• 제목/요약/키워드: Development Design

검색결과 26,505건 처리시간 0.056초

디자인비즈니스패러다임 인식전환을 위한 디자인비즈니스의 개념과 실현방안 (Concept and Realization Direction of Design Business for Paradigm Shift to Design Business)

  • 김명주;김정필;이진렬
    • 디자인학연구
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    • 제18권2호
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    • pp.59-68
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    • 2005
  • 본 연구는 과거 산업체의 요구에 따라 수동적으로 디자인개발업무를 담당하였던 디자이너의 역할에서 벗어나 능동적이고 주도적으로 디자인을 개발하고 궁극적으로는 디자인개발이외의 다양한 방법으로 수익을 창출하는 디자인비즈니스의 실현방안을 제안하였다. 즉, 디자이너측면에서는 주관적인 심미성접근에서 벗어나 시장 지향적인 정보탐색과 과학적 디자인개발 및 효율적 디자인관리 등 객관적이고 과학적인 디자인프로세스를 전개함으로써 산업체에 성공가능성이 높은 디자인개발 안을 제안할 수 있어야 하며 아울러 디자인에 대한 소유권행사나 유통참여 혹은 생산아웃소싱업무를 담당함으로써 디자인개발비가 아닌 판매로열티, 관리비 및 다양한 수수료를 통해 수익창출을 극대화하는 디자인비즈니스마인드를 제고해야 한다. 또한 산업체측면에서는 디자인이나 마케팅보다는 소재개발, 기술개발, 생산설비능력구축에 대부분의 자금을 투자하는 과거 제조기반 산업패러다임에서 벗어나, 소비자가 원하는 욕구를 파악하고 이를 디자인을 통해 상품화하는 과정에 대한 투자가 우선적으로 이루어져야 하는 디자인 주도적 사업운영시스템을 구축하여야 한다.

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학제간 팀별 설계프로젝트 기반 산학공동 공학설계교육 (Industry Joint Engineering Education Via Interdisciplinary Team-based Product Development Project)

  • 지해성
    • 공학교육연구
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    • 제16권3호
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    • pp.51-60
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    • 2013
  • The paper addresses an issue of industry-joint engineering education paradigm with the purpose of setting a new standard for engineering education by development and support of competitive curriculum for the interdisciplinary team-based product development, a specialized and innovative engineering education program. In the department of MSDE (Mechanical and System Design Engineering), students are educated via three major courses for targeting engineering design, Creative Engineering Design (freshman), Design Process (Senior), and Creative Product Development (Junior). All these courses are based on personal tool exercises for design software and hardware and team-project group activities of the students with other team members. This paper will briefly discuss the main focuses of these courses and case studies of the teaching results targeting the development of telecommunication device.

리사이클링 고려 설계시간 단축을 위한 설계카탈로그의 개발 (Development of Design Catalogue to Reduce the Design Period for Recycling)

  • 이건상
    • 한국CDE학회논문집
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    • 제11권1호
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    • pp.67-76
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    • 2006
  • Today the tastes of consumers change rapidly and the kinds of the products become diverse. There- fore the product life cycle becomes shorter and shorter. Moreover the save of resources and the recycling for the environmental preservation are the essential theme. On this the necessary information for the product development increases enormously. For the right use of the information the design process should be supported by the proper design tool. For this the 'design catalogue system for recycling' is suggested here. This system consists of four parts. that is, 'the existing automobile system database', 'welting principle database', 'Assessment system of the ease of disassembly' and 'one's own product development ratabase'. By the use of this system the product development period could be reduced about 30% drastically.

패션디자인 능력 육성을 위한 창의성 개발 교육법 특성 연구 (A Study on the Characteristics of the Creativity Development Teaching Method for Promoting Fashion Design Ability)

  • 이은령
    • 한국의류산업학회지
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    • 제20권2호
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    • pp.156-166
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    • 2018
  • The purpose of this study is to present the suitable material that can be a real help to make the creativity development teaching method for creative inspirations of fashion design. To achieve these goals, researched and analyzed the creativity studies in the fields of psychology, education, and design (visual design, product design, fashion design, etc.) published in the national journal. Through this analysis, were extracted the characteristics of creativity, teaching methods for creativity learning, and expression methods. Based on this, intend to provide the creativity characteristic, the expression method, and the problem solving process in teaching methods for promoting fashion design ability. After the analysis, the results are as follows; First, the classical 4P (Place, Person, Process, Product) is important to a creativity development teaching method for fashion design. The elements of creativity of a creativity development teaching method for fashion design are 5elements; curiosity, openness, originality, patience, and synthetic ability. Second, the typical method is a drawing (such as a sketch) when visually express and embody ideas in fashion design. Drawing is an important activity that is working with the right brain and the left brain. Drawing exercises will reduce the burden of expressing ideas, providing pleasure and fulfillment in the development of creative ideas. Third, offered 5stages to solve problems of a creativity development teaching method for fashion design; understanding stage, idea stage, visualization stage, evaluation stage, and verification stage. Abstract intangible ideas are concreted and elaborated through stages of visual manifestation such as language, symbol, and drawing.

이기종 지휘통제체계 연동을 위한 무장정보 처리 표준화 설계 방안 (A Standardized Design Method of Weapon Information Exchange for Interoperability with Several Kinds of Command and Control System)

  • 신진범;배정일;이동관;고혜승
    • 한국군사과학기술학회지
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    • 제18권6호
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    • pp.771-778
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    • 2015
  • In this paper, we have proposed a design method for standardization of weapon information exchange between a weapon control computer of guided missile system and a high echelon command and control system. Because the weapon control computer based on diverse combat platforms is operated with several kinds of a high echelon system, it is necessary to provide a standardized design method for weapon information exchange between mutual system. In fact, it is possible to standardize a interface design specification of weapon information message because weapon information message is closely related to standard tactical data link message. It is essential that the interface design specification of weapon information is submitted to that of tactical data link information. It seems that this interface design specification is very useful in development process of the future weapon system.

철근 콘크리트 구조의 초기 구조설계 시스템 개발 (Development of Preliminary Structural Design System for Reinforced Concrete Structures)

  • 안은경;김남희;이병해
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 1997년도 가을 학술발표회 논문집
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    • pp.197-204
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    • 1997
  • The development of computer-integrated design systems that fully support structural design process needs the computerization of structural design at the preliminary design stage. The objective of this paper is to develop a prototype system for preliminary design of reinforced concrete structures. This study focuses on the development of a natural design process oriented GUI(Graphic User Interface) and a representation of an experienced knowledge. The prototype system has been currently implemented using the objected-oriented programming concepts, the program language(i.e.,Visual C++) and the expert shell(i.e., Intelligent Rules Element).

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J2EE 패턴기반의 컴포넌트 개발 프로세스 (J2EE Pattern Based Component Development Process)

  • 최일우;류성열;이남용
    • 한국전자거래학회지
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    • 제7권3호
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    • pp.219-240
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    • 2002
  • The various software engineering techniques have been appeared in order to cope with the software crisis since 1980's. Currently, the research against the techniques likes the Design pattern, Component which improve the software's re-use are spread out. Also S/W Development Process are interested intensively which attempts the quality and a increasing productivity of software development with the basic policy. The design pattern is the solution against the problem which occurs repeat in a specific area. Many design pattern are developed and researched, but the method which accommodates the developed design pattern efficiently in the phase of analysis and design software development process is not good enough, so it is the actual applying technique is difficult. In this paper we suggest and the “UML components+” which is a efficient component development process from customizing EJB based the J2EE using the “UML Components” which is a component development methodology. Applying J2EE pattern efficiently with UML components+, there is a possibility of efficiency in the component development based pattern.

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QFD를 활용한 탄약 ILS 효율화 방안 연구 (Design for ILS in Ammunition Development applying QFD Method)

  • 이승목;박영원
    • 시스템엔지니어링학술지
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    • 제5권2호
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    • pp.1-9
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    • 2009
  • This paper proposes an effective method on the DFILS(Design for Integrated Logistics Support) in ammunition development applying QFD(Quality Function Deployment) method. The goal of this research is to define the Design for ILS approach at the start of the ammunition development and to yield a set of reusable requirements. Based on 000mm High-Explosive(Warship ammunition) development work, a QFD software tool, CUPID, was used to analyze and define the field force's requirements. Additionally, a set of reusable requirements are identified and defined for use during the Design for ILS development phase in the next-generation ammunition development process. These set of requirements that consider both the priority and importance of the VOC(Voice of Customer) will contribute to the early phase of the ammunition development to implement the Design for ILS specialty engineering effort.

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변형 이론을 기반으로한 곡면의 최적 근사 전개 (Optimal Approximated Development of General Curved Plates Based on Deformation Theory)

  • 유철호;신종계
    • 한국CDE학회논문집
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    • 제7권3호
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    • pp.190-201
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    • 2002
  • Surfaces of many engineering structures, specially, those of ships and airplanes are commonly fabricated as doubly curved shapes as well as singly curved surfaces to fulfill functional requirements. Given a three dimensional design surface, the first step in the fabrication process is unfolding or planar development of this surfaces into a planar shape so that the manufacturer can determine the initial shape of the flat plate. Also a good planar development enables the manufacturer to estimate the strain distribution required to form the design shape. In this paper, an algorithm for optimal approximated development of a general curved surface, including both singly and doubly curved surface is developed in the sense that the strain energy from its planar development to the design surface is minimized, subjected to some constraints. The development process is formulated into a constrained nonlinear programming problem, which is on basis of deformation theory and finite element. Constraints are subjected to characteristics of the fabrication method. Some examples on typical surfaces and the practical ship surfaces show the effectiveness of this algorithm.

Study on the Development of Public Bench Design for Campus

  • Lee, Young-Choon
    • 한국가구학회지
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    • 제20권6호
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    • pp.566-574
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    • 2009
  • Recent tendency in modern society for urban design and public space forming it recommended diversity of studies and design development, for the interest in urban design is increasing. In particular, street furniture being one of the important components to construct public space has been researched and developed in aspects of formative and emotional style, broken from the old way of the function-oriented purpose. It could be said that this results from the desire of human pursuing a well-off life, the new value standard regarding design and the life styles in mode. The new development of street furniture could be a creating the value-added source potentially being able to raise community, identity of nation and international competitiveness, beyond the primary purpose, namely the improvement of surrounding environment, and therefore the most of countries in the world are concentrating their life and death on development of design in reality. For this investigation the concept of city design, the basic content analysis of the street furniture and also the contents in the related sectors were reported. In order to develop the bench design, one of the representative items of the street furniture furthermore it was proceeded that basic process for the design like data searching for the object place and the existing case studies. On the basis of this the series of the design development processes such as idea sketch, computer rendering and drawing work were described step by step. The aim of this study is therefore to contribute in compiling the development processes of bench design as a new shape into a data and in utilizing it as a design case study and research material in the related sectors.

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