• Title/Summary/Keyword: Design motive

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Design Process by the Empathy (감정이입에 의한 디자인 접근방법)

  • 최명식;박인찬
    • Archives of design research
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    • v.12 no.4
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    • pp.305-315
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    • 1999
  • Most people react emotionally and are impressed for natural seen such as act, paint, sculpture, music, science, discovery, act include movie, opera. For empathy, people should make efforts feeling about sense from watching by themselves. Usually we are looking for meaning from art and intend to relate wth the content of music, drama, paint, and movie. The trend of statical order in modern design is strong in this time. However, we need to research the motive order for progressive design. And also, designer who want to give motive order to something must need to study motive order in design. This thesis explains the way of effective approach so that designer can apply the thinking such like bring in emotion. Also this research introduces the way of thinking to do progressive imagination and try to research through case study.

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Factors Affecting Ethical Consumption: Applying Extended Planned Behavior Theory and Motivation Theory (확장된 계획된 행위이론과 동기이론에 기한 소비자의 윤리적 소비행위에 미치는 영향요인 분석 연구)

  • KIM, Pil Rye;PARK, Sang Beom
    • The Journal of Industrial Distribution & Business
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    • v.13 no.4
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    • pp.15-34
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    • 2022
  • Purpose: The purpose of this study is to grasp the concept of ethical consumption that is inevitably one of the behaviors of consumption and to find factors affecting ethical consumption. The most special idea of this study is including motive in the research model. And motive will influence the factors affecting the intention to behave. Research design, data, and methodology: Considering variables affecting ethical consumption, we first adopted the T theory of Planned Behavior. There are three variables of attitude, subjective norm, and perceived behavior control in the model. In addition to variables used in the Planned Behavior Theory, ethical duty, self-identity, motive, neutralization, ambivalence are included in the study. Questionnaires are made for survey, and investigation was conducted from 1th March to 11th of March. Total 360 copies are used for analysis. SPSS version 23 was used for analysis. Results: Study results show that first, the variables of attitude, subjective norm, perceived behavioral control, ethical duty, self-identity are turned to be statistically significant factors affecting ethical consumption intention. In this study, we defined the ethical consumption as voluntary, self-sacrifice needed, and additional efforts required behavior, therefore motive thought to be needed at fist for individual consumer to form intention. For neutralization and ambivalence, neutralization does not affect ethical consumption directly or indirectly, but we found ambivalence has moderating effect while motive affecting attitude, perceived behavior control, self-identity and has moderating effect while attitude, subjective nom, perceived behavior control, self-identity affects intention. Ambivalence means individual consumer's thought or preoccupation toward ethical consumption, in other words, consumer may have fiendly or unfriendly, positive or negative impression to it. Overall, motive and ambivalence are important factors for ethical consumption. Motive plays some role from the start influencing main factors affecting ethical consumption. Ambivalence also functions by moderating variables. Thinking of ambivalence taking account of essence of ethical consumption, some consumers may have pretext or justification for not doing ethical consumption which may again annoy themselves. Conclusions: In conclusion, for intention to ethical consumption to be formed motive should be activated beforehand and ambivalence should be considered. Negative ambivalence toward ethical consumption should be removed and positive ambivalence should be developed.

The Effects of the Learning Motive, Interest and Science Process Skills using the 'Light' Unit on Science-based STEAM (과학 기반 STEAM에 의한 '빛' 단원 학습이 과학 학습 동기, 흥미 및 과학 탐구 능력에 미치는 효과)

  • Park, Soung-Jin;Yoo, Pyoung Kil
    • Journal of Korean Elementary Science Education
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    • v.32 no.3
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    • pp.225-238
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    • 2013
  • The purpose of this study is to find out The Effects of the Learning Motive, Interest and Science Process Skills using the 'Light' Unit on Science-based STEAM. As the subject, 2 classes in the 6th grade of G elementary school located in Busan were selected. Through the pre/post inspection design between experiment and comparison class, the units of science courses in the first semester of 6th grade '1. Light' were applied. The results were as follows: Firstly, it was observed that it would have a meaningful effect to improve the learning motive of students who performed STEAM education. Secondly, it was observed that it would have a meaningful effect to improve the interest of students who performed STEAM education. Especially, the results of 'attention', 'relevance', 'confidence' and 'satisfaction' in the experimental class were higher than those of students in the comparative class. The experimental class gave a positive effect on the 'attention', 'confidence' and 'satisfaction'. According to statistical analysis, this result is meaning. Thirdly, the test on science processing skills showed that there was not statistic meaningful differences between the two groups. But, in the sub-parts, there was statistic meaningful differences between the two groups on the 'integrated inquiry ability'.

A Study on the Performance Characteristics of Air Driven Gas Ejector (공기구동 기체이젝터의 성능특성에 관한 연구)

  • 홍영표;윤두호;김용모;윤석훈
    • Journal of Advanced Marine Engineering and Technology
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    • v.18 no.1
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    • pp.51-59
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    • 1994
  • The gas jet pumps serve to preduce a vacuum or can be used as gas jet compressors. These are operated on the same principle as a steam jet vacuum pump : in the driving nozzle the pressure energy of the motive medium is converted into the kinetic energy. In the diffuser the driving jet mixes with the suction medium and the kinetic energy is reconverted into the pressure enegy. The application fields of gas jet ejectors are the evacuation of siphoning installations, the elevation of liquids, the production of vacuum filters, the vacuum supporting airlift system, the evacuation of the suction line of centrifugal pumps and the ventilation of the dangerous gases to the atmosphere. The performance of gas jet ejector is influenced strongly to velocity coefficient of motive nozzle, the distance between the motive outlet to the diffuser inlet and the dimensions of diffuser. This study is performed for the computer aided design of gas jet ejectors in future. Through the present experiments, it is known that the velocity coefficient of the motive air nozzle ranges from 0.91 to 0.95 and the maximum efficiency of gas jet ejector is 24.6%.

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Robust Design for Shape Parameters of High Pressure Thermal Vapor Compressor by Numerical Analysis (전산해석을 통한 고압열증기압축기 형상변수에 관한 강건 설계)

  • Park, Il-Seouk
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.32 no.12
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    • pp.931-937
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    • 2008
  • A high motive pressure thermal vapor compressor(TVC) for a commercial multi-effect desalination(MED) plant is designed to have a high entraining performance and its robustness is also considered in the respect of operating stability at the abrupt change of the operating pressures like the motive and suction steam pressure which can be easily fluctuated by the external disturbance. The TVC having a good entraining performance of more than entrainment ratio 6.0 is designed through the iterative CFD analysis for the various primary nozzle diameter, mixing tube diameter and mixing tube length. And then for a couple of TVC having a similar entrainment ratio, the changes of the entrainment ratio are checked along the motive and suction pressure change. The system stability is diagnosed through the analyzing the changing pattern of the entrainment ratio.

The Study on How Art Nouveau and Art Deco's Influenced on Modern Fashion (아르누보와 아르데코 양식이 현대패션에 미친 영향에 대한연구)

  • Lee, Soon-Hong;Je, Yoon
    • Journal of the Korean Society of Costume
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    • v.44
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    • pp.235-247
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    • 1999
  • The influences of Art nouveau and Art Deco are as follow: The first, in the side of silhouette, hourglass style and bell shaped skirt influence on mordern fashion chiefly and S-curve style was mollified. Empire style, hobble style in art deco age are all showed diversely, in these styles especially boyish style give an outstanding trasts to modern fashion. The second, the color of art deco, characterized by pastel in art nouveau's color tone, original color and black and gold was reflected on the textile design and showed diversely in the color fo modern fashion. The third, in the field of textile and pattern, flower and plant which was a motive of art nouveau style, organic curve and geometrical pattern and exotic motive was seperately used with motive in the pattern and design of mordern. Textile of goldish and silver tone, metal stuff, lace embroidery, fur, artifical flower, feather etc. showed up on the many parts of clothing. Like this Art Nouveau and Art style not only had a great effect on the costume but also decorations and formative arts.

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A Study on Image of Patterns [ 1 ] - With a focus on Development on Image Positioning of Patterns - (문양 이미지에 관한 연구[ 1 ] -문양 이미지 포지셔닝 기준 개발을 중심으로-)

  • Ryu, Hyun-Jung;Kim, Min-Ja
    • Journal of the Korean Society of Costume
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    • v.59 no.2
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    • pp.29-41
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    • 2009
  • Perception between real object and recognized subject of human on objective subject is not the same. The reason Is that individual perception of visual design components are transmitted as the image of whole. It is required process of visual perception. Therefore, I developed the vision of seeing image of pattern which is based on Gestalt visual perception theory in clothes. The summary of this study's results is like followings. Extremely antagonistic terms which are specialized by formative characteristics of formative components are clearness and blur of outline/ fixed shape and non-fixed shape/ visuality and tangibility of representation/ simplicity and complexity of structure/ invariability and variability of mobility/ symmetry and asymmetry of arrangements singularity and plurality of group number. The expression of motive shows that clearness, fixed shape, visuality and simplicity pursuit Determination image, and blur, non-fixed shape, tangibility and complexity pursuit Ambiguity image. The arrangements of motive shows that invariability, symmetry and singularity pursuit Order image, and variability asymmetry and plurality pursuit Disorder image. Therefore, the standard of the coordinator of Pattern image positioning is established as Determination and Ambiguity of motive are X-axis, and Order and Disorder of pattern are Y-axis. As the frame of Pattern image positioning, four separated dimensions have made.

A Study on the Clothing Design through the Application of the Formative Aesthetic of Human Body (인체의 조형미를 응용한 의상디자인 연구 -인체 조각을 중심으로 -)

  • 김정신
    • Journal of the Korean Society of Costume
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    • v.51 no.3
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    • pp.111-127
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    • 2001
  • This study aims to apply the formative aesthetic of human body to the form of clothing. For this purpose I try to find the various methods of analysis used in the work of sculpture. The method of inference and the checklists of design are used to relate the sculpture with the clothing design specifically. This methodology intends to regard human body as an artistic form and use the image of sculpture to the maximum. Especially I try to derive the motives of design and recreate them in clothing design emphasizing silhouette. On this methodology, following results were developed. First, the observations on the formative characteristic of human body show that the transformed form of human body expresses more perfect image of human body than the original form. The power of simplicity heightens the total beauty of the work. Second, the image of human body expressed in simplicity heightens the total beauty of the work. Second, the image of human body expressed in simplicity and exaggeration can be variously recreated in a silhouette with the formative and cubic effect, simplicity, and activity. Third, the elegant and static image found in the analysis and synthesis of human body can be used as a motive of clothing design and the changed details lead to the transformation of silhouette. Fourth, in developing designs by the item of checklists, one motive can be variously recreated according to the methods of designs.

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A study on the Computer-Aided Design of steam ejector (증기 이젝터의 자동설계를 위한 전산프로그램의 개발)

  • 김경근;김용모;강신돌
    • Journal of Advanced Marine Engineering and Technology
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    • v.11 no.3
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    • pp.53-60
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    • 1987
  • Steam ejector is a equipment which compresses the gases to desired discharge pressure. It is widely used for the evacuation systems because of its high working confidence. And recently it is used as the thermo-compressors in the various energy saving systems. Steam ejector is constructed of three basic parts; a suction chamber, a motive nozzle and a diffuser. The high velocity stream jet of steam emitted by the motive nozzle creats suction chamber, which draws the low pressure gases. The diffuser converts the kinetic energy of high velocity flow to pressure energy. It is not easy to determine the dimensions of a steam ejector met to the desired design condition, because that the expected suction rates must be obtained by reapeating the complicate calculation. And also such a calculation is concomitant with geometrical analysis for suction part and diffuser based on the stability of steam flow. Therefore, it is considered that the Computer-Aided Design (CAD) of steam ejector is a powerful design method. In this paper, computer program for steam ejector design is developed based on the theoretical research and the previous experimental results. And the determinating method of diffuser inlet angle and the velocity development profile of suction gas along to the diffuser are suggested. The validity of the development profile of suction gas along to the diffuser are suggested. The validity of the developed computer results with other's for the practical design calculation of a manufactured steam ejector.

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A Study of Drop Handles Design

  • Cho, Sook-Kyung;Moon, Sun-Ok
    • Journal of the Korea Furniture Society
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    • v.21 no.3
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    • pp.253-260
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    • 2010
  • The drop handle in the Chosun-Dynasty played a role lifting up the cabinet and box which was attached to and besides this had the decoration function. The scope of this study should include the drop handles from the $18^{th}$ century up to now by investigating and analyzing their definition & function and furthermore the types of their designs. The object of the study was the drop handle having 2 golden fixing parts which are definitive difference from ring or loop, and the design typology of drop handle was concentrated on the handle part, and it can be classified in two types. The one is the figuration of bow, bat, bamboo, fish and bird and so on from the motive of nature on the handle part, and the other one is the drop handle of the simple ㄷ-shape, the temple-symbol shape or geometrical forms. According to the analysis of relics & literature from the past it was found that there were more quantitative nature-motive figurations than the geometrical forms. The nature-motive figurations were again classified in box-, bat-, cloud- bamboo-, fish- and bird-type, and the geometrical forms in ㄷ-shape, the temple-symbol shape and others. The cases applied to furniture are roughly divided into the front-attached type and the side-attached type. In comparison of the drop handle in the Chosun-Dynasty with that of modern times, ㄷ-shape and bow-type keep the long tradition of the drop handles despite of the constructive change partly. Ring-type is similar to the just ring or loop of the part and drop handle with one golden fixing part, while the knob-type shows almost same forms in the past as well as in the modern times. Which type among handles in the modern times has little connection with the past is the reclaimed type, and it was showed in the Chosun-Dynasty and also is showed up to now identically that the man-made hole on the front side of the drawer for the function as handle.

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