• Title/Summary/Keyword: Device Collaboration

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A Study of Collaboration Service Model for Supporting Functional Resources in Smart Device (스마트 단말기 상의 기능적 지원을 위한 협업 서비스 모델 연구)

  • Song, Sumi;Yoon, YongIk
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.5
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    • pp.161-170
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    • 2015
  • This research aims to propose new direction of mobile collaborative service by supplying functional supports which surpass data resource in smart devices. In this paper, we present Smart Collaboration Service Model that supports two types of collaboration, so called Supplying Collaboration and Sharing Collaboration. This model is a platform for supporting the resources as follows; sharing of data contact in other devices and supplying of special functions, like camera operation and picture transmission from other devices. To show its applicability, a prototype of Smart Collaboration Service Model has been implemented in the Android application for exchanging contact data and renting camera function. We expect that Smart Collaboration Service Model is to help the emergence for a new type of collaboration service. Also, user can reduces resource wastes for device as well as form personal smart space by utilizing all devices owned.

A Survey of Interaction Table Top Display for Cooperation (협업을 위한 상호작용 테이블 탑 디스플레이의 연구동향)

  • Park, jae-wan;Song, dae-hyun;Lee, chil-woo
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.66-68
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    • 2008
  • This paper provides a user interface for mutual collaboration table top display technology. The biggest difference is that the existing interface with existing research through a single device to multiple users simultaneously enabled oriented way of face to face. On the other hand, in collaboration important deadline table top display device to device-oriented approach in which the order of one of the devices require users. Collaborative research is actively underway, but to do so focused still many challenges in this situation. This paper provides for collaboration on global trends on a table top display interface for more mutual collaboration with the user interface for about checking out on a table top display, currently being developed by a collaboration among users against a table top display technology.

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MBTI-based Recommendation for Resource Collaboration System in IoT Environment

  • Park, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.3
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    • pp.35-43
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    • 2017
  • In IoT(Internet of Things) environment, users want to receive customized service by users' personal device such as smart watch and pendant. To fulfill this requirement, the mobile device should support a lot of functions. However, the miniaturization of mobile devices is another requirement and has limitation such as tiny display. limited I/O, and less powerful processors. To solve this limitation problem and provide customized service to users, this paper proposes a collaboration system for sharing various computing resources. The paper also proposes the method for reasoning and recommending suitable resources to compose the user-requested service in small device with limited power on expected time. For this goal, our system adopts MBTI(Myers-Briggs Type Indicator) to analyzes user's behavior pattern and recommends personalized resources based on the result of the analyzation. The evaluation in this paper shows that our approach not only reduces recommendation time but also increases user satisfaction with the result of recommendation.

IoT Delegate: Smart Home Framework for Heterogeneous IoT Service Collaboration

  • Kum, Seung Woo;Kang, Mingoo;Park, Jong-Il
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.8
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    • pp.3958-3971
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    • 2016
  • With Internet of Things (IoT) technology, home environment becomes smarter than ever. Not only smart devices such as smart phone or smart TV, but also various IoT devices including sensor, smart thermostat, and smart scale has now become very common on the market. These devices have connectivity to the Internet, so that user can read data from the device or control the device using Internet technology. However, due to diversity of smart home requirements, device collaboration in smart home remains a challenging task still. Usually smart home is built with various technologies to fulfill its own purpose, and these purposes cover very wide area from controlling low-power sensor devices to controlling high-performance devices like smart TV and smart phone. This variety of smart home requirements makes smart home very complicated due to mixed network architecture, protocol and technology. In this paper, a framework to enable managing and collaborating heterogeneous IoT devices in smart home environment is proposed. Several programming models are defined in the proposed framework to make application development for heterogeneous devices more intuitive. The proposed framework has been implemented as a web service, and a case study with real-world smart home IoT devices is presented.

A Structured Methodology with Device Collaboration Diagram for Evaluating Context-Aware Systems (장비협업도를 활용한 상황인식 시스템에 대한 구조적 평가 방법론)

  • Kwon, Oh-Byung;Lee, Nam-Yeon
    • Journal of Intelligence and Information Systems
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    • v.13 no.2
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    • pp.27-41
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    • 2007
  • Nowadays the context-aware systems have been regarded as a promising opportunity to create differentiated e-marketplaces. Context-aware system aims to provide personalized services by understanding the user's current situation which is automatically acquired from the context data. This aim naturally leads us to a motivation to evaluate to what extent a system is context-aware. Even though lots of endeavors have stated about the level of context-aware system, a structured evaluation has been so far very rare. Hence, the purpose of this paper is to propose a two-phased methodology for assessing context-aware systems. In the first phase, we perform a requisite analysis to discriminate a context-aware system from general or context-based systems. Once an information system is recognized as context-aware system, then level of collaboration, mobility and embeddedness is derived to determine the level of context-aware system in the second phase. To do so, device collaboration diagram (DCD) is proposed to visualize the system architecture. Moreover, readiness and level of system are Jointly considered in the phase to provide a development strategy for each context-aware system development project. To show the feasibility of the idea proposed in this paper, legacy context-aware systems are actually analyzed and evaluated.

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Mobile Proxy Architecture and Its Practice: Mobile Multimedia Collaboration System (모바일 기기를 위한 프록시 구조와 모바일 멀티미디어 협업 시스템 적용예)

  • Oh, Sang-Yoon
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.7
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    • pp.123-132
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    • 2009
  • The perforrnance and portability of mobile applications can be greatly increased by adopting proxy modiles which exists between the conventional system and the device. When mobile devices collaborate with the conventional computers, there are problems to address: a battery life problem, limited input and output methods, and intermittent wireless connection. Those issues are magnified in the multimedia collaboration environment since it works in a real-time condition and the size of the message in the system is big in many cases. Additionally, because multimedia collaboration system softwares are too heavy and complex for mobile devices, it is veη hard to integrate them with conventional systems. In this paper, we describe our design and its implementation of a novel approach to map events (i.e. messages) using a proxy for mobile applications. We adopt a proxy to provide a content adaptation (i.e. transcoding) where the message contents are customized. Also, we design a mobile version publish/subscribe system to provide communication service for mobile device in loosely coupled and flexible manner. We present our empirical results which show that our design can be efficiently implemented and integrated with a conventional multimedia collaboration system.

Customized Resource Collaboration System based on Ontology and User Model in Resource Sharing Environments

  • Park, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.4
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    • pp.107-114
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    • 2018
  • Recently, various wearable personal devices such as a smart watch have been developed and these personal devices are being miniaturized. The user desires to receive new services from personal devices as well as services that have been received from personal computers, anytime and anywhere. However, miniaturization of devices involves constraints on resources such as limited input and output and insufficient power. In order to solve these resource constraints, this paper proposes a resource collaboration system which provides a service by composing sharable resources in the resource sharing environment like IoT. the paper also propose a method to infer and recommend user-customized resources among various sharable resources. For this purpose, the paper defines an ontology for resource inference. This paper also classifies users behavior types based on a user model and then uses them for resource recommendation. The paper implements the proposed method as a prototype system on a personal device with limited resources developed for resource collaboration and shows the effectiveness of the proposed method by evaluating user satisfaction.

Design and Implementation of collaborative system for mobile devices (모바일 기기를 위한 협동작업 시스템의 구현)

  • 이은령;김지용;김두현
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.5B
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    • pp.512-521
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    • 2003
  • In this paper, we introduce our experience of the design and implementation of mobile collaboration system(MCS) that support people using mobile devices to participate in cooperative session. There are considerable differences between desktop PC and mobile devices like PDA in processing ability, resolution of display and color degree. In the case of mobile devices, they use different processors and different operating system and they have even differences in ability of executing application. The mobile collaborative system based on T.120 protocol of ITU-T standard compromised of mobile collaboration server, mobile collaboration client, session node and application. We also define the session node in desktop PC in which session control block and communication block runs. This node provide functions of session control block and communication block to mobile collaboration clients and so lighten load of clients. The mobile collaboration server provides information of candidates for session node, session and user to mobile collaboration client. And this server support clients to configure their own session node and manage sessions. Only the mobile collaboration client module and applications including APE are executed in a mobile device when user using mobile devices would like to participate in cooperative session. We implemented mobile collaboration client and applications with JAVA to support platform independency.

A Study on the Technology Collaboration between the Main Supplier and Buyer under the Dynamic Environment: The Focus on the Performance of New Product Development (역동적 환경 하에 구매사/주공급사 간의 기술협력은 신제품 개발 프로젝트 성과를 향상시키는가?)

  • Lee, Younsuk;Ham, Minjoo;Moon, Seongwuk
    • Journal of Technology Innovation
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    • v.23 no.3
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    • pp.397-432
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    • 2015
  • This paper investigates the effects of technology collaboration between the main supplier and buyer on buyer's new product development under dynamic environment. Based on 428 Korean manufacturing firms, we conducted regression analysis. The technology collaboration between the main supplier and buyer is adopted as a independent variable and quality, cost and lead time performance of new product development projects are used as dependents variables. Environment dynamic is also used as a moderate variables. We found that the in general, technology collaboration is positively associated with the performance of buyers' new product development, but in the high degree of dynamic environment, technology collaboration is negatively associated with the performance of buyers' new product development unlike our expectation. Thus, we divide our sample into two groups; shipbuilding industry with the low degree of environment dynamic and electronic and IT device industry with the high degree of environment dynamic and conducted a post hoc analysis. As a result, in ship building industry, the technology collaboration is significant to improve NPD projects performance, while in electronic and IT device industry, the technology collaboration with a main supplier is not significant as well as coefficient is negative. In that, under the highly dynamic condition with the fast change of technology and products obsolescence the NPD collaboration with the main supplier does not works unlike a stable environment. This implies that the NPD attributes of buyer are different by their environmental factor and the fit between given environmental feature and the collaboration synergy is critical factor for improving the effect of NPD collaboration between supplier and buyer.

IoT Collaboration System Based on Edge Computing for Smart Livestock System (스마트 축사를 위한 에지 컴퓨팅 기반 IoT 협업 시스템)

  • Ahn, Chi-Hyun;Lee, Hyungtak;Chung, Kwangsue
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.2
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    • pp.258-264
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    • 2022
  • The smart farm for livestock, in which information and communication technology (ICT) is combined with livestock farm, is mostly based on the cloud computing paradigm. A cloud-based smart livestock farm has disadvantages such as increased response time, burden on cloud resource caused by the increased number of IoT sensors, traffic burden on the network, and lack of failure resilience mechanisms through collaboration with adjacent IoT devices. In this paper, with these problems in mind, we propose an IoT collaboration system based on edge computing. By using the relatively limited computing resources of the edge device to share the cloud's web server function, we aim to reduce the cloud's resources needed and improve response time to user requests. In addition, through the heartbeat-based failure recovery mechanism, IoT device failures were detected and appropriate measures were taken.