• Title/Summary/Keyword: Dialogue modeling

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INSIMS : An Intelligent Simulation Generator for Manufacturing Systems (INSIMS : 시뮬레이션 코드 자동생성이 가능한 제조공적 전용 시뮬레이터 개발에 관한 연구)

  • 이건창
    • Journal of the Korea Society for Simulation
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    • v.5 no.1
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    • pp.67-79
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    • 1996
  • This paper proposes an intelligent simulation generator, called INSIMS, for manufacturing systems. The INSIMS provides an interactive dialogue interactive dialogue interface and code generation tools for modeling and code genration of manufacturing systems. The interactive dialogue interface helps non-expert simulation modeler specify manufacturing systems with ease. After completing the model construction processes, the modeling specifications are automatically converted into SLAM II codes by code generation tools. To validate the usefulness of INSIMS and to illustrate the modeling processes, an example system has been presented.

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A Situation-Based Dialogue Management with Dialogue Examples (대화 예제를 이용한 상황 기반 대화 관리 시스템)

  • Lee, Cheong-Jae;Jung, Sang-Keun;Lee, Geun-Bae
    • MALSORI
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    • no.56
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    • pp.185-194
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    • 2005
  • In this paper, we present POSSDM (POSTECH Situation-Based Dialogue Manager) for a spoken dialogue system using a new example and situation-based dialogue management technique for effective generation of appropriate system responses. Spoken dialogue system should generate cooperative responses to smoothly control dialogue flow with the users. We introduce a new dialogue management technique incorporating dialogue examples and situation-based rules for EPG (Electronic Program Guide) domain. For the system response inference, we automatically construct and index a dialogue example database from dialogue corpus, and the best dialogue example is retrieved for a proper system response with the query from a dialogue situation including a current user utterance, dialogue act, and discourse history. When dialogue corpus is not enough to cover the domain, we also apply manually constructed situation-based rules mainly for meta-level dialogue management.

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Using Plan Recognition and a Discourse Stack for Effective Response Generation in a Dialogue System (대화 시스템을 위한 계획 인식과 담화 스택을 이용한 효과적인 응답 생성)

  • Kang, Sang-Woo;Ko, Young-Joong;Seo, Jung-Yun
    • Korean Journal of Cognitive Science
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    • v.19 no.2
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    • pp.107-123
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    • 2008
  • The existing studies of a dialogue system can be classified into two major parts. One is a study for a practical system, and the other is a study to understand a principal of dialogue phenomena. The former focuses on robustness in real environment for dialogue systems. However, it cannot guarantee its performance in complicated dialogue environment. The latter has studied as the plan-based model typically. It has strong points that it can reflect complex dialogue phenomena and can infer user's intention in various situations. However, an initial design of this model is so complicated, and it is difficult for this model to be extended to the interaction model for response generation in a practical dialogue system. This paper proposes a new dialogue modeling using plan recognition and a discourse stark to effectively generate response in a practical dialogue system.

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An User Model-Based Dialogue System for Database User Interface (데이터베이스 유저 인터페이스를 위한 유저 모델 기반의 대화 시스템)

  • Park, Soo-Jun;Cha, Keon-Hoe;Kim, Young-Ki;Park, Seong-Taek
    • Journal of Digital Convergence
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    • v.5 no.1
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    • pp.69-76
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    • 2007
  • This paper presents a study on the introduction of User Model-Based Dialogue System. Also we present a plan-based Korean dialogue system as a natural language database user interface for product search. The system can be characterized by its support for mixed initiative to give user more control over dialogue, employment of user model to reflect user's preferences, alternative solution suggestion if there is no product matched exactly to user's requirements, handling circumlocution which frequently occurs in dialogues. The user modeling shell system BGP-MS is adapted for the system. The system provides for a user-friendly database user interface by managing dialogue intelligently. By its implementation and test, it has been shown that the user model-based dialogue system can be utilized effectively for product search.

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Design of Dialogue Management System for Home Network Control (홈네트워크 제어를 위한 대화관리시스템 설계)

  • Kim, Hyun-Jeong;Eun, Ji-Hyun;Chang, Du-Seong;Choi, Joon-Ki;Koo, Myung-Wan
    • Proceedings of the KSPS conference
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    • 2006.11a
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    • pp.109-112
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    • 2006
  • This paper presents a dialogue interface using the dialogue management system as a method for controlling home appliances in Home Network Services. In order to realize this type of dialogue interface, we first investigated the user requirements for Home Network Services by analyzing the dialogues entered by users. Based on the analysis, we were able to extract 15 user intentions and 22 semantic components. In our study, example dialogues were collected from WOZ (Wizard-of-OZ) environment to implement a reasoning model for generating meaningful responses for example-based dialogue modeling technique. An overview of the Home Network Control System using proposed dialogue interface will be presented. Lastly, we will show that the Dialogue Management System trained with our collected dialogues behaves properly to achieve its task of controlling Home Network appliances by going through the steps of natural language understanding, response reasoning, response generation.

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Emotion-based Real-time Facial Expression Matching Dialogue System for Virtual Human (감정에 기반한 가상인간의 대화 및 표정 실시간 생성 시스템 구현)

  • Kim, Kirak;Yeon, Heeyeon;Eun, Taeyoung;Jung, Moonryul
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.23-29
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    • 2022
  • Virtual humans are implemented with dedicated modeling tools like Unity 3D Engine in virtual space (virtual reality, mixed reality, metaverse, etc.). Various human modeling tools have been introduced to implement virtual human-like appearance, voice, expression, and behavior similar to real people, and virtual humans implemented via these tools can communicate with users to some extent. However, most of the virtual humans so far have stayed unimodal using only text or speech. As AI technologies advance, the outdated machine-centered dialogue system is now changing to a human-centered, natural multi-modal system. By using several pre-trained networks, we implemented an emotion-based multi-modal dialogue system, which generates human-like utterances and displays appropriate facial expressions in real-time.

Implementation of a Dialogue Interface System Using Pattern Matching and Statistical Modeling (패턴 매칭과 통계 모델링을 이용한 대화 인터페이스 시스템의 구현)

  • Kim, Hark-Soo
    • The Journal of Korean Association of Computer Education
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    • v.10 no.3
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    • pp.67-73
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    • 2007
  • In this paper, we review essential constituents of a dialogue interface system and propose practical methods to implement the each constituent. The implemented system consists of a discourse manager, an intention analyzer, a named entity recognizer, a SQL query generator, and a response generator. In the progress of implementation, the intention analyzer uses a maximum entropy model based on statistics because the domain dependency of the intention analyzer is comparatively low. The others use a simple pattern matching method because they needs high domain portability. In the experiments in a schedule arrangement domain, the implemented system showed the precision of 88.1% in intention analysis and the success rate of 83,4% in SQL query generation.

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PROSODY IN SPEECH TECHNOLOGY - National project and some of our related works -

  • Hirose Keikichi
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.15-18
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    • 2002
  • Prosodic features of speech are known to play an important role in the transmission of linguistic information in human conversation. Their roles in the transmission of para- and non- linguistic information are even much more. In spite of their importance in human conversation, from engineering viewpoint, research focuses are mainly placed on segmental features, and not so much on prosodic features. With the aim of promoting research works on prosody, a research project 'Prosody and Speech Processing' is now going on. A rough sketch of the project is first given in the paper. Then, the paper introduces several prosody-related research works, which are going on in our laboratory. They include, corpus-based fundamental frequency contour generation, speech rate control for dialogue-like speech synthesis, analysis of prosodic features of emotional speech, reply speech generation in spoken dialogue systems, and language modeling with prosodic boundaries.

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Perception of Science High School Students on Modeling Activity (모델링 활동에 대한 과학고등학교 학생들의 인식)

  • Ha, Ji-Hee;Lee, Hwa-Jong;Kang, Seong-Joo
    • Journal of Gifted/Talented Education
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    • v.19 no.1
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    • pp.187-205
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    • 2009
  • The purpose of this study was to investigate the perception of science high school students for modeling module that contain scientists' thinking process. Modeling modules about 'gas diffusion', 'ion conductivity' and 'ion mobility' were applied to science high school students. Interview, lab report, and dialogue were analyzed to comprehend features of modeling module. Students who performed modeling modules perceived that modeling modules were appropriate to experience scientists' research process. Modeling modules were kind of activity to raise 'muscle of thinking', to be needed 'new views' and 'various representations', and to contain 'designing laboratory process'. Therefore, the development of various modeling modules is needed in the near future.