• Title/Summary/Keyword: Digital Clothing

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A study on the development of fashion illustration course using contour drawing (콘투어 드로잉을 활용한 패션 일러스트레이션 교과 개발 연구)

  • Kim, Koh Woon
    • The Research Journal of the Costume Culture
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    • v.28 no.4
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    • pp.508-526
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    • 2020
  • This study has established a fashion illustration education plan using the contour drawing that fosters observational ability and enables creative drawing. This study developed two illustration curriculum proposals consisting of 15 weeks, combining literature and case studies. The researchers organized a step-by-step teaching plan that utilizes contour drawing according to the three stages of fashion illustration classes: foundation courses, general courses, and intensive courses. When the contour drawing is used at the beginning stage of the foundation courses of fashion illustration, it can be used as a technique to reduce the fear of students about practical skills, induce interest in illustration, and cultivate observation ability about objects. In general process, it is combined with various tools and coloring materials to strengthen expression power, and it is possible to produce detailed expressions and illustrations about human body and clothing. In intensive courses, it is expanded to the production of creative works with new aesthetics through digital techniques and mixed materials. As such, the contour drawing is expanded in various ways according to the learning contents and goals of each step, and is flexibly adjusted according to the learning content. Contour drawing has the effect of acquiring observation and expression ability, and it is analyzed as a technique that enables the production of creative illustration of students.

Development of Custom-made Suit Production System for the Interactive Garment Design Creation (대화식 의복 디자인 생성을 위한 맞춤양복제작 시스템 개발)

  • Kim, Kwang-Tae;Kim, Ki-Hyun;Park, Hyun-Woo;Lee, Dong-Hoon;Yun, Tae-Soo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.475-480
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    • 2008
  • In this paper, I will propose a Custom-made Suit Production System. The system does not only help the customers to edit and measure their size by creating the landmarks in the 2D human body images which is taken from the camera, but it also visualizes the virtual cloth by using the landmarks and the modeling data of the virtual cloth. In this system is a new technology for the digital and the automation which is not handmade way of using Custom-made Suit industry. It will be generally useful in the various contents of the clothing industry.

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A Study on the Characteristics of Fashion Paradigm According to Changing Convergence Culture (융합화 문화변화에 따른 패션 패러다임 특성 연구)

  • Kim, Mi-Hyun
    • Journal of the Korean Society of Costume
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    • v.56 no.7 s.107
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    • pp.101-114
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    • 2006
  • The purpose of this study was to delve into the features of paradigm in conjunction with changing convergence culture in the 21st century's knowledge-based society, the influence of convergence paradigm on fashion, and changes in convergence culture. After identifying the features of the paradigm of knowledge-based society in association with changing convergence culture, the characteristics of fashion paradigm were examined in con=junction with the characteristics of the paradigm, and the convergence phenomena of modern fashion were investigated to figure out fashion trends. The findings of the study were as follows: According to the features of ubiquitous technology based on the theories of Mark Weiser and other futurologists, the characteristics of changing convergence culture in knowledge-based society could be classified into invisibility, relationship and materialized virtuality. When relevant theories were reviewed, invisibility, relationship and materialized virtuality are identified as the unique features of the paradigm of changing convergence culture in knowledge-based society. But those characteristics aren't separate concepts. Instead, they are being connected and fused together, thanks to universalized digital technology and ubiquitous technology. Changing convergence culture has brought a change to fashion paradigm as well. There is a type of design that lets all the characteristics stand out, and another design fuses just some of them together conceptually or formally. That is, fashion paradigm is marked by a combination of invisibility, relationship and an embodiment of virtual reality to be in line with changes in convergence culture.

The Study on Jacket pattern in Craftsman Women's Wear Pattern Examination (양장기능사실기시험의 재킷 패턴 연구)

  • Park, Mi-Kyeoung;Song, Jung-A
    • Fashion & Textile Research Journal
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    • v.12 no.6
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    • pp.781-788
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    • 2010
  • To work in the fashion industry which has entered the digital age, and in specialization and high-industrialization age, one needs to attain various skills required for the qualifications of a fashion specialist. For these, qualification certificate systems are enacted to nurture specialized technical personnel, and among these, a jacket pattern is selected from the practical examination of Western-style dress skill prepared for nurturing specialist who can design, cut, and sew women's clothing, to be compared and analyzed against the existing printed practical textbooks, technical books of making clothes which used as college textbooks, and local documents of theoretical study documents. The methodology of the research is to select 8 samples for the study, analyze the identity with the design, and then cut applying the identical dimensions and compare the measurements, and make the clothes using each cutting methods, and inspect to find the consistency with the design and made statistical analysis. As a result, we designed and made research patterns, and suggested a jacket pattern design to patterns simply that suits the design fast.

An Analysis According to the Shape on Formative Attributes of a Face (얼굴의 조형적 특성에 따른 유형 분석)

  • Kim, Ae-Kyung;Lee, Kyung-Hee
    • Fashion & Textile Research Journal
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    • v.7 no.6
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    • pp.650-656
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    • 2005
  • The objective of this study is to analyze the formative attributes of face by measuring the shape and features of face. The faces of women in 20's were taken by digital camera and measured, then it has conducted a statistical analysis using a SPSS for factor analysis, correlation and cluster analysis. The findings are that it is consisted of six(6) different factors and it is responsible for 73.93%. In Factor 1 and Factor 2, it has explained the most significant factor to determine the shape of face. The result on cluster analysis is that it is classified into 5 groups and it is as follows. Attributes of each group is that Group 1 has a wide and long forehead, small and longish chin-line and chubby cheeks that represent polished and modern images, while Group 2 has small and longish forehead and chin-line that represent classical and mature images. On the other hand, Group 3 has a narrow forehead, small and longish chin-line and upward-style eyebrows that represents provocative images, whereas Group 4 has a shaped style that represent intellectual images and Group 5 has small and longish forehead and chin-line and cheekbones that represent polished and cute images.

A Study on the Application of Computer Graphics to the Development of Fashion Product Design of Young Casual -Focused on Girlish Ethnic Resort Wear- (컴퓨터그래픽스를 활용한 영캐주얼 패션상품 디자인 개발 -걸리쉬 에스닉 리조트웨어를 중심으로-)

  • Ryu, Jin-Kyeoung;Yang, Le-Na
    • Journal of the Korea Fashion and Costume Design Association
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    • v.9 no.1
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    • pp.89-101
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    • 2007
  • Young casual brands today is beset with perplexing difficulties, as consumer tastes become more sophisticated. Consumers request the type of product they want and how they want it differenciated from existing product. This study research that young casual brands seek to react to consumer who wants special and different fashion items, have a look for definite concept and target. Also In modem digital environment, Young Casual brands needs a quick and comprehensive action against a change of scene. So This study propose resort wear design with the use of computer graphics to applicate on young casual brands as developing various and effective design method, target on girlish young casual with unique indiviuality of lovely sensitivity. The result of this research as follows. First, young casual brands will have to seek ways to differentiate as brand identity, value of product, satisfaction for consumer's culture and lifestyle. Second, As a result of the adaptation of ethnic fashion, 8 resort wears designed development of girlish young casual wear using computer graphics. Third, computer graphics could contribute to the rapid composition of diverse, new and differenciated design research on it.

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A Symbolic Meaning of Youth Fashion in Media Culture (미디어 문화에 나타난 청소년 패션의 상징적 의미)

  • Kim, So-Young;Yang, Hee-Young
    • Journal of the Korea Fashion and Costume Design Association
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    • v.10 no.3
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    • pp.73-88
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    • 2008
  • The media culture influences upon young people while introducing new cultures by every hour. Considering the mainstream culture, in which media has the greatest effect on young people, this article examines the symbolic significances of youth fashion through media culture. The results of this study can be summarized as the following: First, young people's popular culture ("pop culture") is becoming the medium that leads to the creation of similar cultures of the young people globally through various routes. Culture is being created by integration of diverse media, and not by what is seen through a single medium. Typical young people's culture, which is formed due to the influence of media culture, includes community culture, pun culture, virtual culture and fandom culture. Second, in order to examine youth fashion that is seen in those media, the survey has been conducted on media stars, tecktonik dance groups, fashion models, avatars and online communities, which are fashion icons influencing young people. Third, youth fashion, which has been formed centering on media culture, has the flexible property that varies the symbolic significance according to which culture becomes the main axis. The symbolic significance in fashion, which is seen on media culture young people are contacting, has been examined in the aspects of value orientation, diversity orientation, speed orientation and digital orientation.

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A Study on a Proposal for Smart Uniforms for Caddies at Golf Courses, including a Study of Prototypes (골프장 캐디를위한 스마트 유니폼 프로토 타입 제안에 관한 연구)

  • Kim, Sun-Young;Kim, Mi-Hyun
    • Journal of the Korean Society of Costume
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    • v.61 no.3
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    • pp.111-121
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    • 2011
  • This paper intends to improve caddies' vocational efficiency, to increase the quality of caddies' services for customers, and further, to widen the application of smart clothes by proposing prototypes of smart uniforms in which caddies' vocational characteristics are reflected. The smart uniforms proposed by this study were restricted to those for spring and fall seasons and three types for a jacket, a turtle neck shirt, pants, and a jumper were proposed. Each design was developed to contain functionality and aesthetic, and also to be transformed subject to weather or other conditions. In addition, the uniforms were designed to carry not only a two-way radio and a remote controller for a cart that caddies necessarily carry, but also i-Pod, a distance meter, and other digital tools by use of solar cells. That is, this paper proposed the designs that can meet with caddies' vocational characteristics and different conditions. This paper is regarded meaningful in that smart clothes, which are forecasted as a future high value-added business, are applied to the uniforms of various job types so they can expand me existing functions of uniforms and further, think about the ways of being used for higher value-added products through the fusion with technologies.

Musical Identity Online: A "Netnographic" Perspective of Online Communities

  • Strubel, Jessica;Pookulangara, Sanjukta;Murray, Amber
    • International Journal of Costume and Fashion
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    • v.13 no.2
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    • pp.15-29
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    • 2013
  • Today's technology enables consumers to trade millions of dollars, conduct online banking, access entertainment, and do countless other activities at the click of a button. Online social networks (OSN) have become a cultural phenomenon that allows for individualistic consumerism. Consumers are increasingly utilizing OSN to share ideas, build communities, and contact fellow consumers who are similar to themselves. The relevance of online communities to the music is immense especially because musicians are now using social media to build global audiences. Not only is information about music and performance disseminated online, but musical commodities are sold and traded online. Online music communities allow consumers to elect and create new identities online through the purchase of subcultural commodities. Given the growing economic importance of online music communities it is important to get a holistic view of subcultural communities online. This study utilized content analysis of online music community websites using the Netnography methodology as developed by Kozinet for data collection to analyze consumers' purchasing and consumption behavior of subcultural commodities online as related to the formation of subcultural identities. Findings showed that subcultural items are predominantly purchased online, especially digital music, and there is a need for more custom craft items. The authors presented a new conceptual taxonomy of online subcultural consumer classifications based on online behavior patterns.

A Study of the Current State of Cyclist Wear (사이클 전문복 착용실태에 관한 연구)

  • Kim, Eun-Kyong
    • Journal of the Korean Society of Costume
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    • v.60 no.5
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    • pp.88-105
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    • 2010
  • The purpose of this study is to grasp the actual wearing conditions, inconvenience and problems with cycle wear. To attain this purpose, a questionnaire was completed by direct observation and by interviewing bicyclists. The questionnaire was given to 273 bicyclists. The questionnaire consisted of items that are related to concerns with dressing appropriately and enhancement of physical performance through dress. Following are the results of this study. According to the survey, many of them purchased imported cycle wear rather than national cycle wear, and the satisfaction according with purchase rate was low. Bicyclists were uneasy with finding right size cycle wear especially for women. It turned out that the area of the knee and elbow are mostly the areas that they get hurt while riding. Even though the knee and elbow are the mostly hurt area, bicyclists do not prefer to wear appropriate protector for the knee and elbow to excel in their performance in cycling. In material related questions, lower dissatisfaction was indicated for the lints caused by fraction. Average satisfaction was indicated for the distortion after washing, changes in color, touch of the fabric, matters with static and sweat. With regard to the areas where the bicyclists felt discomfort was highly indicated with lower-body clothing. Discomfort was highly indicated with crotch area when riding long period of time. Also when riding a cycle, discomfort was indicated with the leggings cuffs when it comes upward with riding motion. Most of the bicyclists felt the tight fitting leggings were embarrassing.