• Title/Summary/Keyword: Digital Base Technology

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3D Computer Animation Approach based on Traditional Animation Principle (전통 애니메이션에 입각한 3D 컴퓨터 애니메이션의 접근)

  • 오근재;신성순
    • Archives of design research
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    • v.14 no.1
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    • pp.177-186
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    • 2001
  • It is true that the new development in digital technology has Influenced on the definition of animation like it did on the other fields of an, but this doesnt mean this development drastically changes the traditional concept and replaces it with innovative new one. The more the technology is being developed, the mon it needs traditional base that can lead it to what it originally should be. As an example, computer animation companies are constantly seeking for people who have traditional animation background rather than well-trained computer oriented artists. This means digital technology will be no more a technological threat to the people who has traditional animation background. Consequently, when considering the extended concept caused by this new technology, we have to find its base on the traditional animation concept. Since we dont have any fundamental base in traditional animation and technological base in computer animation, we should consider those in advanced countries as a standard. However, in these days, there is a tendency to worship the words themselves such as "digital revolution", "information technology" etc., not the basics behind them. We cannot expect any achievement with this in mind. This study might be a short cut to the students and animators who want to learn and approach computer animation in a right wav.

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Implementation of MPI-based WiMAX Base Station for SDR System (SDR 시스템을 위한 MPI 기반 WiMAX 기지국의 구현)

  • Ahn, Chi Young;Kim, Hyo Han;Choi, Seung Won
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.59-67
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    • 2013
  • Compared to the conventional Hardware-oriented base stations, Software Defined Radio (SDR)-based base station provides various advantages especially in flexibility and expandability. It enables the multimode capability required in 4th-generation (4G) environment which aims at a convergence network of various kinds of communication standards. However, since a single base station processes all data required in various multiple waveforms, the SDR base station faces a problem of data processing speed. In this paper, we propose a new concept of SDR base station system which adopts a parallel processing technology of clustering environment. We implemented a WiMAX system with SDR concept which adopts the Message Passing Interface (MPI) technology which enables the speed-up operations. In order to maximize the efficiency of parallel processing in signal processing, we analyze how the algorithm at each of modules is related to data to be processed. Through the implemented system, we show a drastic improvement in operation time due to parallel processing using the proposed MPI technology. In addition, we demonstrate a feasibility of SDR system for 4G or even beyond-4G as well.

Design and Implementation of a Knowledge Base for Intelligence Service in IoV (차량인터넷에서 지능형 서비스 제공을 위한 지식베이스 설계 및 구축)

  • Ryu, Minwoo;Cha, Siho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.4
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    • pp.33-40
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    • 2017
  • Internet of Vehicles (IoV) is a subset of Internet of Things (IoT) and it is an infrastructure for vehicles. Therefore, IoV consists of three main network including inter-vehicle network, intra-vehicle network, and vehicular mobile internet. IoV mainly used in urban traffic environment to provide network access for drivers, passengers and traffic management. Accordingly, many research works have focused on network technology. But, recent concerted efforts in academia and industry point to paradigm shift in IoV system. In this paper, we proposed a knowledge base for intelligence service in IoV. A detailed design and implementation of the proposed knowledged base is illustrated. We hope this work will show power of IoV as a disruptive technology.

Digital Transofrmation and Leapfrogging of a Catching-up Country: the Case of Korean Digital TV Industry (디지털 전환기의 후발국 기술추격 패턴 분석 : 디지털 TV 사례)

  • Song, Wi-Chin;Lee, Geun;Lim, Chai-Sung
    • Journal of Technology Innovation
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    • v.12 no.3
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    • pp.205-227
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    • 2004
  • This paper examined the leapfrogging of Korean Digital TV Industry in the midst of digital Revolution. Despite the lack of sufficient capability and core knowledge base, the Korean firms succeeded in the catching up forerunner firms in the Digital TV industry. The reasons of the success of Korean firms were as follows. Firstly, the Korean firms had some complementary asset, such as the experience of producing analog TV, and were able to develop the prototype digital TV given the accesses to the foreign knowledge via overseas R&D posts and acquisition of a foreign company. Secondly, the Korean firms were not locked in the analog technologies. As a follower, they had little sunk cost on the existing analog technologies. Thirdly, New mode of innovation, such as National R&D program for the development of HDTV and ASIC, were used as a tool for the mobilization of scarce knowledge base of digital technologies and the sharing the risks of development of path-breaking new technologies.

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Design of Multi-carrier Digital Transmitter Using a Direct Conversion Scheme (직접변환방식을 이용한 멀티캐리어 디지털 송신기 설계)

  • 신관호;조성언;오창헌
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.6A
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    • pp.425-432
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    • 2003
  • In this paper, we designed a multi-carrier digital transmitter for CDMA base-station using a direct conversion scheme and verified the performance through circuit simulations. We examined a new technology required to design a multi-carrier transmitter, then designed and simulated a multi-carrier digital transmitter. ADS (Advanced Design System), RF simulation S/W of Agilent Technologies, was used for designing and simulating the multi-carrier digital transmitter. First, we simulated a digital block and an analog block separately, then performed a co-simulation for entire system. From the results, the final analog outputs of the designed multi-carrier digital transmitter met the spectrum mask characteristics of IS-97 & 3G TS 25.104 standard requirements. It means that proposed scheme could be applied to implement a multi-carrier digital transmitter for CDMA base-station. Therefore, proposed multi-carrier digital transmitter using a direct conversion scheme can accomplish cost-reduction and improvements of technology in the next CDMA base-station.

The Study on the Development Trend of the Times toward Digital Clothing (디지털 의류[Digital Clothing]의 시대적 개발 경향 연구)

  • Kwak, Tai-Gi
    • Journal of the Korean Society of Costume
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    • v.59 no.4
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    • pp.111-125
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    • 2009
  • The period from the early years of the 21st Century, when the birth of Digital Clothing received as a kind of digital cultures in the modern information society, to the present time, the period is studied on as a social transition in the revolutionary digital technology in parallel with the fashion changes which have an effect on our thoughts and our life style. After the 2000's, when digital was perceived as a culture, information technology came into being owing to the technological development in the network and informative and communicative technology. This study tried to grasp the tendency of the times to Digital Clothing, which occurred in the new situation of Digital Technology, and then on the base of it, tried to classify the expressive characteristics in the Digital Clothing as the Cyberspace, Global Network, high functionality Smart Textiles and digital technology. The social reformation by the revolutionary digital technology is coming forth in the New Fashion of the digital Clothing, with the development of technology and network in the Cyberspace and real space. the Digital Clothing which led to the revolutionary change in New Fashion occurred, and by the same time, gradually the phenomena of Digital Consuming Culture is expansive.

Analysis of Research Trends in Mathematics Education regarding the Educational Environment based on Digital Technology (디지털 기술 교육 환경 기반 수학교육에 대한 국내 선행 연구의 경향성 분석 연구)

  • Ko, Ho Kyoung;Maeng, Unkyoung;Son, Bok Eun
    • East Asian mathematical journal
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    • v.39 no.4
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    • pp.437-454
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    • 2023
  • The core of the change in the era of the 4th industrial revolution is the change in the base of 'digital technology'. These changes are incomparably large and are expected to have a more important impact on our lives than ever before. One of the major inflection points in the transition to the digital era is the education field, and IT technology has become an essential element in the educational field. Accordingly, this study examines domestic research trends related to the educational environment based on digital technology. Then, we would like to provide implications for the establishment of a digital-based educational environment that will change in the future. To this end, Semantic network analysis has been conducted to quantitatively structure text data obtained from studies related to digital technology in the field of mathematics education over the past 10 years, and the discussion will continue based on the results.

The construction of Underground Facility Unification System Using Web Base GIS (웹기반 GIS를 이용한 지하시설물 통합 시스템 구축)

  • 강준묵;강영미;이강원
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2003.10a
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    • pp.287-290
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    • 2003
  • The base composition for a construction information union and application is insufficient, because the existent information driving for the underground facility is separately promoted from management organization. This Study is to analyze a accuracy by converting pre-constructive underground facility database to the unification database of digital map base and improve the accuracy for a field surveying. moreover, These results is to construct the information common system of web base GIS by jointing internet technology.

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Implementation of $2{\times}2$ MIMO LTE Base Station using GPU for SDR System (GPU를 이용한 SDR 시스템 용 LTE MIMO 기지국 기능 구현)

  • Lee, Seung Hak;Kim, Kyung Hoon;Ahn, Chi Young;Choi, Seung Won
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.4
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    • pp.91-98
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    • 2012
  • This paper implements 2X2 MIMO Long Term Evolution (LTE) base station using Software defined radio (SDR) technology. The implemented base station system processes baseband signals on a Graphics Processor Unit(GPU). GPU is a high-speed parallel processor which provides very important advantage of using a very powerful C-based programming environment that is Compute Unified Device Architecture (CUDA). The implemented software-based base station system processes baseband signals through GPU. It utilizes USRP2 as its RF transceiver. In order to guarantee a real-time processing of LTE baseband signals, we have adopted well-known signal processing algorithms such as frame synchronization algorithms, ML detection, etc. using GPU operating in parallel processing.

A Study on Ways to Vitalize Digital Contents Business through IP Holding Company

  • Jung, Jai-Jin
    • Journal of Digital Convergence
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    • v.9 no.1
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    • pp.107-114
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    • 2011
  • In order to have the highest level of a certain society's technology be evaluated as digital contents technology the value concept of such technology's social utilization must be established while active investment on the technology takes place and makes it the subject of social capitalization. This study wishes to discuss the strategies and methods of establishing and managing IP holding company which requires business activation with digital contents technology at its base, research ways of vitalizing IP holding company to expand social utility values of contents technology, suggest necessary systemic improvements and investment activation methods, management structure, and governance structure by investigating ways to stimulate the industrialization of contents technology through the establishment and management of this IP holding company, and finally come up with a realistic measure to establish and manage a IP holding company. Strategies on commercialization of digital contents technology and acceleration of technology development, as well as activation of venture business set-ups will be analyzed and suggested based on such suggestions while IP holding company's digital contents technology investment activation model will be established to produce means to realize discovering superior contents companies and activation of investment, and activating high quality contents production for the global market.