• 제목/요약/키워드: Design revolution

검색결과 714건 처리시간 0.022초

플렉서블 전자소재 산업 동향 (Flexible Electronic Materials Industry Trend)

  • 박종문;이수연;노태문;이정익;이진호
    • 전자통신동향분석
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    • 제36권3호
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    • pp.65-75
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    • 2021
  • In the era of the 4th industrial revolution, interest in flexible devices is increasing for information and communication technology electronic products. This is a hot technology field in which competition is intensifying to preoccupy the global market for flexible electronic devices because of the many advantages of ultra-lightweight, flexibility, design diversity, high applicability, and low cost. Some flexible electronic products have been commercialized in Korea, but they are still inadequate in terms of price versus performance, so technology development is required continuously. Particularly, the development of flexible electronic materials is emerging as a key factor for flexible electronic device applications. In this study, we will look into the flexible electronic material technology and industry trends following the trend of flexible technology changes in the display, secondary battery, and solar cell, which has emerged as national core industry and has secured global competitiveness. In addition, I want to introduce the Flexible Electronic Material Center, which was established to foster the flexible electronic material industry.

The Influence of Global Citizenship Consciousness of University Students Majoring in Business Administration on Human Rights Sensibility

  • LEE, Hyo-Young
    • 동아시아경상학회지
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    • 제9권1호
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    • pp.71-81
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    • 2021
  • Purpose - This study verified the mediating effect of volunteer activities in the influence of global citizenship consciousness on human rights sensitivity of university students majoring in business administration. Research design, data, and methodology - The survey was conducted on 172 4-year college students in G City, Korea. SPSS 23.0 program was used to perform frequency analysis, descriptive statistics analysis, correlation analysis, reliability analysis, and multiple regression analysis. In addition, path analysis was conducted to confirm the mediating effect of volunteer activities. Result - First, the "justice domain" had a statistically significant effect on human rights sensitivity. Second, the "cognitive domain" had a positive and significant effect on volunteer participation. Third, the volunteer participation of university students majoring in business administration had a positive and significant effect on human rights sensitivity. Fourth, in the relationship between global citizenship consciousness and human rights sensibility of university students, volunteer participation had a partial mediating effect. Conclusion - The period of college enrollment is an important time to establish life goals and strategies as adults. Therefore, if the university environment is built to grow into a healthy global citizen, it will help to cultivate global competence and the "sensitivity to human rights" that is more emphasized in the era of the 4th industrial revolution.

무인점포의 서비스스케이프가 소비자 행동의도에 미치는 영향 (Effect of Servicescape on Customer Behavior Intention in Unmanned Stores)

  • 강성배;김효진
    • 한국정보시스템학회지:정보시스템연구
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    • 제31권1호
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    • pp.91-113
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    • 2022
  • Purpose In the era of the 4th industrial revolution, the introduction of unmanned stores is rapidly spreading throughout the entire distribution market. Unmanned stores are stores where consumers purchase products on their own through machines and not through contact with people. As there are no managers in unmanned stores, Servicescape is expected to have many effects on the purchasing behavior of consumers. Therefore, this study aims to observe the effect of Servicescape on consumer behavioral intentions. Design/methodology/approach This study wanted to look at the relationships among Servicescape in unmanned stores, utilitarian values, hedonic values, satisfaction, and continuous use intentions. The collected(n=211) from individuals who have experienced in using unmanned stores was analyzed with SmartPLS2.0 to test proposed hypotheses. Findings The research results are as follows. First, it was shown that the space, convenience, and comfortableness of Servicescape have positive effects on utilitarian value, and cleanliness did not have significant effects on utilitarian value. Second, it was shown that space and comfortableness had positive effects on hedonic value, and convenience and cleanliness did not have significant effects on hedonic value. Lastly, it was shown that utilitarian values and hedonic values have positive effects on satisfaction, and satisfaction was found to have positive effects on continuous use intentions.

온라인 플랫폼 노동에서 불안과 자율성의 긴장관계에 대한 실증분석 (Am Empirical Study on the Tension of Insecurity and Autonomy of Online Platform Work)

  • 주재훈
    • 한국정보시스템학회지:정보시스템연구
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    • 제31권2호
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    • pp.111-136
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    • 2022
  • Purpose The purpose of this study is to examine the effect that insecurity and autonomy of platform work have an influence on work-life balance and psychological well-being in an era of platform economy based on two characteristics of online platform work and self-determination theory. Design/methodology/approach This study suggested the structural equation model integrating two antecedents, insecurity and autonomy, work-life balance, and psychological well-being and proposed five hypotheses driven from the research model. A total of 334 valid samples were collected from platform workers by employing questionnaire including 24 question items of four constructs. Findings Three hypotheses were supported and one hypothesis was not supported at the significance level of 0.05. Insecurity of platform work has a negative influence on work-life balance at the significance level of 0.01, whereas insecurity of platform work has no a significant influence on psychological well-being. Autonomy of platform work has a positive influence on both work-life balance and psychological well-being at the significance level of 0.01. Work-life balance has a positive impact on psychological well-being at the significance level of 0.001. Insecurity have an influence on psychological well-being indirectly through mediation of work-life balance. Implications for academicians and practitioners were suggested.

Design and Implementation of Physical Computing Education Content based on Augmented Reality

  • Kim, So-Young;Jung, Eunmi;Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권4호
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    • pp.198-205
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    • 2022
  • Along with a variety of coding education, physical computing education for controlling various sensors is being actively conducted for elementary, middle, and high school students in line with the era of the fourth industrial revolution. A problem with physical computing education using Arduino is pin connection errors between Arduino and various sensors. Most of the students who come into contact with the Arduino for the first time often do not know the purpose of the Arduino pin and the connection position of the pin. Also, hardware built with incorrect pin connections to the Arduino board often does not work properly. If this case continues, students will lose interest in coding education. Therefore, in this paper, we implemented an augmented reality application that informs the connection process of the Arduino board and the sensor during physical computing coding education using Arduino, and designed and implemented educational content for the Arduino pin position and connection process. First, we explain the role of the Arduino board and the sensor and the location of the pins. After that, the students run the educational augmented reality educational content using their smartphones and check the correct pin connection process between the Arduino and the sensor. In the physical computing education, augmented reality content is used to increase the understanding and immersion of the class. It is expected that the educational effect will also increase by inducing fun and interest in physical computing coding education.

A Trend Analysis of Changes in Housework due to Technological Innovation and Family Change

  • LEE, Hyun-Ah;KWON, Soonbum
    • 동아시아경상학회지
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    • 제10권1호
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    • pp.109-121
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    • 2022
  • Purpose - This study attempted to analyze news big data in order to examine the trend of change in housework due to technological innovation and family changes. Research design, data, and methodology - News big data was collected from Bigkinds for the purpose of trend analysis. A total of 8,270 articles containing 'housework' were extracted from news articles between January 1, 1990 and December 31, 2021. 11 general daily newspapers and 8 business newspapers were selected and were analyzed by dividing them into five-year units. Result - The change of trends in housework that appeared through news big data analysis can be summarized as below. First, the tendency to regard housework as work of women or housewives is gradually weakening. Instead, the centrality of connection with double income is increasing. Second, there is a tendency to strengthen the institutional approach to evaluation of the productivity of housework. Third, the possibility of market substitution for housework is expanding. Conclusion - In the era of the 4th industrial revolution, examining the impact of technological innovation and family change on housework not only enables the prospect of an industry, but also provides implications for policies related to housework. In addition, this study is differentiated in that it contributed to expand the field of housework research previously limited to analyzing survey data.

The Suggestion of a Mountaineering and Trekking Convergence Education Course Using AI

  • Jae-Beom, CHOI;Chan-Woo, YOO
    • 4차산업연구
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    • 제3권1호
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    • pp.1-12
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    • 2023
  • Purpose - In Korea, where 64% of the land is forested, mountaineering is a leisure activity enjoyed by the majority of the people. As new technologies named the 4th industrial revolution spread more after the Covid-19 pandemic, we propose a human and technology convergence curriculum for mountaineering and trekking education to enjoy safety in the field of mountaineering and trekking using cutting-edge technology. Research design, data, and methodology - After examining the current state of the mountaineering industry and preceding studies on mountaineering and camping, and learning about BAC the 100 famous mountains, mountaineering gamification, and Gamification We designed an AI convergence curriculum using. Result - Understanding the topography and characteristics of mountains in Korea, acquiring mountaineering information through AI convergence, selecting mountaineering equipment suitable for the season, terrain, and weather, setting educational goals to safely climb, and deriving term project results. A total of 15 A curricula for teaching was proposed. Conclusion - Artificial intelligence technology is applied to the field of mountaineering and trekking and used as a tool, and it is expected that the base of mountaineering will be expanded through safe, efficient, fun, and sustainable education. Through this study, it is expected that the AI convergence education curriculum for mountaineering and trekking will be developed and advanced through several studies.

[논문철회]무인비행기의 항행 데이터 분석을 통한 최적화된 프로파일 설계 및 구현 ([Retracted]Design and Implementation of Optimized Profile through analysis of Navigation Data Analysis of Unmanned Aerial Vehicle)

  • 이원진
    • 한국멀티미디어학회논문지
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    • 제25권2호
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    • pp.237-246
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    • 2022
  • Among the technologies of the 4th industrial revolution, drones that have grown rapidly and are being used in various industries can be operated by the pilot directly or can be operated automatically through programming. In order to be controlled by a pilot or to operate automatically, it is essential to predict and analyze the optimal path for the drone to move without obstacles. In this paper, after securing and analyzing the pilot training dataset through the unmanned aerial vehicle piloting training platform designed through prior research, the profile of the dataset that should be preceded to search and derive the optimal route of the unmanned aerial vehicle was designed. The drone pilot training data includes the speed, movement distance, and angle of the drone, and the data set is visualized to unify the properties showing the same pattern into one and preprocess the properties showing the outliers. It is expected that the proposed big data-based profile can be used to predict and analyze the optimal movement path of an unmanned aerial vehicle.

금형 가공 시 최적 가공조건을 결정하기 위한 공구수명 예측 프로그램 개발 (Development of tool-life prediction program to determine the optimal machining conditions in mold machining)

  • 박순옥;김민학;이선경;정성택
    • Design & Manufacturing
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    • 제17권1호
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    • pp.7-12
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    • 2023
  • Recently, with the emergence of the 4th industrial revolution, the demand for smart factories and factory automation is increasing. In this study, a tool life prediction program was developed to select optimal machining conditions using CNC milling equipment, which is widely used in flexible production and automation. The equipment used in the experiment was Hwacheon Machine Tool's 5-axis machining equipment, and the tool used was a 17F2R tool. For the machining path, the down-milling cutting method was selected and long-term machining was performed. The analysis standard for side wear on the tool was set at 0.1 to 0.2 mm, and tool life data and wear data were obtained in the cutting experiment. The program was created through the data obtained from the experiment, and a prediction rate of over 90% was secured when comparing the experimental data and the predicted data.

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드론 플랫폼 활용성 증대를 위한 사용자 맞춤형 지상 제어 시스템 설계 연구 (A Study on Ground Control System Design by User Classification to Increase Drone Platform Usability)

  • 류욱재;김양훈
    • Journal of Platform Technology
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    • 제10권4호
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    • pp.56-61
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    • 2022
  • 제4차 산업혁명을 통하여 발견된 다양한 융합기술은 산업에 스며들고 있다. 드론은 융합기술을 기반으로 건설, 교통, 국방 등의 산업에서 활용되고 있다. 회전익 드론 조종은 눈으로 보며 동작시키는 가시권에서부터 GCS를 활용한 원격지 비 가시권까지 다양한 범위에서 활용되고 있다. 산업용 드론을 운영하는 관계자를 분류하면 드론을 직접 활용하는 일반 조종자, 드론 조종자를 양성하는 교관, 드론의 상태를 점검하고 장기간 활용할 수 있게 하는 정비사 등이 있다. 드론 GCS의 화면은 어떠한 형태로 나타나느냐에 따라서 사용자의 빠른 대응, 또는 핵심적인 데이터를 획득할 수 있다. 이에 따라 본 연구에서는 미션플래너 GCS를 대상으로 GUI 특성을 분석하여 사용자에 따른 화면 구성방안을 설계하였다.