• Title/Summary/Keyword: Digital communication skill

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Implementation of Education Network using Switching System, Wired System and Radio Communication System (교환시스템과 유${\cdot}$무선통신 시스템을 이용한 교육용 통신망 구현)

  • Park, Jin-Taek;Gahng, Hae-Dong;Park, Young-Goo;Hong, Jin-Keun
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.37 no.4
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    • pp.1-10
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    • 2000
  • In this paper, an educational-purposed tree-type telecommunication network using the switching system, and the wired and radio transmission systems which are applied is implemented. Also, the proper training method for the network such as the digital full electronic switching training, the networking experiment, the optical transmission experiment, is developed to robust the adaptation ability to the actual various environment of telecommunication network of the trainers. The technical information such as the technical manuals, the user manuals and the maintenance skill reports are collected and database using Oracle DB system for the effective educational use.

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The Key Success Factors of Design-oriented New Product Development Strategy : A Case Study of Chocolate-Phone (디자인 중심 신제품 개발 전략의 성공 요인 : 초콜릿 폰 개발 사례를 중심으로)

  • Ryu, Sung-Il;Kim, Jin-Woo;Jang, Seong-Keun
    • Korean Management Science Review
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    • v.24 no.1
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    • pp.1-24
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    • 2007
  • The function of product design has been an important part for success on new product development. We deeply studied 'Chocolate-Phone' case which is considered as a representative of adopting design-oriented new product development strategy. According to this study, we found three contextual factors and nine key success factors for design-oriented new product development. The contextual factors consist of the strong needs for innovative product development, customer's needs for the emotional value, competitive situation for the new product launching. The key success factors consist of design, development, marketing, overall sides. The key success factors of design side are to select talented designers and take an insight for market and communication skill. The key success factors of development side are to possess high technological abilities, to do divergence with removing or giving up some function, management's strong support. The key success factors of marketing side are to bring core marketers from outside, capacity to gather ideas from outside. The key success factors of overall side are to share design-oriented principle with other functions and to change member's mind from engineer-oriented to market-oriented.

Empowering Agriculture: Exploring User Sentiments and Suggestions for Plantix, a Smart Farming Application

  • Mee Qi Siow;Mu Moung Cho Han;Yu Na Lee;Seon Yeong Yu;Mi Jin Noh;Yang Sok Kim
    • Smart Media Journal
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    • v.12 no.10
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    • pp.38-46
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    • 2023
  • Farming activities are transforming from traditional skill-based agriculture into knowledge-based and technology-driven digital agriculture. The use of intelligent information and communication technology introduces the idea of smart farming that enables farmers to collect weather data, monitor crop growth remotely and detect crop diseases easily. The introduction of Plantix, a pest and disease management tool in the form of a mobile application has allowed farmers to identify pests and diseases of the crop using their mobile devices. Hence, this study collected the reviews of Plantix to explore the response of the users on the Google Play Store towards the application through Latent Dirichlet Allocation (LDA) topic modeling. Results indicate four latent topics in the reviews: two positive evaluations (compliments, appreciation) and two suggestions (plant options, recommendations). We found the users suggested the application to additional plant options and additional features that might help the farmers with their difficulties. In addition, the application is expected to benefit the farmer more by having an early alert of diseases to farmers and providing various substitutes and a list of components for the remedial measures.

The Effect of Popularity and Manual Service of Smartphone on Technostress (스마트폰의 대중성과 매뉴얼서비스가 테크노스트레스에 미치는 영향)

  • Lee, Kyeong-Rak;Lee, Sang-Joon
    • Journal of Digital Contents Society
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    • v.18 no.6
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    • pp.1079-1089
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    • 2017
  • As a result of the development of information and communication technology and the negative phenomenon of using smart devices including smart phones, many people are stressed. In this paper, we examine the effect of independent variables(mobile use ability, technical limit, speed of change, popularity) and control variables(manual service) on technostresses, which is derived from previous studies conducted from the negative viewpoint of existing information technology. For empirical analysis, empirical data were collected from a total of 206 individuals, and hypothesis tests were conducted using AMOS 22.0. In addition, by the qualitative research, we have examined smartphone usage and the technostress of smartphone usage. Focus group interviews were conducted with 24 ordinary people who purchased and used smartphones in order to verify the user's response to the smartphone user manual service.

Effect of Leadership WalkRounds Convergence to Establish a Patient Safety Culture (환자안전문화 정착을 위한 리더십 워크라운드(Leadership WalkRounds)의 융복합적 적용 효과)

  • Lee, Mi-Hyang;Kim, Chang-Hee
    • Journal of Digital Convergence
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    • v.13 no.6
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    • pp.185-195
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    • 2015
  • This study aims to study the change in the level of awareness of medical personnels regarding the patient safety culture(PSC) before and after the Leadership WalkRounds(LWR). The LWR in this study was based on the IHI and the models of the Patient Safety Rounds(PSRs) at University of Michigan, emphasizing the 5 steps of Preparation--Scheduling--Conducting--Reporting--Resolving. After the LWR the scores for the level of awareness showed a statistically significant increase from 2.63 to 3.36(p<.001). Among the participants, those who are pharmaceutists, women, 30.0~39.9 years old, or had work experience of a year or less showed particularly notable increase in awareness. The effect was significant across all categories of PSC, especially in Safety Accident Reporting(p<.001), then in Communication(p<.001). Therefore the LWR proved an convergent concept for applying new leadership skill and the concept of patient safety management as an method to elevate the frontline staffs' awareness of PSC.

A Case Study on Necessity of Computer Programming for Interdisciplinary Education (융합인재 양성을 위한 컴퓨터 프로그래밍 교육의 필요성에 대한 사례연구)

  • Kim, Kyungmi;Kim, Hyunsook
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.339-348
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    • 2014
  • As future society will be strengthened by interdisciplinary study and education, we have to prepare general education curriculum which provide critical thinking, problem-solving, creativity, communication abilities. Those curriculum will help to nurture students who lead our future society. Now we prepare new curriculum to train students to understand the computer science and software needed to create their own, and we could cultivate students having ability to create interdisciplinary study by using programming skill. So we ran a computer programming class during a semester for the freshmen's capacity building on computing-thinking ability using the Python language. We analyzed the effectiveness and showed that student's curiosity and motivation to want to learn computer programming occurred, their various skills for interdisciplinary ability were improved.

A Study on Relation of between Focusing Manner and Clinical Competence in Nursing Students (간호대학생의 포커싱적 태도와 임상수행능력과의 상관성 연구)

  • Oh, Eun-Young
    • Journal of Digital Convergence
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    • v.18 no.9
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    • pp.239-248
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    • 2020
  • The purpose of this study is to the relation between the focusing manner and clinical competence and to determine the effect of the focusing manner on clinical competence. In December 2018, data were collected from 189 university students in the nursing department and analyzed using a multiple regression. As a result, major satisfaction and focusing manner of nursing university students were identified as major factors influencing clinical competence. In particular, 'expressing', a sub-factor of the focusing manner, had a significant effect on the sub-factors of clinical competence ability, 'nursing process, nursing skill, teaching and cooperation, interpersonal relationships and communication, and professional development', and explanatory power was 15.7%~19.9%. Therefore, during the undergraduate course, it is suggested that university students in the nursing department actively develop teaching-learning methods along with the development of a program to improve 'the ability to express appropriately for the situation'.

Recommendation Method for 3D Visualization Technology-based Automobile Parts (3D 가시화기술 기반 자동차 부품 추천 방법)

  • Kim, Gui-Jung;Han, Jung-Soo
    • Journal of Digital Convergence
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    • v.11 no.7
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    • pp.185-192
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    • 2013
  • The purpose of this study is to set the relationship between each parts that forms the engine of an automobile based on the 3D visualization technology which is able to be learned according to the skill of the operator in the industry field and to recommend the auto parts using a task ontology. A visualization method was proposed by structuring the complex knowledge by signifying the link and the node in forms of a network and using SOM which can be shown in the form of 3 dimension. In addition, by using is-a Relationship-based hierarchical Taxonomy setting the relationship between each of the parts that forms the engine of an automobile, to allow a recommendation using a weighted value possible. By providing and placing the complex knowledge in the 3D space to the user for an opportunity of more realistic and intuitive navigation, when randomly selecting the automobile parts, it allows the recommendation of the parts having a close relationship with the corresponding parts for easy assembly and to know the importance of usage for the automobile parts without any special expertise.

The Effects of Perceived Agile Culture of Chinese Enterprises on Job Performance: Focused on Moderating Effect of Individual Capability (중국기업의 애자일 문화인식이 직무성과에 미치는 영향: 개인역량 조절효과를 중심으로)

  • AN, Na;Choi, Su-Heyong;Kang, Hee-Kyung
    • Journal of Digital Convergence
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    • v.17 no.3
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    • pp.169-180
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    • 2019
  • The purpose of this study is to verify the effect of perceived agile culture(empowerment, continuous learning, personal communication Intensification) on job performance(task, contextual, adaptive) and to explore the moderating effect of individual capability(knowledge, skill). For the empirical analysis, data were collected from convenient sample of 219 employees working at enterprise in China. The analysis of validity and reliability of variables and regression analysis were performed using SPSS 21. The results of this research as followed: firstly, the positive perceived agile culture and job performance were statistically supported. Secondly, the individual capability played as a partial moderator on the relationship between the perceived agile culture and the job performance. The factors that constitute the perceived agile culture can present the research directions for the transformation into the agile organization.

Design and Development of Interactive Therapy System for Children with Autism (발달장애아동을 위한 상호작용 치료시스템의 디자인 개발)

  • Choi, Min-Young;Lee, Hyun-Jhin;Lee, Jang-Han
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.777-788
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    • 2010
  • Early diagnosis of autism and intervention of medical treatment are very significant to develop specific social communication skill for children with autistic spectrum disorders (ASDs). But they have difficulties in medical treatment because of lack of a public welfare institution and special medical system. In particular, few children can access such treatment and the existing single-therapist clinics are inefficient with regard to cost and time. Therefore, new methods should be studied for developing various products, services, and systems for autistic children. This study discusses the potential use of an interactive design as assistive technology for such children. We utilize the experience gained in the collaborative design of the interactive therapy system (ITS). The key methods include a collaborative design with rapid interactive prototyping, heuristic evaluation, user-centered process, VR technology, tangible interface, and scenario-based contents. We applied these methods to the ITS and proved the efficiency of interactive design as an assistive technology through clinical experimentation.

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