• 제목/요약/키워드: Design language

검색결과 2,801건 처리시간 0.023초

범용의 PC를 이용한 로보트 제어기 구성에 관한 연구 (A design of PC-based robot controller)

  • 정재문;양윤모;김선일
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1989년도 한국자동제어학술회의논문집; Seoul, Korea; 27-28 Oct. 1989
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    • pp.235-238
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    • 1989
  • Generally, Industrial robots are often controlled using joint processors and treating each joint as an independent servo loop. This paper presents a system architecture for robot control designed for real-time control of motion and sensory processing utilizing general-purpose Personal Computer. And for easily use and system expendability, robot language is implemented with C-language as base language. Through this system user can easily update robot language by design of his own language primitives. This system also don't require another development tool and can be used as advanced algorithm simulator in robotics laboratories.

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Applying the Product Design of Learning and Management for Innovation Development

  • Liao, Shih-Chung
    • 유통과학연구
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    • 제13권6호
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    • pp.25-33
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    • 2015
  • Purpose - This paper's goal is to assess and promote several good teaching product designs and several learning environments. The paper discusses research product design learning and management. Research design, data, and methodology - As part of information science and technology, a school uses several teaching networks for auxiliary teaching, taking several designs as the teaching foundation, and creating multimedia curricula. Results - The results indicate that in the best learning designs and environments, the learner can maintain a high interest, which not only attracts all levels in the schools, but also has a pivotal influence on teaching around the world. The research study answers the question, was the atmosphere already luxurious? Conclusions - This study introduces several methodologies that are widely used for experimental processes. Using multi-criterion decision-making technology in studies of language product evaluation systems, the language teaching quality and space design is developed, and the language classroom learning system, the machine operation, the classroom environment design method, etc., conform to specifics of the study, the best choices, the most effective utilization, and are the most efficient.

주민주도형(住民主導型) 지구환경계획(地區環境計劃)(まちづくり)에 대한 한일비교연구(韓日比較硏究) -패턴랭귀지를 사용한 마을계획과정을 중심으로- (A Comparative Study of Korea and Japan on the Community Design by the People - About design process of rural community applied 'Pattern Language' -)

  • 최효승
    • 한국농촌건축학회논문집
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    • 제1권1호
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    • pp.23-40
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    • 1999
  • In this paper, I made a comparative study of design process of Kuryong-Ri, Keumsong-Myun, Chechon City, Chungbuk Province which is one of rural communities in Korea and framing process of master plan for Hama street at Sirahama town on Wakayama Ken, famous hot-bath resort in Japan. Both processes have common points to adopt identical design philosophy and method called 'Pattern Language'. The aim of this study to provide valuable reference for applying at community design by the people in the future, though analyzing common and unlike points, laying stress on the process of user-participation rather than its final results. It is possible confirm Pattern Language is effective tool for carrying out community design by the people.

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연결망 분석도구를 이용한 크리스토퍼 알렉산더 패턴언어 활용 가능성에 관한 연구 (A Study on the Possibility to Use Christopher Alexander's Pattern Language by Using Network Analysis Tool)

  • 정성욱;김문덕
    • 한국실내디자인학회논문집
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    • 제25권3호
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    • pp.31-39
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    • 2016
  • This study is aimed to increase the possibility of using the Christopher Alexander's pattern language. The methodology of this study is (i) to analyze the pattern language by using the network analysis tool in order to understand the complicate network structure of the pattern language, and (ii) to apply the Alexander's method of using the pattern language by using the network analysis tool (Gephi) and to examine the feasibility of the network analysis tool as a tool for using the pattern language. Firstly, as a result of analysing the pattern language, (i) the pattern language classified by pattern number is distinguished by the patterns of towns, buildings and construction, among which the pattern of buildings plays a key function in the networks; (ii) the buildings functions a medium connecting between the towns and the construction; and (iii) the pattern language is divided into 6 sub-modules, through which the user can select a pattern. Secondly, the result of using the network analysis tool as a tool for using the pattern language (i) suggests the new method of using the pattern language by using the network analysis tool (Gephi); (ii) makes it possible to easily figure out the characteristics of the links between the patterns; and (iii) increases the completeness of the pattern language by making it easy to find out the sub-patterns in selecting a pattern.

CMC기반의 영어학습 환경에서 상호작용 촉진을 위한 교수설계가 영어학습에 미치는 효과 : 교양 영작문 과목을 중심으로 (A Study on the Effectiveness of the Instructional Design for Further Interaction on English Learning in a CMC Based Language Learning Environment: Focusing on University General English Education)

  • 정양수
    • 한국영어학회지:영어학
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    • 제3권2호
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    • pp.281-308
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    • 2003
  • The purpose of this study is to determine the effects of CMC-based English learning. In this study, CMC components were found to provide circumstances of facilitating interactions between student-student and student-student-teacher, which enabled students to accomplish language learning tasks. Findings of this study are as follows: First, CMC based language learning experience helps students have positive attitudes toward their English language learning. Second, student-student-instructor interaction group outperformed other groups in academic achievement and class activity participation. Third, cooperative learning groups more actively participated in the class activity than the individual learning group resulting in better academic performances. These findings supported the fact that cooperative learning with CMC components are useful in bringing more class participation and positive attitude that were believed to foster language learning than other groups in traditional language learning environments. This study suggests that the instructor needs to use instructional design strategies helpful to facilitate active interactions between instructors and students in order to achieve better effectiveness of English learning in a CMC based learning environment.

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웹 기반 멀티미디어 교육사이트의 인터페이스 디자인 평가방법체계 구축에 관한 연구 -사용자의 심리적 불만족 언어 도출을 중심으로. (A study on the development of interface design evaluation method for web-based multimedia instructional system. - Focused on the user′s psychological language extraction.-)

  • 박순주;이종호
    • 디자인학연구
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    • 제13권3호
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    • pp.81-90
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    • 2000
  • 교육분야에서 웹의 활용성에 대한 인식이 크게 증대되고 있는 반면 제대로 된 인터페이스 설계가이드가 없어 개발과정에 많은 어려움이 있다. 가이드라인이 있다 하더라도 일률적이고, 단편적이어서 디자인 개발에 실질적인 도움이 되지 못하는 문제점을 않고 있는 것이 현실이다. 본 연구는 심리적 언어도출을 통한 웹사이트 평가 방법을 개발하여 이것이 설계과정에 가이드라인이 될 수 있는가를 연구하고자 하였다. 먼저 심리적 언어를 도출하여 이를 설계 원리들과의 연관성을 알아 본 후 이렇게 만들어진 분류 체계를 기반으로 평가의 모델을 구축하였다. 그 결과 심리적 언어체계를 바탕으로 한 평가 모델이 실질적인 인터페이스디자인 문제해결에 도움을 준다는 사실을 알 수 있었다. 기존의 웹 개발자를 위한 인터페이스 가이드라인은 소프트웨어 개발에 사용되어지는 용어들로 인해 디자이너가 실질적으로 활용하기에 많은 어려움이 따랐지만, 디자이너의 역할이 크게 증대되고 있는 지금 심리적 언어체계의 가이드라인은 이해하기 쉽고, 사전에 문제점을 미리 파악 할 수 있어 졸은 자료로 활용 될 수 있을 것으로 기대한다.

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패션 이미지어(語)의 연상 어휘 분석을 통한 디자인 발상차원에 관한 연구 -클래식, 아방가르드 이미지어를 중심으로- (A Study on the Dimension of Design Idea through the Analysis of Words that Remind of Fashion Image Words -Focusing on Classic and Avant-garde Imaged Language-)

  • 김윤경
    • 한국의류학회지
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    • 제44권3호
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    • pp.413-426
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    • 2020
  • This study researches the association between associative vocabulary and fashion image language in order to extract ideas that can be used as basic data for design ideas. Classic - avant-garde imaged language were chosen as theme words and each 70 questionnaires per a final image word were used for analysis. We obtained the following results by researching keywords that explained classic image words through a word cloud technique. It was found to have high central representation in the order of suit, classical, basic, music, Chanel, black and traditional. The core key words explaining avant-garde image language were found to have a central representation in the order of : peculiar, huge, Comme des Garçons, artistic, creative, deconstruction and individuality. We extracted the necessary idea dimensions needed for design ideas through associative network graph analysis. In the case of classical image language, it was named as the Mannish Item, Music, Modern Color, and the Traditional Classicality dimensions. In the case of avant-garde image language, it was named as the Key Image, Artistic Aura, Key Design and Designers dimensions.

프랭크 게리의 조형 언어의 변천과정에 대한 분석 연구 (An Analytical Study on the Transformation Process of the Design Language of Frank O. Gehry)

  • 이영화
    • 디자인학연구
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    • 제16권2호
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    • pp.219-232
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    • 2003
  • 본 연구는 조형언어의 변화가 심하여 일관성을 찾기 어려운 작가로 알려진 프랭크 게리의 조형작업 및 언어의 변천과정에 대한 분석 연구이다. 게리의 작업은 일관성이 없이 "우연"이나 "혁명적 변화" 혹은 "즉흥성"에만 의존하는 것으로 알려져 왔으나, 본 연구를 통하여 연구자는 그의 작업 및 조형언어의 변화는 오히려 일관된 주제를 가지고 하나의 방향으로 "필연적인 진화"를 하고 있음을 주장하였다. 게리의 작업시기를 4 시기로 분류하고 공시적, 통시적으로 그 특징들을 고찰, 분석한 결과 게리는 공시적 상황들을 주제로 하고 그것을 메타포를 통하여 가시화하기 위하여 재료와 형태를 수단으로 이용하고 있음을 알 수 있었다. 따라서 본 연구자는 이러한 필연적인 진화과정으로서의 형태언어를 지닌 게리를 해체주의자로 분류하는 것은 오류임을 지적하였다. 형태언어를 지닌 게리를 해체주의자로 분류하는 것은 오류임을 지적하였다.

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