• Title/Summary/Keyword: Digital Space

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A Study on UI of Space Culture Hand Carry Guide Contents (휴대용 공간문화 안내 콘텐츠 UI에 관한 연구)

  • Lee, Seongryeong;Choi, Seung-soo;Kim, Jinwook;Goh, Ildu
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.796-799
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    • 2008
  • The hand carry digital media appliances is going to use widely, because the machines became to be small size and light weight for easy carry. Also the demand of various contents was increased for small personal media player:PMP. Now a day PMP was used as a private leisure instruments and will be used as active digital tools like a space culture guiding tools. In this research we will study on the development of user interface for space culture guide contents. Especially we proposed checking tools to be used in test and development phase of UI design for small display appliances.

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Analysis on Temporary Residential Prefabricated Modular Structure through Domestic Patent Case Study (국내 특허 사례 연구를 통한 임시 주거용 프리패브 모듈라 구조 분석)

  • Han, Hyun-Suk;Kang, Hee-Jung
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.225-232
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    • 2019
  • This study proposes a temporary residential prefab modular structure to provide residential space to displaced people after a disaster. Patent cases related to prefab structures are collected for related design implementations, and classified. Space in temporary residential prefab modular structures must consider factors such as "Expandability", "Assembly and Disassembly", "Built-in Structure", and "Energy Efficiency", and the cases are classified into "Detailed Assembly Modular Type", "Modular Expandable Type", and "Space Unit Expandable Type". Overseas patents cases will be collected and analyzed in future studies for providing the efficient way for mass production for the lowest production cost.

Designing Augmented Spatial Experiences of Architectural Heritage - Information Modeling for Intelligent Content Service Platform - (건축문화유산의 공간경험 디자인 - 지능형 콘텐츠 서비스 플랫폼과 정보표현체계 -)

  • Jang, Sun-Young;Kim, Seongjun;Kim, Sung-Ah
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.4
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    • pp.15-24
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    • 2019
  • Currently, museums and architectural heritage provide augmented user experiences by incorporating various media technologies. They still, however, suffer from the limitation of entertainment-based and the provision of location-based simple and repetitive contents. In addition, while acting as a key medium of experience for architectural heritage, the concept of space is not properly reflected in current services. The purpose of this study is to design user space experience considering such characteristics of architectural heritage. The spatial experience content and content production platform are defined. This software platform creates content that enhances the experience of the place by giving a context-based digital data associated with space and objects. The spatial experience content is designed as a series of experience sequences. The composition of the sequence borrows the method of film and narrative which segment and connect consecutive experiences on a scene basis considering user's detailed spatial experience. Therefore, content components can be combined and reproduced in various types. Augmented contents were extracted by using rule-based reasoning function of ontology at the moment. As a practical example of architectural heritage, the Seokjojeon Hall is used to reveal a spatial experience scenario.

A Study on the meaning-change of the contemporary dwelling - The Focus on the analysis of 'The Matrix' and 'Enter the Matrix' - (현대 거주개념의 의미변화에 관한 연구 - 영화 <매트릭스>와 게임<엔터 더 매트릭스>의 분석을 중심으로 -)

  • 안은희;이정욱
    • Korean Institute of Interior Design Journal
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    • no.40
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    • pp.60-67
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    • 2003
  • The perceptual change and reproduction process of a space is distinguished from the difference between the Modem Times and the digitalized Post-modem Times. According to this changing aspect, the dwelling. concept is also progressed toward the escapeness from the regularly standardized settlement. But, as written above, the escapable dwelling behavior pattern is re-territorizated through new restriction and domination system. Among the newly re-territorized dwelling areas, the virtual space that included human being's equal in the contemporary meaning has already been on the surface in our daily life, it has been enlarging into all kinds of activity. The virtual space has the possibility to extend beyond a already well-used to physical space and time unlimitedly. But, owing to the ambiguous boundary between the real space and the virtual space, it is getting more important to define the spatial substance in the Digital Age. From now on, especially, the academical fields like a Architecture and a Interior Design that dealed with a living space have to give it a great shot. What I really want to say is that various approach about the space itself with the help of many sorts of so-called a Case Study could be a diversity & uniqueness out of a typical point of view about the study handling on space and time.

A Study on Characteristics of the Visual Perception of Atypical and typical Space in Houses (비정형과 정형 주거공간의 시지각적 특성에 관한 연구)

  • Lee, Sang-Hwa
    • Journal of the Korean housing association
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    • v.18 no.3
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    • pp.81-89
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    • 2007
  • This study is aimed at understanding objectively on the visual perception of atypical space and form in contemporary architecture. It is accomplished to compose the various form and the atypical space in contemporary architecture, which by means of applying digital technology to architecture is able to materialize complicated form and space. Therefore this the sis is needed to understand user's senses and affects in atypical space and form. Atypical space is able to interpret geometrically and analyze quantitatively into visual perception. This analysis is applied to Isovist used as quantitative analysis recently, and physical analysis of space used as quantitative analysis defined to vertical elements, which is analysed comparatively to visual perception in observer's point and characteristics in spatial elements. Examples are selected to four examples represented to typical and atypical space in contemporary houses. As examples are analysed to visual perception of spatial character, this study is intended to understand to spatial character in aspects of spatial composition and observer's visual perception. In results of perceptive analysis on four spatial examples, Atypical spaces are composed of changeable spatiality, which are composed changeably of the relational method with adjacent spaces. Also, typical spaces are composed monotonously of spatiality and relational method on control of the length in boundary plane and openness.

Introduction to Development of KaVA Digital Filter using GPU

  • Yeom, Jae-Hwan;Oh, Se-Jin;Roh, Duk-Gyoo;Jung, Dong-Kyu;Oh, Chung-Sik;Kim, Hyo-Ryoung;Shin, Jae-Sik;Hwang, Ju-Yeon;Song, Min-Gyu;Jung, Tae-Hyun
    • The Bulletin of The Korean Astronomical Society
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    • v.43 no.1
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    • pp.68.1-68.1
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    • 2018
  • KaVA(KVN and VERA Array)는 KVN 3기, 일본 VERA 4기로 구성되어 있다. 더 나아가 일본의 JVN, 중국의 CVN으로 확장한다면 동아시아에 더 많은 기선들이 존재한다. 각 전파망원경은 천문학자의 연구수요, 디지털 백엔드(Back-end) 시스템 기술수준에 의해 각기 다른 다양한 자료구조를 이용한다. 이와 함께, 현재 전파천문관측은 디지털 백엔드 시스템의 발달로 2Gbps 관측이 주를 이루고 있으며 32Gbps 시험 관측이 이루어지고 있다. 이에 한일상관센터는 이런 다양한 자료구조와 관측 대역폭을 지원하기 위해 KaVA용 디지털필터를 개발하고 있다. 기존에 개발된 CPU기반의 디지털필터를 연산속도와 자료 입출력 대역폭을 상당히 높인 GPU 기반 디지털필터로 업그레이드하고 있다. 본 발표는 GPU를 활용한 KaVA용 디지털 필터 개발에 관하여 소개하고자 한다.

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A study on the characteristics of brain image and yeongsang expression in the digital information environment (디지털 정보환경에 있어 뇌내 이미지와 영상표현의 특성에 관한 연구)

  • 이규옥
    • Archives of design research
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    • v.16 no.2
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    • pp.323-334
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    • 2003
  • This study is focused on subjective images that are produced before visualization in the digital information environment and on characteristics of objective, dynamic image expression that specifies the subjective images. In this study, the visual world that works in the action of "see"is expanded into vision of eyes, vision of brain, and vision of camera. Also we have redefined the definitions of image and its materialized image, yeongsang. It is defined that image contains a strong meaning of consciousness and mind, and that yeongsang involves vision in which constantly changing information of light is created and reproduced by physical processes. We made it clear that image expression in the 21 st century is becoming more generalized, simplified, and concentrated, by the digital technology, from existing specific non-real images to "informationalized" non-real images. This means that there exists an intrinsic difference in the expressional form of the modern analog environment and that of the recent digital environment in the area of yeongsang communication. Along with development of technology, image information raises plastic reality through indirect experience in the virtual space by expanding the sensual faculty of human. However, there also is a tendency for humans to rely more on technology instead of utilizing their creative faculty. Image expression by“the digital information environment” in the 21st century will pursue two sides; one is to shift from external expression of the human body in the cyber space to internal expression, and the other is to internalize the image world and make it connected worldwide. Further research is necessary in these fields.ary in these fields.

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A Study on Interpolation methods and size of grid to the various topographical characteristics for the construction of DEM(Digital Elevation Model) (수치표고모형(DEM) 구축을 위한 지형별 보간 방법 및 격자크기에 관한 연구)

  • Woo, Je-Yoon;Koo, Jee-Hee;Hong, Chang-Hee;Kim, Tae-Hoon
    • Journal of Korea Spatial Information System Society
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    • v.3 no.2 s.6
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    • pp.5-19
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    • 2001
  • We are able to construct and utilize DEM(Digital Elevation Model) throughout the NGIS(National Geographic Information System) project. It is important that interpolation methods and appreciate size of grid for the construction of accurate DEM(Digital Elevation Model). There were several references related to the DEM(Digital Elevation Model) construction method, however they couldn't consider various topographical characteristics in the korea. In this study, we recommended that suitable interpolation method for each topographic element. After dividing Poonggi area into mountain, hill, urban, agricultural land, we constructed DEM(Digital Elevation Model) with various interpolation methods and grid size using 1:5,000 digital map. Then evaluated accuracy using elevation data which extracted from air-photo. The interpolation methods were analyzed and compared for various topographical conditions. As a result, Kriging method was superior to TIN method for all the topographical conditions. Another experiment was performed to examine optimal grid space for DEM with each topographical condition. 10m grid space was most suitable for mountain area and hilly districts, while 30m grid space was most suitable for urban area and farm land.

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Forest Digital Twin Implementation Study for 3D Forest Geospatial Information Service (3차원 산림공간정보 서비스를 위한 산림 디지털트윈 구현 연구)

  • In-Ha Choi;Sang-Kwan Nam;Seung-Yub Kim;Dong-Gook Lee
    • Korean Journal of Remote Sensing
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    • v.39 no.5_4
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    • pp.1165-1172
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    • 2023
  • Recently, Korea has declared carbon neutrality by 2050. The Korea Forest Service is promoting the precision and high technology of forest resource surveys. As such, the demand for forest resource management is increasing, and the need to build a digital twin of forest space is increasing. However, to date, digital twin has only built and provided virtual city services, which are city and nationwide digital twin environments. Three-dimensional digital twin services targeting forest space are not operated and provided. Therefore, in this study, we aimed to implement a forest digital twin environment to provide 3D forest spatial information services corresponding to vertical information such as tree-level height and thorax diameter. By lightweighting realistic 3D tree models and applying 3D Tiles, we confirmed the feasibility of implementing a forest digital twin environment for 3D forest spatial information services. Through continuous research, we plan to implement a forest digital twin that can deploy and service 3D tree models for trees nationwide, including street trees in urban areas. This is expected to enable the development of forest digital twin services for forest resource management.