가상현실 내에서 가상 모델의 자연스러운 동작이 이뤄질 수 있고, 하나의 시스템에서 효율적으로 디지털 휴먼 컨텐츠를 생성할 수 있다. 따라서 자원을 최소화하는 가상현실 기반의 디지털 휴먼 컨텐츠 생성이 가능하도록 하는 효과가 있다. 또한 사람에 의한 3D 모델링 및 텍스쳐링 작업은 전처리 과정을 필요로 하지 않는 자동화된 전처리 공정을 제공하며, 다양한 디지털 휴먼 컨텐츠를 효율적으로 관리하는 기술을 제공고자 한다. 특히 가상 모델을 구성하기 위한 3D 모델링 및 텍스쳐링 등의 전처리 공정은 인공지능에 의해 자동으로 수행되도록 함으로써 신속하고 효율적인 가상 모델 구성이 이뤄질 수 있다는 장점이 있다. 또한 시그니처 모션을 통해 디지털 휴먼 컨텐츠 구성 및 관리가 용이하게 이뤄질 수 있다는 장점이 있다.

디지털 인체 모델을 이용한 콤바인 수확 작업의 근골격계 상해요소 분석 (The Analysis of Risk for Musculoskeletal Inuries in Combine Harvesting Operation Using a Digital Human Model)

  • 김영진;임용훈;이경숙;최창현;문정환
    • Journal of Biosystems Engineering
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    • 제35권3호
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    • pp.206-213
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    • 2010
  • The purpose of this study is to analyze musculoskeletal injuries in combine harvesting operation using a digital human model. In order to analyze problems in combine harvesting operation, the operations were broken into 5 work processes and then we preformed ergonomic and biomechanical analyses such as RULA test, Comfort Assessment and joint kinetic analysis for the each process. As a result, there was a clear need to change the combine operating environment, as the RULA score ranged from 4 to 7. In addition, we could find two major musculoskeletal injury factors which are the standing posture with upperbody forward tilting and inappropriate location of operating levers.

디지털 레버리징: 기술을 인간의 삶에 적용하는 방법론 (Digital Leveraging: The Methodology of Applying Technology to Human Life)

  • 한석영;김희철;황원주
    • 한국멀티미디어학회논문지
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    • 제22권2호
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    • pp.322-333
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    • 2019
  • After the launch of smart phones, various miniaturized smart devices such as wearable and IOT devices have deeply embedded in human life, and have created a technology-oriented society. In this technology-oriented society, technology development itself is important, however it seems more important to utilize existing technology appropriately and deliver effectively to human life. As the computer became personalized after the appearance of PC, human-centered computing such as HCI and UCD had begun to appear. However, most of the researches focused on technology that made human being convenient to interact with computer such as computer systems design and UX development. In the technology-oriented society, it seems more urgent to apply existing technology to human life. In this paper, we propose a methodology, 'Digital Leveraging' which guides how to effectively apply technology to human life. Digital Leveraging is the way of convergence between technology and humanities.

수치영상에 의한 인체형상의 3차원 정확도 분석 (The 3 Dimension Accuracy Analysis of Human Body Using the Digital Image)

  • 강준묵;배상호;주영은
    • 대한공간정보학회지
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    • 제5권2호
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    • pp.111-119
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    • 1997
  • 인체에 대한 정밀측정과 분석체계의 구축은 인체공학 연구에 중요한 의미를 지니고 있다 본 연구는 인체형상 모니터링을 위한 수치영상의 정확도 향상에 관한 연구로서 다양한 기하학적 조건에 따른 수치영상의 정확도를 분석하고 도출한 최적의 촬영조건을 인체형상에 적용하였다. 표준편차 1mm 이내의 3차원 수치자료를 획득하여 다양한 공간분석과 3차원 모니터링을 수행함으로써 인체공학 분야에 기초자료를 제공할 것으로 기대된다.

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인체동작의 컴퓨터 분석모델 (A Computer-aided Analysis and Model of Human Motion)

  • 김영길
    • 한국국방경영분석학회지
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    • 제9권2호
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    • pp.45-55
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    • 1983
  • Film data photographed by Motor Drive Camera were gathered and recorded in the FM Tape Recorder via computer-aided Location Analyzer and Voltage Generator. The recorded analogue data are converted into digital voltage values corresponding to the location of 14 landmarks by Analog-to-Digital Converter attached to digital computer. Using these converted values, the human motions were reproduced by CalComp Plotter and computer screen. This author concludes that any human motions can be analyzed by computer and we can find some methods of improvements of motions in work places, sports science, or operations of military equipments.

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