• Title/Summary/Keyword: Digital Audio

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System Design of High-Definition Media Transceiver based on Power Line Communication and Its Performance Analysis (전력선 통신 기반 HD급 미디어 전송 시스템 설계 및 성능 분석)

  • Kim, Ji-Hyoung;Kim, Kwan-Woong;Kim, Yong-K.
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.59 no.1
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    • pp.192-196
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    • 2010
  • Due to a development of a modem technology as Power Line Communication(PLC) over 200 Mbps, the high-speed multi-media data trasmission could be currently possible. The strength of the PLC has no more additional wiring work. PLC has also possible to high quality data transmission with currently electrical cable. It has a various strong point campare with existing wire and wireless communication technologies. In This paper we develop a high quality media transmitter-receiver based on merging the HomePlug AV, which is 200 Mbps class PLC technology and HDMI Interface technology. The video function was used for the VEDEO TEST GENERATOR in order to a property valuation. Smart Live 6 software were used for the assessment of audio property. As the result of measurement of the HD class images by capturing from the receiver of the PLC, the quality of images couldn't be confirm any deterioration, which has compared with original reflections. In case of audio part as the result of confirmation of the Phase, Magnitude, it has been confirmed that over 90% of nomal transmition and receiving of acoustic signal. It can be possible to have HD class Media service through the PLC.

Protocol Testing Methodology of DAVIC Standard (DAVIC 표준의 프로토콜 시험 방안 연구)

  • O, Haeng-Seok;Park, Gi-Sik;Lee, Sang-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.203-215
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    • 1999
  • Recently with the rapid development of data communication products and service industry, the system on behalf of users for multimedia services such as VoD(Video on Demand), Teleshopping are at the height of development, However, if the new style products and services do not conform to the international standard, the products will come to lose the competitive power in the market. Therefore, it is essential to have conformance testing considered the properties of related protocol for the interoperability of the products and services. As a systematic and efficient conformance testing method of new products in respect of the main protocol of DAVIC(Digital Audio Visual Council) standard, this paper presents the protocol test methodology and architecture ; a single protocol stack an the related protocol stacks testing.

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A Digital Audio Respose System Based on the RELP Algorithm (RELP 방식을 이용한 디지털 음성 응답기)

  • 김상용;은종관
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.21 no.6
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    • pp.7-16
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    • 1984
  • This paper describes the overall procedure of the development of a digital audio response system. It has been developed specifically as an answering system to the inquiries of telephone numbers from subscribers. The system has been realized based on the residual excited linear prediction (RELP) algorithm that incorporates a pitch predictive loop. Its major advantage over other similar systems is that it produces high quality of synthetic speech, although its memory size is relatively small. The hardware which consists of a speech synthesizer, a controller and an I/O part has been constructed using 2900 series bit-slice microprocessors and an INTEL 8085 microprocessor. The system is capable of real time processing, reliable, and adaptable to other applications.

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User-created multi-view video generation with portable camera in mobile environment (모바일 환경의 이동형 카메라를 이용한 사용자 저작 다시점 동영상의 제안)

  • Sung, Bo Kyung;Park, Jun Hyoung;Yeo, Ji Hye;Ko, Il Ju
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.1
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    • pp.157-170
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    • 2012
  • Recently, user-created video shows high increasing in production and consumption. Among these, videos records an identical subject in limited space with multi-view are coming out. Occurring main reason of this kind of video is popularization of portable camera and mobile web environment. Multi-view has studied in visually representation technique fields for point of view. Definition of multi-view has been expanded and applied to various contents authoring lately. To make user-created videos into multi-view contents can be a kind of suggestion as a user experience for new form of video consumption. In this paper, we show the possibility to make user-created videos into multi-view video content through analyzing multi-view video contents even there exist attribute differentiations. To understanding definition and attribution of multi-view classified and analyzed existing multi-view contents. To solve time axis arranging problem occurred in multi-view processing proposed audio matching method. Audio matching method organize feature extracting and comparing. To extract features is proposed MFCC that is most universally used. Comparing is proposed n by n. We proposed multi-view video contents that can consume arranged user-created video by user selection.

Multifunctional communication terminal on ATM networ (서비스 통합형 ATM 멀티미디어 통신단말)

  • 황대환;이종형;박영덕;조규섭
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.4
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    • pp.873-892
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    • 1998
  • In this paper, we propose an architecture of multimedia communication terminal that can e used in broadband ISDN environments. To design and implement the multimedia communication terminal, we analyzed the structure of multimedia terminals and the types of services which is recommended by public and private standard or ganization, such as ITU-T, Digital Audio-Visual Council(davic) and ATM Forum. The multifunctional communication terminal designed in this paper could allow inter-working between existing communication terminals on the heterogeneousnetwork and accept current and advanced multimedia communication application flexible. An implemented terminal is consisted of the multimedia processing board and the ATm interface board that is installed in PCI bus on personal computer. The integrated service multimedia communication terminal that is implemented supports retrieval, distributive and conversational communication service simultaneously. And then we performaned functional module test according to the individual communication services.

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A study on the Application of Augmented Reality Technology Exhibition Environment (증강현실 기술의 전시 환경의 응용에 관한 연구)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.16 no.6
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    • pp.943-950
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    • 2015
  • In this study, we propose an annotation system exhibits a secondary role using augmented reality in the exhibition environment. Common methods that utilize the description of the picture or photo booklet or audio device to the exhibition and in the form of viewing the exhibits while people describe method is used. We are using augmented reality technology, in addition to these conventional methods to provide a variety of information about the exhibits utilizing text, photos, video and audio of the multimedia medium. Where visitors can use a smart phone in hand deulgoseo, the exhibition becomes a secondary role by applying the Augmented Reality technology in tablet-based devices.

A Research of User Experience on Multi-Modal Interactive Digital Art

  • Qianqian Jiang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.80-85
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    • 2024
  • The concept of single-modal digital art originated in the 20th century and has evolved through three key stages. Over time, digital art has transformed into multi-modal interaction, representing a new era in art forms. Based on multi-modal theory, this paper aims to explore the characteristics of interactive digital art in innovative art forms and its impact on user experience. Through an analysis of practical application of multi-modal interactive digital art, this study summarises the impact of creative models of digital art on the physical and mental aspects of user experience. In creating audio-visual-based art, multi-modal digital art should seamlessly incorporate sensory elements and leverage computer image processing technology. Focusing on user perception, emotional expression, and cultural communication, it strives to establish an immersive environment with user experience at its core. Future research, particularly with emerging technologies like Artificial Intelligence(AR) and Virtual Reality(VR), should not merely prioritize technology but aim for meaningful interaction. Through multi-modal interaction, digital art is poised to continually innovate, offering new possibilities and expanding the realm of interactive digital art.

Synchronization Method and Link Level Performance of DMB System A considering HPA Nonlineariry (HPA 비선형성을 고려한 DMB 시스템 A의 링크레벨 성능 및 동기화 기법)

  • Park SungHo;Cha Insuk;Chang KyungHi
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.6A
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    • pp.488-498
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    • 2005
  • The DAB(Digital Audio Broadcasting) service which is based on the Eureka-147 of Europe is developed to DMB(Digital Multimedia Broadcasting) service that is divided into Terrestrial DMB and Satellite DMB. The Satellite DMB is a new broadcasting service, which will service multi-channel multimedia broadcasting by the portable receiver or the vehicle receiver. In this paper, we consider that link level performance of satellite DMB system A which is based on the COFDM(Coded Orthogonal Division Multiplexing). It uses the OFDM method which is sensitive to nonlinearity, so we analyze the effect of the HPA(High Power Amplifier) nonlinearity. And then we define the appropriate back-off value by performing the link level simulation considering back-off effect. Also we consider the effect of frequency and time offset, and then confirm the overall link level performance by analyzing and verifying a suitable synchronization method for satellite DMB system A.

A Study on Transport Stream Analysis and Parsing Ability Enhancement in Digital Broadcasting and Service (디지털 방송 서비스에서 트랜스포트 스트림 분석 및 파싱 능력 향상에 관한 연구)

  • Kim, Jang-Won
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.6
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    • pp.552-557
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    • 2017
  • Wire, wireless digital broadcasting has sharply expanded with the birth of high definition TV since 2010, the use of duplex contents as well as simplex contents has rapidly increased. Currently, our satellite communications system adopted DVB by European digital broadcasting standardization organization as a standard of domestic data broadcasting, the method how to use selective contents has been studied variously according to the development of IPTV. Digital broadcasting utilizes the method using Transport Stream Packet(TSP) by the way of multiplexing of information in order to send multimedia information such as video, audio and data of MPEG-2, this streams include detail information on TV guide and program as well as video and audio information. In order to understand these data broadcasting system, this study realized TS analyzer that divides transport stream (TS) by packet in Linux environment, analyzes and prints by function, it can help the understanding of TS, the enhancement of stream parsing ability.

MPEG-4 BIFS Optimization for Interactive T-DMB Content (지상파 DMB 컨텐츠의 MPEG-4 BIFS 최적화 기법)

  • Cha, Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.1
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    • pp.54-60
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    • 2007
  • The Digital Multimedia Broadcasting(DMB) system is developed to offer high quality multimedia content to the mobile environment. The system adopts the MPEG-4 standard for the main video, audio and other media format. For providing interactive contents, it also adopts the MPEG-4 scene description that refers to the spatio-temporal specifications and behaviors of individual objects. With more interactive contents, the scene description also needs higher bitrate. However, the bandwidth for allocating meta data, such as scene description is restrictive in the mobile environment. On one hand, the DMB terminal renders each media stream according to the scene description. Thus the binary format for scene(BIFS) stream corresponding to the scene description should be decoded and parsed in advance when presenting media data. With this reasoning, the transmission delay of the BIFS stream would cause the delay in transmitting whole audio-visual scene presentations, although the audio or video streams are encoded in very low bitrate. This paper presents the effective optimization technique in adapting the BIFS stream into the expected bitrate without any waste in bandwidth and avoiding transmission delays inthe initial scene description for interactive DMB content.

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