• Title/Summary/Keyword: Digital framework

Search Result 1,031, Processing Time 0.027 seconds

Investigating EFL Learners' Reactions to Digital Competence using the DigComp Framework

  • So-Hee Kim
    • International Journal of Advanced Culture Technology
    • /
    • v.11 no.3
    • /
    • pp.149-155
    • /
    • 2023
  • Since developing digital technology requires new skills in digital literacy, digital competence also has become a keystone in English classes. This study explores three aspects of English as a Foreign Language (EFL) learners' digital confidence: information and data literacy, communication and collaboration, and digital content creation, based on the European Digital Competence Framework for Citizens (DigComp). The participants were 150 Korean college students enrolled in two general English classes, and their English proficiency levels were from basic to advanced; each level consisted of 30 participants. In order to assess their digital confidence, I designed a Google survey form and collected data during two semesters. The survey results revealed that the participants had highest digital confidence in information and data literacy and overall, the female participants showed higher digital confidence than their male counterparts. It also showed that the learners' English proficiency and computer skills are important factors.

A Study on the Developmental Aspect of Digital Library in Korea (우리나라 디지털도서관의 전개양상에 관한 연구)

  • Lee Soo-Sang
    • Journal of Korean Library and Information Science Society
    • /
    • v.36 no.1
    • /
    • pp.131-150
    • /
    • 2005
  • The study reviews the digital library thoughts of Kim Jung-gun's and their fellows to discover the developmental aspects of digital library in Korea. And I present the challenges facing digital library's development and research. Discussed are important requisites and digital library framework, and so on. In addition, included are suggestions for establishment of digital librarianship as a foundation o( research and development of digital library.

  • PDF

A framework of Plant Simulation for a Construction of a Digital Shipyard (디지털 조선소 구축을 위한 물류 모델 프레임워크)

  • Woo, Jong-Hun;Lee, Kwang-Kook;Jung, Ho-Rim;Kwon, Young-Dae;Shin, Jong-Gye
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.42 no.2 s.140
    • /
    • pp.165-174
    • /
    • 2005
  • Recently, world leading companies on manufacturing field are trying to adopt a PLM methodology, which is a new production paradigm, for a survival and strengthening the competitiveness. Some projects for a digital shipyard including a methodology of a digital simulation framework are going on by Seoul national university and Samsung heavy industry. A Database methodology for a scheduling data, an interfacing methodology for a simulation input and output, and a synchronized simulation related methodology are required for enhancing the value of the digital simulation for shipbuilding. In this paper, such a methodologies and a related case study for a fabrication factory and an assembly factory are presented.

Personalized Digital Library System using Mobile Multi Agents

  • Cho, Young-Im;Lee, Sung-Jae;Kim, You-Shin
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2003.09a
    • /
    • pp.268-271
    • /
    • 2003
  • In this paper, we propose a new framework based on negotiatory mobile multi agent system, and implement a mobile multi agent environment based on DECAF(Distributed Environment-Centered Agent Framework) which is one of the distributed agent development toolkit so as to implement a new PDS(Personal Digital Library System). The new framework has some optimality and higher performance in distributed environments.

  • PDF

Web Service Framework for Identity Information Sharing (Identity 정보 공유를 위한 Web Service Framework)

  • Cho, Yeong-Sub;Jin, Seung-Hun
    • Proceedings of the IEEK Conference
    • /
    • 2006.06a
    • /
    • pp.155-156
    • /
    • 2006
  • 일반적으로 사용자가 인터넷 서비스를 제공받기 위해서는 자신의 정보를 먼저 등록해야 한다. 그러나 인터넷 서비스의 활용이 많아질수록 이와 같이 선 등록되어야 하는 정보의 양도 많아지며 또한 이들 정보가 불일치하는 문제가 발생한다. 본 논문은 이와 같은 문제를 해결하기 위해 사용자 Identity 정보를 웹 상에서 공유하는 기술인 Liberty Alliance 의 ID-WSF(Identity Web Service Framework)에 대하여 기술한다.

  • PDF

Development of lane-level location data exchange framework based on high-precision digital map (정밀전자지도 기반의 차로 수준의 위치정보 교환 프레임워크 개발)

  • Yang, Inchul;Jeon, Woo Hoon
    • Journal of Digital Contents Society
    • /
    • v.19 no.8
    • /
    • pp.1617-1623
    • /
    • 2018
  • It is necessary to develop a next generation location referencing method with higher accuracy as advanced technologies such as autonomous vehicles require higher accuracy of location data. Thus, we proposed a framework for a lane-level location referencing method (L-LRM) based on high-precision digital road network map, and developed a tool which is capable of analyzing and evaluating the proposed method. Firstly, the necessity and definition of location referencing method was presented, followed by the proposal of an L-LRM framework with a fundamental structure of high-precision digital road network map for the method. Secondly, an architecture of the analysis and evaluation tool was described and then the Windows application program was developed using C/C++ programming language. Finally, we demonstrated the performance of the proposed framework and the application program using two different high precision digital maps with randomly generated road event data.

Research on Ontology-based Task Adaptability Improvement for Digital Human Model (온톨로지 기반 디지털 휴먼모델의 작업 적응성 제고 방안 연구)

  • Kang, Su-Ho;Sohn, My-E
    • Korean Journal of Computational Design and Engineering
    • /
    • v.17 no.2
    • /
    • pp.79-90
    • /
    • 2012
  • In digital virtual manufacturing simulation, Digital Human widely used to optimal workplace design, enhancing worker safety in the workplace, and improving product quality. However, the case of ergonomics simulation solutions to support digital human modeling, Optimal DHM (Digital Human Model) data needed to develop and perform DHM will collect information related to the production process. So simulation developer has burden of collecting information. In this study, to overcome the limitations of existing solutions, we proposed the ADAGIO(Automated Digital humAn model development for General assembly usIng Ontology) framework. The ADAGIO framework was developed for DHM ontology to support optimal deployment of digital virtual environment and in order to ensure consistency of simulation components that are required for simulation modeling was made of a library.

Electronic Commerce Framework for Content Distribution on Mobile Environment (모바일 환경에서 콘텐츠 유통을 위한 전자상거래 프레임워크)

  • 조광문
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.5 no.4
    • /
    • pp.298-302
    • /
    • 2004
  • An electronic commerce model is proposed which distributes digital content in mobile environment. This model resolves the problems caused by various digital content and complex distribution structure. The online distribution systems under the wireless environment include many different factors from the conventional offline and wired networks. Furthermore, the multimedia content may be propagated more easily and illegally. The scheme to protect the rights and profits of people related to the copyrights of digital content is needed. In this paper a framework for electronic commerce of content distribution under the wireless environment based on MPEG-21 is proposed. This model can be applied to the digital rights management system and utilized to protect the rights of trading entities in online distribution of electronic commerce.

  • PDF

CacheSCDefender: VMM-based Comprehensive Framework against Cache-based Side-channel Attacks

  • Yang, Chao;Guo, Yunfei;Hu, Hongchao;Liu, Wenyan
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.12 no.12
    • /
    • pp.6098-6122
    • /
    • 2018
  • Cache-based side-channel attacks have achieved more attention along with the development of cloud computing technologies. However, current host-based mitigation methods either provide bad compatibility with current cloud infrastructure, or turn out too application-specific. Besides, they are defending blindly without any knowledge of on-going attacks. In this work, we present CacheSCDefender, a framework that provides a (Virtual Machine Monitor) VMM-based comprehensive defense framework against all levels of cache attacks. In designing CacheSCDefender, we make three key contributions: (1) an attack-aware framework combining our novel dynamic remapping and traditional cache cleansing, which provides a comprehensive defense against all three cases of cache attacks that we identify in this paper; (2) a new defense method called dynamic remapping which is a developed version of random permutation and is able to deal with two cases of cache attacks; (3) formalization and quantification of security improvement and performance overhead of our defense, which can be applicable to other defense methods. We show that CacheSCDefender is practical for deployment in normal virtualized environment, while providing favorable security guarantee for virtual machines.

Augmented Reality Framework for Data Visualization Based on Object Detection and Digital Twins

  • Pham, Hung;Nguyen, Linh;Huynh, Nhut;Lee, Yong-Ju;Park, Man-Woo
    • International conference on construction engineering and project management
    • /
    • 2022.06a
    • /
    • pp.1138-1145
    • /
    • 2022
  • While pursuing digitalization and paperless projects, the construction industry needs to settle on how to make the most of digitized data and information. On-site workers, who currently rely on paper documents to check and review design and construction plans, will need alternative ways to efficiently access the information without using any paper. Augmented Reality is a potential solution where the information customized to a user is aligned with the physical world. This paper proposes the Augmented Reality framework to deliver the information on on-site resources (e.g., workers and equipment) using head-mounted devices. The proposed framework was developed by interoperating Augmented Reality-supported devices and a digital twin platform in which all information related to ongoing tasks is accumulated in real-time. On-site resources appearing in the user's field of view are automatically detected by an object detection algorithm and then assigned to the corresponding information by matching the data in the digital twin platform. Preliminary experiments show the feasibility of the proposed framework. Worker detection results can be visualized on HoloLens 2 in near real-time, and the matching process obtained the accuracy greater than 88%.

  • PDF