• Title/Summary/Keyword: Digital Picture

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Preservice Teachers' Responses to Postmodern Picture Books and Deconstructive Reading

  • Yun, Eunja
    • Journal of English Language & Literature
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    • v.57 no.6
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    • pp.1111-1130
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    • 2011
  • Reading postmodern texts certainly situates readers in roles different from the ones we have been used to. Recently, postmodern metafiction forms a significant body of children's literature that is intended to challenge and transform the conventions of books in the digital age. While many studies have been done as to how child readers have capabilities to appreciate and interpret postmodern metafiction picture books, few studies on teachers and preservice teachers' reactions are not readily available. The role of teachers and preservice teachers are crucial for child readers to have access to affluent reading resources. This study discusses how preservice teachers read and respond to postmodern metafiction picture books using a deconstructive approach by means of binary opposites. Data was collected with 14 preservice teachers as to their likes/dislikes, reading levels, and reading paths about postmodern metafiction picture books. Expected pedagogical implications for literacy and language education were requested to address in their reading diaries and response papers. With their likes/ dislikes, since binary opposites always imply the hierarchy of power and value, the likes is apparently more valued and appreciated over their dislikes. This differentiated values are discussed in more detail with three recurring themes-Education, Morals and Behavior, and Tradition. With reading levels, there seems to be a gap existing between the authors' implied reader and literary critics' and the preservice teachers' ideal readers for the postmodern metafiction picture books. Although many studies have already revealed young readers' capability of appreciating postmodern metafiction, it depends a lot more on the teachers and preservice teachers whether children's right to have access to affluent literacy resources is respected or not. Preservice teachers' awareness of the potential of postmodern metafiction will work as an initial step to bring and realize the new reading path and new literacies in classrooms. By challenging metanarratives of children's literature, preservice teachers' readings of postmodern picture books reveals potentials to raise different reading paths and develop new literacies and other educational implications.

A Interoperable Digital Content Protection System Based on DMP (DMP 기반의 상호운용 가능한 디지털 콘텐츠 보호 시스템)

  • Hao, Ri-Ming;Choi, Bong-Kyu;Yoon, Hwa-Mok;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.626-629
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    • 2007
  • The digital content was supplied quickly with advancement of video compressive technique and the network. Simultaneously illegal copy and diffuse via Internet, it was caused to necessitate the intellectual property right protection of the digital content. With this background, Various standardization groups and content provision enterprises developed the solution for a digital content protection. But the problem which lack interoperability is appeared, cause of independent development among other equipment. To find solution about this, MPEG(Moving Picture Experts Group) has progressed standardization against IPMP (Intellectual Property Management and Protection) techniques which are possible interoperability. In spite of it, with reason why insufficient function, DMP(Digital Media Project) standard was presented with the alternative against this. In this paper, we analyze MPEG IPMP standards and DMP ToolPack concepts to compare between them, and through these, designed and implemented digital content protection system which possible interoperability.

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A Study of Digitalizing Analog Gamma Camera Using Gamma-PF Board (Gamma-PF 보드를 이용한 아날로그 감마카메라의 디지털화 연구)

  • Kim, Hui-Jung;So, Su-Gil;Bong, Jeong-Gyun;Kim, Han-Myeong;Kim, Jang-Hwi;Ju, Gwan-Sik;Lee, Jong-Du
    • Journal of Biomedical Engineering Research
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    • v.19 no.4
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    • pp.351-360
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    • 1998
  • Digital gamma camera has many advantages over analog gamma camera. These include convenient quality control, easy calibration and operation, and possible image quantitation which results in improving diagnostic accuracies. The digital data can also be utilized for telemedicine and picture archiving and communication system. However, many hospitals still operate analog cameras and have difficult situation to replace them with digital cameras. We have studied a feasibility of digitalizing an analog gamma camera into a digital camera using Gamma-PF interface board. The physical characteristics that we have measured are spatial resolution, sensitivity, uniformity, and image contrast. The patient's data obtained for both analog and digital camera showed very similar image quality. The results suggest that it may be feasible to upgrade an analog camera into a digital gamma camera in clinical environments.

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Wavelet Based Watermarking Technique Using PIM(Picture information measure) (PIM(Picture information measure)을 이용한 Wavelet기반 워터마킹 기법)

  • 김윤평;김영준;이동규;한수영;이두수
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1811-1814
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    • 2003
  • In this paper, a novel watermarking technique is proposed to authenticate the owner-ship of copyright for the digital contents. Using the 2-level DWT(Discrete Wavelet Transform) we divide a specific frequency band into detailed blocks and apply PIM(picture information measure). After the complexity is calculated, the watermark is embedded in only on high complexity areas. Conventional watermarking technique damages to the original image, because it does not consider the feature of the whole area or a specific frequency band. Easily affected by noise and compression, it is difficult to extract the watermark. However, the proposed watermarking technique, considering the complexity of input image, does not damage to the original image Simulation result show that the proposed technique has the robustness of JPEG compression, noise and filtering such as a general signal processing

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A study on the implementation of Digital Cinema platform and its security system (디지털 시네마 플랫폼 구축과 보안에 관한 연구)

  • Kim Jong-An;Kim Jin-Han;Kim Jong-Heum
    • 한국정보통신설비학회:학술대회논문집
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    • 2006.08a
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    • pp.82-86
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    • 2006
  • Film has been used widely since Auguste and Louis Lumiere hold the first private screening in 1895. Star Wars Episode II: Attack of the Clones directed by George Lucas released on May 16, was the first motion picture both to be shot completely on a high definition digital 24-frame system and to be projected by digital projectors. Its success showed us that the digital cinema era is imminent. Digital Cinema will enable the studios and movie distributors to low the expenses of making and delivering film prints and dissemination of it can put the entire digital cinema ecosystem in great jeopardy. Therefore DRM and other security policies are used for digital cinema content protection. In this paper it will be discussed how the digital cinema platform can package (encooe & encrypt), transport, and project the digital cinema contents safely.

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Design and implementation of protection and management system of digital contents based on MPEG-21 IPMP (MPEG-21 IPMP 기반의 디지털 콘텐츠 보호 관리 시스템 설계 및 구현)

  • Jung Hoe-Kyung;Ryu Kwang-Hee;Kim Kwang-Yong;Kim Jae-Gon;Hong Jin-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.6
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    • pp.1003-1010
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    • 2006
  • The usage increase of digital contents required solution for protection technology and interoperability of system. MPEG(Moving Picture Experts Group) proposed MPEG-21 Multimedia Frameworks. MPEG-21 IPMP is standard that provides the means to enable digital item and rights information to be persistently managed and protected across networks and devices. In this paper, MPEG-21 IPMP based system to protect digital contents designed by four structures of license server, production server, consumption server, tool server. License server create rights information document using the XML-based REL about multimedia contents of users. Production server makes a digital item by packaging multimedia resource and metadata, which is combined by REL information and IPMP information of multimedia resource. Consumption server takes care of the functions of players that use digital item, and tool server was implement to transmit for missing tool that might occur in all procedures.

A Heterogeneous Video Transcoder employing Motion Vector Reuse methods for B-pictures (B-프레임 움직임 벡터 재사용을 이용한 혼성비디오 부호변환기)

  • Choi Jeong-Il;Kim Rin-Chul;Nam Je-Ho
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.1 no.2
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    • pp.19-29
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    • 2002
  • This paper deals with heterogeneous video transcoding, which is one of key technologies for the MPEG-21 digital item adaptation. It is noted that motion vector reuse Is necessarily required for computationally efficient implementation of the transcoder. But conventional transcoder employs the motion vector reuse methods only for P-pictures. In this paper, we propose two new motion vector reuse method for B-pictures. By using the proposed methods, we can produce the MPEG bitstream, which is encoded in a I/B/P picture mode. Computer simulation results show that the proposed methods can reduce the computational burden of the transcoder significantly, while allowing only a small amount of performance degradation.

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Stereoscopic Contents Production Workflow Based on Nonlinear Editing (비선형 편집기반의 입체영상 제작 흐름에 관한 연구)

  • Kim, Chul-Hyun;Paik, Joon-Ki
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.391-406
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    • 2010
  • Digital cinema based on digital master distribution increases with stereoscopic film as the center. DCI specification V1.0 announced at 2004, it considerates stereoscopic film screening. And now, the Society of Motion Picture and Television Engineers is establishing a task force to define the standards of a stereoscopic contents viewed in the home. Today, most Hollywood commercial stereoscopic film features animation using computer graphic. However, considering film making characteristic, stereoscopic digital cinema is required shooting in real world and editing, screening. This paper presents possibility of stereoscopic examination at NLE in the stereoscopic workflow. And we will propose new stereoscopic digital cinema workflow to apply the stereoscopic examination. Based on experimental results, the 3D ready television using 120Hz has some obstacles for contents editing, but most domestic stereoscopic monitor using circular polarization is possible for successful editing.

Implementation of High-Speed Fresnelet Transform using Daubechies's Filter (드뷔시 필터를 이용한 고속 프레넬릿 변환의 구현)

  • Seo, Young-Ho;Lee, Yoon-Hyuk;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.4
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    • pp.820-828
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    • 2017
  • Service of digital hologram that has been recognized as a visual system for next generation requires various signal processing technologies. A transform is the most frequently used tool among signal processing techniques for 2-dimensional(D) and 3-D natural picture. A digital hologram has totally different property with a natural picture, so it is rarely efficient to apply transform tools used in 2-D image processing to a digital hologram. To overcome this a Fresnelet transform for a digital hologram has been proposed. We derive a Fresnelet transform by using the Daubechie's filter after applying an unitary Fresnel transform to a wavelet basis function. We also implement the transform as types of device and kernel code to improve operational performance. In consideration of the average time that is required for a pixel we can have observed the performance is improved up to 242 and 30 times for using the (9,7) and (5,3) filters in case of using device code.

Digital Immigrants' Goal Structures in Online Learning

  • Lee, Jung Hoon;Nam, Jin Young;Jung, Yoon Hyuk
    • The Journal of Information Systems
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    • v.30 no.2
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    • pp.127-146
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    • 2021
  • Research Purpose Advances in digital technology have facilitated the widespread adoption of online learning, which has become a substantial way of learning. Although digital immigrants have become a main group of users of learning online, there is a lack of understanding of their online learning. This study aims to explore digital immigrants' adoption of online learning from the goal-pursuit perspective to gain insight into how they use online learning. Research Method A laddering interview was conducted with 22 Korean adults to elicit their goals in online learning. Then, a means-end chain analysis was used to derive their hierarchical goal structure. Findings The results reveal digital immigrants' goal structure of online learning, consisting of four attributes of online learning (e.g., accessibility, diversity, up-to-dateness, and repeatability) and six goals (e.g., self-esteem, enjoyment, recognition, productivity, gaining insights, and positive relations). This study contributes to the literature by providing a rich picture of their use of online learning.