• 제목/요약/키워드: Digital Media City

검색결과 77건 처리시간 0.027초

Digital Outdoor Advertising Tecoration for the Metaverse Smart City

  • Yoo, Seung-Chul;Piscarac, Diana;Kang, Seungmi
    • International Journal of Advanced Culture Technology
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    • 제10권1호
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    • pp.196-203
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    • 2022
  • Developing smart cities increasingly relies on metaverse technology. This has become much more apparent in the post-COVID-19 pandemic urban environment. The demand for fast processing of huge amounts of data and the convergence of various media types is essential for keeping city residents well-informed and safe. This paper builds on recent research on metaverse, smart cities, and digital outdoor advertising media. It proposes that "space culture media", which collectively functions by using physical or virtual spatial information, will play a key role in the smart city, functioning as an augmented city. Specifically, this paper deals with significant issues related to the smart city changes created by tecoration, a metaverse urban media space facilitated and enhanced through digital outdoor advertising.

Signaling Smartness: Smart Cities and Digital Art in Public Spaces

  • Littwin, Karolina;Stock, Wolfgang G.
    • Journal of Information Science Theory and Practice
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    • 제8권1호
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    • pp.20-32
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    • 2020
  • Informational urbanism is a new research area in information science. In this study, art history joins informational urbanism: Are digital artworks in public urban spaces recognized as essential assets of a smart city? We employed case study research, working with the example of the huge digital media façade of the Arthouse Graz as an artwork in a public space. In a mixed-methods approach, we asked passers-by and interviewed experts on Graz as a smart city and on the Arthouse's role concerning the image of Graz as a smart city. The research found strong hints that indeed digital artworks with large screens or media façades at public spaces are parts of a city's weak location factors as well as of the city's urban structure and may symbolize the city's smartness. A practical implication of this finding is that artists, computer and information scientists, city planners, and architects should include interactive contemporary digital art into city spaces in order to demonstrate the city's way towards knowledge society.

유비쿼터스 공간구현의 도시계획적 모색 : 디지털미디어스트리트를 사례로 (The Creation of Ubiquitous Space from an Urban Planning Perspective : The Case of Digital Media Street)

  • 변창흠;신중호;김동완;김준형
    • 한국IT서비스학회지
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    • 제2권1호
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    • pp.145-156
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    • 2003
  • This paper presents and analyzes urban planning process to be adopted to create ubiquitous space in city environment, using City of Seoul's Digital Media Street Project as a case study. The Digital Media Street will become the main pedestrian thoroughfare in the Digital Media City (DMC) in Sangam area, planned to become the world's first ubiquitous environment in full urban scale. Ubiquitous space is reinterpreted from an urban planning perspective, and a new approach to planning such a space is introduced, including strategies to couple technology, space, and human activities. Methodology, role of different actors, planning process, and institutional arrangement are examined in turn, and this yields further agenda for improvements that can be made in planning ubiquitous spaces in the future.

디지털 공간에서 나타나는 사용자 경험의 확장을 위한 적용 요소에 관한 연구 (A Study on Applied Elements fo the Extension of User Experience in Digital Space)

  • 김세영
    • 한국실내디자인학회논문집
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    • 제23권1호
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    • pp.52-60
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    • 2014
  • The purpose of this study is to analyze about the extension of user experience in the digital space. Through the digital technology and virtual space, the city's new environment is being changed. it makes people activate their aesthetic experience. Simultaneously, it elevates satisfaction levels regarding people's aesthetic experience. Research methods and settings of the range to study on the Extension of User Experience are as follows: First, establish digital space's characteristics comparing digital space at the structural change-points in modern society. Second, experience's approch way through the digital media in the contemporary space. And understand the concept about a variety of User Experience. Third. to classify the elements of access control for the user experience. Experience is being expanded through the generation process. Fourth, investigate analysis of the case studies, focused on the architecture and space design_Media installations that appear in the city park, the city's landmark buildings facade, the building facade by offering commercially applied for brand marketing_ announced through the media recently. Also, it is to look at the physical elements through digital media and to analyze the applicability of the public space. Therefore, the new approach to digital implementation shall be determined by looking in the direction of the user approaches.

미디어스킨 기반의 그래픽 조형 요소에 관한 연구 (Research about Graphic Modeling Element of Media Skin)

  • 김문석;오문석
    • 디지털산업정보학회논문지
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    • 제6권3호
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    • pp.151-158
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    • 2010
  • Media Skin is in form extended of TV or computer monitor that is digital media picture or digital output of graphic. Mean reflex or graphics applied in LCD Window of portable phone or LED display etc. of city environment mainly. Draft and study skill development trend and studied about role as graphic modeling to Media Skin. Media Skin that inflect LED over inside and outside of the country impulse to steal current is embodied. It is situating from modern society to one media trend. Progressed general investigation about Media Skin's connection skill in research. As culture contents progressed determinate research to graphic modeling element etc. As graphic modeling of new media special quality is construed by 4 as following. Contact, Real time, Nonlinear, Multi-Communication are it. Media Skin has function as symbol of city or media construction facade. Also, have enough value as function new media as information offer function, art.

영상처리 기반의 인터랙티브 미디어파사드에 관한 연구 (Interactive media facade based on image processing)

  • 전하리;윤현정
    • 한국컴퓨터그래픽스학회논문지
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    • 제21권3호
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    • pp.46-54
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    • 2015
  • 디지털 기술 환경이 발달하면서 도시 공간에도 영향을 미치고 있다. 다양한 디지털 매체를 접목하여 새로운 특성을 지닌 도시공간으로 확장하기 위해서 미디어파사드가 이용되고 있다. 이러한 미디어파사드는 예술적인 면에서는 미디어아트로서 도서 환경적 관점에서는 도심의 랜드 마크까지 기능의 확장성을 이어가고 있다. 또한 단순한 정보 제공 형태에서 벗어나 도시의 시민과 커뮤니케이션 하는 인터랙션 방식의 미디어파사드가 부각되고 있다. 본 논문에서는 실제 건자재로 쓰이는 투명전광유리를 이용하여 인터랙티브 미디어파사드 구현과 확장성에 대하여 연구한다.

지역이미지 감성어휘 추출을 통한 효과적인 지방자치단체 홍보영상제작에 관한 연구 (The Study of making Visual Media for Public Relations by the Extraction of Emotional vocabulary from City Images)

  • 원강식;조동민
    • 디지털융복합연구
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    • 제10권10호
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    • pp.475-482
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    • 2012
  • 지방자치시대에 모든 지방자치단체들은 본인들의 지방정부를 좋은 이미지로 알려 관광이나 경제통상에 이득이 되도록 노력하고 있기 때문에 지역이미지가 조각된 홍보영상은 중요하고 필요하다. 따라서 본 연구는 지역이미지와 시정홍보영상 이미지간의 관계를 알아보고 효과적인 시정홍보영상제작을 위한 기초자료를 제공하고자 한다. 평소 지역에 대해 가지고 있는 이미지를 감성어휘로 추출하여 시정홍보영상 이미지에도 동일한 감성어휘가 들어가 있는지와 홍보영상이미지에서의 이미지 어휘에 대한 평균값이 상승 혹은 하락을 하였는지를 조사하여 지역이미지가 긍정적으로 투영된 시정홍보영상 이미지 제작을 해야 한다는 것을 알 수 있었다.

위치기반의 드로잉과 스토리텔링 연구 (Color Path : A Location Based Drawing and Storytelling Project)

  • 우숙영;박승호
    • 디자인학연구
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    • 제20권1호
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    • pp.65-78
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    • 2007
  • 핸드폰과 무선 네트워크, 위치기반 기술 등 새롭게 등장한 기술들과 커뮤니케이션 미디어는 유비쿼터스라는 신조어를 낳으며 인간 삶의 모습들을 변화시켜 가고 있다. 이러한 기술과 커뮤니케이션 미디어의 영향은 예술계에서도 예외는 아니어서 이를 활용한 뉴 미디어 예술작품들이 늘어가고 있으며, 이는 미술관과 갤러리의 벽을 넘어 도시라는 광범위한 영역을 배경으로 공공 예술로서의 성격을 띄어가고 있다. 이 중에서도 위치 기반 미디어(locative media)를 이용한 위치기반 미디어 예술(locative media art)은 그 어떤 예술보다도 도시 공간과 밀접한 관계를 가지고, 도시 공간을 재해석, 경험하게 하고, 소통을 끌어내는 다양한 시도들을 보여주고 있다. 이러한 위치기반 미디어 예술의 성격은 도시 공간에서의 질적인 문제들, 특히 장소성 상실과 소통의 부재를 해결할 수 있는 하나의 방법으로 고려되기도 한다. 따라서 본 논문에서는 부산의 광복로를 프로젝트의 대상지로 설정, 위치기반의 드로잉과 스토리텔링을 이용한 프로젝트를 제안하여, 도시 공간에서의 질적인 문제들, 그 중에서도 상업적 장소에서의 장소성 회복과 소통의 가능성을 모색해 보고자 하였다. 프로젝트는 도시의 거리를 캔버스로, 사람들의 움직임을 붓으로, 거리의 색을 팔레트로 상정하여 참여자 각각이 자신만의 path를 그리고 그 path를 공유함으로써 사람들이 그와 관련한 이야기를 다른 사람과 나눌 수 있게 하며, 이러한 과정을 통해 만들어진 path는 온, 오프라인을 공유, 도시에 관한 보다 풍부한 이야기를 생성, 소통함을 기대할 수 있다.

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디지털 시대 도시의 생태적 전망 (City's Ecological Landscape in the Digital Age)

  • 이경래;박규현;조연정
    • 비교문화연구
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    • 제26권
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    • pp.297-319
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    • 2012
  • We all know how beautiful our wild and it's importance to our living planet Earth. But did you realise the speed at which man himself is damaging it's unique natural habitat. We are well on our way to destroy our forests, plants, wetlands. We are polluting our oceans and seas. This way, we're driving numerous animal species, plant species and many others into extinction. Everyone should be aware of the importance of our natural environment. We live in the period of echocide. Why we need nature to survive and how we can deal with the environmental problems we face. This paper has the purpose to reform city's environment. Because, Metropolis and megalopolis are the principal cause of environmental disruption. To reform the city is needed to consider digital technology in our age. In the face of economic and cultural globalization, many have argued that we live an increasingly placeless world. However, as a growing number of cities participate and compete in key marketplaces of advanced capitalism, the spectacle of the city is more than ever a significant medium of communication in its own right. In doing so, this work is focused specifically on the dimension of city's media environment. To that end, the paper examined U-City and U-Eco city. In this study, we will introduce the study on model of U-Eco City as one way for the eco-freindly future city.

Social Media and Popular Places: The Case of Chicago

  • Al-Kodmany, Kheir
    • 국제초고층학회논문집
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    • 제8권2호
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    • pp.125-136
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    • 2019
  • This paper offers new ways to learn about popular places in the city. Using locational data from Social Media platforms platforms, including Twitter, Facebook, and Instagram, along with participatory field visits and combining insights from architecture and urban design literature, this study reveals popular socio-spatial clusters in the City of Chicago. Locational data of photographs were visualized by using Geographic Information Systems and helped in producing heat maps that showed the spatial distribution of posted photographs. Geo-intensity of photographs illustrated areas that are most popularly visited in the city. The study's results indicate that the city's skyscrapers along open spaces are major elements of image formation. Findings also elucidate that Social Media plays an important role in promoting places; and thereby, sustaining a greater interest and stream of visitors. Consequently, planners should tap into public's digital engagement in city places to improve tourism and economy.