• Title/Summary/Keyword: Digital divides

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Implementation of Wireless Network Planning System for HSPA + and CCC (HSPA+와 CCC를 위한 무선망 설계 시스템의 구현)

  • Bae, Young-Ho;Kim, Byung-Woo;Lee, Seong-Choon
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.9 no.4
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    • pp.158-163
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    • 2010
  • KT will deploy HSPA+/CCC network in this year to handle data explosion. CCC is an evolutionary wireless network architecture which divides a node B into baseband and radio part. By collecting baseband units in a digital unit central station and installing only remote units on desired sites, the operator can reduce the total cost of ownership and $CO_2$ emission. In this paper, we describe some expected problems in deploying HSPA+/CCC network, and how to implement the wireless network planning system to solve them effectively.

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Video Watermarking Based on Wavelet Magnitude Modulus Subband

  • Byun, Jin-Kyung;Moon, Young-Deuk;Lee, Suk-Hwan;Kwon, Seong-Geun;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.737-744
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    • 2007
  • This paper proposes the blind watermarking algorithm for digital video based on magnitude modulus subband in wavelet transform domain. After transforming each of frames into wavelet domain, the proposed algorithm divides LH, HL, and HH subbands of 2-level into $3{\times}3$ blocks and calculates average magnitude modulus of all blocks. Then the watermark bit is embedded into a target magnitude modulus comparing with an average magnitude modulus within a block. Experimental results were confirmed that the proposed algorithm has the good robustness against MPEG and frame attacks than the conventional algorithm.

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Eye Gaze Information and Game Level Design according to FPS Gameplay Beats

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of information and communication convergence engineering
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    • v.16 no.3
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    • pp.189-196
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    • 2018
  • Player's actions in a game occur in the process of gameplay experiences in a play space designed by the developer according to preset gameplay beats. Focusing on beats that induce a first-person shooter (FPS) game's main gameplay, this paper analyzes the differences in eye gaze information found in different players during the course of gameplay. For this research goal, the study divides the beat areas in which play actions appear in association with gameplay beats at a typical FPS game level, repeatedly conducts tests in accordance with a player's experience level (novice and expert group), and collects and analyzes eye gaze information data in three types of beat areas. The analysis result suggests concrete guidelines for game level design for different beat areas based on an FPS game player's experience level. This empirical experiment method and result can lessen repetitive modification work for game level design and consequently be utilized for optimizing the game level to the developer's intention.

The Characteristics of Computer-Generated Holographic Optical Low-Pass Filter (컴퓨터로 설계한 홀로그램 광 저대역 필터의 특성 분석)

  • 김인길;고춘수;임성우;오용호;이재철
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.16 no.12S
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    • pp.1261-1267
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    • 2003
  • Since the grating optical low-pass fillet degrades the resolution of images, we developed a hologram optical low-pass filter that show low degradation of the image and studied its characteristics. We designed the hologram that divides input beam into circular shaped 21 beams with a Monte-Carlo based hologram generation program and calculated its MTE characteristics to compare it with that of a grating filter. The hologram was manufactured through the optical lithography process and attached to a digital imaging device (Zoran 732212) for measurement. The moirfiltering is compared with zone plate images and the resolution loss is measured with USAF resolution chart. The hologram optical low-pass filter showed better characteristics in both moly filtering and resolution.

A New ROM Compression Method for Continuous Data (연속된 데이터를 위한 새로운 롬 압축 방식)

  • 양병도;김이섭
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.40 no.5
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    • pp.354-360
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    • 2003
  • A new ROM compression method for continuous data is proposed. The ROM compression method is based on two proposed ROM compression algorithms. The first one is a region select ROM compression algorithm that stores only regions including data after dividing data into many small regions by magnitude and address. The second is a quantization ROM and error ROM compression algorithm that divides data into quantized data and their errors. Using these algorithms, 40~60% ROM size reductions aye achieved for various continuous data.

Removal of bias and conjugate image using the modified conoscopic holography (변형된 코노스코픽 홀로그래피를 이용한 바이어스와 공액영상의 제거)

  • Kim, Soo-Gil
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.29 no.12
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    • pp.22-27
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    • 2015
  • Conoscopic holography, which consists of two linear polarizers and two wave plates, and an uniaxial crystal, is incoherent holographic technology for three-dimensional display. In the uniaxial crystal, the wave from object divides into extraordinary and ordinary waves and phase difference between two waves is caused by the different refractive index of two waves. Four intensity patterns, which are made by phase difference, are obtained using LCLV(liquid crystal light valve) and conoscopic holography system. By combining four intensity patterns, the complex hologram without bias and conjugate image. In this paper, we propose the optimized system, which consists of a wave plate and a linear polarizer, and uniaxial crystal. In the proposed system, it doesn't need LCLV. By adjusting the azimuth angle of a linear polarizer and a wave plate, we derive four intensity patterns in recording plane. We demonstrate theoretically that the complex hologram with bias and a conjugate image is obtained using the proposed system.

An efficient method for directory management of the partitioned signature file (분할 시그너춰 화일을 위한 효율적인 디렉토리 관리 기법)

  • 김상욱;황환규;최황규;윤용익
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.3
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    • pp.32-45
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    • 1998
  • A partitioned signature file is an enhancement of the signature file that divides all the signatures into blocks in such a way that each block contains the signatures with the same key. Its directory storesall the keys as meta information for avoiding unnecessary block accesses by examming them first before the acture searching of the blocks.. Efficient directory management is very important in large databasse environments since ist size gets larger proportionally to that of the database. In this paper, we first point out the problems in the directory management methods of the previous partitioned signature files, and then present a new one solving them. OUr method offers good features in the followint three aspects: (1) suitability for large database environments, (2) adaptability to dynamic situations, and (3) storage overhead for the directory. Moreover, we can seamlessly integrate it as a subcomponent into previously-developed general-purpose storage engines. These features show that our method is applicableto signature-based access structures for the content-based retrieval in various multimedia applications such as hypermedia systems, digital library systems, multimedia document systems, multimedia mailing systems, and so on.

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A Case Study on the 「Influencer」 Art Exhibition (「Influencer」 예술 전시회 사례 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.9
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    • pp.373-378
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    • 2020
  • With the continuous development of economic activities of influencer(people with social influence). Because of 'Influencers' bring huge economic benefits, all walks of life are creating their own 'influencers'. In the art exhibition industry, the 'influencer' art exhibition pays more attention to experiencing the audience. Although it reduces the professionalism of art exhibitions, it also lets more non-professional visitors to see and experience art exhibitions. In this paper, the write takes the 'influencer' art exhibition as the research object and divides into 'emotional immersion' and 'technological immersion', and analyzes the development status of 'influencer' art exhibition. It is a commercial marketing method to call art exhibition 'influencer'. But with the increasing demand of the public for art and culture consumption. the 'influencer' art exhibition, which can bring immersive cultural experience to the audience. It just meets the cultural consumption demand of the public. So that it has become one of the main forms of art exhibition. In the future, immersive 'influencer' art exhibition will become the main form of art exhibition. With continuous innovation and creativity, art professionalism and commercial marketing, the 'influencer' art exhibition will continue to develop.

A Study on Transport Stream Analysis and Parsing Ability Enhancement in Digital Broadcasting and Service (디지털 방송 서비스에서 트랜스포트 스트림 분석 및 파싱 능력 향상에 관한 연구)

  • Kim, Jang-Won
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.6
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    • pp.552-557
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    • 2017
  • Wire, wireless digital broadcasting has sharply expanded with the birth of high definition TV since 2010, the use of duplex contents as well as simplex contents has rapidly increased. Currently, our satellite communications system adopted DVB by European digital broadcasting standardization organization as a standard of domestic data broadcasting, the method how to use selective contents has been studied variously according to the development of IPTV. Digital broadcasting utilizes the method using Transport Stream Packet(TSP) by the way of multiplexing of information in order to send multimedia information such as video, audio and data of MPEG-2, this streams include detail information on TV guide and program as well as video and audio information. In order to understand these data broadcasting system, this study realized TS analyzer that divides transport stream (TS) by packet in Linux environment, analyzes and prints by function, it can help the understanding of TS, the enhancement of stream parsing ability.

Near-Optimal Low-Complexity Hybrid Precoding for THz Massive MIMO Systems

  • Yuke Sun;Aihua Zhang;Hao Yang;Di Tian;Haowen Xia
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.4
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    • pp.1042-1058
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    • 2024
  • Terahertz (THz) communication is becoming a key technology for future 6G wireless networks because of its ultra-wide band. However, the implementation of THz communication systems confronts formidable challenges, notably beam splitting effects and high computational complexity associated with them. Our primary objective is to design a hybrid precoder that minimizes the Euclidean distance from the fully digital precoder. The analog precoding part adopts the delay-phase alternating minimization (DP-AltMin) algorithm, which divides the analog precoder into phase shifters and time delayers. This effectively addresses the beam splitting effects within THz communication by incorporating time delays. The traditional digital precoding solution, however, needs matrix inversion in THz massive multiple-input multiple-output (MIMO) communication systems, resulting in significant computational complexity and complicating the design of the analog precoder. To address this issue, we exploit the characteristics of THz massive MIMO communication systems and construct the digital precoder as a product of scale factors and semi-unitary matrices. We utilize Schatten norm and Hölder's inequality to create semi-unitary matrices after initializing the scale factors depending on the power allocation. Finally, the analog precoder and digital precoder are alternately optimized to obtain the ultimate hybrid precoding scheme. Extensive numerical simulations have demonstrated that our proposed algorithm outperforms existing methods in mitigating the beam splitting issue, improving system performance, and exhibiting lower complexity. Furthermore, our approach exhibits a more favorable alignment with practical application requirements, underlying its practicality and efficiency.