• Title/Summary/Keyword: Digital Self efficiency

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Self-Propulsion Testing Technique in KRIS Towing Tank (자항추진시험(自航推進試驗) 기법(技法)의 개발(開發))

  • Seung-Il,Yang;Eun-Chan,Kim
    • Bulletin of the Society of Naval Architects of Korea
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    • v.17 no.3
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    • pp.29-35
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    • 1980
  • With installation of the computerized data acquisition system on the towing carriage of KRIS towing tank, the testing techniques of resistance test, propeller open-water test, self-propulsion test and wake survey at propeller disk were remarkably improved and automated. For the self-propulsion test a new method was developed with aid of a digital desk-top computer. This method is based on extracting advantages both from British method and Continental method, that is, the accuracy from the constant speed method and the effciency from the constant load method. The KRIS method has been successfully practized with the improved accuracy, stability and efficiency. Details of the new method are described in this paper.

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Semiotic Interpretation of Beauty Camera App Interface Design Elements: Centered on Roland Barthes' Semiotics

  • Yongfeng Liu
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.213-224
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    • 2024
  • This study utilizes Roland Barthes' semiotic theory to explore how interface design elements of beauty camera apps, such as filters and stickers, icons and buttons, layout and structure, function as symbols of self-expression, and their impact on users' social identity and personal image. Through in-depth analysis of applications like BeautyPlus, Ulike, MeituPic, and Faceu, this research found that these apps emphasize usability, visual appeal, and social interactivity in their design. These elements not only enhance user experience and operational efficiency but also reflect popular cultural trends and aesthetic preferences. From Barthes' perspective, these interface elements have become "myths" with specific social meanings, which are naturalized in daily use and promote the widespread acceptance of particular aesthetic standards. These interface design elements are not just tools for self-expression; they are also powerful cultural symbols that shape modern social interactions and visual culture. This research offers a new perspective to understand the interactions between individuals and society in the digital age, emphasizing the role of technology, culture, and social interaction in shaping contemporary human behavior and social relationships.

A Design of OFDM Signal for Reducing the ICI Caused by Phase Noise (위상잡음에 의한 ICI를 제거하기 위한 OFDM 신호 설계)

  • Li Yingshan;Hieu Nguyen Thanh;Ryu Heung-Gyoon;Jeong Young-Hoo;Hahm Young-Kown
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.16 no.3 s.94
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    • pp.319-326
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    • 2005
  • In the multi-carrier OFDM communication system for the high data rate transmission, the ICI caused by phase noise of transceiver local oscillator may degrade the system performance seriously. In this paper, a new ICI self-cancellation scheme using data-conjugate method is proposed to reduce the ICI caused by phase noise effectively. Then, the CPE, ICI and CIR are derived by the phase noise linear approximation method. Besides, to analyze the efficiency of system performance improvement, the proposed method is compared with the original OFDM and the conventional ICI self-cancellation scheme using data-conversion method. As results, the performance degradation caused by ICI can be mitigated effectively in the OFDM system with ICI self-cancellation scheme, and more performance improvement can be achieved by the proposed ICI self-cancellation scheme using data-conjugate method than the conventional ICI self-cancellation scheme using data-conversion method when phase noise exists.

An Analysis and the Improvement of Jeju Self-Governing School Policy (제주형 자율학교 정책 분석 및 발전방향)

  • Lee, In-Hoi
    • Journal of Digital Convergence
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    • v.13 no.2
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    • pp.23-34
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    • 2015
  • The purpose of this study is to analyze comprehensively Jeju Self-Governing School Policy (JSSP) by using the four dimensional views of policy theory frame and to suggest its improvements. The results are as follows: First, JSSP should improve differentiation of curriculum and locality centered on local basis, wide application of the special laws, and professional accountability. Second, JSSP should improve the policy structure of educational governance and differentiated standard of students achievement assessment, resolve equity issue, and secure the self-finance of the schools. Third, JSSP should improve localization of educational administration, administrative and financial support for teachers, parent's empowerment, and students understanding of the policy, and expand principal invitation system, Fourth, JSSP should improve public relations, the roles of the Council and professionalism of assessors, and adopt efficiency approach into the assessment system.

A Document Management System That Can Handle over Terabyte Order Data - An Integration of Self Organized Picture Search, 3D Graphics and DVD Changer Control Technology - (테라바이트급 데이터를 축적.검색표시할 수 있는 문서관리 시스템 - 3D 그래픽과 화상검색 및 DVD 체인저 제어기술의 융합 -)

  • Yoshihiro, Mori;Hiroyuki, Nitta;Mitsuji, Inoue;Koji, Kimura;lzuru, Shimamoto;Hiroharu, Ito;Atsushi, Kitamachi
    • Journal of Information Management
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    • v.32 no.1
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    • pp.108-119
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    • 2001
  • Creating digital document by scanning paper or using a digital camera or using a computer is a daily task at every office. Digital document is increasing at high pace. The quantity of digital document is almost beyond the maximum capacity of the online storage and is destroying searching efficiency. To solve these problems, we developed a document management system(ChronoStar) by integrating various searching methods(Picture, Full-Text Related), 3D graphic and a DVD changer.

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The Effects of Job Characteristics and Empowerment on Job satisfaction of ERP System Users of Small/Medium Businesses (중소기업의 ERP시스템 사용자의 직무특성과 임파워먼트가 직무만족에 미치는 영향)

  • Kim, Dae-Sik;Yi, Seon-Gyu
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.119-128
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    • 2017
  • This study analyzed the effects of job characteristics and empowerment on job satisfaction of ERP system users of small/medium manufacturing & service businesses. In the results of analysis, the detailed factors of job characteristics such as efficiency, authority delegation, and complexity were significant influence factors on ERP users' job satisfaction while the factors of empowerment such as task impact, self-determination, and task meaning had positive effects on users' job satisfaction. However, competence did not have positive effects on job satisfaction. The results of this study showed that most of the ERP system users of small/medium businesses were satisfied with their own jobs.

A Modularized Approach to the Development of the Creativity Learning Program

  • Won, Kyung-Ah
    • Archives of design research
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    • v.20 no.2 s.70
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    • pp.103-116
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    • 2007
  • Art education in design has repeatedly stressed the importance of developing creativity. In the digital period, however, which shows rapid change in both forms and contents, it needs to be equipped with more flexible and systematic ways of approaching to the creativity development, especially involved with cultural diversity of the digital world. This paper primarily proposes a maximally efficient, productive creativity learning program in which the integration of expressive media and communication generates a comprehensive network of communicative information in the development of digital technologies, which, consequently, brings forth valuable cultural contents of art. The amalgamation of Won (2006)'s Prism Effect, with distinctive three devices, and the facilitator factors, with two different facilitators such as self-controlled and controlled plays, would function as a catalyst for cultural diversity in the digital forms and contents of art. And this will, consequently, result in producing a number of practices that can be classified and assorted for a later performance. This paper thus suggests a roadmap of how to develop the creativity learning program in which two categories of facilitators based on three thinking devices function to classify four activities. In addition, selected activities are shaped as a creativity learning program by generating learning practices with the formalizing instructional strategy that fit into a specialized educational environment and learners. The samples of loaming practice design show guidelines for practice and the results of learning activity. Therefore, the eventual goal of this paper would be to establish a creativity learning program that constitutes a highly systematized and modularized database to maximize the efficiency and productivity of the creativity development.

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Effects of Digital Shadow Work on Foreign Users' Emotions and Behaviors during the Use of Korean Online Shopping Sites

  • Pooja Khandagale;Joon Koh
    • Asia pacific journal of information systems
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    • v.33 no.2
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    • pp.389-417
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    • 2023
  • Social distancing required the use of doorstep delivery for nearly all purchases during the COVID-19 pandemic. Foreign users in Korea are forced to participate in superfluous tasks, leading to an increase in their anxiety and fatigue while online shopping. This study examines how digital shadow work stemming from the language barrier can affect the emotions and behaviors of foreign shoppers that use Korean shopping sites. By interviewing 37 foreign users in Korea, this draft examined their experiences, behaviors, and emotional output, classifying them into 14 codes and seven categories. Using grounded theory, we found that online shoppers' emotions, feelings, experiences, and decision making may be changed in the stages of the pre-use, use, and post-use activities. User responses regarding shadow work and related obstacles can be seen with the continue, discontinue, and optional (occasional use) of Korean online shopping sites. Pleasure and satisfaction come from high efficiency and privileges, whereas anger and disappointment come from poor self-confidence and pessimism. Furthermore, buyer behavior and product orientation are identified as intervening conditions, while the online vs. offline shopping experiences are identified as contextual conditions. In conclusion, language barriers and other factors make online shopping difficult for foreign shoppers, which negatively affects their psychological mechanisms and buying behaviors. The implications from the study findings and future research are also discussed.

Analysis of learning efficiency of learner's preference and achievement according to e-learning contents type (온라인 학습콘텐츠 유형에 따른 학습자 선호도 및 만족도에 미치는 영향)

  • Choi, Eun-young;Park, Jungho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.213-214
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    • 2017
  • This study was conducted to analyze the relevant of the self-regulated learning capability and learning effectiveness based on the type of e-learning contents and learner's preference, academic achievement according to enhancement of K-MOOC. The results of this study will present the effectiveness of e-learning contents type, and expect to suggest to develop effective contents type for various courses.

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Search for the Direction of the Digital Cultural Psychology through Environmental Changes in Plays (놀이환경 변화를 통해 본 디지털문화심리학의 방향 모색)

  • Jang Ju Lee
    • Korean Journal of Culture and Social Issue
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    • v.17 no.1
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    • pp.131-154
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    • 2011
  • Rapid social changes due to digitization have created new psychological challenges of adapting and coping. Plays are in the center of these changes. Plays used to be collateral activities of labor in the traditional society and industrial society, but they have become key activities embracing economy, society, culture in a digital society that has been maximized productivity and efficiency. Still, the theoretical approach of plays is based on the industrial societies. Analyzing these points, the psychological impacts of players using multimedia, social networking, and digital games utilizing both of them was dealt in this article. I dealt with multimedia, social networking, and digital games as key characteristic of digital culture. The difference between traditional psychology and Digital Cultural Psychology was dealt in the perspective of self-concept, information processing, and sex role. Then the conclusion on the future directions of Digital Cultural Psychology and its limitations will be followed.

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