• 제목/요약/키워드: Digital Reproduction

검색결과 184건 처리시간 0.026초

EVALUATION OF THE COLOR REPREDUCTION ON LCD MONITORS

  • Park, Seung-Ok;Kim, Hong-Suk;Lim, Yong-Jin;Yang, Jae-Youl
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.407-411
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    • 2000
  • Color reproduction n CRT monitors needs colorimetric characterization concluding two stages with 3x3 matrix and three TRCs (Tone-Reproduction Characteristics). The 3x3 matrix is based on the additivity of RGB emissions, and the TRC represents the non-linearity between the input digital counts and the output luminance. The objective of this project is to evaluate the accuracy of color reproduction on LCD monitors using conventional CRT model(GOG model). For two different manufacturers, colorimetric characterizations of desktop LCDs have been performed. Because the transfer function for LCD is very differ from TRC of CRT, some researchers had reported that GOG model is inadequate for the colorimetric characterization of LCDs. However in our experiment, the degree of accuracy was dependent on the shape of electro-optical transfer functions of LCD. It has been founded that the GOG model could be applied for LCD monitors having monotonically increased Electro-optical transfer function.

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A Study on the Reproduction Strategy through the Planning Process of Baby Shark

  • Cho, Hyung Kyung
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.101-105
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    • 2020
  • In this study, the aim is to understand the strategy of video content production with the case of the baby shark development process of Pink Fong Company, the content is described about the successful planning and strategy of baby shark which has become a global content, and the main point describes the planning of the production process and marketing strategies for each country. The findings of the conclusions resulted in the application of the standards of globalization and the local understanding of culture as the main factors for content success. If the Pink Pong Company's method is applied through this, it is possible to apply what is the main issue of creative content production Reproduction in the future.

Hue Preserved Multi-scale Retinex to Improve Color Reproduction

  • Kyung, Wang-Jun;Lee, Tae-Hyung;Lee, Cheol-Hee;Ha, Yeong-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1546-1549
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    • 2009
  • In recent studies on tone reproduction with the objective of reproducing natural looking colors in digital images, an integrated multi-scale retinex (IMSR) has produced great naturalness in the resulting images. Most methods, including IMSR, work in RGB or quasi-RGB color spaces. As such, this produces hue distortion from the perspective of the human visual system. Accordingly, this paper proposes the hue preserved multi-scale Retinex (HPMSR) method to obtain a high contrast and naturalness. The proposed method enhanced the $L^*$ and saturation values in CIELAB color space. As a result, the visibility in dark shadows in the resulting images was improved.

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경험개치대소비자대전자내용적인지개치적중개영향(经验价值对消费者对电子内容的认知价值的中介影响): 중국살독연건시장(中国杀毒软件市场) (The Mediating Effect of Experiential Value on Customers' Perceived Value of Digital Content: China's Anti-virus Program Market)

  • Jia, Weiwei;Kim, Sae-Bum
    • 마케팅과학연구
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    • 제20권2호
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    • pp.219-230
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    • 2010
  • 数字内容在给公司带来机遇和挑战的同时也极大的改变了我们的生活. 创意企业整合视频, 图片, 文本和数据进行数字化过的音频, 开发新产品或服务, 创作数字经验推广自己的品牌. 大多数有关数字内容的文献是关于基本概念或者营销的发展. 其实, 比起普通产品或服务的传统价值链, 数字内容产业似乎有更多的潜在价值. 因为相当多的数字内容是免费的, 价格, 作为信息的质量或价值的指标, 不是必须被感知的(Rowley 2008). 很显然, 当前数字内容的主题是 "价值" 和关于消费者对数字内容的感知价值的研究. 本文讨论了体验价值在消费者评估数字内容时的优势. 本文在对数字内容 "价值" 的理解方面有两个不同但是相关的贡献. 第一, 基于数字内容与普通产品和服务的比较, 本文提出了两个关键特点使得体验战略适合数字内容: 无形和接近于零的再造成本. 最重要的是, 基于对公司的理想化的价值和客户的感知价值之间的差异的讨论, 本文强调了数字内容的价格和定价与普通产品和服务的不同. 无形的结果是, 价格可能并不反映顾客感知价值. 另外, 数字内容的成本处在发展阶段可能非常高但再造会大幅缩水. 而且, 由于前面提到的价值鸿沟, 这个价格政策改变因不同的数字内容而不同. 例如, 平价战略通常用于电影和音乐(Magiera 2001;Netherby 2002), 而有持续的需求的数字内容如在线游戏和杀毒软件的问题牵涉到一个更复杂的效用和极具竞争力的价格水平. 数字内容企业必须探索各种各样的策略来克服这个缺口. 对于广告, 形象, 口碑等常用的市场战略和他们对顾客感知价值的影响的研究变得至关重要. 中国数字内容产业正变得越来越国际化, 并引起了具有各自竞争优势的国家和地区的关注. 2008-2009中国数字内容产业年度发展报告(CCIDConsulting 2009)表明, 在国内需求和政府政策的大力支持下, 中国数字内容产业在2008年保持了大约30%的快速增长, 表明了这个产业在明显的初期扩张阶段. 在中国, 需要更新的杀毒软件和其他软件程序使用季度定价政策. 用户可以免费下载试用版, 用6个月或一年. 如果他们更久的使用, 连续的付款方式是必要的. 他们在试用阶段检测数字内容的优良度, 决定是否要付继续使用. 对于中国的音乐和电影工业的发展战略, 体验最初没有被广泛的应用, 虽然其他国家的公司注意到体验的重要性并探索了相关的战略(如客户在下载前有好几秒可以免费听听音乐). 由于上述原因, 杀毒软件在中国可以代表数字内容产业而且在中国杀毒市场探索了体验价值在顾客的数字内容感知价值中的优势. 为了提高调查数据的可靠性, 该研究集中在那些有使用杀毒软件经验的人群. 实证结果显示, 体验价值对顾客对数字内容的感知价值有积极的影响. 换句话说, 因为数字内容是无形的, 再造成本几乎为零, 客户的评估是根据他们的体验. 另外, 形象和口碑不产生积极的影响, 只对体验价值有影响. 这就是说, 数字内容价值链不同于普通产品或服务. 体验价值有显著的优势并调节形象和口碑对感知价值的作用. 这个研究结果有助于了解为什麽在发展中国家存在免费的数字内容下载. 客户只有通过体验它才可以感知数字内容的价值. 这也是为什么政府如此扶持发展数字内容. 其他发展中国家在起步阶段的数字内容企业可以借鉴这里的建议. 另外, 基于体验战略的优势, 公司应该更努力投资于客户的体验. 由于数字内容的特点和价值鸿沟的存在, 顾客只有经历了他们真正想要的才能感知更多的无形的数字内容的价值. 而且, 因为再造成本近乎为零, 公司可以使用体验战略, 以提高客户对数字内容的理解.

디지털시대 영상물의 새로운 조건과 정의 (New Conditions and Definition of Images in Digital Era)

  • 장지헌
    • 디지털융복합연구
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    • 제5권2호
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    • pp.155-165
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    • 2007
  • The meaning of images are changed rapidly by a time, and the images' social function and skills are different by times. Nowadays, the reasons to have different meanings of images are the different ways of representation and reproduction of images by new digital technologies. However, the images are communicating with each other, and the image makers should have responsibility to represent the images. Also, the images should be concerned in social, cultural context, and focused on positive ways to represent. It is hard to predict the future of images, but people shouldn't be controled by manipulated digital images. Therefore, image makers need to have right ethics and morals in digital era not to be controled by commercial enterprises.

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디지털 도서관의 저작물 전송 활성화 방안 - 저작권과 관련한 제도적.기술적 측면을 중심으로 - (A Study on Transmisson of Copyrighted Works in Digital Library - The Systematic and Technological Solutions Relating to Copyright -)

  • 홍재현
    • 한국비블리아학회지
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    • 제11권1호
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    • pp.67-92
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    • 2000
  • 본 연구의 목적은 저작권과 관련하여 디지털 도서관에서의 저작물의 전송 서비스를 활성화시키기 위한 방안을 제도적$.$기술적 측면에서 제시함으로써 디지털 도서관의 구축과 원문정보 제공 서비스를 촉진시키는데 있다. 이를 위하여 디지털 도서관의 정의, 특징 등을 고찰하였고 우리나라와 일본, 미국의 디지털 도서관의 정보서비스 현황을 검토하였다. 그리고 1999년 12월에 개정된 저작전법의 온라인 전송과 도서관 관련 규정을 살펴보았다. 끝으로 복사권 집중관리기구의 설립과 권리보호를 위한 기술조치의 도입 방안을 제시하였다.

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Digital immersive experiences with the future of shelf painting -From "Kandinsky, the Abstract Odyssey."

  • Feng Tianshi
    • International Journal of Advanced Culture Technology
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    • 제12권1호
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    • pp.123-127
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    • 2024
  • In the early 20th century, Walter Benjamin analyzed the changes in the value of traditional art forms under the industrial era and the changes in the aesthetic attitude of the masses. A century later, in the contemporary multi-art world, the traditional medium of shelf painting is once again experiencing a similar situation as the last century. Emerging technology display modes such as digital virtual reality and digital immersive experience can achieve digital reproduction of paintings on shelves and reach a certain level of performance, which once again shocks the public's aesthetic perception. This paper attempts to illustrate the outstanding characteristics of the new art form after digital reconstruction by exploring the transformation and sublimation of digital technology to shelf painting. We predict that art research on future reality and augmented reality according to the artificial intelligence era will be conducted in depth in the future.

산성법으로 제조된 AgCl과 AnBr유제의 특성 (Properties of AgCl and Emulsions prepared by Acidic Method)

  • 임권택
    • 한국인쇄학회지
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    • 제15권1호
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    • pp.31-40
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    • 1997
  • The objectives of color reproduction in printing, photography, and digital hard-copy is an important problem. The Color is obsorved differently from illumination an obsorvation condition, and varied according to individual taste. Generally, the color reproduction system is designed with colorimetric color reproduction method. But the color gamut of the color reproduction system is different each other and the one device has nonlinear relationalship between the other. By these reason, to predict the reproduced color based on linear color transform method is difficult. Some methods of non-linear color transform by neural network was proposed. These method was theoretical useful and valid to transform from CIE color to device color. But more studies were needed to realize the non-linear color transform system. In this paper, we described a method to realize the non-linear color transform system by neural network. The optimum structure of the non-linear color transform system was found out. The structure of descrived system has four layer( input, output and two hidden layers.) Input and output layer have 3 units, and a hidden layer has 27 units. We trained 216 color-samples, and estimated the realized color transform system by 1115 color-samples. The average color difference between original color samples and transformed color samples was 2.54.

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콘텐츠의 원형 재현의 양상 연구 (A Study on Aspects of Reproduction of Contents Archetype)

  • 이재홍
    • 한국게임학회 논문지
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    • 제16권1호
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    • pp.73-82
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    • 2016
  • 스마트디바이스의 급속한 발전과 함께 디지털미디어적인 콘텐츠 소비속도가 매우 빨라지고 있다. 그로 인하여 다양한 이야기가 필요하게 되었고, 이야기를 창작하기 위해 문화 원형들의 재현이 많아지고 있다. 원형은 집단적 무의식 안에 내재된 행동이며, 상상과 경험에서 오는 전형적인 본보기인 만큼, 콘텐츠에 재현되는 원형이 왜곡되거나 변질되는 현상들은 민족 전통의 정체성까지도 위협할 수 있다. 본 논문은 원형 재현에 성공한 서양 콘텐츠와 원형재현에 실패한 국내 콘텐츠를 분석하고, 문화원형 재현의 실패에 따른 양상들을 파악하여, 향후의 스토리텔링 방법론을 고찰해 보았다.

디지털 이미지의 컬러 매니지먼트 적용에 관한 연구 (A study on Color Management Application in Digital Image)

  • 조영권;구철회;조가람
    • 한국인쇄학회지
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    • 제22권2호
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    • pp.163-178
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    • 2004
  • In this study, the CIE RGB color space which was one of the most popular device-dependent application program in digital image processing was adopted to make the profile with the device information. The profile was applied to the digital image of a JPEG file format. The result was compared with the color reproduction of another digital image of a JPEG file format, which was made in the e-sRGB color space that had the color spaces allocated to each reproduced color of an image and device-independent colors. In this way it was investigated which color space was more appropriate for digital image processing for web printing and if the e-sRGB color space was good as a color management tool that didn't depend on a device in processing a digital image for web printing.

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