• Title/Summary/Keyword: Digital Information Display

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Research about the Abstraction of Area Typicality of Emotions for Systematization of Human's Sensitivity Symbol (인간의 감성기호 체계화를 위한 감정영역범주화에 관한 연구)

  • Yun Bong-Shik
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.137-145
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    • 2005
  • This study is a model of research for the developing 3D character contents about facial expression as a sort of non-linguistic signs, focusing on an expression of emotion factors of a person. It contributes a framework for symbolic analysis about Human's emotions along with a general review of expression. The human face is the most complex and versatile of all species. For humans, the face is a ich and versatile instrument serving many different functions. It serves as a window to display one's own motivational state. This makes one's behavior more predictable and understandable to others and improves communication. The face can be used to supplement verbal communication. A prompt facial display can reveal the speaker's attitude about the information being conveyed. Alternatively, the face can be used to complement verbal communication, such as lifting of eyebrows to lend additional emphasis to stressed word. The facial expression plays a important role under the digital visual context. This study will present a frame of facial expression categories for effective manufacture of cartoon and animation that appeal to the visual emotion of the human.

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HUD Interface and VR content interaction: VR+HUD (HUD Interface와 VR 콘텐츠 인터렉션: VR+HUD)

  • Park, Keonhee;Chin, Seongah
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.3
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    • pp.925-932
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    • 2018
  • Virtual reality seems to be the center of the next generation platform, which is founded on various engines that can easily make device progress and content. However, the interaction between virtual reality contents and users is thought of as relatively requiring technological advances. In this paper, we propose a technique to improve the interaction technique based on the case of Virtual Figure Model Crafting (VFMC) to analyze the problem of interaction caused by virtual reality contents. We introduced the concept of Head-Up Display (HUD) to present a more natural interaction method. The HUD is the digital visual interface of the aircraft. The advantage of HUD visual interface is to minimizes the user's visual movement by displaying the information of the scattered view to the forward direction of the pilot. In other words, we can reduce unnecessary left and right movements that make it is possible to expect an effect of reducing fatigue and increasing immersion.

An Effective P-Frame Transcoding from H.264 to MPEG-2 (H.264 to MPEG-2 Transcoding을 위한 효율적인 P-Frame 변환 방법)

  • Kim, Gi-Hong;Son, Nam-Rye;Lee, Guee-Sang
    • The KIPS Transactions:PartB
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    • v.17B no.1
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    • pp.31-36
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    • 2010
  • After the launch of MPEG-2, it is widely used in multimedia applications like a Digital-TV or a DVD. Then, After the launch of H.264 at 2004, it has been expected to replace MPEG-2 and services IPTV and DMB. As we have been used to MPEG-2 devices by this time, we can not access H.264 Broadcast with MPEG-2 device. So We propose a new approach to transcode H.264 video into MPEG-2 form which can facilitate to display H.264 video with MPEG-2 device. To reduce the quality loss by transcoding, we use CPDT(Cascaded Pixel Domain Transcoder) structure. And to minimize processing time, SKIP block, INTRA block and motion vectors obtain from decoding process is employed for transcoding. we use BMA(Boundary Matching Algorithm) to select only one from candidate motion vectors. Experimental results show a considerable improved PSNR with reduction in processing time compared with existing methods.

A Study on the Status of Experiential Exhibition Facilities in Exhibition Space - A focus on A Medium of Digital Media - (전시공간에서의 체험형 전시시설 현황 연구 - 디지털 미디어를 중심으로 -)

  • Kim, Hyung-Sook;Park, Boo-Mee
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.293-302
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    • 2006
  • Since the late 20C, the development of informative electronic technology has expanded human beings' spatial recognition from three-dimension into multi-dimension. Also space has formed mutual organic relation with the human being, since they started having the image responding ability of experience and recognition. The mutual organic relation has appeared in exhibition space aggressively introduced informative electronic technology from existing physical space. Therefore, m carried out a compartive study into the status of exhibition facilities and the form of interaction focusing on exhibition facilities as a medium of interaction between information and users in experiential exhibition space to which informative electronic technology had been introduced. The ultimate purpose of the study was that the phenomena, which had been anticipated from happenings in mutual organic relation between human beings and space, was reflected on space as a place of various communication activities. Hereafter, researches and studies on further exhibition should be continued to clarify the mutual relationship between exhibition space and user trends not only through exhibition space but also through the study of user trends that are changing everyday.

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Error Correction of Real-time Situation Recognition using Smart Device (스마트 기기를 이용한 실시간 상황인식의 오차 보정)

  • Kim, Tae Ho;Suh, Dong Hyeok;Yoon, Shin Sook;Ryu, KeunHo
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1779-1785
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    • 2018
  • In this paper, we propose an error correction method to improve the accuracy of human activity recognition using sensor event data obtained by smart devices such as wearable and smartphone. In the context awareness through the smart device, errors inevitably occur in sensing the necessary context information due to the characteristics of the device, which degrades the prediction performance. In order to solve this problem, we apply Kalman filter's error correction algorithm to compensate the signal values obtained from 3-axis acceleration sensor of smart device. As a result, it was possible to effectively eliminate the error generated in the process of the data which is detected and reported by the 3-axis acceleration sensor constituting the time series data through the Kalman filter. It is expected that this research will improve the performance of the real-time context-aware system to be developed in the future.

A Study on Cycle Based Simulator of a 32 bit floating point DSP (32비트 부동소수점 DSP의 Cycle Based Simulator에 관한 연구)

  • 우종식;양해용;안철홍;박주성
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.11
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    • pp.31-38
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    • 1998
  • This paper deals with CBS(Cycle Base Simulator) design of a 32 bit floating point DSP(Digital Signal Processor). The CBS has been developed for TMS320C30 compatible DSP and will be used to confirm the architecture, functions of sub-blocks, and control signals of the chip before the detailed logic design starts with VHDL. The outputs from CBS are used as important references at gate level design step because they give us control signals, output values of important blocks, values from internal buses and registers at each pipeline step, which are not available from the commercial simulator of DSP. In addition to core functions, it has various interfaces for efficient execution and convenient result display, CBS is verified through comparison with results from the commercial simulator for many application algorithms and its simulation speed is as fast as several tenth of that of logic simulation with VHDL. CBS in this work is for a specific DSP, but the concept may be applicable to other VLSI design.

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3D Restoration of Cultural Remains for Exhibiting Augmented Reality (증강현실 활용 전시를 위한 문화 유물 디지털 3D 복원)

  • Zheng, mei-ying;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.549-554
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    • 2017
  • In recent years, as the importance of history has increased through various social issues, media, and journalists in Korea, it has led to the value of 'right history' and 'teaching history that is right. History of a country is also a core asset in a country 's cultural contents industry, and historical relics are important to prove its value. As the interest in the historical and cultural heritage has increased, researches to develop it as cultural contents by restoring it as information and communication technology such as multimedia and virtual reality are active. In this paper, we propose convergence device and contents that can provide rich experience and various learning opportunities in artifact experience through restoration of artifacts using augmented reality. The study on the application effect of educational game contents which can add fun can be continued.

An 8b 200 MHz 0.18 um CMOS ADC with 500 MHz Input Bandwidth (500 MHz의 입력 대역폭을 갖는 8b 200 MHz 0.18 um CMOS A/D 변환기)

  • 조영재;배우진;박희원;김세원;이승훈
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.40 no.5
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    • pp.312-320
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    • 2003
  • This work describes an 8b 200 MHz 0.18 urn CMOS analog-to-digital converter (ADC) based on a pipelined architecture for flat panel display applications. The proposed ABC employs an improved bootstrapping technique to obtain wider input bandwidth than the sampling tate of 200 MHz. The bootstrapuing technique improves the accuracy of the input sample-and-hold amplifier (SHA) and the fast fourier transform (FFT) analysis of the SHA outputs shows the 7.2 effective number of bits with an input sinusoidal wave frequency of 500 MHz and the sampling clock of 200 MHz at a 1.7 V supply voltage. Merged-capacitor switching (MCS) technique increases the sampling rate of the ADC by reducing the number of capacitors required in conventional ADC's by 50 % and minimizes chip area simultaneously. The simulated ADC in a 0.18 um n-well single-poly quad-metal CMOS technology shows an 8b resolution and a 73 mW power dissipation at a 200 MHz sampling clock and a 1.7 V supply voltage.

Detecting the Prostate Boundary with Gabor Texture Features Average Shape Model of TRUS Prostate Image (TRUS 전립선 영상에서 가버 텍스처 특징 추출과 평균형상모델을 적용한 전립선 경계 검출)

  • Kim, Hee Min;Hong, Seok Won;Seo, Yeong Geon;Kim, Sang Bok
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.717-725
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    • 2015
  • Prostate images have been used in the diagnosis of prostate using TRUS images being relatively cheap. Ultrasound images are recorded with 3 dimension and one diagnostic exam is made with a number of the images. A doctor can see 2 dimensional images on the monitor sequentially and 3 dimensional ones to diagnose a disease. To display the images, 2-d images are used with raw 2-d ones, but 3-d images need to be segmented by the prostates and their backgrounds to be seen from different angles and with cut images of inner side. Especially on detecting the boundary, the ones in the middle of all images are easy to find the boundary but the base and apex of the images are hard to do it since there are lots of uncertain boundary. So, in this paper we propose the method that applies an average shape model and detects the boundary, and shows its superiority compared to the existing methods with experiments.

A Study on the Establishment of Exercise Training System (운동 트레이닝 시스템 구축 방안에 관한 연구)

  • Oh, Eun-Yeol
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.195-203
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    • 2021
  • This study is about building an exercise training system that analyzes images taken of a person's whole body and displays the normal operating range for user-specific movements as images. This study analyzes the front and side of the user's body based on the standing point, sets the node in the joint position of the human body, and places the node in the spatial coordinate system from the point of entry, and calibrates the normal node operating range according to the set standard node coordinate. Therefore, the method of the study presented a method to select differentiation from this study through prior technical research and literature research, and the purpose of the study is to establish a exercise training system accordingly.