• 제목/요약/키워드: Digital Space

검색결과 2,371건 처리시간 0.039초

Research on the relationship between the thermal characteristics and the type of land cover in Beijing urban area by ASTER data

  • Zhu, QiJiang;Zhang, Xin;Bai, Xianghua
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.277-279
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    • 2003
  • The study utilizes remote sensing as the main monitoring means. With different spatial high-resolution, multichannel ASTER remote sensing image as the main information in Beijing city zone; with regional border and statistical data as auxiliary factor a study between the thermal space distribution character and the underground medium is analyzed based on the GIS logical algorithm and synthetic analysis technology. Results show thermal forming mechanism and the rule of distribution is mainly related to the underground medium and the change of the city distribution. Different underground medium has different degree and intensity influence on the thermal space distribution. Furthermore, urban greenbelt and water areas can reduce the thermal effect and large-scale greenbelt creates green island effect. In addition, Road net, residential area, population density, heat resources and so on have some positive effect on the thermal distribution, which increase the local temperature and intensity on the other hand. It is important to study the thermal distribution and its related factors, which contributes to the plan, construction and development of the city.

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Communication with Video Games as a Process of Semiosis

  • Maletska, Mariia;Ostashchuk, Ivan;Khrypko, Svitlana;Salo, Hanna;Petryshyn, Halyna;Lobanchuk, Olena
    • International Journal of Computer Science & Network Security
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    • 제22권10호
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    • pp.37-42
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    • 2022
  • Communication as a process of interpreting signs has always existed in people's life. In post-information society, the communication between a person and a technological system through the specific sign-attaching process becomes widespread. Moreover, it somehow replaces usual communication between people. One of the means of communication in the digital space are video games. They not only play an important role in communication processes, but also are a special case of sign-creating and interpreting. The purpose of the article is to examine video games as a space of sign-based communication between a person and a game as a specific digital system. With the help of general scientific and hermeneutic methodology, the analysis of video games as a post-information society phenomenon which people communicate to has been conducted. The process of semiosis as attaching special meanings to signs has been traced in both manipulating in-game objects and characters and understanding rules of an in-game world.

미지 환경에서의 깊이지도를 이용한 쿼드로터 착륙방식 성능 비교 (Performance Comparison of Depth Map Based Landing Methods for a Quadrotor in Unknown Environment)

  • 최종혁;박종호;임재성
    • 한국항공우주학회지
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    • 제50권9호
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    • pp.639-646
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    • 2022
  • 본 논문은 사전에 알려지지 않은 환경에서 깊이지도를 이용하여 정보를 획득하고, 이를 기반으로 쿼드로터의 착륙 선택 알고리즘 성능을 분석한다. 무인항공기의 유도 및 제어시스템은 궤적 계획 유도시스템과 위치 및 자세 제어기로 구성된다. 아래를 향하는 짐벌 시스템에 부착된 스테레오 비전 센서가 획득한 깊이 정보를 이용하여 착륙 지점을 선정한다. 평탄도 정보는 사전 정의된 깊이지도 영역의 최대 깊이 차이 및 UAV와의 거리를 고려하여 산출한다. 본 논문에서는 3가지 착륙 방법을 제안하며 다양한 성능지수들을 활용하여 성능을 비교한다. 성능지수로는 UAV 이동 거리, 지도 정확도, 장애물 대응 시간 등을 고려한다.

수치사진측량 기반 3차원영상생성 정확도 분석 (The Accuracy Analysis of 3D Image Generation by Digital Photogrammetry)

  • 강준묵;엄대용;임영빈
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2003년도 추계학술발표회 논문집
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    • pp.157-162
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    • 2003
  • The 3D Image which embodies real object to 3D space of computer enables various geometrical analysis as well as visualization of complex 3D shape by giving sense for the real and cubic effect that can not be offered in 2D image. Human gives real object to same physical properties in 3D space imagination world of computer, and it is expected that this enables offering of various information by user strengthening interface between human-computer to observe object in real condition. In this study, formal style routine of 3D image creation applying digital photogrammetry was designed for more practical, highly trusty 3D image creation, and the system was emboded using object-oriented technique which strengthen user interface. Also, the discontinuity information about rock slope using 3D image is acquired that is orientation, persistence, spacing and aperture etc.

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확장된 근사 알고리즘을 이용한 조합 방법 (Rule of Combination Using Expanded Approximation Algorithm)

  • 문원식
    • 디지털산업정보학회논문지
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    • 제9권3호
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    • pp.21-30
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    • 2013
  • Powell-Miller theory is a good method to express or treat incorrect information. But it has limitation that requires too much time to apply to actual situation because computational complexity increases in exponential and functional way. Accordingly, there have been several attempts to reduce computational complexity but side effect followed - certainty factor fell. This study suggested expanded Approximation Algorithm. Expanded Approximation Algorithm is a method to consider both smallest supersets and largest subsets to expand basic space into a space including inverse set and to reduce Approximation error. By using expanded Approximation Algorithm suggested in the study, basic probability assignment function value of subsets was alloted and added to basic probability assignment function value of sets related to the subsets. This made subsets newly created become Approximation more efficiently. As a result, it could be known that certain function value which is based on basic probability assignment function is closely near actual optimal result. And certainty in correctness can be obtained while computational complexity could be reduced. by using Algorithm suggested in the study, exact information necessary for a system can be obtained.

ON SUBMAXIMAL AND QUASI-SUBMAXIMAL SPACES

  • Lee, Seung-Woo;Moon, Mi-Ae;Cho, Myung-Hyun
    • 호남수학학술지
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    • 제32권4호
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    • pp.643-649
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    • 2010
  • The purpose of this paper is to study some properties of quasi-submaximal spaces and related examples. More precisely, we prove that if X is a quasi-submaximal and nodec space, then X is submaximal. As properties of quasi-submaximality, we show that if X is a quasi-submaximal space, then (a) for every dense $D{\subset}X$, Int(D) is dense in X, and (b) there are no disjoint dense subsets. Also, we illustrate some basic facts and examples giving the relationships among the properties mentioned in this paper.

Design of a Adaptive Controller of Industrial Robot with Eight Joint Based on Digital Signal Processor

  • Han, Sung-Hyun;Jung, Dong-Yean;Kim, Hong-Rae
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.741-746
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    • 2004
  • We propose a new technique to the design and real-time implementation of an adaptive controller for robotic manipulator based on digital signal processors in this paper. The Texas Instruments DSPs(TMS320C80) chips are used in implementing real-time adaptive control algorithms to provide enhanced motion control performance for dual-arm robotic manipulators. In the proposed scheme, adaptation laws are derived from model reference adaptive control principle based on the improved direct Lyapunov method. The proposed adaptive controller consists of an adaptive feed-forward and feedback controller and time-varying auxiliary controller elements. The proposed control scheme is simple in structure, fast in computation, and suitable for real-time control. Moreover, this scheme does not require any accurate dynamic modeling, nor values of manipulator parameters and payload. Performance of the proposed adaptive controller is illustrated by simulation and experimental results for a dual arm robot consisting of two 4-d.o.f. robots at the joint space and cartesian space.

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ADI 보간 알고리듬을 적용한 Color Space Converter 칩 설계에 관한 연구 (A study of the color De-interlacing ASIC Chip design adopted the improved interpolation Algorithm for improving the picture quality using color space converter.)

  • 이치우;박노경;진현준;박상봉
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(4)
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    • pp.199-202
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    • 2001
  • A current TV-OUT format is quite different from that of HDTY or PC monitor in encoding techniques. In other words, a conventional analog TV uses interlaced display while HDTV or PC monitor uses Non-interlaced / Progressive-scanned display. In order to encode image signals coming from devices that takes interlaced display format for progressive scanned display, a hardware logic in which scanning and interpolation algorithms are implemented is necessary. The ELA (Edge-Based Line Average) algorithm have been widely used because it provided good characteristics. In this study, the ADI(Adaptive De-interlacing Interpolation) algorithm using to improve the algorithm which shows low quality in vertical edge detections and low efficiency of horizontal edge lines. With the De-interlacing ASIC chip that converts the interlaced Digital YUV to De-interlaced Digital RGB is designed. The VHDL is used for chip design.

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Development of a Fine Digital Sun Sensor for STSAT-2

  • Rhee, Sung-Ho;Lyou, Joon
    • International Journal of Aeronautical and Space Sciences
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    • 제13권2호
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    • pp.260-265
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    • 2012
  • Satellite devices for fine attitude control of the Science & Technology Satellite-2 (STSAT-2). Based on the mission requirements of STSAT-2, the conventional analog-type sun sensors were found to be inadequate, motivating the development of a compact, fast and fine digital sun sensor (FDSS). The FDSS uses a CMOS image sensor and has an accuracy of less than 0.03degrees, an update rate of 5Hz and a weight of less than 800g. A pinhole-type aperture is substituted for the optical lens to minimize its weight. The target process speed is obtained by utilizing the Field Programmable Gate Array (FPGA), which acquires images from the CMOS sensor, and stores and processes the image data. The sensor accuracy is maintained by a rigorous centroid algorithm. This paper describes the FDSS designs, realizations, tests and calibration results.

자속 추정기를 이용한 유도전동기의 속도 제어 (Speed Control of Induction Motor Using Flux Observer)

  • 송호빈;서영수
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2001년도 하계학술대회 논문집 B
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    • pp.1203-1205
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    • 2001
  • In this paper, the speed control system of induction motor was proposed using vector control algorithm and space voltage vector PWM method to improve the dynamic performance of induction motor. The control system is composed of the PDFF controller for speed control and the current controller using space voltage vector PWM technique. The high-speed calculation and processing for vector control is carried out by TMS320C31 digital signal processor and IPM. The proposed scheme is verified through digital simulations and experiments for 3.7(kw) induction motor and shows good dynamic performance.

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