• Title/Summary/Keyword: Digital Media Design

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User's emotion while browsing 3D web interfaces (3D 웹 인터페이스 브라우징에서의 사용자 감성어휘 도출)

  • Lee, Yu-Yeung;Ryoo, Han-Young;Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.659-668
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    • 2010
  • This paper examines users' emotion from both 2D and 3D web interfaces and finds their differences. First, 77 words representing users' emotion were collected from the previous research papers. Second, a web survey system was developed using these collected words and prepared 3 web interface prototypes to collect users' emotions from different types of web interfaces. Finally, a web survey was conducted and its results were analyzed. The result of the survey showed that there were emotional words that were commonly experienced from either 2D or 3D web interfaces. However, it also showed that there were emotional differences between 2D and 3D web interface; 3D web interfaces provide users with specific emotional experiences because of their own characteristics - depth and dynamic movement. It is believed that the words collected from the survey could be the criteria to evaluate the quality of the 3D web interfaces and encourage the research on users' emotion from 3D interfaces.

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Analysis on Energy Consumption Required for Building DTLS Session Between Lightweight Devices in Internet of Things (사물인터넷에서 경량화 장치 간 DTLS 세션 설정 시 에너지 소비량 분석)

  • Kwon, Hyeokjin;Kang, Namhi
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.8
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    • pp.1588-1596
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    • 2015
  • In the Internet of Things (IoT), resource-constrained devices such as sensors are capable of communicating and exchanging data over the Internet. The IETF standard group has specified an application protocol CoAP, which uses UDP as a transport protocol, allows such a lightweight device to transmit data. Also, the IETF recommended the DTLS binding for securing CoAP. However, additional features should be added to the DTLS protocol to resolve several problems such as packet loss, reordering, fragmentation and replay attack. Consequently, performance of DTLS is worse than TLS. It is highly required for lightweight devices powered by small battery to design and implement a security protocol in an energy efficient manner. This paper thus discusses about DTLS performance in the perspective of energy consumption. To analyze the performance, we implemented IEEE 802.15.4 based test network consisting of constrained sensor devices in the Cooja simulator. We measured energy consumptions required for each of DTLS client and server in the test network. This paper compares the energy consumption and amount of transmitted data of each flight of DTLS handshake, and the processing and receiving time. We present the analyzed results with regard to code size, cipher primitive and fragmentation as well.

Development of DirectX-based Stereoscopic Image Authoring Tool for Immersive e-Book Production (몰입형 e-Book 제작을 위한 DirectX기반 입체 영상 저작도구 개발)

  • Lee, Keunhyung;Park, Jinwoo;Kim, Jinmo
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.23-31
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    • 2016
  • This study aims to develop a stereoscopic image authoring tool to effectively produce e-Book content that enhances user's sense of immersion in 3D environments. The proposed authoring tool consists of three core systems; 3D object editing, stereoscopic image, and image media production systems. First, the object editing system arranges and produces diverse objects that constitute virtual 3D spaces to fit the purpose of the content. In this case, commercial graphic authoring tools are utilized to design efficient data structures that can include produced external models. In addition, the material and textures of objects are made to be revisable and editable into the form wanted by the user. Thereafter, a stereoscopic image system will be implemented to produce the generated virtual scenes into stereoscopic images. This study uses the Anaglyph method so that the user can implement and use stereoscopic image scenes more easily. This method include functions to change the color of stereo cameras and control depth scaling. Finally, an image media production system will be implemented that will enable producing the produced stereoscopic images into single images or videos so that they can be effectively utilized in e-Book content.

A Study on the Editorial Design of Magazine, Its New Concept & Advancement (디자인 전문지 <에미그레(Emigre)> 편집디자인의 혁신과 진보)

  • 이옥수
    • Archives of design research
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    • v.13 no.4
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    • pp.163-174
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    • 2000
  • issued in the U.S is a magazine specialized in graphic design, which has a totally different style from commercial magazines such as show case. The main motive why Rudy VanderLans, the publisher, first issued this magazine in the early 1980s is his assertion that there is no design paradigm of universial concept in the aspect of viaual communication design. Also, it started from his recognition that a medium for letting a new generation's show their liberal thinking and experimental expressions. This study looks at theologies and assertions on new graphic concept, which is called the New Wave of graphic design by classifying the plans of into form and contents, and analyzes its specialty in design. Also, this study examines the overall trends of non-Grid editorial design since the modern style. By doing so, I could have a general look at the progressive traits and their futuristic directions that become to have a shorter life cycle with the advent of the 21st century's information era, high-tech media and the change of production environment by digital technology.

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A Study of consumer's behavior and classifications by advertising techniques of mobile character (모바일 캐릭터의 광고기법에 따른 타켓별 유형분류와 소비자 반응 연구)

  • 강대인;주효정
    • Archives of design research
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    • v.17 no.2
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    • pp.393-402
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    • 2004
  • The mobile advertisement has varied on lifestyle of people, who live aninformation-oriented society with portable equipment such as web phone and PDA(Personal Digital Assistant). Also, the advertising has expended mobile techniques and its application field unpredictably. The intrinsic characteristic of misdistribution, reach, and convenience in mobile advertisement add up the capacity of a location, information and individualize. This market condition leads the basic audio focused formal mobile advertisement to the new mobile Internet environment with an additional able of data communication. Moreover, the type of SMS (Short Message Service), Graphic, Wep Push, and ridchmedia, which based on music, basic graphic, voice, and letters transfer by mobile terminal and the mobile character is present inevitably correlation with pixel art and animation in 2D(Two Dimensions) techniques. Thus, this research appoints the importance and its role of mobile advertisement that is core of the business marketing in new media era. To activate mobile market, the mobile companies classify the characteristic of consumers with developed commercial use of mobile character and research their behavior to meet optimal mobile character in business.

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A Study on Modularity Concepts of Furniture Design - Focus on Fractal Concepts - (모듈화(Modularity) 개념이 적용된 가구디자인 연구 - 프랙탈 개념을 중심으로 -)

  • Lee, Hyun-Jung
    • Journal of the Korea Furniture Society
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    • v.21 no.5
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    • pp.380-391
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    • 2010
  • Modular furniture's colors, materials, finishing materials and quantities are determined by users' tastes and it's diverse functions, shapes and sizes are determined by the spaces of users. That is, modules satisfy the diversity of consumers, meet differentiated individuals' tastes and enable communications with consumers rather than delivering one-way messages of designers. The contemporary spaces of the 21st century have been gradually shifting from uniform spaces attaching weight on individuals' individuality and tastes and along with it, the consumption of expensive custom-made furniture and foreign branded furniture is increasing to satisfy those small numbers of consumers who want to express diversified individuality. The modular furniture as a concept which is the most suitable to Mass Customization can be produced in large quantities while considering the diverse needs and tastes of individuals and it does not have absolute shapes or sizes. The concept of modular furniture shows similarities to the creation of fractals that forms shapes by self similarities, repeats and similar transformations which is in the same context as the characteristics of a modular design that presents diversity with scales, materials and jointing points. Fractals will be combined with the digital media of today to present great plasticity and influence designers more heavily. Pursuit of new modeling is a requisite for the creation of future spaces and it will require continuous creativity and the transformable modular furniture will contribute to the satisfaction of diverse consumers' needs. This study is to propose the modular furniture that considers the diversity of the public in the 21st century and their individuality and that will enable interactions between designers and consumers.

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A New ASIC Design of Digital Hologram Generation Circuit for 12×12 Block (12×12 블록의 디지털 홀로그램 생성 회로의 ASIC 설계)

  • Lee, Yoon-Hyuk;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.944-956
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    • 2016
  • In this paper, we propose a new hardware architecture to generate computer-generated holograms based on the block based calculation method and implement a VLSI (very large scaled integrated circuit) in ASIC (application specific integrated circuit) environment. The proposed hardware has a structure that can produce a part of a hologram in the unit of a block in parallel. After calculating a block of a hologram by using an object point, the calculation is repeated to all object points and intermediate results from them are accumulated to produce a final block of a hologram. Through this structure, we can make various size of holograms with the optimized memory access in real-time operation. The proposed hardware was implemented in the Hynix 0.18um CMOS technology of Magna chip Inc. and has 876,608 gate counts. It can generate complex holograms unlike the previous researches and stably operate in the clock frequency of 200MHz.

A Study of the High Touch in Contemporary Fashion (현대 패션에 나타난 하이터치(High Touch)에 관한 연구)

  • Kim, Bo-Young;Geum, Key-Sook
    • Journal of the Korean Society of Costume
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    • v.58 no.4
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    • pp.72-85
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    • 2008
  • With the new millennium setting in, our society is plowing its way through more drastically changing currents than ever. Nowadays, many people believe that high tech such as the Internet, digital civilization, the IT revolution, bio-industry, and the genome project, that has brought humans material prosperity, is the right change in direction. However, the more we adopt high tech into our lives, the more we desire high touch in order to achieve a balance. In other words, we need something to act as a ballast to stabilize our minds. As such, the more high tech develops, the more individuals miss and search for tools that appeal to their emotions. Because of this, although high touch is an opposite concept to high tech, it coexists with high tech, and it is defined as "human contact of high sensitivity that stimulates the emotion of humans". High Touch, a term which originated from "High Tech, High Touch", a book written by American futurist John Naisbitt, refers to human contact that makes human life richer, forminga deep impression on individuals and providing comfort. As such, high touch, which is gaining significant attention in modern society, is a phenomenon occurring throughout politics, society, culture, art, and religion, together with high tech. Through high touch, modern people must realize how to understand and accept a modern society that is dominated by the age of technology and in which direction they should head. Under this background, this study has the following objectives: to interpret the concept of high touch in the age of high tech in association with formative art and fashion, and through various media examine the desire for expression that may stimulate emotion in modern people, which is required by the high tech-prevalent modern society. It further analyzes how high touch is reflected in modern fashion and presents the direction future fashion should head in.

User Experience Element Integrated of Diverse Handheld Devices (다양한 Handheld Device의 사용경험 요소 통합화를 위한 연구)

  • Park, Wan-Je;Kim, Joon-Hwan;Jang, Hyun-Kook;Kwon, Hee-Jin;Lee, Jeong-Yeon;Hwang, Ho-Ik
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.512-517
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    • 2007
  • 다양한 디지털 가전제품을 제조하는 회사들은 초기에 제품 하나하나에 제품의 사용경험을 담는데 비중을 높여 개발을 하였다. 하지만 제품이 알려지고 종류가 많아지면서 각 제품들을 아우르는 사용자 경험요소 통합화가 필요하게 되었다. 이에 다양한 화면 사이즈와 Input Device를 가진 Handheld Device들 간의 일관된 사용 경험(user experiences)을 제공하는 것을 목적으로 하는 연구가 진행되었다. 대상이 된 제품들은 Digital Media Broadcasting의 수신, Multimedia 파일이 재생, 파일 creation 등이 가능한 Handheld Devices였고, 각 제품들은 특정 기능에 충실한 UI를 구현하고 있다는 특징이 있다. 따라서, 기존 제품의 사용성을 저해하지 않는 수준의 표준화가 필요하며 기존 UI 사용성과 표준화 UI 사용성 간의 조화가 중요 하였다. 기존 제품의 개별 특징을 분석하고 Handheld Device의 사용자 요구사항을 조사를 통해 사용경험 요소를 발굴하고 Navigation, Menu Hierarchy, Screen Layout 등의 설계를 통해 Prototype 개발을 하고 Usability Test를 통해 보완을 하였다. Usability Test는 한국, 미국, 영국, 중국 4개국에서 광범위한 사용자 조사가 이루어졌다. 국가 선정은 제품의 주요 시장 및 각 대륙을 대표하는 기준으로 선정되었다. 사용자 그룹은 연령, 지식 수준, 성별에 구분되었고 Web Survey 1000명, Usability Test는 각 국가별 총 100명이 넘는 참석자에 의한 데이터 분석이 이루어 졌다. 이렇게 조사된 데이터를 바탕으로 UI 사용경험 요소를 정의하고 제품의 공통 가이드와 개별 가이드를 개발하는 일련의 프로세스를 확립하고 검증하였다. 본 논문을 통해 대상 제품들의 다양한 특성을 살리면서도 user Interface의 일관성 원칙을 설립하기 위해 시도했던 방법과 과정을 기술하고, 이 과정을 통해서 얻은 결과와 실제적인 경험을 소개한다.

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Transmitter Identification Signal Analyzer (송신기 식별 신호분석기)

  • Park, Sung-Ik;Lee, Jae-Young;Kim, Heung-Mook;Oh, Wang-Rok
    • Journal of Broadcast Engineering
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    • v.13 no.3
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    • pp.350-364
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    • 2008
  • Single frequency network (SFN) design based on the Advanced Television Systems Committee (ATSC) specification, a terrestrial digital television (DTV) system, normally causes a interference problem, among signals from multiple transmitters or repeaters. To solve this, the ATSC recommended practice (RP) introduces a transmitter identification (TxID) signal embedded in a signal from each transmitter or repeater. A TxID signal analyzer is then used to detect the TxID signal, and following the analysis results, a SFN design can be adjusted. This paper discusses the generation and usages of Kasami sequence, is used the TxID signal. The configuration of the TxID signal analyzer to efficiently detect TxID signal is proposed and the results of theoretical performance analysis are provided. Moreover, computer simulation and laboratory test results are provided to evaluate the performance of TxID signal analyzer and the theoretical performance analysis.