• 제목/요약/키워드: Digital graphic

검색결과 477건 처리시간 0.023초

Graphic User Interface Scheme for Wireless Universal Serial Bus

  • Lee, Hyun-Jeong;Kim, Jong-Won;Huh, Jae-Doo
    • 한국정보기술응용학회:학술대회논문집
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    • 한국정보기술응용학회 2005년도 6th 2005 International Conference on Computers, Communications and System
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    • pp.183-186
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    • 2005
  • WUSB is a new technology which combines the speed and the security of wired USB with the easy use of wireless technology. In this paper, GUI for WUSB is designed and implemented to show the connectivity and contents of the WUSB devices. Also, the proposed GUI shows the log window while content transfers occur between the host and device. The proposed GUI can be used for various wireless technologies which provide wireless function with existing USB hosts and devices.

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디지털 스캔 이미지의 보간방법에 관한 연구 (A study on the Interpolation method of Digital scan image)

  • 이성형;조가람;구철희
    • 한국인쇄학회지
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    • 제16권3호
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    • pp.81-95
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    • 1998
  • If a image doesn't include sufficient data of output size and resolution, we will scan again the image. Interpolation generates a new pixel by methematical average of processing. In the interpolation method, there are nearest neighbor interpolation, bilinear interpolation and bicubic interpolation etc. This study was carried out for the purpose of researching compatible method to digital scan image caused by only different interpolation methods. Nearest neighbor interpolation show superior effect in the drawing image. Bilinear interpolation show reduction in detail and contrast. Bicubic interpolation show superior effect in the digital photo image USM(Unsharp Mask) application after extension by interpolation show better than extension by interpolation after USM(unsharp mask) application.

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3D Holographic Image Recognition by Using Graphic Processing Unit

  • Lee, Jeong-A;Moon, In-Kyu;Liu, Hailing;Yi, Faliu
    • Journal of the Optical Society of Korea
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    • 제15권3호
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    • pp.264-271
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    • 2011
  • In this paper we examine and compare the computational speeds of three-dimensional (3D) object recognition by use of digital holography based on central unit processing (CPU) and graphic processing unit (GPU) computing. The holographic fringe pattern of a 3D object is obtained using an in-line interferometry setup. The Fourier matched filters are applied to the complex image reconstructed from the holographic fringe pattern using a GPU chip for real-time 3D object recognition. It is shown that the computational speed of the 3D object recognition using GPU computing is significantly faster than that of the CPU computing. To the best of our knowledge, this is the first report on comparisons of the calculation time of the 3D object recognition based on the digital holography with CPU vs GPU computing.

출력장치의 인쇄특성을 고려한 디지털 컬러교정에 관한 연구 (A Study on digital color proofing method considering the printing characteristics of output device)

  • 송경철;강상훈
    • 한국인쇄학회지
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    • 제18권2호
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    • pp.69-82
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    • 2000
  • Recently, as the prepress mainstream is changed to the digital workflow, various digital proofing systems such as high price dye sublimation printers and low price ink jet printers are widely used in printing industry. CRT monitors are also often used as a soft proofing device. However, it is very difficult to match the color image displayed on CRT monitors to the actual images printed on papers, because the color space of CRT monitors is RGB color system, and it is different with the CMY color system of the printing devices. Therefore, proper color compensations are needed to match the colors between hard-copy proofs on the printing device and soft copy proofs on CRT monitors. This paper shows the LUT and gamut mapping method considering the printing characteristics of output device is useful for the compensation.

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소프트 프루핑에서 최적의 Profiling을 이용한 컬러 관리에 관한 연구 (A Study on Color Management using Optimum Profiling in Soft Proofing)

  • 차재영;조가람;구철회
    • 한국인쇄학회지
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    • 제27권1호
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    • pp.1-14
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    • 2009
  • The color reproduction of digital still camera does not, in general, match those of the final output device. Because color gamut of these devices is different, it is therefore necessary to take account of a way to match. The way uses the optimized profile to output device an image. This paper proposed a way to create the input profile of digital still camera for standardization soft proofing process. The results of proposed way showed that for input profiles equivalent, good results relatively. In this paper, an experiment was done where the illumination sources used as the standard illumination 5200K and illuminated at a $45^{\circ}$ angle in the best illumination efficiently. The white balance was in mode 'custom' : aperture F11, exposure time 1/60s, ISO50, focal length 80mm. The images were exported and saved as 16bit RGB TIFF(AdobeRGB, sRGB, ProphotoRGB) images. To do the test, the RGB values of the RGB TIFF images are processed through the ICC input profile to arrive at processed $CIEL^*a^*b^*$ values. A profiling tool such as ProfileMaker 5.0 and Monacoprofile 4.8 are used to do this. The processed $CIEL^*a^*b^*$ values are compared to the reference $CIEL^*a^*b^*$ values and these two values are used to calculate a ${\Delta}E{^*}_{ab}$.

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실시간 운영체제 Qplus-P용 그래픽 윈도우 라이브러리 구현 (The Implementation of Graphic Window Library for RTOS Qplus-P)

  • 김도형;김선자;김성우
    • 정보처리학회논문지A
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    • 제10A권5호
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    • pp.479-486
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    • 2003
  • 디지털 TV, 인터넷 셋탑박스, 인터넷 전화기 등과 같은 정보가전 제품이 속속 등장하면서 이들 제품의 기능을 제어하는데 필수적인 실시간 운영체제 시장이 크게 성장하고 있다. 한국전자통신연구원에서는 소형의 휴대 정보 단말에서부터 디지털 셋탑박스 및 홈 서버까지 다양한 종류의 정보가전 기기에 공통으로 사용될 수 있는 확장 가능한 표준 실시간 운영체제 Qplus-P를 개발하였다. 본 논문에서는 정보가전용 실시간 운영체제 Qplus-P에 탑재되는 그래픽 윈도우 라이브러리의 구현에 대해 기술한다. Qplus-P 그래픽 윈도우 라이브러리는 공개소스인 tiny-X 그래픽 서버에 한글 처리 기능, 화면 회전 기능, 터치스크린 입력 기능, 그래픽 가속 기능 등을 추가하였다. Qplus-P 그래픽 윈도우 라이브러리는 현재 arm 프로세서를 사용하는 아이팩 3600 PDA, 삼성 S3C2400 보드, 자우루스 PDA와 x86 프로세서를 사용하는 홈서버에 탑재되었으며, Qplus-P타겟 빌더에 통합된 형태로 제공된다.

GIS 데이터를 이용한 차량 시뮬레이터용 도로 구축에 관한 연구 (Construction of Roads for Vehicle Simulator Using GIS Map)

  • 임형은;성원석;황원걸;주승원
    • 한국정밀공학회지
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    • 제21권4호
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    • pp.88-94
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    • 2004
  • Recently, vehicle simulators are widely used to evaluate driver's responses and driver assistance systems. It needs much effort to construct the virtual driving environment for a vehicle simulator. In this study, it is described how to make effectively the roads and the driving environment for a vehicle simulator. The GIS (Geographic Information System) is used to construct the roads and the environment effectively. Because the GIS is the integrated system of geographical data, it contains useful data to make virtual driving environment. First, the outline and centerline of roads is abstracted from the GIS. From the road outline, the road width is calculated. Using the centerline, the grid model of roads is constructed. The final graphic model of roads is constructed by mapping road image to the grid model according to the number of lanes and the kind of surface. Data of buildings from the GIS are abstracted. Each shape and height of buildings is determined according to kind of buildings, the final graphic model of buildings is constructed. Then, the graphic model of roadside tree is also constructed. Finally, the driving environment for driving simulator is constructed by converting the three graphic models with the graphic format of Direct-X and by joining the three graphic models.

Modeling of Roads for Vehicle Simulator Using GIS Map Data

  • Im Hyung-Eun;Sung Won-Suk;Hwang Won-Gul;Ichiro Kageyama
    • International Journal of Precision Engineering and Manufacturing
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    • 제6권4호
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    • pp.3-7
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    • 2005
  • Recently, vehicle simulators are widely used to evaluate driver s responses and driver assistance systems. It needs much effort to construct the virtual driving environment for a vehicle simulator. In this study, it is described how to make effectively the roads and the driving environment for a vehicle simulator. GIS (Geographic Information System) is used to construct the roads and the environment effectively. Because the GIS is the integrated system of geographical data, it contains useful data to make virtual driving environment. First, boundaries and centerlines of roads are extracted from the GIS. From boundaries, the road width is calculated. Using centerlines, mesh models of roads are constructed. The final graphic model of roads is constructed by mapping road images to those mesh models considering the number of lanes and the kind of surface. Data of buildings from the GIS are extracted. Each shape and height of building is determined considering the kind of building to construct the final graphic model of buildings. Then, the graphic model of roadside trees is constructed to decide their locations. Finally, the driving environment for driving simulator is constructed by converting the three graphic models with the graphic format of Direct-X and by joining the three graphic models.

실시간 영상처리 기능을 갖는 고속 칼라 그래픽 프로세서의 개발 (Development of a High-speed Color Graphic Processor with a Real-time Image processing Capability)

  • 변중남;오상록;장원;유범재;박종철;하경호
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1990년도 추계학술대회 논문집 학회본부
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    • pp.443-445
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    • 1990
  • In this paper, a high speed graphic processor module with a real-time processing capability is proposed, where the module is design to be compatible to the standard VME bus and consists of TMS34010 Graphic processor, TMS44C251 frame buffer, 512KB system memory and BT101 digital to analog converter. The proposed graphic module is implemented and tested in real-time via experiments with an integrated system with other VME modules.

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전자 출판 시스템에 사용되는 고해상도 문자의 발생을 가속시키기 위한 한글 그래픽 보드의 설게 및 제작 (Design and Implementation of Hangul Graphic Board to Speed up the Generation of High Resolution Fonts used in Electric Public System)

  • 황규철;경종민
    • 대한전자공학회논문지
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    • 제27권5호
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    • pp.802-807
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    • 1990
  • In this thesis, we represent the study on the design and implementation of the hangul graphic board which generate bit map font data from the boundary information of korean or chines fonts. The implemented graphic board consists of a TMS34010 Graphic System Processor (GSP) and two TMS320C25 Digital Signal Processor (DSP), and there is shared memory which consists of two memory blocks with same address for which is possible parallel processing between two processors. And in using DSP, we propose an efficient algorithm for calculation of Bezier curve which require much times to calculate bit map data font from the boundary information.

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