• Title/Summary/Keyword: Digital audio

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A Study on Delivery Integration of UHD, Mobile HD, Digital Radio based on ATSC 3.0 (ATSC 3.0 기반 UHD, 이동HD, 디지털라디오 통합전송 연구)

  • Seo, Chang Ho;Im, Yoon Hyeock;Jeon, Sung Ho;Seo, Jae Hyun;Choi, Seong Jhin
    • Journal of Broadcast Engineering
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    • v.24 no.4
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    • pp.643-659
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    • 2019
  • In this paper, the technology verification of next generation broadcasting technology and service suitable for domestic broadcasting environment was carried out to build and activate domestic terrestrial UHD broadcasting. ATSC 3.0-based mobile HD broadcasting is currently conducting experiments with various parameters from broadcasting companies, research institutes and others. However, experiments on integrated transmissions, including audio services, have not been carried out. Through this experiment, we first performed the theory and experiment on the maximum number of ATSC 3.0 based UHD broadcasting service, maximum service number of HD broadcasting considering mobility, and maximum service number of audio broadcasting within one channel (6MHz). Second, parameters for integrated transmission of each service (UHD broadcasting, mobile HD and audio broadcasting) in one channel were derived. Finally, we studied technical possibilities through field tests that we receive while moving directly in the field.

Speech Coarticulation Database of Korean and English ($\cdot$ 영 동시조음 데이터베이스의 구축)

  • ;Stephen A. Dyer;Dwight D. Day
    • The Journal of the Acoustical Society of Korea
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    • v.18 no.3
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    • pp.17-26
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    • 1999
  • We present the first speech coarticulation database of Korean, English and Konglish/sup 3)/ named "SORIDA"/sup 4)/, which is designed to cover the maximum number of representations of coarticulation in these languages [1]. SORIDA features a compact database which is designed to contain a maximum number of triphones in a minimum number of prompts. SORIDA contains all consonantal triphones and vowel allophones in 682 Korean prompts of word length and in 717 English prompt words, spoken five times by speakers of balanced genders, dialects and ages. Korean prompts are synthesized lexicons which maximize their coarticulation variation disregarding any stress phenomena, while English prompts are natural words that fully reflect their stress effects with respect to the coarticulation variation. The prompts are designed differently because English phonology has stress while Korean does not. An intermediate language, Konglish has also been modeled by two Korean speakers reading 717 English prompt words. Recording was done in a controlled laboratory environment with an AKG Model C-100 microphone and a Fostex D-5 digital-audio-tape (DAT) recorder. The total recording time lasted four hours. SORIDA CD-ROM is available in one disk of 22.05 kHz sampling rate with a 16 bit sample size. SORIDA digital audio-tapes are available in four 124-minute-tapes of 48 kHz sampling rate. SORIDA′s list of phonetically-rich-words is also available in English and Korean.

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Information provide and learning system using augmented reality of exhibition environment (전시 환경의 증강현실을 이용한 정보제공&학습 시스템)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.17 no.6
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    • pp.545-553
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    • 2016
  • In this study, we propose an information providing and learning system using augmented reality in the exhibition (museum, performance) environment. In a typical exhibition space, a description of a picture or a photograph is provided in a printed matter or a space in the form of an information space (explanatory space), or an auxiliary explanation using an 'audio guide' or a 'docent' program. Augmented reality technology is applied to the exhibition space in the form of a fusion of these methods, and the description of the exhibition is provided to the user in various forms such as text, picture, audio and image, thereby providing stereoscopic information and learning. We apply the augmented reality technology in a specific exhibition space and utilize it as a tool of providing information and learning using image description of pictures.

System Design of High-Definition Media Transceiver based on Power Line Communication and Its Performance Analysis (전력선 통신 기반 HD급 미디어 전송 시스템 설계 및 성능 분석)

  • Kim, Ji-Hyoung;Kim, Kwan-Woong;Kim, Yong-K.
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.59 no.1
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    • pp.192-196
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    • 2010
  • Due to a development of a modem technology as Power Line Communication(PLC) over 200 Mbps, the high-speed multi-media data trasmission could be currently possible. The strength of the PLC has no more additional wiring work. PLC has also possible to high quality data transmission with currently electrical cable. It has a various strong point campare with existing wire and wireless communication technologies. In This paper we develop a high quality media transmitter-receiver based on merging the HomePlug AV, which is 200 Mbps class PLC technology and HDMI Interface technology. The video function was used for the VEDEO TEST GENERATOR in order to a property valuation. Smart Live 6 software were used for the assessment of audio property. As the result of measurement of the HD class images by capturing from the receiver of the PLC, the quality of images couldn't be confirm any deterioration, which has compared with original reflections. In case of audio part as the result of confirmation of the Phase, Magnitude, it has been confirmed that over 90% of nomal transmition and receiving of acoustic signal. It can be possible to have HD class Media service through the PLC.

Protocol Testing Methodology of DAVIC Standard (DAVIC 표준의 프로토콜 시험 방안 연구)

  • O, Haeng-Seok;Park, Gi-Sik;Lee, Sang-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.203-215
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    • 1999
  • Recently with the rapid development of data communication products and service industry, the system on behalf of users for multimedia services such as VoD(Video on Demand), Teleshopping are at the height of development, However, if the new style products and services do not conform to the international standard, the products will come to lose the competitive power in the market. Therefore, it is essential to have conformance testing considered the properties of related protocol for the interoperability of the products and services. As a systematic and efficient conformance testing method of new products in respect of the main protocol of DAVIC(Digital Audio Visual Council) standard, this paper presents the protocol test methodology and architecture ; a single protocol stack an the related protocol stacks testing.

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A Digital Audio Respose System Based on the RELP Algorithm (RELP 방식을 이용한 디지털 음성 응답기)

  • 김상용;은종관
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.21 no.6
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    • pp.7-16
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    • 1984
  • This paper describes the overall procedure of the development of a digital audio response system. It has been developed specifically as an answering system to the inquiries of telephone numbers from subscribers. The system has been realized based on the residual excited linear prediction (RELP) algorithm that incorporates a pitch predictive loop. Its major advantage over other similar systems is that it produces high quality of synthetic speech, although its memory size is relatively small. The hardware which consists of a speech synthesizer, a controller and an I/O part has been constructed using 2900 series bit-slice microprocessors and an INTEL 8085 microprocessor. The system is capable of real time processing, reliable, and adaptable to other applications.

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User-created multi-view video generation with portable camera in mobile environment (모바일 환경의 이동형 카메라를 이용한 사용자 저작 다시점 동영상의 제안)

  • Sung, Bo Kyung;Park, Jun Hyoung;Yeo, Ji Hye;Ko, Il Ju
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.1
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    • pp.157-170
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    • 2012
  • Recently, user-created video shows high increasing in production and consumption. Among these, videos records an identical subject in limited space with multi-view are coming out. Occurring main reason of this kind of video is popularization of portable camera and mobile web environment. Multi-view has studied in visually representation technique fields for point of view. Definition of multi-view has been expanded and applied to various contents authoring lately. To make user-created videos into multi-view contents can be a kind of suggestion as a user experience for new form of video consumption. In this paper, we show the possibility to make user-created videos into multi-view video content through analyzing multi-view video contents even there exist attribute differentiations. To understanding definition and attribution of multi-view classified and analyzed existing multi-view contents. To solve time axis arranging problem occurred in multi-view processing proposed audio matching method. Audio matching method organize feature extracting and comparing. To extract features is proposed MFCC that is most universally used. Comparing is proposed n by n. We proposed multi-view video contents that can consume arranged user-created video by user selection.

Multifunctional communication terminal on ATM networ (서비스 통합형 ATM 멀티미디어 통신단말)

  • 황대환;이종형;박영덕;조규섭
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.4
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    • pp.873-892
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    • 1998
  • In this paper, we propose an architecture of multimedia communication terminal that can e used in broadband ISDN environments. To design and implement the multimedia communication terminal, we analyzed the structure of multimedia terminals and the types of services which is recommended by public and private standard or ganization, such as ITU-T, Digital Audio-Visual Council(davic) and ATM Forum. The multifunctional communication terminal designed in this paper could allow inter-working between existing communication terminals on the heterogeneousnetwork and accept current and advanced multimedia communication application flexible. An implemented terminal is consisted of the multimedia processing board and the ATm interface board that is installed in PCI bus on personal computer. The integrated service multimedia communication terminal that is implemented supports retrieval, distributive and conversational communication service simultaneously. And then we performaned functional module test according to the individual communication services.

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A study on the Application of Augmented Reality Technology Exhibition Environment (증강현실 기술의 전시 환경의 응용에 관한 연구)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.16 no.6
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    • pp.943-950
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    • 2015
  • In this study, we propose an annotation system exhibits a secondary role using augmented reality in the exhibition environment. Common methods that utilize the description of the picture or photo booklet or audio device to the exhibition and in the form of viewing the exhibits while people describe method is used. We are using augmented reality technology, in addition to these conventional methods to provide a variety of information about the exhibits utilizing text, photos, video and audio of the multimedia medium. Where visitors can use a smart phone in hand deulgoseo, the exhibition becomes a secondary role by applying the Augmented Reality technology in tablet-based devices.

A Research of User Experience on Multi-Modal Interactive Digital Art

  • Qianqian Jiang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.80-85
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    • 2024
  • The concept of single-modal digital art originated in the 20th century and has evolved through three key stages. Over time, digital art has transformed into multi-modal interaction, representing a new era in art forms. Based on multi-modal theory, this paper aims to explore the characteristics of interactive digital art in innovative art forms and its impact on user experience. Through an analysis of practical application of multi-modal interactive digital art, this study summarises the impact of creative models of digital art on the physical and mental aspects of user experience. In creating audio-visual-based art, multi-modal digital art should seamlessly incorporate sensory elements and leverage computer image processing technology. Focusing on user perception, emotional expression, and cultural communication, it strives to establish an immersive environment with user experience at its core. Future research, particularly with emerging technologies like Artificial Intelligence(AR) and Virtual Reality(VR), should not merely prioritize technology but aim for meaningful interaction. Through multi-modal interaction, digital art is poised to continually innovate, offering new possibilities and expanding the realm of interactive digital art.