• Title/Summary/Keyword: Digital Data Broadcasting

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An MHP based Data Service for Managing Viewer's Favorite Broadcasting Programs (MHP 기반의 시청자 선호 방송 프로그램 관리 데이터 서비스)

  • Ko, Kwang-Il
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.197-203
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    • 2012
  • Although the increase in number of the programs provides rich entertainment to viewers, it also has caused a negative of making it hard for viewers to find out their favorite programs. To address the problem, several researches have been performed mainly focusing on the technologies to analyze a viewer's TV watching-patterns and to recommend a program (or a channel) based on the analysis when a viewer changes channels. The researches, however, have the trouble of frequently failing to choose proper programs because, in the real-world broadcasting circumstance, the programs are re-broadcast over a number of the channels and a set of programs of a genre are usually playing in the overlapped times. To avoid the trouble, the data service, proposed in the paper, allows a viewer to book "explicitly" his/her favorite programs and provides a set of functions of listing up the booked program's broadcasting schedules and reserving viewing or recording the booked programs.

Data mining and Copyright

  • Kim, Kyungsuk
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.11-19
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    • 2022
  • Data mining has broad applications that reach beyond scholarly and scientific research and provide internet search engine services that are commonly used forms of Text and Data Mining('TDM') of websites. The exceptions and limitations for data mining provide a competitive advantage in the global race for policy innovation because it permits researchers to conduct computational analysis - TDM on any materials to which they have access. For this purpose, Japan and the EU added limitations on copyright to legalize some TDM research through amendments to copyright law, and the U.S. copyright law has allowed data mining by the fair use provision. On the other hand, there are no explicit exceptions and limitations for data mining under the Korean Copyright Act, and there are no cases considering data mining fair use. We review comparatively exceptions and limitations on copyright which will help to encourage AI-related business by using more data smoothly through the mining process and extracting more valuable information.

Huffman Code Design and PSIP Structure of Hangul Data for Digital Broadcasting (디지털 방송용 한글 허프만 부호 설계 및 PSIP 구조)

  • 황재정;진경식;한학수;최준영;이진환
    • Journal of Broadcast Engineering
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    • v.6 no.1
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    • pp.98-107
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    • 2001
  • In this paper we derive an optimal Huffman code set with escape coding that miximizes coding efficiency for the Hangul text data. The Hangul code can be represented in the standard Wansung or Unicode format, and we can generate a set of Huffamn codes for both. The current Korean DT standard has not defined a Hangul compression algorithm which may be confronted with a serious data rate for the digital data broadcasting system Generation of the optimal Huffman code set is to solve the data transmission problem. A relevant PSIP structure for the DTB standard is also proposed As a result characters which have the probability of less than 0.0043 are escape coded, showing the optimum compression efficiency of 46%.

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Transmission system design for synchronized data service on digital data broadcasting environment (디지털 데이터 방송 환경에서 동기화 데이터 서비스를 위한 전송 시스템 설계)

  • Lee Yong Ju;Park Min Sik;Choi Ji Hoon;Choi Jin Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.201-204
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    • 2003
  • 본 논문에서는 디지털 데이터 방송에서 동기화 데이터 서비스를 제공하기 위한 전송 시스템과 이를 이용한 동기화 데이터 서비스 방법을 제안한다. 데이터 방송을 통해 전송되는 부가 데이터는 그 특징에 따라 비동기, 동기, 동기화 데이터로 구분된다. 이들 중 동기화 데이터는 사용자의 선택에 의해 데이터 방송 수신기에서 재생되는 비동기 데이터와는 달리 비디오 또는 오디오의 특정 장면에 통기되어 재생될 수 있는 데이터고서, 데이터를 전송하는 단계에서 데이터가 재생되어야 하는 시전의 시간 정보인 재생시각이 함께 전송되는 특징이 있다. 동기화 데이터의 이와 같은 특징으로 인해 현재 대부분의 데이터 방송에 사용되고 있는 비동기 데이터 서비스를 위한 전송 시스템은 동기화 데이터의 전송에는 부적합하며, 동기화 데이터 서비스를 위해서는 새로운 전송 시스템에 대한 연구가 필요하다. 본 논문에서는 데이터 방송을 동해 동기화 데이터 서비스를 제공하기 위해 기존의 비동기 데이터 전송 시스템에 MPEG-2 오디오/비디오 TS(Transport Stream)를 출력하는 장치와 동기화 데이터를 다중화 하는 장치를 추가한 새로운 동기화 데이터 전송 시스템과 이를 이용한 동기화 데이터 서비스 방법을 제안한다

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Cloud Broadcasting Service Platform (클라우드 방송 서비스 플랫폼)

  • Kim, Hong-Ik;Lee, Dong-Ik;Lee, Jong-Han
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.3
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    • pp.623-638
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    • 2017
  • Application fields of cloud technologies have been gradually expanded with development of technology development and diversification of services. Cloud technology is used for investment efficiency, operation efficiency and service competitive advantage in digital broadcasting platform. Recently, Cloud broadcasting platform commercialized for UI(User Interface) and data broadcasting in Korea, and broadcasting service competition becomes fierce. Cloud technology of broadcasting provides remove a service dependency hardware resource and software architecture on STB device, and unified operation of user interface and service using cloud server without legacy separating management of STB types. In this paper, we explain application effects in image based cloud broadcasting service platform.

Digital Broadcast : Preparations and Effect Prospect (긴급제언 - 디지털 TV방송의 준비와 파급전망)

  • Park, Byeong-Ryeol
    • Journal of the Korean Professional Engineers Association
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    • v.43 no.2
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    • pp.39-44
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    • 2010
  • Digital broadcast in Korea being under way for almost 10 years and due by the end of 2012 is greatly changing the style of life. Having such a potential impact on life means it hardly permits any mistake in cooperated works of viewers, broadcasters, manufacturers and government for smooth transition. Now the early phase of digital transition is capturing the viewers with unseen features like HDTV, interactive data broadcasting, and multimedia service. But what will really thrill us is still to come with its capability far beyond high definition and interactivity.

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Management of Interactive Contents for Digital Broadcasting: Proper Use of Personal Video Recorder (디지털 방송의 양방향 콘텐츠 관리: 개인형 비디오 레코더를 중심으로)

  • Oh, Jong-Sir
    • The Journal of the Korea Contents Association
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    • v.7 no.3
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    • pp.87-92
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    • 2007
  • This paper describes the personal video recorder-based approach to realise enhanced services for interactive programmes on digital television. So far it is very difficult that most of interactive programmes included the vast quantities of contents, whatsoever it is data-broadcasting or HD-ready, are broadcasted on digital television via the current set-top box. Furthermore it was not possible to envisage until IPTV has been appeared. Even though IPTV makes possible for streaming the interactive services via high-speed broadband, it is not easy to receive the tremendous contents with interactivity through the current set-top box in a single effort. In this paper it suggests the effective solution to resolve the download dilemma for providing the interactive services on digital television by employing the set-top box fitted with the personal video recorder.

Realistic Visualization of Car Configurator Based On Unreal Engine 4(UE4)

  • Zhong, Yiming;Yun, Tae Soo;Lee, Byung Chun
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.105-115
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    • 2022
  • The platform for displaying cars has been changing with the times. From the popularity of paper media to the rise of computer graphics, the improvement of technology has brought more space and possibilities to the automotive industry. Yiming Zhong proposed the workflow of car configurator through Unreal Engine 4 to implement the basic functions of configuration in 2021, according to Yiming Zhong's final presentation, there is still room to improve the realism of graphics and functionality of the car configurator. Therefore, in this paper we propose to upgrade the car shaders and lighting environments according to the real-world physics and add multi-scenes switching function to car configurator. However the multi-scenes switching function also brings a large amount of data, which leads to the problem of display lag. At the end of the paper, we use the level of details(LOD) process to reduce the amount of data for real-time computing in Unreal Engine 4 and the increase of frames per second(FPS) values verifies the feasibility of our optimization solution.

Design and Implementation of the 16-QAM Modem for 26㎓ FBWA system

  • Kim, Nam-il;Kim, Eung-bae
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1346-1349
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    • 2002
  • This paper presents the design and implementation of 16-QAM modem that can be applied to fixed broadband wireless access systenm. It is implemented in the hardware prototype that consist of FPGA(Field Programmable Gate Array) for digital signal processing and analog front end module for analog signal processing. We provide 20.48Mbps data rate using implemented modem and test the modem in KOREA 26㎓ broadband wireless local loop system including IFU(Intermediate Frequency Unit) and RFU(Radio Frequency Unit) via air interface.

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The Ethics of AI in Online Marketing: Examining the Impacts on Consumer privacyand Decision-making

  • Preeti Bharti;Byungjoo Park
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.227-239
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    • 2023
  • Online marketing is a rapidly growing industry that heavily depends on digital technologies and data analysis to effectively reach and engage consumers. For that, artificial intelligence (AI) has emerged as a crucial tool for online marketers, enabling marketers to analyze extensive consumer data and automate decision-making processes. The purpose of this study was to investigate the ethical implications of using AI in online marketing, focusing on its impact on consumer privacy and decision-making. AI has created new possibilities for personalized marketing but raises concerns about the collection and use of consumer data, transparency and accountability of decision-making, and the impact on consumer autonomy and privacy. In this study, we reviewed the relevant literature and case studies to assess the potential risks and make recommendations for improving consumer protection. The findings provide insights into ethical considerations and offer a roadmap for balancing the advantages of AI in online marketing with the protection of consumer rights. Companies should consider these ethical issues when implementing AI in their marketing strategies. In this study, we explored the concerns and provided insights into the challenges posed by AI in online marketing, such as the collection and use of consumer data, transparency, and accountability of decision-making, and the impact on consumer autonomy and privacy.