• 제목/요약/키워드: Design education method

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미취학 아동의 영양교육을 위한 멀티미디어 개발에 관한 연구 (The Development of Multimedia Nutrition Education Program for Preschoolers)

  • 오유진;김동식
    • 대한지역사회영양학회지
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    • 제11권3호
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    • pp.338-345
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    • 2006
  • The purpose of this study was to design an interactive multimedia nutrition education program for preschoolers. Computer technology provides the opportunity to explore new and creative methods of delivering nutrition education to pre-schoolers. If this method is effective, more preschoolers can be reached with accurate and consistent nutrition education with less time and teaching staff. This program is a computer-based multimedia nutrition education program for pre-schoolers based on the Dick and Carey (Dick & Carey 2001) model of instructional design which includes analysis, design, development, and evaluation. The overall instructional goal was based on the needs of the target population. The needs assessment was a self-administered survey distributed to 1,426 parents of preschoolers, focusing on the need for preschoolers' nutrition education. The results of the survey indicated that parents wanted their children to learn reasons for eating nutritious food. Therefore, a program titled 'Nutrition Exploration' was developed with the instructional goal of teaching preschoolers the 5 Food Groups. To achieve this goal, the preschoolers were engaged in a game. They could earn colored jewels by completing the game in five sessions. The story line was that people living in a peaceful kingdom become sick after they lose the jewels. The learner takes an adventurous journey through five different countries to retrieve the jewels. These countries are 'Giwoon nahrah' (foods containing carbohydrates, such as rice and potatoes), 'Sangsang nahrah' (foods that are rich in vitamins and minerals, such as vegetables and fruits), 'Sooksook nahrah' (calcium-con-taming products such as milk), 'Teunteun nahrah' (protein-containing foods such as meat and fish) , and 'Gakeum nahrah' (products with high sugar and fat content, such as instant foods and soda). The learner who obtains five jewels in five different countries can save the kingdom. For the program to be effective and efficient, the multimedia had to be easy for the preschooler to enter, use, and exit. The verbal instructions enhanced child autonomy, and the program was developmentally appropriate so that the young child could easily manipulate the software. This research provides the basis for the continued development of computer-based nutrition education materials.

비대면 시대 미술관 학교 연계 온라인 교육프로그램 사용자 경험 연구 (A Study on User Experience of Online Education Programs with Elementary Schools and Art Museums in Non-Face-to-Face Era)

  • 김나연;김승인
    • 디지털융복합연구
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    • 제19권8호
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    • pp.311-317
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    • 2021
  • 본 연구는 비대면 시대에 따른 미술관과 초등학교 연계 온라인 교육프로그램을 중심으로 디지털 기술기반의 더 나은 교육 환경 조성을 위한 사용자 경험 유도 방안을 제안하고자 한다. 이에 국내외 실시하고 있는 미술관 온라인 교육프로그램 현황을 분석하고 사용자 경험을 측정하기 위해 참여한 어린이와 학급 교사를 대상으로 1차 온라인 설문을 진행하였으며, 2차로는 전문가를 대상으로 심층 인터뷰를 시행하였다. 연구 결과, 디지털 미디어를 활용한 학교 연계 교육프로그램의 장단점이 존재했다. 이에 부정적인 의견을 토대로 사용자의 만족도를 높이려는 방안을 제시하였다. 본 연구는 디지털 기술기반의 온라인 교육을 활성화하는 데 의의가 있다. 이 연구가 향후 초등학교에서 진행되는 비대면 온라인 미술 교육프로그램 사용자 경험에 대한 자료로 활용되고 나아가 실질적 활성화 방안을 논의하는 데 도움이 되기를 기대한다.

가슴형상 측정을 위한 PMP Moire 방법 활용 (A Study on the Measurement of the Breast Shape on Living Body by Using a PMP Moire Method)

  • 이가나;육근철;김병미
    • 한국의상디자인학회지
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    • 제11권2호
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    • pp.11-21
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    • 2009
  • Recently, as custom-made demand about female underwear is increased, securing of a various dimension system is urgent, and satisfaction of each customer cannot be heightened with established dimensions. If we could measure shape of a living body with a fast and simple method, the custom-made demand of customers could be satisfied in the underwear as well as a clothing industry by using the method. One of the alternatives is shape measurement of the living body by a Moire fringe method. If we put a grating in front of an object to be measured and illuminate light, a Moire fringe with contour line shape is generated in the object, so we can conveniently measure object shape without touching directly by using the pattern. The Moire fringe and three-dimensional shape of the breast of the living body was acquired by a PMP method using a polygon mirror, and height and bottom width of the breast of the living body were measured by using obtained data in this study. Data of breast shape measurement through a mannequin was collected in a previous step as basic material for measuring the breast shape measurement of the living body. Three women in the twenties were selected as one of methods for measuring breast shape of a woman. As a result of the breast shape measurement of a living body A, it was measured that height of the breast was about 67.24mm and the bottom width was $13781.60mm^2$. This study is expected to contribute for collecting basic data of a female underwear industry and establishing a specification of a dimension system.

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2020년 1학기 공과대학 교수와 학생의 온라인 수업에 관한 인식 연구 (A Study on the Perceptions of Professors and Students of Engineering Colleges on Online Classes for Spring Semester 2020)

  • 강소연
    • 공학교육연구
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    • 제24권2호
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    • pp.20-28
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    • 2021
  • In 2020, the COVID-19 pandemic has brought dramatic changes in the field of engineering education. Contrary to the traditional engineering education emphasis on content-oriented, design-based, hands-on, experimental, and field experience, most of engineering classes in 2020 had to be undertaken remotely online. However, it has not been explored how professors and students perceive about such a shift in engineering education. The aim of the current study was to investigate the perceptions of professors and students on online classes in engineering colleges during spring Semester 2020. Questionnaire data were collected from 100 professors and 4,152 students in the college of engineering. The results of this study were as following: Students were less satisfied with the online classes than professors. The online lecture method that students were most satisfied with was the recorded lecture. This is likely due to the fact that the recorded lectures can be repeated multiple times anytime, anywhere. Moreover, the experimental classes, which conventionally has more of an emphasis on the hands-on experience, also had to be conducted remotely, showing even lower satisfaction among students. Most of professors reported that the average hours they spent on preparing for online lecture increased compared to face-to-face class. Both professors and students preferred in-person exam as a desirable method of end-of-semester assessment for grading. The results of the current study have important implications for the improvement of online course environments. It is important for professors to design a structured class suitable for online education and understand the challenges students encounter during online classes. Also, professors should communicate more openly about their expectations and rubrics for class goals and assignments. Schools also needs to make effort to provide the support for the internet environment of students.

대학생을 위한 건강증진 가상강좌 개발 및 적용 (Development and Application of Online Health Promotion Education for University Students)

  • 장희정
    • 간호행정학회지
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    • 제15권2호
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    • pp.255-263
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    • 2009
  • Purpose: The purpose of this study was to develop online health promotion an education program for university students and to evaluate its changes. Method: An online health promotion education program was established through analysis, designing, development, implementation and evaluation stages. This was a quasi-experimental, one group pretest-posttest design. The subjects of this study were 97 students in one university, and they were provided the online class for 16 weeks. Data was analyzed by descriptive statistics and paired t-test. Result: The results of program evaluation were positive, which included instruction function 3.94, system construction 4.14, system function 3.90, and overall evaluation 4.03 on the scale of 5. The posttest scores of health promoting lifestyle(t=-2.316, p=0.024) was significantly higher than those of the pretest. Conclusion: This study shows that the online health promotion education program was an effective educational method to improve health promotion lifestyle for the university students.

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The Evaluation Tool and Process for Effective Education Outcomes Measurement and Analysis of Computer Education

  • Kim, Young-Tak;Sim, Gab-Sig
    • 한국컴퓨터정보학회논문지
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    • 제21권9호
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    • pp.149-156
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    • 2016
  • This paper is concerned with education courses operating practices for basic computer literacy training. In this study, we propose an example for students to effectively measure and evaluate the achievement of defined ability in the performance measurement and analysis, learning objectives and learning outcomes set in operation throughout the course. Through research and development use case presents the tools for teaching method and effective and objective measurement of the related subjects. And based on the results, we propose the possibility of utilizing NCS-based course operation and education certification. In this study, the measurement process is based on the association with the objective of the development and operation, and measurement tools, measuring tools for measuring learning outcomes associated with the curriculum design methods for the measurement and evaluation of the case of the operation of the course units of learning outcomes and the method proposed.

OSCE 평가방법이 기본간호 수행능력에 미치는 효과 - 고열 대상자를 중심으로 - (Effects of OSCE Method on Clinical Skills Performance of Nursing Students)

  • 유문숙;유일영;손연정
    • 한국간호교육학회지
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    • 제9권1호
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    • pp.73-80
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    • 2003
  • Purpose: The main purpose of this study was to compare the effects of OSCE method and traditional evaluation method on nursing skills performance of students for the fever client. Method: The study was designed as a quasi-experimental, nonequivalent control group post test design with two classes of sophomore students attending fundamentals of nursing courses at one baccaleureate nursing school located in a metropolitan Seoul area. Control group was evaluated by using a traditional method and the experimental group was evaluated by using the OSCE method. Data were collected from April, 2001 to November, 2002. There were 35 students in the OSCE method group, 39 students in the control group. Data analysis was done using SPSS WIN 11.0. Result: The results showed that the students in the OSCE method group did significantly better in clinical nursing skills performance than the students in the traditional method group. And the OSCE method group showed significantly higher satisfaction score in the evaluation method than the control group. Conclusion: The OSCE method is an effective in evaluating clinical nursing skills performance for student nurses. It is necessary to explore more reliable ways to compare the evaluation method by the same student. Also, it is recommended to replicate similar studies in nursing education.

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예비수학교사의 산파법 적용 수학 수업 실행 (Future Mathematics Teacher's Carrying Out a Mathematics Class Using a Socrates' Method)

  • 김남희
    • 대한수학교육학회지:학교수학
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    • 제8권1호
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    • pp.89-106
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    • 2006
  • 본 연구에서는 사범대학의 교육현장에서 '산파법의 이해와 적용'을 논의의 대상으로 하여 예비수학교사들로 하여금 산파법에 의한 가상수학수업을 설계, 실행하도록 하였다. 연구 대상으로 선정된 사범대학 수학교육과 3학년 44명의 학생들이 정규 강좌시간을 활용하여 조별프로젝트 활동으로 산파법 적용 수업을 실행하였다. 본 연구에서는 2차에 걸쳐 실행된 수업활동결과에 대한 자료를 바탕으로 하여 예비 수학교사의 산파법 적용 수학수업 실행의 교육적 효과를 분석하였다. 아울러 본 연구에서의 수업구성실행이 예비수학교사교육에 주는 시사점을 도출하였다.

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개인정보 관리의 중요성을 교육하기 위한 역할 놀이 교수학습 설계 : 부산광역시 초등학생 3학년 대상으로 (A Role-play base Instructional Learning Design for Personal Information Management's Importance:Focus on the third-grade elementary students)

  • 김수진;임화경
    • 컴퓨터교육학회논문지
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    • 제8권5호
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    • pp.73-83
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    • 2005
  • 현재 초등학생들의 인터넷 이용률은 급격히 증가하고 있는 반면, 아이디와 비밀번호를 무분별하게 관리하고 있으며, 그에 따른 정보 유출의 심각성을 전혀 인식하지 못하고 있다. 본 논문에서는 초등학생 대상으로 개인정보 관리의 중요성을 인식시키기 위한 교수학습 방법을 설계하였다. 설계한 교수학습 방법은 역할놀이 모형을 기반으로 하였으며 초등학교 3학년을 대상으로 현장 수업에 적용하였다. 수업한 결과를 분석하여 설계한 교수학습 방법이 기존의 강의법보다 더 효과가 있음을 보인다.

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디자인·공예 융합 교육 프로그램 사례연구 -국민대학교 「팀팀Class」를 중심으로- (A Study of Case Studies on Craft and Design Convergence Education Programs -Focus on Kookmin University 「TeamTeam Class」 Curriculums-)

  • 박중원
    • 디지털융복합연구
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    • 제19권8호
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    • pp.327-335
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    • 2021
  • 융합이라는 시대의 흐름과 더불어 상상력과 창조성에 기반을 둔 디자인·공예의 본질적 속성의 효과적 결합을 위해서는 학문적, 방법적 측면에서 다양한 시도가 필요하다. 본 연구는 2020년 2학기에 실행된 국민대학교 팀팀Class의 디자인·공예 융합 교육 프로그램의 운영 사례를 분석하는 것이다. 이를 위해 기존 문헌연구를 통한 디자인·공예 융합 교육 관련 중요 항목을 5가지(대상, 방법, 운영, 공간, 소통)로 구분해 분석하였다. 이를 통해 디자인·공예 융합 교육 프로그램에 대한 경험과 문제점, 그리고 향후 디자인·공예 융합 교육 프로그램의 운영에 적용 가능한 해결방안 제시에 본 연구의 목적이 있다. 본 연구에서는 국민대학교 팀팀Class 디자인·공예 융합 교육 프로그램으로 사례연구 대상을 한정하였으나 향후 지속적인 연구를 통해 향후 다가올 코로나(COVID-19) 이후 시대의 새로운 환경에 적용 가능한 디자인·공예 융합 교육 프로그램을 위해 후속 연구가 진행되어야 할 것이다.