• Title/Summary/Keyword: Design of Reading Education

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An Introduction of Robotics Education in Tufts University -Workshops at CEEO- (Tufts University의 로봇활용교육 사례 소개 -CEEO의 Workshop을 중심으로-)

  • Hong, Kicheon
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.171-178
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    • 2016
  • I will introduce robotics education, Novel Engineering, STOMP have hosted in CEEO at Tufts University. CEEO is a leading center for Robotics Education in all over the USA. So far lots of universities and centers have adopted these programs. CEEO have hosted many workshops for students and teachers every summer vacation. And Simple Robotics course is required for every Engineering department freshmen. Novel Engineering(NE) is not familiar to us. I think that NE will be a good tool for integrating reading literacy and engineering. When teachers design a engineering class, members of STOMP help teachers achieve the goals of class. Software Education has been widely spreaded for last several years in South Korea. If our country adopts these programs government-widely. I think that It will be able to contribute to foster SW-talented persons.

Future Mathematics Teacher's Carrying Out a Mathematics Class Using a Socrates' Method (예비수학교사의 산파법 적용 수학 수업 실행)

  • Kim Nam-Hee
    • School Mathematics
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    • v.8 no.1
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    • pp.89-106
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    • 2006
  • In this research, we investigated the effects of mathematics education in using Socrates , method in a course of mathematics education in teacher's college. And we proposed some suggestions for education of future mathematics teachers. This study was conducted with 44 university students(third grade) who entered the department of mathematics education (future mathematics teachers) in 2005. We took a course in curriculum that was required for the future mathematics teachers in my department. In this course, we began with the reading the famous dialogue between Socrates and Meno's slave. And we analysed Socrates' questioning of Meno's slave and tried to understand what this dialogue is implicating in mathematics education. All the participants in this course was divided 11 groups. Each group designed a school mathematics class plan using Socrates' method and practiced their teaching plan by a performance(students' announcements). Through the analysis of research data. Five effects of mathematics education in using Socrates' method for future mathematics teachers were induced. Therefore, we suggest that future mathematics teacher need to have many opportunity to design and practice a mathematics teaching plan by using mathematics teaching-learning methods taught in their course.

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A Study on the Development of Korean Curriculum for Multicultural Students Using AI Technology

  • GiNam, CHO;Yong, KIM
    • Fourth Industrial Review
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    • v.3 no.1
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    • pp.21-32
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    • 2023
  • Purpose - This study focused on the development of a Korean language curriculum to solve the problem of Korean literacy among students from multicultural families. Research design, data, and methodology - A case study was conducted on Sim(2018)'s learner-centered learning model to develop an educational plan including AI technology, which will help students from multicultural families to effectively improve their communication and learning skills by improving their reading, writing, and speaking of Korean. Result - Total of six educational plans using AI technology (Microsoft PowerPoint's drawing function, AutoDraw, and Google's Four-cut cartoons) were developed. Conclusion - The curriculum using AI is expected to greatly contribute to the recovery of language learning ability and confidence in studies necessary to improve learners' language education.

Gamification in Smart Learning Design to Enhance Speaking Skills for EFL Young Learners (초등 학습자의 영어 말하기 능력 향상을 위한 교육 게이미피케이션 접목 스마트 러닝 설계)

  • Choi, Junghye Fran
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.7-16
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    • 2016
  • This research aims to suggest a gamified smart learning design for Korean EFL young learners' speaking proficiency. Gamification is the use of game-thinking and game mechanics in non-game contexts to engage users in solving problems. Thus, the gamified smart learning as gamification in education is designed not only to elicit students' participation but also to enhance speaking skills. Especially, this research based on the results of a pilot study is focused on easing the burden of homework as well as engaging the speaking English game for the primary students with a relatively short attention span. The game elements utilized in this study are competition, rewards, customized characterization and so on. Kakao Talk is selected for this gamified smart learning research because of its ease of accessibility, and multiple applicable functions for language learning such as voice recording, text messaging and sharing videos or photos. Gamification in smart learning can be a means of productive approach to contemporary EFL teaching and learning.

Information-Based Urban Regeneration for Smart Education Community (스마트 교육 커뮤니티 정보기반 도시재생)

  • Kimm, Woo-Young;Seo, Boong-Kyo
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.12
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    • pp.13-20
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    • 2018
  • This research is to analyze the public cases of information facilities in terms of central circulations in multi level volumes such as atrium or court which provide visual intervention between different spaces and physical connections such as bridges. Hunt Library design balances the understood pre-existing needs with the University's emerging needs to create a forward-thinking learning environment. While clearly a contemporary structure within a traditional context of the NCSU campus, the Hunt Library provides a positive platform for influencing its surroundings. Both technical and programmatic innovations are celebrated as part of the learning experience and provide a versatile and stimulating environment for students. Public library as open spaces connecting to an interactive social domain over communities can provide variety of learning environments, or technology based labs. There are many cases of the public information spaces with dynamic networks where participants can play their roles in physical space as well as in the intellectual stimulation. In the research, new public projects provide typologies of information spaces with user oriented media. The research is to address a creative transition between the reading space and the experimental links of the integration of state-of-the-art technology is highly visible in the building's design. The user-friendly browsing system that replaces the traditional browsing with the virtual shelves classified and archived by their form, is to reduce the storage space of the public library and it is to allow more space for collaborative learning. In addition to the intelligent robot of information storages, innovative features is the large-scale visualization space that supports team experiments to carry out collaborative online works and therefore the public library's various programs is to provide visitors with more efficient participatory environment.

Learning System for Writing of Chinese Character based on WEB (웹 기반의 한자 쓰기 시스템)

  • Kwon, Hoon;Kwak, Ho-Young
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.128-136
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    • 2008
  • As Chinese characters occupies more than 70% of words we currently use, the education of Chinese characters is becoming important day by day to accurately deliver the meaning of words in our language life. In recent, there are increasing concerns on writing Chinese characters correctly, especially the order of stroke, as well as memorizing the meaning and the sound of a character. Books and Internet contents on Chinese character writing is emerging. However, currently available Internet media on the Chinese characters education only illuminates recitation and interpretation. Even though some books contain the chapter concerning the order of stroke of a character, those only force simple repetitions. In this paper, we propose a design and implementation of teaming system for writing of Chinese character based on web which enables the user-directed teaming. Using the system, a user can manage the status of learning by oneself. Additionally, we can enhance the efficiency of learning by making users understood the correct reading and writing in Chinese character education.

A Study on the Plan of Library focused on Ulsan-shi (광역시 도서관의 계획 방향에 관한 연구 - 울산광역시 도서관을 중심으로 -)

  • Hwang, Tae Joo;Kim, Da Hae;Lim, Ho Kyun
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.174-181
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    • 2012
  • In 2010 there are 759 public libraries in Korea, and they have been increased constantly for the recent four to five years. In order to make them as cultural spaces in local communities, Korean government is now planning to increase the number of public libraries up to 900 and to build small to medium-sized multiple purpose libraries rather than large and single purpose ones. Especially in the case of public libraries in metropolitan cities, which are main libraries in those areas, they should be designed to play major functions of cultural experience, exhibition, and life-long education as well as to meet the basic needs of providing books for public reading and of building and developing branch libraries based on local characteristics. Above all, in order to make a public library as a center of local culture, a space planning focused on increasing utilization and satisfaction of the residents is required. It is essential to conduct a survey to understand the needs of the residential users and reflect their opinions. In this regard, our research process was constructed as follows. First, precedent studies on a certain densely populated area were reviewed. Second, a survey was conducted in Ulsan city to figure out the needs and the satisfaction level of the actual users. The purpose of this study is to propose a better space planning approach for public libraries in metropolitan cities based on the analysis.

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Usage and Analysis on Readability of Korean Typography in WBI for Children (효과적인 아동용 WBI를 위한 한글 타이포그래피의 가해성 분석과 활용)

  • Han, Jeong-Hye;Kim, Yong-Dae
    • Journal of The Korean Association of Information Education
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    • v.6 no.3
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    • pp.328-337
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    • 2002
  • Looking at multimedia education contents from a design point of view, the instructor's design model may differ from the child's understanding model due to gap of the instructor's and child's knowledge. This fact implies it impacts the effectiveness of the education contents. The learning efficiency of Korean typography in WBI for children depends on the font-family, line space, font-size, the age of user, the output device such as the monitor, and other various factors. In this paper, we measured and analyzed on readability of Korean typography in WBI for children by reading speed method. The results of experiments show that readability depends on the font-family of typography, age(grade), and sex of children. In detail, "Goolymche" has the shortest time to be read, and girl and the highest grade students of elementary school have shorter time than boy and the lower grade students. Moreover, we consider the elegance of typography in WBI for holding children's interests because they prefer "Yopseoche". We provide some CSSs in WBI for children based on the experimental results, to used in school fields.

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The Influence of a Reading Therapy Program Using Picture Books on the Enhancement of Middle School Students' Self-Esteem (그림책을 활용한 독서치료 프로그램이 중학생의 자아존중감 향상에 미치는 영향)

  • Choi, Eun Sil;Byun, Ho Seung
    • Korean Educational Research Journal
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    • v.41 no.1
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    • pp.1-23
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    • 2020
  • The purpose of the study was to verify the effect of a picture-book therapy program on improving self-esteem among middle school students. The research was conducted with first-year students at a middle school. The participants in the experimental and control groups consisted of 20 students each. A pretest and posttest control group experimental design was used to confirm the effectiveness of the experimental study. The results of the test were analyzed using SPSS 21.0. The study found that the picture-book therapy program was effective in improving the self-esteem of middle school students in the experimental group. There was positive interaction between the participants in the course of the activity. Individual participants seemed to have equal catharsis and insights into their emotional response to the characters' actions and situations.

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The connection between illustrations and contents in elementary mathematics textbooks (초등학교 수학교과서 그림과 내용의 연계성)

  • Hong, Gap Ju
    • The Mathematical Education
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    • v.58 no.2
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    • pp.225-237
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    • 2019
  • The picture of the mathematics curriculum should carry the complex role of relieving the difficulties of mathematics while conveying the core of the mathematics contents well. This study examined the precedence of picture and text harmony and the importance of emotional expression. The discussion of children's picture books became an important reference in this process. The understanding of the child's psychology and cognitive characteristics in the long history of picture books and the insight into the relationship between text and pictures will be important guidelines for elementary school textbooks. Based on these previous studies, this study found some impressive examples of Chinese, Japanese, Indian, and American textbooks on the two complementary relationships between paintings and texts and emotional expressions of paintings. If necessary, we compared these textbooks with Korean textbooks. Through this analysis, this study draws some implications for Korean textbook drawing and textbook production process. That is, the process of reading the picture and interpreting its meaning should be treated as part of the study of mathematics. The mathematical concepts to be dealt with or the sentence description of the problem should be concurrent with the design of the picture. The monotonous expressions and dialogues of characters in textbooks should be avoided, and the personality and emotions of characters should be more abundant and freely expressive.