• Title/Summary/Keyword: Digital City

Search Result 1,013, Processing Time 0.034 seconds

The Moderating Effects of Field-dependence and Field-independence Cognitive Style of Learning Satisfaction of Digital Textbook (디지털교과서의 학습만족에 대한 장의존 및 장독립적 인지양식의 조절효과 검증)

  • Kim, Soo-Min
    • Journal of Digital Convergence
    • /
    • v.8 no.3
    • /
    • pp.79-93
    • /
    • 2010
  • This study aims to verify whether field-dependence and field-independence cognitive style have regulatory effect or not on information quality and system quality of digital textbooks in learning satisfaction. In order to accomplish the purpose, the research was carried out with 325 students of digital textbook research school who are fifth and sixth grade at a primary school living in Seoul metropolitan city. Results from the verification of hypotheses are as follows: when learning satisfaction of digital textbooks is affected by information quality and system quality influence satisfaction, it is given a positive moderating effect by the variables of field-dependence and field-independence cognitive style.

  • PDF

Digital Bank Channel Distribution: Predictors of Usage Attitudes in Jakarta's Gen Z

  • Eko Retno, INDRIYARTI;Michael, CHRISTIAN;Henilia, YULITA;Titik, ARYATI;Regina Jansen, ARSJAH
    • Journal of Distribution Science
    • /
    • v.21 no.2
    • /
    • pp.21-34
    • /
    • 2023
  • Purpose: The goal of this study is to examine what makes young people more likely to use digital banking. This is because digital banking services and their distribution channels are technologically advanced, which can be a double-edged sword between ease of use and resistance to technology. Research design, data and methodology: This study included 320 participants from generation Z in Jakarta who use digital bank and used a quantitative method with PLS-SEM. Results: This study explains how, in addition to usefulness, costs, and self-efficacy, resistance to technology has a direct effect on usage attitudes. Meanwhile, if the attitude of use is preceded by aspects of usefulness, self-efficacy, and awareness, resistance to technology will be felt indirectly. Conclusions: This demonstrated that most discussed factors, such as Ease-of-Use and security of use, are important for Generation Z users but no longer a major consideration in accepting digital banking. Aside from being more open to the use of technology in digital banks, Generation Z also desires a balance of technology services and benefits. The limitations of this study are that it excludes social variables, uses certain generations, and limits the research area to one large city, which can be expanded in future studies.

Make-up of a Simulator having the Same Brake Characteristics as Actual Elevator Emergency Stop Device

  • Nakagawa, Toshiko;Suzuki, Kazuo;Haga, Akira;Hayakawa, Naoya
    • Journal of international Conference on Electrical Machines and Systems
    • /
    • v.2 no.4
    • /
    • pp.454-459
    • /
    • 2013
  • The authors study a novel type of elevator emergency stop device which enables to soften impact force at an emergency halt. A new structure of emergency stop devices has been already proposed by our laboratory and also its characteristics has been already proposed by our laboratory and also its characteristics has been shown by digital simulations[1]. In order to confirm the actual effects of our proposed emergency stop device, we have made up a simulator having the same characteristics as the conventional emergency stop device to accomplish the experiments from now on. In this paper, this process is introduced.

Adjustment of texture image for construction of a 3D virtual city (3D 가상도시 구축을 위한 건물 텍스쳐 이미지의 왜곡보정)

  • Kim, Sung-Su;Kim, Byung-Guk
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.10 no.2 s.20
    • /
    • pp.49-56
    • /
    • 2002
  • Many users of 3D virtual city are Utilize a texture image for the cognition of real object. In this study, building's facet images were achieved by a digital camera and adjusted its distortion by use of the 2D projective transformation method. After then, Images are mapped to a 3D building model by means of the OpenGL. Application program is able to offer an automation solution to construction process of the 3D virtual city.

  • PDF

A Study on the Differentiation Strategies of Policy Process in governance Using the Case of Gumi City (거버넌스 시대 정책프로세스 차별화 전략 - 구미시 혁신사례를 중심으로 -)

  • Lee, Hong-Hui;Lee, Seung-Hui
    • 한국디지털정책학회:학술대회논문집
    • /
    • 2006.06a
    • /
    • pp.197-204
    • /
    • 2006
  • This paper tried to develop differentiation strategies of policy process in governance. Firstly, we reviewed model of policy making(output-oriented model and process-oriented model, normative or idealistic approach and realistic or empirical approach, rational model and cognitive model etc). Now gumi city is making the policy based on the process-oriented model, realistic or empirical approach, cognitive model. So gumi city was winner the test of provinces innovation in 2005. Therefore, when we make the policy, consider these factor: citizen and public service personnel participate policy making process and control policy quality.

  • PDF

A Study of the operation and performance on the execution of Budgeting & Planning Examination Program (아산시 재정.설계 심사제도 도입과 성과)

  • Yu, Seon-Jong;Kim, Seong-Gyu
    • 한국디지털정책학회:학술대회논문집
    • /
    • 2007.06a
    • /
    • pp.69-78
    • /
    • 2007
  • Since 2005, Asan city government have executed the "Budgeting & Planning Examination Program". A construction contract more than two hundred thousand dollars, service contract more than fifty thousand dollars and purchasing goods contract more than five thousand dollars must be examined about their propriety by office of audit. Asan city government have saved its budget about fifteen million and five hundred twenty thousand dollars for the institution. Moreover, Asan citizens' trust and social capital about their local government have been increased through it Asan city government will reinforce a speed and effectiveness of it.

  • PDF

A Trend on Smart Village and Implementation of Smart Village Platform

  • Park, Chulsu;Cha, Jaesang
    • International journal of advanced smart convergence
    • /
    • v.8 no.3
    • /
    • pp.177-183
    • /
    • 2019
  • We intend to improve the sustainability of rural villages by investigating the element technologies and platforms necessary for building smart villages. There are so many investment smart city platforms and solutions in many cities. but there are relatively few investments in rural or small cities. This situation can not only increase the urban problem due to the increase of population to the city, but also deepen the digital gap of citizens. So far, studies on smart village have been investigated in fragments. We will examine the cases applied to smart village as a whole and study the open smart village platform that analyzes the overall data storage and management of the village after the smart village was finally established. First, we will look at the overseas trends of smart village and second, we will study the smart village platform that efficiently manages smart village through the technology necessary for smart village.

A Strategy of Smart City Growth through Social and Living Lab (사회-참여 중심의 스마트도시 성장 전략)

  • Lee, Kum-Jin
    • Journal of the Society of Disaster Information
    • /
    • v.16 no.2
    • /
    • pp.291-298
    • /
    • 2020
  • Purpose: The purpose of this study is to suggest a smart city strategy through smart growth considering the human, social and cultural meaning. It seeks opportunities to develop the cities that has not grown by integrating the ICT, a new growth tool for smart cities, into the spatial and physical renewal project. Method: Analyzing policy and strategy of smart living lab and digital cultural contents on the smart growth process under the experience in Amsterdam and Paris. Results: Smart city is expected to be reflected not only the technical aspects but the social characteristics of the city in order to enhance the living environment of the citizens by embracing diverse viewpoints throughout the city. It examines the smart growth plan in the improvement of the living conditions of the citizens. Conclusion: Planning smart city is to discover the smart city adaptability that can enhance the capability of cities to improve the life condition and quality of citizens by applying the core strategies and specialized programs with community service and urban marketing, which are emerging as smart cities based on ICT technologies.

Video Art and Media Environment in City Space (도시 공간에서의 비디오 아트와 미디어 환경에의 재고)

  • Sohn, Young-Sil
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.4
    • /
    • pp.196-206
    • /
    • 2011
  • The development of projection technology produces series of discussions associated to various form of visual immersing possibilities by the way of projecting image directly to the obscure surface surrounded us. Besides, the significance can be found in terms of that this kind of image projection offers chance to citizens to enjoy high standard images and makes people consider media environment of city. Video art as the digital technology grafts penetrates formative space of city by projecting images. The certain thing about questions how the media has status in city is that media is now not existing for self neither for abstractly and virtual reality is existing in the general appearance of metropolis. This paper treats media environment of city and the meaning of image projection as from of video art in the city. It accesses about the meaning of video form visual art in big city- new reality, the virtual and the real, immersion and interactivity. And media reality of metropolis defines that there is not one major discourse in the gigantic text -metropolis rather they are different discourses each other simultaneously compatible in the gigantic text -metropolis and in fact, they affect each other and interact.

Developing and Valuating 3D Building Models Based on Multi Sensor Data (LiDAR, Digital Image and Digital Map) (멀티센서 데이터를 이용한 건물의 3차원 모델링 기법 개발 및 평가)

  • Wie, Gwang-Jae;Kim, Eun-Young;Yun, Hong-Sic;Kang, In-Gu
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.25 no.1
    • /
    • pp.19-30
    • /
    • 2007
  • Modeling 3D buildings is an essential process to revive the real world into a computer. There are two ways to create a 3D building model. The first method is to use the building layer of 1:1000 digital maps based on high density point data gained from airborne laser surveying. The second method is to use LiDAR point data with digital images achieved with LiDAR. In this research we tested one sheet area of 1:1000 digital map with both methods to process a 3D building model. We have developed a process, analyzed quantitatively and evaluated the efficiency, accuracy, and reality. The resulted differed depending on the buildings shape. The first method was effective on simple buildings, and the second method was effective on complicated buildings. Also, we evaluated the accuracy of the produced model. Comparing the 3D building based on LiDAR data and digital image with digital maps, the horizontal accuracy was within ${\pm}50cm$. From the above we derived a conclusion that 3D building modeling is more effective when it is based on LiDAR data and digital maps. Using produced 3D building modeling data, we will be utilized as digital contents in various fields like 3D GIS, U-City, telematics, navigation, virtual reality and games etc.