• Title/Summary/Keyword: Digital Industry

Search Result 3,846, Processing Time 0.026 seconds

A Study on the Future Direction of the Digital Signage Industry in Korea: A Big Data Network Analysis from 2008 to 2019

  • Yoo, Seung-Chul;Piscarac, Diana
    • International Journal of Advanced Culture Technology
    • /
    • v.8 no.1
    • /
    • pp.120-127
    • /
    • 2020
  • The use of digital signage in the public and commercial communication areas has been increasing in recent years. By integrating cutting-edge information technologies such as 5G, artificial intelligence, and the Internet of Things, digital signage continues to break apart from traditional outdoor advertising media. This study identified the problems facing the domestic digital signage industry by exploring and analyzing major issues related to digital signage and derived future development measures. Specifically, online documents were collected based on the digital signage-related keywords created over the past 12 years to conduct big data network analysis, and key topics were derived through visualization of the results. This study has great policy implications in that it excluded biased interpretations based on the viewpoints of companies or the government and, more objectively, suggested the direction of the digital signage industry's development in the domestic media market.

Domestic Situation of Digital Cinema Industry and Its Improvement Policy (디지털 시네마산업현황 및 육성 정책에 관한 연구)

  • Jang, Yeong-Cheol;Kim, Yong-Hun
    • 한국디지털정책학회:학술대회논문집
    • /
    • 2004.05a
    • /
    • pp.83-94
    • /
    • 2004
  • The purpose of this paper is to let people know that current digital transition in digital cinema industry world wide is inevitable and radical. The parties concerned in the domestic film industry have not paid attention to this digital wave yet, In this research, we investigated about current situation of digital cinema industry and proposed digital film mastering, transport, technology, and business related models in digital cinema. To increase productivity of making a movie, we searched areas needing standards, created quality managing program, and proposed organization systems to perform those plans.

  • PDF

Success Factors of Digital Contents Distribution Websites (디지털콘텐츠 유통 웹사이트의 성공요인(에 관한 연구))

  • Choi, Yong-Soek;Kwon, Hyeog-In
    • Journal of Information Technology Applications and Management
    • /
    • v.13 no.4
    • /
    • pp.215-235
    • /
    • 2006
  • Recently, Development of IT and digital-tech, and this is becoming factor of digital contents industry development. But, problem that is more suitable e-business model's necessity and quality enemy of distribution web-site to digital contents as transaction this firm dispute by transaction special quality and Payment-system increase of digital contents increases rapidly was risen. In this study, Digital Contents qualify estimation very important persons of digital contents as sequence of study that investigate from target's viewpoint which is serviced through web-site that digital contents is not factors of web-site service method whether digital contents distribution web-site factors effect that is some in customer satisfaction from general viewpoint of actuality digital contents distribution and is the actual proof enemy. This paper's goal that these study finding leads as digital contents industry discusses individual enterprise's success and failure as field of business in quickening period yet but domestic digital contents industry field will be roared and may can have competitive power by enterprises which wish to already started business or inaugurate an enterprise enter in field with successful beginning and direction and develop continuously.

  • PDF

Digital Transformation in the Restaurant Industry: Current Developments and Implications

  • Alt, Rainer
    • Journal of Smart Tourism
    • /
    • v.1 no.1
    • /
    • pp.69-74
    • /
    • 2021
  • Restaurants are an important area of the hospitality industry. This industry sector has not only experienced severe consequences of the recent lockdowns, but it has also seen the rise of digital technologies. As known from other industries, the digital transformation impacts products, processes and business models alike. Starting from the classical distinction of a restaurant's front- and back-of-the-house processes, this paper presents an overview on current developments in the restaurant industry and based on an analysis of current digital services, it derives some implications for future directions. Among the observations are that restaurants need to cover more touch points, provide more individualized offerings and strive for more automation as well as integration of their systems.

The role of the digital culture contents industry in the knowledge economy: An input-output analysis (디지털 문화 콘텐츠 산업이 지식경제사회에 미치는 파급효과 분석)

  • Shin, Yong Jae;Lee, Dong Hyun
    • Knowledge Management Research
    • /
    • v.17 no.1
    • /
    • pp.73-89
    • /
    • 2016
  • The digital culture contents is one of the fastest growing industry in Korea and it accounts for 60% of the digital contents industry. This paper attempts to analyze economic impacts of the digital culture contents industry using input-output analysis. This study investigated the production-inducing effect, value-added-inducing effect and employment-inducing effect of the digital culture contents industry based on a demand-driven model. In addition, the study dealt with the supply shortage effect and sectoral price effect of the digital culture contents industry using a supply-driven model and the Leontief price model, including the inter-industry linkage effects of 29 sectors with the digital culture contents industry sector. Some interesting findings were drawn from the study. First, production of 1.0 won in the digital culture contents industry results in production-inducing effect of 2.39542 won, value-added effect of 1.29895 won and employment-inducing effect of 0.39657 persons in other industries. Second, the supply shortage of 1.0 won in the digital culture contents industry prevents other industries from producing 0.56631 won. Third, a 1% increase in the price level of the digital culture contents industry raises the overall price level by 0.06017%. Finally, very high backward linkage effects were found, but forward linkage effects were minimal.

  • PDF

Digital Broadcasting Industry: Today and Tomorrow

  • 김국진
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2003.10a
    • /
    • pp.67-82
    • /
    • 2003
  • . High potentiality of Digital broadcasting Industry . Low performance of digitalization policy ㆍSollen-Sein Gap makes a bad mood to the digital broadcasting industry . Fill up the gap with aggressive digital policy No stimuli, no move .But need understanding of throughput input isn't all. Digital is common language therefore all information market will be converged as soon as you can imagine

  • PDF

A Study on Technological Innovation Efficiency of Listed Companies in China's Digital Cultural Industry (중국 디지털 문화산업 상장기업의 기술혁신 효율성에 관한 연구)

  • Dong, Hao;Bae, Ki-Hyung;Zhang, Mengze
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.3
    • /
    • pp.369-379
    • /
    • 2022
  • With the deepening integration of technology and cultural industries, China's digital cultural industry has begun to rise. The digital culture industry has met new demands for cultural consumption and brought new experiences to consumers in the digital economy era. This paper uses the public data of 36 Chinese A-share listed companies in digital culture from 2018 to 2019 to construct a technical innovation efficiency evaluation index system for listed companies in China's digital cultural industry. Through the use of data envelopment analysis (DEA) method, the technical innovation efficiency of 36 listed companies in China's digital cultural industry was evaluated. The research results show that: (1) China's 36 listed companies have low technological innovation efficiency; (2) the allocation of R&D resources of listed companies is unreasonable; (3) there is a large difference in technological innovation efficiency among listed companies. Therefore, it is necessary to increase the efficiency of technology innovation of listed companies in China's digital culture industry by investing more R&D funds, distributing R&D resources, establishing effective dynamic incentive mechanism, promoting government-industrial-academic research.

Digital Broadcasting industry: Today & Tomorrow

  • Kim, Kook-Jin
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2002.05a
    • /
    • pp.3-16
    • /
    • 2002
  • .Service Industry good digital contents are few high cost of broadcasting right Satellite broadcasting will be dominant in many countries Interactive TV service will be an engine of digital broadcasting .DTVsets Industry Big Market is coming

  • PDF

The Recent Technology and Standardization Status and Future Vitalizations for Digital Signage (디지털 사이니지 기술 및 표준화 동향과 향후 활성화 방향)

  • Kim, Beom-Joon
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.11 no.6
    • /
    • pp.545-552
    • /
    • 2016
  • As a future key industry, digital signage is being noticed that provides various type of contents and message through a digital display. In particular, korean digital signage industry gets a favorable evaluation for the high level of digital display industry and wired and wireless networking infrastructure. This paper discusses on not only the current status of digital signage in terms of the overall development and standardization, but the very recent technologies such as the ultra-high definition video and human perception that can be applied for future digital signage. Then, this paper concludes by deriving the problems with the current digital signage industry and presenting solutions for future vitalizations of digital signage.

Competition among Firms in Digital Convergence era

  • Yoo, Byung-Joon;Lim, Hyun-Young
    • Management Science and Financial Engineering
    • /
    • v.16 no.2
    • /
    • pp.1-15
    • /
    • 2010
  • Digital convergence which means the convergence of industry areas related to digital technologies is an important phenomenon in business, which will decide the fates of firms in the near future. The only firms which can create synergy effects from digital convergence are expected to be the winners in the fierce competition of digital convergence era. In our analysis, we examine the strategy of an integrated firm which has businesses in two different industry areas which are related to each other. By using a game theoretical model, we show how the integrated firm can win over two single separated firms which have business in only one industry area each by leveraging the two businesses the integrated firm has. In our welfare analysis, we also show that this convergence may be even beneficial to consumers, which seems counter-intuitive to social concerns about anti-competitive behaviors by integrated firms. Additionally, we study comparison between industry convergence and product convergence.