• 제목/요약/키워드: Designing a pattern

검색결과 361건 처리시간 0.024초

A Comprehensive Approach to Pattern Drafting for Women with Large Bust Cup Sizes through Advanced 3D Virtual Clothing Systems

  • Kaihui Fang;Seiyoung Park;Dong-Eun Kim
    • 한국의류학회지
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    • 제48권4호
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    • pp.632-656
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    • 2024
  • This study presents a pattern drafting method for designing a slim-fit blouse for women in their twenties with a D cup bra size and various bust sizes within the standard body type range using the 3D virtual clothing system. Three participants were scanned using a body scanner, and three similar princess blouse patterns were selected. A total of nine virtual blouses were produced, with three sets made for each participant. In the initial evaluations, Pattern C received the highest score. The second pattern was designed by mending the flaws in Pattern C. However, in the eases of the front and back busts, back width and back waist were still insufficient and sleeve length was short. In the similarity evaluation between virtual and real blouses, the overall appearance was similar. Most of the corrected elements received significantly higher ratings in the third real blouse. However, the ease of the rear bust area was slightly large. In general, when drafting blouse patterns for women with large bust sizes, it is essential to increase the ease in the front bust, reduce the ease in the back bust, enlarge the waist dart, and decrease the armhole depth.

Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm

  • Kim, Jong-Hyun
    • 한국컴퓨터정보학회논문지
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    • 제24권4호
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    • pp.51-56
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    • 2019
  • In this paper, we propose an algorithm that can quickly generate and synthesize city maps in racing games. Racing games are characterized by moving a wide map rather than a fixed map, but designing and developing a wide map requires a lot of production time. This problem can be mitigated by creating a large map in the preprocessing step, but a fixed map makes the game tedious. It is also inefficient to process all the various maps in the preprocessing step. In order to solve this problem, we propose a technique to create a terrain pattern in the preprocessing process, to generate a map in real time, and to synthesize various maps randomly. In addition, we reduced unnecessary rendering computations by integrating view-dependent techniques into the proposed framework. This study was developed in Unity3D and can be used for various contents as well as racing game.

보디스 및 스커트원형설계시 폭결정에 관한 연구 (A study on the determination of width on designing bodice and skirt pattern)

  • 손희정;손희순
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1993년도 추계학술대회논문집
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    • pp.205-219
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    • 1993
  • The purpose of this study was to determine maximal width of bodice and skirt pattern of 50 college girls for more scientific patternmaking development in clothing construction. The body measurements data of this study was calculated by SAS, means analysis, regression analysis and T-test were used. The results are as follows. 1. The results of analyzing the whole 85 items of the entire body measurements of model are in table 2. 2. It was suggested the whole average cross section of measurement parts by rohrer index as the result of gathering the each section. 3. Representative items were suggested as fundamental parts in determining the maximal width of bodice and skirt basic pattern by rohrer index. 4. The entire abbreviated calculation formula of bodice and xkirt pattern was suggested.

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CAD시스템을 이용한 패터니스트의 디자인 패턴 셜계의 활용방안에 관한 연구 - Bodice변형 디자인을 중심으로 - (A Study on the Posibility of Pattern Design Using CAD System for Patternist with Concentration on the Change of Bodice)

  • 박선경
    • 한국의류학회지
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    • 제21권4호
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    • pp.769-781
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    • 1997
  • The purpose of this research is to show how to use the patternist's CAD system in order to make design patterns efficiantly. Using the PAD System Technologies company's PAD System Module, which is very officiant in designing patterns, the basic pattern or design pattern can be designed and applyed to the Sample Module, thus, then it could manufacture, retouch or choose a model, making it posible to go to the next level which is seam patterns for industrial use. By understanding the change of the design that is chosen through the design pattern making and Sample Module process', this study is presentated a plan on how to utilize the patternist's working adaption ability by the CAD system, and also considered the problems in using it. Ability of Design Confrontation of CAD System: 1) The result of an operation can be saved and retouched. On a saved list the patterns can be chosen and changed, thus, making it posible to complete a design very quickly. 2) When sewing every designed pattern in Sample Module, the model can be operated merely by selecting each sewing position, thus creating the same effect of a designer's muslin sample process in a much lesser time. Point at issue in the utilization CAD system: 1) When combining two darts into one place the amounts of darts that are already these have to be erasers, and then, the two darts points are moved that place, thus, containing them, which is very conplicated. 2) When making a gathering, because system can only be recognized in a opend line, the pattern should be separated in order to put a gathering inside a pattern. 3) In order to readjust the amounte of dart. The dart is erased first and then made new dart again. 4) When making tucks in a Sample Module, the form that gets narrow towards the pivot point can not be recognized so the sewing lines of the tucks is adjusted into parallel lines. 5) The Sample Module 3D operation can not attach the bodice to the shirts, instead they become fixed into each other. In the case of shoulder line tucks the amounts of pleats can not be expanded draperary naturally, thus, making it hard to showing the silhouette accurately. If these problems are solved, especially if the silhouette of a model can be created to have natural drapery in the 3D Module, models can be shown on the screen in possible to compare and examine even a change of a detail, by designing this 3D Module Production sample process will be more effective, thus, making the CAD system more useful in sewing design process.

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컴퓨터에 의한 여자 버선원형의 제도 (A Study on Pattern Making of Women's Beoson by Using a Computer)

  • 최은주
    • 복식
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    • 제25권
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    • pp.133-144
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    • 1995
  • The purpose of the study is to develop a computer program for making patterns for women's traditional Korean stockings, Beoson, Thus, the IBM 386 DX computer, the HP DROFT Pro Plotter, and Auto LISP language are used in this study. The procedures for the automated drafting can be summarized as follows : 1. A Beoson pattern was selected. 2. 39 co-ordinate points necessary for designing patterns of Beoson were established. 3. A program for drafting the pattern was developed ; refer to Table 1. 4. The Program was designed by inputting individual body measurements (foot length, foot circumferenceI, and foot circumfer-enceII) and angle(30 degrees). 5. Beoson patterns were made very correctly and quickly by using computers.

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그리드 프래닝에 의한 F.L 라이트의 공간패턴에 관한 연구 -프래리와 유소니언 주택을 중심으로- (A Study for F.L. Wright's Space Pattern by Grid Planning -Focusing on Prairie and Usonian Houses-)

  • 전영미
    • 한국실내디자인학회논문집
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    • 제17호
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    • pp.181-186
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    • 1998
  • Grid serves as an auxiliary instrument that explains design logically and objectively when you designing an interior. But grid is unacceptable to the space which is produced by designer who wants to express a design subjectively. Because grid makes usual and standardized space without flexibility. Changing and developing a fundamental unit with modern touch is going to be a way compensate for the weakpoint Also versatile grid unit can support the designer's subjective intention. This study focuses on the limits of Wright's house which show interior space aestheically through grid planing. In this paper Wright's uniqe interior space pattern will be examined through the selection of some of his works specifically the Prairies and Usonians whose transforming is noticable as Wright house and analysis about formation process of grid planning characteristics and spaces is continued. With all this analysis I'm, going to look over Wright's philosophy and pattern that is usually intended by his grid planning.

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스트레치 소재를 사용한 현대무용 타이츠팬츠원형 설계 (Designing of the pattern of Tight Pants, an article of Modern Dancewear, Made of Stretchy Materials)

  • 김순분;곽명숙;박채련
    • 대한가정학회지
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    • 제42권4호
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    • pp.45-54
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    • 2004
  • The Purpose of this study was to research and develop a Pattern of tight Pants, featuring excellent appearance, movement and suitability for the lower body, which are widely used as a basic item for modem dance, aerobic dance and dance sports, and to provide manufacturing data for the pants. This study was carried out with 118 People who majored in dance, using questionnaires asking questions about their understanding and preference of dancewear The experimental dancewear was produced, using 5 kinds of patterns for tight pants on the market, to find out the most excellent pattern in appearance and movement performance. Then, the most excellent pattern was again improved to produce a pattern for this study. The result of this study is summarized as follows. 1. Regarding shops where they purchased dancewear exclusive shops accounted for 97%, their average price was ₩30,000 to ₩50,000(51%), and dancewear separated between the upper and lower halves was most preferred(56%). Cotton span was preferably used for a dancewear material(71%), and their dissatisfaction of a fit accounted for 38% which appeared to be highly unsatisfied with its suitability. 2. When S types of experimental dancewear prepared with a comparative pattern were tested by the senses, it was shown that the comparative pattern of experimental wear number 5 with a strip w3s excellent in movement functions and appearance. 3. The basic items necessary to design the tight pants' study pattern were categorized into waist circumference, hip circumference, crotch depth and slacks length. The shrinkages of 15% in width, 10% in crotch length md 20% in inside leg length were applied, respectively, referring to previous studies and the experimental dancewears' comparative patterns. 4. When the improved study pattern for this study was tested by the senses, it showed higher scores in movement functions and appearance than the comparative pattern did, which confirmed the study pattern's improvement of functions and appearance.

19세기 말 서양 여성 재킷의 구성기술에 관한 연구 (A Study on the Construction Technique of Western Women's Jacket in the Late 19th Century)

  • 류경화;김양희
    • 복식
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    • 제65권7호
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    • pp.60-74
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    • 2015
  • It is considered that jacket was widespread in the 19th century due to its simple and convenient production technique. This study aims to explore the western women's jacket in the late 19th century, which is the basis of modern women's outwear, and we focused on the patterns and construction, the technical aspect of the jacket. We researched pattern books and preserved costume materials, and the study methods are as follows: First, we analyzed the pattern of the jackets from the pattern books and preserved costumes. Second, we analyzed the construction of the jackets from the preserved costumes and compared it to previous researches. The study results are as follows: 19th century jacket consisted of a bodice, a back bodice, a side panel, two-piece sleeve and a collar. The front bodice had cuttings and a dart to make the jacket fit the shape of the body and the two-pieced leg of mutton sleeve, puffed at the shoulder. Various styles of collar and neckline existed. The pattern suggested diverse ways of designing a jacket, such as cutting with partition, dart and pattern expansion that focused on three-dimensional effect at that time.

한복바지 원형설계의 표준화를 위한 연구 (A Study on Standardization of Pattern Design of Korean Men's Traditional Trousers)

  • 정옥임
    • 대한가정학회지
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    • 제39권10호
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    • pp.97-109
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    • 2001
  • It is thought that a composition of trousers is related to fabrics with single breadth. Therefore, trousers are designed with pattern using this fabrics with single breadth. However, in the old pattern of trousers, the breadth of 33cm-35cm was not considered in designing patterns. In this context, deciding which pattern design is better is not easy as there are a variety of estimation methods. So in this study, standardization of drafting is pursued by an objective pattern design. For this, a base angle of the trouser closely relating to a form and function was measured and using the height and the base angle, a trouser pattern design was tried. For a measurement of the base angle, 5 subject were selected. They are 25-29 year-old male graduates with fine physical standard. The base angle was measured with symphysis pubis point as a standard when subjects sat with their legs crossed, when they stood with their legs open (not forced artificially) and when they laid down with their legs open. The distance between a knee inside joint and knees was measured three times and the resultant value was used for the pattern design. For a design of trousers, the height was applied and the base angle was fixed. As a pattern drawing, using the height, a base angle and circumference of the hip, a trouser was designed. The production method for the pattern design is as follow: (1) The length formula, is height + $\frac{height}{2}$ (2) The hip girth formula is $\frac{hipgirth}{2}$ - $\frac{hipgirth}{20}$(3) A crotch angle is fixed at $72^{\circ}$. (4) The ratio of outer leg length to leg width is 5 : 8. (5) The component ratio of the upper outer leg length to the pant length is 5 : 8. (6) The ratio of the division point of front right inner leg length and left inner width to upper outer leg length is 5 : 8.

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RCS 패턴을 이용한 3차원 안테나 패턴 디자인 (Designing 3D Antenna Pattern using Target's RCS Pattern)

  • 박태용
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 추계학술대회
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    • pp.194-196
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    • 2022
  • 레이더 안테나에서 송신된 전파가 표적에 맞으면 표적의 전기적 특성, 외형 등에 따라 특정한 형태의 전계가 형성되는데, 이를 RCS 패턴이라 한다. 표적의 RCS를 계산하여 RCS 패턴을 플로팅 하는 다양한 상용 프로그램이 있으며, 군함이나 선박과 같은 큰 표적의 해석을 위해서는 저주파 해석기법 보다는 계산 속도가 빠른 고주파 해석기법이 적용된 프로그램이 적합하다. 고주파 해석 프로그램인 XGTD는 표적의 360도 전 방위에 대한 2차원 RCS 패턴을 빠른 시간에 플로팅 가능하나, 3차원 RCS 패턴은 구할 수 없다. 본 논문에서는 XGTD를 이용하여 다양한 각도에서 표적의 2차원 RCS 패턴을 플로팅하고, 이를 이용하여 3차원 RCS 패턴을 생성한 후 3차원 안테나 패턴 파일로 변환하여 활용하는 방안을 제안하였다.

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