• Title/Summary/Keyword: Digital contents

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A Reading Technique of math expression in e-Book for Reading-disabled People (독서 장애인 용 전자책 내 수식 독음 기법)

  • Seo, SeungHee;Lee, Jongwoo;Lim, Soon-Bum
    • Journal of the HCI Society of Korea
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    • v.7 no.2
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    • pp.57-64
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    • 2012
  • Digital talking books have been developed to enhance reading experiences for reading-disabled people. In the existing digital talking books, however, it is difficult to read special contents such as math expressions, images, etc. In this paper, we define reading rules for Contents MathML. Based on this rules, we implemented a program for reading the mathematical contents of Contents MathML, using XSLT. We conducted a confirm test to prove the accuracy of the program, and an usability test to measure understanding of reading text of math expressions.

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Artificial Intelligence Techniques in Game Contents

  • Ko Sang-Su;Chae Song-Hwa;Nam Byung-Woo;Kim Won-Il
    • International Journal of Contents
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    • v.2 no.3
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    • pp.18-21
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    • 2006
  • Nowadays, many people enjoy playing games in computer. In this kind of game, people often meet NPC (Non Player Character). It is the virtual character in simplified form of real player and exits in most of current computer games. Various NPCs add the reality and atmosphere of the game as well as help players. There are several techniques to embody NPC, but developers generally use AI technique. This paper discusses some artificial intelligence techniques used in game contents. Especially this paper focuses on the AI techniques used in computer games in terms of the two main approaches, symbolic approach and sub-symbolic approach.

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A Novel Branch Method for Designing Educational Contents (교육용 컨텐츠 설계를 위한 새로운 분기방법)

  • 오용선
    • The Journal of the Korea Contents Association
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    • v.2 no.4
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    • pp.1-8
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    • 2002
  • In this paper, we propose a novel branch method which improve learning effects of the digital contents using a user-friendly access method by taking any conceptual object as the unit of interface. The conceptual objects may exist as a part of one or more contents pages, and we can access them to repeat, replay or return to the original branch point, that elevates the interactions of the digital contents. This method is useful for all kinds of digital contents, but it is especially effective to make educational contents in the field of science, engineering, and language courses because they contain various conceptual elements such as blocks of modeling, mathematical equations, and memorizing units. In addition, if we realize the blanch method proposed in this paper with the conventional page-branch or title-branch methods in the same contents, user interaction will be maximized and learning effects of the contents maybe beautifully improved.

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Digital Contents for Learning Computer Science using Unplugged CS

  • Han, Sun-Gwan
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.6
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    • pp.37-43
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    • 2019
  • This study focused on the design and development of contents using Unplugged CS method to learn computer science knowledge. With the strengthening of software education, all universities students including elementary and junior high school students are demanding knowledge of computer science centered on the computational thinking. We have developed educational contents using unplugged computing method as a way to effectively learn the concept of computer science. First, we analyze the related research of Unplugged CS theory and investigate the educational method accordingly. And we divided the areas of computer science and selected learning concepts in each area. The contents of learning were divided into basic and intermediate classes considering the level of the learner. The subject of learning contents was selected evenly in the area of computer science and it consisted of 16 basic subjects and 16 intermediate subjects based on concepts that are important in each field. In order to confirm the validity of the Unplugged CS learning topic and the development contents for computer science, we conducted expert reviews and content validity tests. As a result of the validity test, the validity of the learning topic and area selection was found to be more than .92 for the CVI value and the validity of the 32 subject learning contents was over .935 in basic level and .925 in intermediate level for the CVI values. Based on the design contents, we developed digital contents for online learning and put them in the system. We expect that this study will contribute to the understanding of computer science for all, including elementary and junior-high school students as well as students at software - oriented universities, and contribute to the spread of software education.

Design and Implementation of a Protection and Distribution System for Digital Broadcasting Contents (디지털 방송 콘텐츠 보호 유통 시스템 설계 및 구현)

  • Lee Hyejoo;Choi BumSeok;Hong Jinwoo;Seo Jongwon
    • The KIPS Transactions:PartC
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    • v.11C no.6 s.95
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    • pp.731-738
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    • 2004
  • With the increase of digital content usages, the protection for digital content and intellectual property becomes more important. The DRM(digital rights management) technologies are applicable to protect not only any kind of digital contents but also intellectual property. Besides such techniques are required for recorded digital broadcasting contents due to introduction of digital broadcasting techniques and storage devices such as personal video recorder. The conventional protection scheme for broadcasting content is the CAS(conditional access system) by which the access of viewer is controlled on the specific channels or programs. The CAS prohibits the viewer from delivering the digital broadcasting content to other person, so it results in restriction of superdistribution on the digital broadcasting content. In this paper, for broadcast targeting unspecfic many people, we will design the service model of the protection and distribution of digital broadcasting content using encryption and license by employing the concept of DRM. The results of implementation are also shown to verify some functions of each component. An implemented system of this paper has some advantages that the recording of broadcast content is allowed on set-top-box and superdistribution is available by consumer. Hence it provides content providers and consumers with trustworthy environment for content protection and distribution.

Analysis of the Effectiveness of a Problem-based Digital Textbook

  • Park, Chan-Seok;Kim, Mi-Hye;Yoo, Kwan-Hee
    • International Journal of Contents
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    • v.8 no.2
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    • pp.23-27
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    • 2012
  • The successful use of digital textbooks (DTs) in schools requires the development of various teaching and learning methods that are appropriate for DTs. However, recent DT studies have focused mainly on the implementation of DT features and formats. The objective of this study was to investigate a problem-based learning instructional model appropriate to DTs and to present the experimental results using the problem-based DT to demonstrate its educational effectiveness. Two learning-achievements tests were conducted to analyze the learning experience and effectiveness of the problem-based DT after it had been used in a high school for a certain period. The experimental results indicated that the students who used the DT, especially lower-level students, exhibited improved problem-solving ability and demonstrated a better practical understanding of the subject than students who used printed textbooks.

A Prototype of System Development for Digital Rights Management in Electronic Commerce (디지털 콘텐츠 정보보호를 위한 저작권 관리시스템 설계 및 구현)

  • Lee, Ki-Dong;Kim, Jun-Woo
    • Asia pacific journal of information systems
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    • v.13 no.4
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    • pp.97-118
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    • 2003
  • The Internet provides a new way of doing business, but ease of copying and of sharing valuable digital information illegally across the Internet undermine many viable business models. This paper investigates the Digital Rights Management(DRM) as a means to provide safe protection and proper delivery of digital contents through the Information highway. First, we briefly summarize the current endeavor of DRM technical development and standardization process held in key technical working groups. Then, the paper provides a generic architecture for a DRM framework and shows the implementation of a prototype of DRM system incorporating key conceptual and technical standardization development. This study emphasizes the importance of developing the DRM architecture that provides the proper protection and safe transformation of digital contents in electronic commerce.

Quality of management of Digital Radiography Study on the standardization (Digital 방사선 영상의 질 관리 표준화에 관한 연구)

  • Lim, Cheong-Hwan;Jeung, Seung-hun
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.141-142
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    • 2016
  • 의료 기관에서 정확한 진단하기 위해 아날로그 시스템인 Film System보다 Digital System을 선호하고, 장비의 설치 또한 Digital System으로 많이 보급이 되고 있다. 장비가 많이 보급이 되었지만 현재 장비에 대한 안전관리나 품질관리는 미흡하다고 할 수 있다.이에 본 연구는 Digital System의 품질관리의 중요성을 알리고, 품질관리의 항목을 설정하여, 기준 값을 제시하고자 3개월 동안 SNR, MTF, DQE를 측정한 결과 다음과 같이 나타났다. 1달은 SNR 4.02, MTF 50% 4.6lp/mm, DQE는1.4로 측정이 되었다. 3주후 SNR은 3.55, MTF 50% 3.0lp/mm, DQE는 0.7로 나타났다. 3개월 뒤 SNR은 3.45, MTF 50% 2.1lp/mm, DQE는 0.5로 나타났다. 시간이 지나갈수록 영상의 디지털영상의 물리적 평가들이 저하되는 것으로 나타났다. 시간이 지나감에 따라 의료영상이 저하됨에 따라 안전관리 뿐만 아니라 영상의 품질관리도 같이 이루어져야 할 것이다.

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A Study on the Factors Affecting the Qualitative Digital Divide of People with Disabilitie (장애인 질적 정보격차의 영향요인에 관한 분석)

  • Lee, sun-hee
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.479-480
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    • 2016
  • This study aimed to present the tasks to solve digital divide by understanding the actual condition of the digital divide of persons with disabilities in South Korea. Moreover, It is considered that the factors about qualitative digital divide. As a result, it was found that "Information Utilization Capacity" and "Information Utilization" tend to be higher among the young, more often male, higher education level, higher income people who had some information technology education and experience using telecommunication services. In Addition, all failure type affected the "age", "income", "information technology education" in common. Among them, influence of "age" and "information technology education" has become stronger than the other variables. Therefore, in order to solve the qualitative digital divide, it is required to focus as "age" and "information technology education".

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Implementation and Performance Evaluation of the VOD Multimedia File System (VOD 전용 파일 시스템 개발 및 성능 분석)

  • Kim Byoung-Seob;Kim Hong-Yeon;Kim Young-Cheol;Won Jong-Ho;Lee Mi-Young
    • Annual Conference of KIPS
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    • 2004.11a
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    • pp.191-194
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    • 2004
  • 차세대 인터넷 서버는 인터넷을 통하여 여러 사용자에게 HDTV 급 고품질 멀티미디어 서비스를 제공하고자 개발된 시스템이며, 이를 위하여 디스크 연결 및 네트워크 기능을 정합 시킨 특화된 NS 카드를 개발하였다. Contents Container 파일 시스템은 NS 카드 전용으로 개발된 멀티미디어 파일 시스템이며, 본 논문에서는 Contents Container 파일 시스템에 대한 개발 내용을 기술하고, 개발 시스템의 장단점을 파악하고자 EXT3 파일 시스템과 비교 분석하였다.

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