• 제목/요약/키워드: Digital Garment

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디지털의류와 웨어러블컴퓨팅의 섬유IT융합플랫폼 (Textile-IT Convergence Platform for Digital Garment and Wearable Computing)

  • 이태규;신성윤;이현창
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2014년도 춘계학술대회
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    • pp.439-442
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    • 2014
  • 디지털의류 기술 및 제품은 전통적인 의류회사 또는 IT전자회사의 편향된 기술 및 제품 구성으로 아직까지 그 영향력이 제한적이다. 이러한 문제들을 극복하기 위해서 IT기술과 섬유의류기술의 균형적 시각을 갖는 동시에 각 기술의 사용자특성을 면밀히 관찰하여 미래 디지털의류 사용자가 원하는 기능 및 인터페이스를 구현해야한다. 이를 위해서 웨어러블컴퓨팅 플랫폼을 제안함으로써 디지털의류와 IT기술의 인터페이싱(Interfacing), 기술이력축적, 생산성향상, 개발 편의성증진 및 개발자확대, 표준 사용자요구사항분석, 기기효율성강화, 디지털의류정보시스템구축 등의 효과를 보여주는 섬유IT 융합 현황 및 이슈를 기술한다.

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ECG와 호흡 측정이 가능한 모바일 헬스케어 의류 시스템 (The Mobile Health-Care Garment System for Measurement of Cardiorespiratory Signal)

  • 김정도;김갑진;정기수;이정환;안진호;이상국
    • 정보처리학회논문지A
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    • 제17A권3호
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    • pp.145-152
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    • 2010
  • 대부분의 모바일 웨어러블 헬스케어 모니터링 의류 시스템은 생체신호를 측정할 수 있는 센서와 데이터 취득과 무선 통신 및 제어를 담당하는 회로부, 이들을 내장하는 의복으로 구성된다. 기존의 의복형 헬스케어 시스템은 센서를 의복에 장시간 내장하기가 어렵고, 피부 접촉 시 시간에 따라 저항 값이 변화하기 때문에 장기적인 생체 신호 모니터링이 쉽지 않으며, 센서 전극과 회로 사이에 존재하는 신호선의 물리적 장애 요인도 가지고 있다. 본 연구에서는 이러한 문제점들을 해결하기 위하여, PVDF에 PEDOT 재료를 코팅하여 만든 패브릭 나노웹 ECG 전극과 PVDF 필름을 사용한 호흡 센서를 $10\;{\mu}m$ 두께의 디지털 실을 이용하여 사용자의 의류와 일체화하였다. 탈부착이 가능한 무선 블루투스(Bluetooth) 내장 스테이션과 디지털실로 기존 의류와 일체화한 생체 신호 측정용 의류 제작을 통해, 휴대폰에서 손쉽게 심전도(ECG)와 맥박신호를 표시 할 수 있었다.

A Case Study on Manufacturing Processes for Virtual Garment Sample

  • Choi, Young Lim
    • 한국의류산업학회지
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    • 제19권5호
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    • pp.595-601
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    • 2017
  • Advances in 3D garment simulation technology contribute greatly to consumers becoming more immersed in movies and games by realistically expressing the garments the characters in the movie or game are wearing. The fashion industry has reached a point where it needs to maximize efficiency in production and distribution to go beyond time and space in order to compete on the global market. The processes of design and product development in the fashion industry require countless hours of work and consume vast resources in terms of materials and energy to repeat sample production and assessment. Therefore, the design and product development tools and techniques must aim to reduce the sample making process. Therefore, this study aims to study a case for comparing the real garment sample making process to the virtual garment sample making process. In this study, we have analysed the differences between the real and virtual garment making processes by choosing designated patterns. As we can see from the study results, the real and virtual garments generally are made through similar processes in manufacturing, while the time consumed for each shows great variation. In real garment making, scissoring and sewing require the greatest number of work hours, whereas in virtual garment making, most of the time was spent in the simulation process.

상하의 의류 영상을 이용한 가상 의류 착의 시스템 (A Virtual Fitting System Using The Top and Bottom Image of Garment)

  • 최란;조창석
    • 한국멀티미디어학회논문지
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    • 제15권7호
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    • pp.941-950
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    • 2012
  • 본 연구에서는 PC상에서 인체 3차원 데이터에 상하의 의류를 중첩 착의하는 가상 착의 시스템을 소개한다. 이를 위하여, 레이저 스캔 방식으로 얻은 인체 3차원 데이터와 의류 앞뒷면의 모습을 촬영하여 얻은 의류 디지털 데이터를 이용한다. 2차원의 앞뒷면 의류 디지털 데이터에는 의류 소재 내 질점 간의 장력이 반영되었고, 인체 데이터에의 착의 과정에는 마찰력과 중력을 적용해 주었다. 하의 착용 시에는 마찰력과 중력에 추가적으로 혁대 개념을 도입하여 흘러내리는 의류를 고정하였고, 하의를 착의한 인체데이터위에 상의를 착의하는 중첩 착의 방법을 제시하였다. 본 시스템이 지닌 장점은 복잡한 패턴을 이용하여 착의하는 다른 연구와 달리, 의류의 앞뒷면만을 이용하여 착의하면서도 현실감은 뒤지지 않는다는 것에 있다. 현재 의류전자상거래 시 의류의 앞뒷면만을 전시하여 판매하는 방법과 유사한 방식으로 온라인 판매가 이루어지나, 착의 모습을 제공할 수 없는 기존 방식과 달리 3차원의 착의 모습까지 제공하게 되어, 의류 판매의 방식을 바꾸게 할 것으로 기대한다.

3D 가상모델 및 가상착의 시스템을 이용한 남자 운동선수의 상반신 원형설계 (A Development of the Bodice Pattern for Male Sports Athletes Using by 3D Virtual Twin & Virtual Garment Simulation)

  • 임지영
    • 한국의류산업학회지
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    • 제12권3호
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    • pp.347-353
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    • 2010
  • The purpose of this study was to examine the appropriate surplus of clothing for a suitable basic bodice pattern of Male Sports Athletes by using the 3D virtual twin and virtual garment simulation system. The results were as follows; 1. By using 3D virtual twin and garment simulation, new bodice pattern considered male sports athletes was development. The basic numerical formula were as follows ; surplus of chest girth=9, surplus of back length=1, armhole depth=back length/4+13, half back width=chest girth/5+2.5, front chest width=chest girth/5+3. 2. Wearing test by 3D virtual garment simulation system was useful to evaluate wearing outline, surplus of clothes and garment space. Also it estimated more highly than existing pattern in silhouette and ease amount, confirming that new bodice pattern is appropriate for the male sports athletes. New bodice pattern was evaluated to allow proper space length of chest and waist. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D Virtual Garment Simulation System with 2D patterns, and also for future 3D Pattern Production Program development.

아두이노를 활용한 사용자 참여형 스마트 포토닉 의류 프로토타입 설계 (Designing User Participation Smart Photonic Clothing Prototype Using Arduino)

  • 안미화;임호선
    • 한국의류산업학회지
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    • 제22권1호
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    • pp.55-65
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    • 2020
  • Smart photonic clothing integrates light emitting technology inside and outside of the garment and integrates it as a fashion product. It expresses digital color that radiates light outside the body that expands the functionality of the clothing as well as makes new and various attempts visually. It is also is gradually expanding into a new area of fashion. LED, one of the digital color output devices, is a light emitting device that is suitable for presenting consumer customized designs in that the patterns and colors of clothes can be modified as desired by utilizing computer technology such as program coding. LED technology that can realize various digital colors is actively applied in various industrial design fields, but there are few previous studies on smart clothes using LED color in Korean fashion fields. Therefore, this study develops a prototype of a customized LED smart photonic garment that allows the user to directly participate in the color implementation of clothing and select a digital color suitable for the desired function. The LED module was designed to be detachable from clothing and made using a 256-pixel LED matrix. Various coding patterns of the LED were designed using the coding change of Arduino program.

진동 안마 기능의 스마트 팬츠 개발을 위한 설계 제안 (Suggestion of the Structure for Development of Smart Pants with Vibrating Massaging Function)

  • 최선윤;이정란
    • 한국의류산업학회지
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    • 제9권3호
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    • pp.327-335
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    • 2007
  • As the digital environment gets ubiquitous, domestic and international research and development on smart clothing is being conducted actively these days. However, most research is being carried out with its center on upper garment. So research on lower garment is insufficient even though it affects wearer's activity and comfort to a great extent when digital devices are attached or wearers moves their body. Therefore, the type of clothes this research proposes is men's formal pants which have an electrically-vibrating wearable device. These are smart pants which are helpful in easing muscle pain with their massaging effect in daily life. For this purpose, this research intends to develop patterns considering the body shapes and movements of wearers and suggest a tentative structure plan for smart pants where a vibration device is attached, which is mainly composed of vibrating motor, controller, and switch, and considered their bulks, numbers, attaching places.

가상 착의 시스템에 의한 비만 여중생의 교복 원형 개발 (A Development of the Uniform Pattern for Obese Junior-High School Girls from Virtual Garment Simulation)

  • 임지영
    • 복식문화연구
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    • 제19권2호
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    • pp.245-254
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    • 2011
  • The purpose of this study was to develop uniform pattern of obese junior-high school girls by using the virtual twin and 3D virtual garment simulation system. The results were as follows; first, by using 3D virtual garment simulation, new uniform pattern considered obese junior-high school girls was development. The basic numerical formula were as follows; bust girth=B/2+2.5, armhole depth=B/4, front waist girth=W/4+1.8, back waist girth=W/4+1, front hip girth=H/4+1, back hip girth=H/4+1, chest width=chest width+1.5, back width=back width+1 and back neck width 8cm. Second, according to the results of the new uniform pattern's appearance evaluation, it estimated more highly than existing pattern in silhouette and ease amount, confirming that new uniform pattern is appropriate for the obese junior-high school girls. Also, new uniform pattern was evaluated to allow proper space length of bust, waist, abdomen and hip. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D virtual garment simulation system with 2D patterns, and also for future 3D pattern production program development.

3D 가상착의 시스템에 의한 비만 중년여성의 토르소 원형설계에 관한 연구 (A Development of the Torso Pattern for Obese Middle-aged Women from 3D Virtual Garment Simulation)

  • 임지영
    • 한국의류산업학회지
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    • 제12권1호
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    • pp.86-93
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    • 2010
  • The purpose of this study was to develop torso pattern of Middle-aged obese women by using the virtual twin and 3D virtual garment simulation system. The results were as follows; 1. By using 3D Virtual Garment Simulation, new torso pattern considered obese women was development. The basic numerical formula were as follows ; bust girth B/2+5, armhole depth B/6+5, front waist girth W/4+2+0.5, back waist girth W/4+1-0.5, front hip girth H/4+1+0.5, back hip girth H/4+2-0.5, chest width B/6+2.5, back width B/6+2.5 and back neck width B/20+2.5. 2. According to the results of the new torso pattern's appearance evaluation, it estimated more highly than existing pattern in silhouette and ease amount, confirming that new torso pattern is appropriate for the obese women. Also, new torso pattern was evaluated to allow proper space length of bust, waist, abdomen and hip. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D Virtual Garment Simulation System with 2D patterns, and also for future 3D Pattern Production Program development.

디지털 클로딩을 활용한 가상의복의 소재별 비교분석 (A Comparative Analysis of Virtual Clothing Materials Using a Digital Clothing)

  • 장희경;이정민
    • 패션비즈니스
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    • 제21권5호
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    • pp.30-42
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    • 2017
  • A comprehensive research must be conducted on manufacturing techniques such as patterns and sewing, with the understanding of material properties to satisfy consumers' emotions with a strong fashion trend orientation. Physical and emotional characteristics may change depending on the characteristics of the material, and the overall silhouette and feeling of the garment can change depending on how sewing is conducted.To examine the completeness of a finished garment depending on different kinds of clothing material, this study fabricated an actual garment and a 3D virtual garment as well using 3D CAD IMAGE SYSTEM (CLO 3D, DC Suite, etc.) for a comparative analysis. These two methods have their own advantages and disadvantages. This study selected five of the most representative clothing materials and conducted a comparative analysis on appearance differences between actual clothing and virtual clothing by material. Additionally, the study verified the similarity between actual clothing and virtual clothing by comparing their physical properties by material, and evaluated the objectivity and accuracy of the reproducibility of material properties of virtual clothing.