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컴퓨팅사고력의 역량 탐색 연구: 소프트웨어개발자를 중심으로 (An Exploratory Study of the Competence of Computational Thinking: for Software Developer)

  • 박성빈;안성진
    • 컴퓨터교육학회논문지
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    • 제19권5호
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    • pp.41-53
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    • 2016
  • 소프트웨어 기반의 새로운 기술들이 증가함에 따라 소프트웨어 개발자들에게 창의적 문제해결 방법이 요구 되고 있다. 특히 소프트웨어 개발자들이 신산업분야로의 성공적인 전환을 위해서는 소프트웨어의 분석 및 설계 단계가 중요하며 이러한 역량을 강화하는 것은 중요한 과제라고 할 수 있다. 본 연구는 두개의 독립된 연구를 수행하였다. 먼저 소프트웨어 개발자 300명을 대상으로 소프트웨어 개발자들의 "표준 개발 프로세스" 적용으로 인한 사고의 획일성으로 인해 창의적 문제해결 접근하는 것이 어렵다는 것을 탐색하였고, 이 결과를 바탕으로 IT종사 경력 10년 이상의 소프트웨어 개발전문가 111명을 대상으로 하여 컴퓨팅사고력의 9가지 역량 중에서 어떠한 역량이 소프트웨어 개발전문가에게 영향을 주는지를 확인하였다. 그 결과 추상화가 중요한 역량인 것으로 확인되었다. 본 연구 결과 소프트웨어 개발자들은 설계단계를 가장 중요하다고 인식하였으며 CT의 추상화 역량이 다른 역량의 기본이라고 판단하였다.

토픽 모델과 소셜 네트워크를 이용한 개발자 추천방법 (A Developer Recommendation Technique Based on Topic Model and Social Network)

  • 양근석;장도;이병정
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제41권8호
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    • pp.557-568
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    • 2014
  • 최근 소프트웨어 규모가 더욱 커지고 복잡해지고 있다. 하루에도 수많은 버그 리포트들이 버그저장소에 전송 되어 개발자들의 업무가 늘어나고 있다. 이러한 버그 리포트들을 적절한 개발자에게 전달하여 빠르고 정확하게 소프트웨어의 결함이 수정되어야 하는데, 많은 버그 리포트들이 적절하지 않는 개발자에게 배정되어 다른 개발자에게 다시 재배정 되는 경우가 빈번하게 일어나고 있다. 이것은 배정자가 전송받은 버그 리포트들을 정확히 이해하지 못했거나, 또는 모든 개발자들의 능력을 바르게 파악하지 못해 발생한다. 이것은 소프트웨어 유지보수에 개발자의 시간과 노력을 많이 필요하게 한다. 이러한 문제를 해결하기 위해 본 연구에서는 버그 리포트와 관련된 토픽을 찾아내고, 토픽 내 개발자들의 소셜 네트워크 관계를 분석해서 적절한 개발자를 추천하는 기법을 제안한다. 그리고 공개 소스 프로젝트를 이용한 개발자 추천에 대한 성능비교 실험을 통하여 본 연구에서 제안한 방법이 효과적이라는 것을 보인다.

웹 접근성을 준수한 웹 사이트 제작에 영향을 미치는 요인 (Analyses of Factors Affecting Accessible Website Design)

  • 강영무;홍순구;김동완;차윤숙
    • 한국IT서비스학회지
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    • 제11권1호
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    • pp.1-14
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    • 2012
  • The Web accessibility compliance rate of public organizations and private enterprises is still low due to the lack of awareness of Web accessibility by website developers and managers in spite of the fact that web accessibility compliance became mandatory in 2008. Web developers and managers think the website visual quality might be compromised or the website requires more development time and budget in order to comply with the web accessibility guidelines. Therefore, this paper has analyzed whether developers with various training in web accessibility or experience on website development have different perception on time, cost and design issues for developing accessible websites. For this purpose, 72 Web developers with hand-on experience working for website development companies in Korea were sent to the questionaries. The results have indicated that the group of developers with many hours of training in web accessibility and rich experience on website development perceives that they can develop accessible website without additional cost and time or compromising design quality. The contributions of this paper are following: (1) proving the widely recognized perception on budget, time, and design for developing accessible website is incorrect and (2) motivating further research on this subject in the future.

Efficacy of Development Control as a Tool for Monitoring Building Developments in Kenya

  • Omollo, Wilfred Ochieng
    • Journal of Construction Engineering and Project Management
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    • 제9권1호
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    • pp.1-17
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    • 2019
  • This study examined the efficacy of development control in the monitoring of building developments in Kenya, a case study of Kisii Town. It focused on the extent to which the 1968 Building Code was enforced by the County Government of Kisii in an attempt to promote quality assurance. The target population comprised 7,430 residential developments from where a sample size of 364 was proportionately and randomly drawn. Research findings indicated that 39% of developers were unaware that their developments should have been inspected during construction. Similarly, awareness of building inspection significantly predicted if developers issued Notices of Inspection to the planning authority to facilitate inspections. Consequently, developers who were unaware that their building constructions required inspection were 99.9% less likely to issue such notices. Moreover, developers who did not obtain development permission were correspondingly 99.9% less likely to issue Inspection Notices. As a result, those who did not issue Notices of Inspection were 99.8% less likely to have their buildings inspected during construction due to lack of records indicating when such constructions had commenced. The study concludes that although the County Government of Kisii is lawfully mandated to monitor building developments in Kisii Town, the function is not well executed. This gap affords developers with an opportunity of not conforming to the approved building plans.

테크놀로지, 생산 환경, 생산자의 관계 짓기 : 국내 게임 생산의 장의 이해 (Technology, Game Production, Game Developers: Understanding Gameswork in South Korea)

  • 진예원
    • 한국게임학회 논문지
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    • 제19권1호
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    • pp.121-134
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    • 2019
  • 이 글은 테크놀로지적 혁신이 게임 생산의 장, 생산자들의 경험 및 주체 인식과 맺는 관계에 주목한다. 모바일 테크놀로지의 출현과 함께, 국내 게임 시장의 중심은 온라인 게임에서 모바일 게임으로 이동하였으나, 관련해 게임 노동의 변화에 대한 학술적 논의는 매우 부족한 상황이다. 따라서, 본 고에서는 질적 연구방법론의 하나인 심층인터뷰를 통해 수집된 자료를 기반으로, 생산환경과 생산자 개인의 경험이 변화해온 양상을 기존 게임 노동과 관련한 다양한 논의를 기반으로 해석을 시도하였다.

응용개발자를 위한 사용자 중심 얼굴검출 시스템 설계 및 구현 (Design and Implementation of User-oriented Face Detection System for Application Developers)

  • 장대식
    • 디지털산업정보학회논문지
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    • 제6권4호
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    • pp.161-170
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    • 2010
  • This paper provides a novel approach for a user oriented system for face detection system for application developers. Even though there are many open source or commercial libraries to solve the problem of face detection, they are still hard to use because they require specific knowledge on detail algorithmic techniques. The purpose of this paper is to come up with a high-level system for face detection with which users can develop systems easily and even without specific knowledge on face detection theories and algorithms. Important conditions are firstly considered to categorize the large problem space of face detection. The conditions identified here are then represented as expressions so that application developers can use them to express various problems. Once the conditions are expressed by developers, the interpreter proposed take the role to interpret the conditions, find and organize the optimal algorithms to solve the represented problem with corresponding conditions. A proof-of-concept is implemented and some example problems are tested and analyzed to show the ease of use and usability.

Building a Rule-Based Goal-Model from the IEC 62304 Standard for Medical Device Software

  • Kim, DongYeop;Lee, Byungjeong;Lee, Jung-Won
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권8호
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    • pp.4174-4190
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    • 2019
  • IEC 62304 is a standard for the medical device software lifecycle. Developers must develop software that complies with all specifications in the standard for licensing. However, because the standard contains not only a large number of specifications, but also domain-specific information and association relationships between specifications, it requires considerable effort and time for developers to understand and interpret the standard. To support developers, this paper presents a method for extracting the contents of the IEC 62304 standard as a goal model, which is the core methodologies of requirements engineering. The proposed method analyzes the grammar of the standard to robustly extract complex structures and various information from standard specifications and define rules that extract goals and links from syntactic element units. We validated the actual extraction process for the standard document experimentally. Based on the extracted goal model, developers can intuitively and efficiently comply with the standard and track specific information within the medical software and standard domains.

SID 자바 컴포넌트 빌더: SID 시뮬레이터를 위한 자바 컴포넌트 통합 개발환경 (SID Java Component Builder: An Integrated Development Environment for Java Component for SID Simulator)

  • 익산;페비;권진백
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2011년도 추계학술발표대회
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    • pp.52-55
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    • 2011
  • Embedded system developers use design and testing tools to make their product faster. Previously developed a virtual development environment for embedded software (VDEES) using open source software, mainly the SID simulation framework for a simulator engine and the Eclipse platform for a development platform. VDEES enables developers to develop SID Component in C++. A bridge module for developing SID Component in Java has been developed and available. However, using this module, developers have to build their SID Java component from scratch. In this work, we developed SID Java Component Builder Plug-in as an additional features to VDEES. This tools enables developers to build SID Component in Java faster and easier.

PRIVATE DEVELOPERS' UNDERSTANDING ON THE IMPLEMENTATION OF STRATEGIC PARTNERING IN THE MALAYSIAN CONSTRUCTION INDUSTRY

  • Faridah Muhamad Halil;Mohammad Fadhil Mohammad;Rohana Mahbub;Ani Saifuza Shukor
    • 국제학술발표논문집
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    • The 4th International Conference on Construction Engineering and Project Management Organized by the University of New South Wales
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    • pp.542-549
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    • 2011
  • This research will attempt to reveal that private developers in the Malaysian construction industry have been practicing strategic partnering in their organizations. While the investigation was conducted using quantitative and qualitative approaches, this paper will only reveal results obtained from the questionnaire survey. Results from the questionnaire survey indicate that private developers in the Malaysian construction industry had implemented strategic partnering in their organizations. The elements of the partnering process, which are partnering formation, partnering application and partnering completion or reactivation were tested. The results show that all the elements of the partnering process have been exercised in their projects. Thus it can be surmised that strategic partnering has been practiced by private developers in the Malaysian construction industry.

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Factors Influencing the Knowledge Adoption of Mobile Game Developers in Online Communities: Focusing on the HSM and Data Quality Framework

  • Jong-Won Park;Changsok Yoo;Sung-Byung Yang
    • Asia pacific journal of information systems
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    • 제30권2호
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    • pp.420-438
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    • 2020
  • Recently, with the advance of the wireless Internet access via mobile devices, a myriad of game development companies have forayed into the mobile game market, leading to intense competition. To survive in this fierce competition, mobile game developers often try to get a grasp of the rapidly changing needs of their customers by operating their own official communities where game users freely leave their requests, suggestions, and ideas relevant to focal games. Based on the heuristic-systematic model (HSM) and the data quality (DQ) framework, this study derives key content, non-content, and hybrid cues that can be utilized when game developers accept suggested postings in these online communities. The results of hierarchical multiple regression analysis show that relevancy, timeliness, amount of writing, and the number of comments are positively associated with mobile game developers' knowledge adoption. In addition, title attractiveness mitigates the relationship between amount of writing/the number of comments and knowledge adoption.