• 제목/요약/키워드: Design education method

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패션디자인 교육에 있어서 기초조형 교육내용 개발 (Development of Contents in Fundamental Design Education for Fashion Design)

  • 조정미
    • 한국의류학회지
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    • 제34권8호
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    • pp.1265-1276
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    • 2010
  • The carelessness of basic design form in education can result in a lack of creativeness and critical thinking ability that will decrease adaptability in a rapidly changing fashion industry. If the fashion education just repeats the previous education of basic form of design, it will be impossible to create original value in fashion design. It is necessary to re-establish the characterized program of the basic form of design education. This study develops concrete educational contents of the basic form of design that can be applied to fashion design through the study of the fundamentals and the concepts of the basic form of design. This study is the basis for the cultivation of talented designers with creativity, forming ability, problem solving skills, and critical thinking ability. The research method is the fundamentals, specialty publications, and designs studied. As a result, an education program for the basic form of design to be used in fashion design education was developed. The development of education contents of the basic form of design has been developed as the plane form that aims the perceptual and emotional effects through the expression of the objects, through the use of dots, lines and planes that are the basics in forming practice and the expression of the abstract images. This suggests subjects composed of the various progressive forming conditions with the abstract dots and lines. In this subject and during the process of the idea, development, and fashion design, the overall unity, harmony, and the theory of gestalt (closure, proximity, and similarity) has been obtained. As a result, the content of the subjects was developed from the perspective that comprehensive decision making skills made from the process can lead to an improved sense of the fashion design.

행위유발 특징형상 리파지토리를 활용한 행위유발성 증진 디자인방법 적용 사례 연구 (A case study for application of design for affordance methodology using affordance feature repositories)

  • 노은래;노지혜;김용세
    • 한국과학예술포럼
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    • 제19권
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    • pp.319-330
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    • 2015
  • The characteristics of products and services that induce natural activities of people, namely affordances, play critical roles in making interactions successful and meaningful. Earlier a methodological framework for design for affordances has been devised where repositories of affordance features are used. Affordance features are retrieved from the repository so that the new affordance feature is to be designed through an analogical reasoning. In two classes of Product-Service Systems Design education, this design for affordance method has been introduced in a tutorial setting for designing a hand carrier cart. This paper describes how the method was introduced and shows new affordance features in their design proposals with source affordance features retrieved from the repository. Implications obtained from this tutorial effort are discussed to enrich practical application of the design for affordance method. The study tries to suggest new product design method by using affordance feature repository.

건축설계교육의 형성에 관한 연구 (A Study on the Formation of Architectural Design Education)

  • 김형준
    • 한국산학기술학회논문지
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    • 제13권7호
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    • pp.2903-2908
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    • 2012
  • 근대 초기 과거의 전통적인 삶의 양식에서 전혀 다른 생활양식으로의 변화는 건축설계방법의 변화를 가져왔고, 그 변화는 건축설계교육을 통해 확대 재생산되어 현재까지 이르고 있다. 이러한 점에서 근대 초기에 형성된 건축설계교육의 원형을 살펴보고 그 방법론들을 구체적으로 파악하는 것은 현재 이루어지고 있는 건축설계교육의 근원을 찾는다는 점에서도 중요하다. 본 연구는 건축설계교육이 하나의 학문적 영역 또는 교과의 영역으로 자리 잡는 과정을 살펴보고, 그 안에서 체계화되는 과정을 분석하여 건축설계교육의 원형과 형성을 드러내고자 하였다. 그 결과 근대 초기에 형성된 건축설계교육은 두 가지 경향으로 형성되었음을 알 수 있었다. 하나는 창의성을 강조하는 경향이었으며, 다른 하나는 합리성을 강조하는 경향이었다. 이 두 가지가 서로 중합되면서 건축설계교육의 원형이 되었다.

알바로.시저의 교육시설에 나타나는 공간적 특성에 관한 연구 - 학습공간 및 전이공간을 중심으로 - (A Study on the Spatial Characteristics of Alvaro Siza's Education Facilities - Focused on the Planning of Learning & Transitional Space -)

  • 김진모
    • 교육시설
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    • 제16권1호
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    • pp.79-86
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    • 2009
  • The purpose of this study is to suggest the design guidance of education facilities by analysing Alvaro Siza's education facilities of which considered having idiosyncratic spatial characteristics. Focusing on the his planning of learning and transitional space of education facilities, this study aims at eliciting the spatial characteristics of his architecture. In doing so, this study tries to figure out his basic method of reification of his basic architectural concept which is articulated in learning space and transitional space of education facilities by introducing the boundary element and penetration of light in order to support student's learning activity and foster abundant cognitive experiences. Therefore, this study presents the feasible supplementary design method for future education facilities to be appropriate not just for quantitative factors, but for qualititative aspects such as user's psychological fulfillment, and emotional satisfaction.

유휴공간 재생을 위한 워크숍 방법론의 실천적 연구 -제주시 원도심 유휴공간을 중심으로 - (A Study on the Workshop Methodology for Regenerate of Idle Space - Focused on the Idle Space in Old Downtown Jeju -)

  • 정은재
    • 교육시설 논문지
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    • 제28권2호
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    • pp.3-10
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    • 2021
  • Community-based design is also becoming important in Korea recently. However, the existing design methods of the "conformity" method had the problem of excluding the participation of residents. Therefore, the "decision-making" method, in which residents participate in the design themselves, is drawing attention. Development of specific methods is important for residents to actively participate in "decision making." The theory of "Design Games" has long been studied as a method of community-based design in many countries. The old downtown areas of Jeju Special Self-Governing Province are increasing in number of buildings abandoned due to aging and declining. Abandoned buildings are causing many social problems. A decision-making method has been developed in Jeju for the regeneration design of abandoned buildings. This study conducted a design workshop involving residents on abandoned buildings in the old city center of Jeju City. The possibility and task of decision-making method were analyzed. As a result, participating residents were actively involved in decision-making. It also helped residents understand and learn about the attractions of the neighborhood. Meanwhile, there were also difficulties in communicating among some participants. This is a structural problem with this method. Studies have also shown that it is important for residents themselves to try to understand the neighborhood.

디자인 교과과정에서의 교과목 연계 연구 -공간디자인과 컴퓨터응용디자인 교과목을 중심으로- (A Study on the Subject Connection in Design Curriculum -Focused on the Subjects, Space Design and Computer Aided Design-)

  • 이성남
    • 디자인학연구
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    • 제13권4호
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    • pp.145-154
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    • 2000
  • 교육의 성과는 합리적인 교과 운영의 방법에 의해서 달성된다고 할 수 있다. 따라서 짧은 기간 내에 학생들의 전문성을 갖추어야 하는 전문대학의 교육은 더욱 효과적인 교육방법이 요구되어지며, 전공과정에서 채택하고 있는 각 교과목의 운영은 학생들의 전문성을 책임질 수 있도록 계획되어져야 하는 것이다. 전공에서의 각 교과목은 학생들의 전문성을 형성하기 위한 교육목표에 밀접한 인과요인으로 작용하기 때문에 각 교과목에서의 교육성과달성은 교육자의 중대한 연구부분으로 인식되게 된다. 이러한 문제 인식을 바탕으로 진행한 본 연구는 산업디자인 학과에서 채택하고 있는 두 개의 교과목(공간디자인/컴퓨터응용디자인)을 연계하여 교육함으로써 두 교과목의 상호관계성에 대한 학생들의 이해의 폭을 넓히고 학습의 집중도를 유발함으로써 각 교과목의 교육 목표를 동시에 달성하는 방법론적인 접근을 하였다. 본 교과 운영의 방법을 통해서 학생들은 두 교과목이 목표로 하는 디자인 지식과 표현기술의 습득은 물론 디자인 전개 과정을 기획하고 전개하는데 자신감을 갖게 됨으로써 교과목 연계를 통한 교육적 효과를 확인하였다.

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플립드러닝과 하브루타 학습법에 기반한 학습자 중심의 코딩 수업 설계 및 적용 (Design and application of learner-centered coding class based on flip-learning and havruta learning method)

  • 이애리
    • 디지털산업정보학회논문지
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    • 제14권2호
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    • pp.69-78
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    • 2018
  • When it comes to the value of modern education, teachers are required to perform the role of a helper to promote interaction between learners, the role of a manager to facilitate smooth learning, and the role of a guide who has expert knowledge in the learning contents. Therefore, this study investigated what kind of learner-centered teaching methods there are, which require teachers to perform the roles of helper, manager, and guide, and conducted a pedagogical research on coding education to explore class models for self-directed learning. Subsequently, a class model was proposed by applying the flipped learning and havruta learning to a coding class. In this study, the learner-centered education methods of flipped learning and havruta method were applied to constructing a coding class as a university general education course. The feature of this class is that it enables dynamic interaction between teachers and learners as well as active interaction between leaners in a classroom instruction. After applying the proposed method to the actual class and analyzing it, the students taught using suggested method were more positively assessed in learning interest than those taught using a traditional method. And that in academic achievement as well, suggested method was more effective.

역공학을 통한 설계교육 방법론 (A Methodology of machine design through reverse engineering)

  • 편영식;이건범
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2001년도 추계산학기술 심포지엄 및 학술대회 발표논문집
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    • pp.107-110
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    • 2001
  • Design process is the essential technology for development of industry in nation, but contrary to its significance the trial for development of design technology is not so active because it requires a lot of time and efforts to educate design engineers. For that reason, most of enterprises concentrated their efforts for improving product technologies to get instant effects in short periods, and through these trials considerable results could be achieved. Recently, however, many people realized that industrial development through only product technology without design technology has limits, accordingly, a lot of efforts, to educate machine designers whom have enough knowledge and ability on design through advanced design technology, concentrated for industrial development. In general, the curriculum of conventional education for machine design in most universities is mainly compose of three subjects, the theory for elements design, geometric modeling practice for mating engineering drawings using CAD software, and analysis of elements using CAE software fur determining whether proposed solution is correct or rational. Furthermore, because these three subject are provided for students as the completely separated subjects, most of students who have educated with this method have no enough ability to Integrate all design process into a comprehensive whole process. This paper proposes a new design education methodology through reverse engineering that can overcome these problems of conventional education method.

A Preliminary Study of the Application of Prototyping Tools for Design Education Plans; Focusing on Open Source Microcontroller Boards

  • Nam, Wonsuk
    • International Journal of Advanced Culture Technology
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    • 제6권2호
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    • pp.107-116
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    • 2018
  • In the past, design has been recognized as a means to determine colors, shapes, and functions Recently, however, it has been accepted in a wider sense, namely designing the entire service, including product and user experience design. In this way, in addition to creativity and expressive power that designers have as their main competence, according to the expansion of this design object, designers are required to have comprehensive abilities in related fields and accompanying technical professional abilities. If designing as a technology application as a direction toward this situation, design education can be carried out by approaching technology as a method of expression or design subject. It can also be an effective alternative towards improving the understanding of technology. Meanwhile, many small microcontroller board products with advanced functions and multi-functional specialized programming integrated development environments (IDEs) are becoming widespread due to their open source, low cost, and scalable features. However, students in the design department who lack the basic knowledge of science and engineering have difficulties learning, which requires considerable time and is required for practical use. From this point of view, we have made advancements in the technical understanding of design education by conducting fundamental research to the effectiveness of microcontroller-based prototyping tools as means of expression. We also conducted basic education of microcontroller boards for a certain period of time on students who majored in design in conjunction with the basic survey and investigated the obstacle factors using a questionnaire. Through these surveys, we have confirmed the necessity of designing microcontroller boards of low difficulty, which simplify the coding process that can act as a barrier in difficulty for design students to apply smoothly in design education. In addition, we intend to carry out a basic study on the guideline of microcontroller design for design education and composition of education programs.

학교건축물 BIM 도입활성화를 위한 BIM 교육실태 조사연구 (A Survey on the BIM Education Status for Activating BIM Tool Instruction on School Building Construction)

  • 서덕석;원호식
    • 교육녹색환경연구
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    • 제12권2호
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    • pp.53-60
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    • 2013
  • BIM(Building Information Modeling) is an indispensable tool to secure global competitiveness in construction sector, as already adapted significantly in European countries and U.S. In particular, as considering School Buildings constructed by BTL Method, using BIM tools are required for the accurate estimation of construction cost in planning stage, exact design and construction, well-judged settlement and performance of maintenance schedule. Therefore, this study investigates the BIM education status and the problems on using BIM tools through a survey of 100 BIM trainees and suggests improvement method of BIM education.