• 제목/요약/키워드: Design development

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A New Product Development Using Robust Design and Decision Making Process

  • Lin, Than;Doan, Trieu An;Vu, Ngoc Anh;Cho, Guk-Hyun;Lee, Jae-Woo;Byun, Yung-Hwan
    • 시스템엔지니어링학술지
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    • 제3권1호
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    • pp.41-48
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    • 2007
  • This paper presents a design methodology for developing a new push scooter. A case study is clone with effective planning processes to ensure the product quality under the different phases of a product design process. Parametric model based design process simulation and optimization is implemented by using ANSYS application tool. The relationship matrix and decision matrix are drawn by using several methods. The simulation results for deterministic design and robust design are compared. This entire design process phase can support the design and quality improvements for a new product development.

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제품디자인을 위한 실무적 관리프로세스 제안 (A Proposal of Practical Management Process for Product Design)

  • 류승호
    • 디자인학연구
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    • 제16권2호
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    • pp.197-208
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    • 2003
  • 최근 제품개발의 추세는 디자인전문회사가 클라이언트와 협력하여 초기 제품기획단계부터 최종생산까지의 모든 과정을 함께 진행하는 것이다. 이에 본 연구에서는 최근의 추세에 맞도록 개선된 실무적 관리 프로세스를 제시하기로 한다. 기존의 프로세스들은 제품디자인 개발과정을 시장조사부터 디자인, 설계, 생산 등의 단계로 요약하여 언급해 왔기 때문에 최근의 추세에 맞추기 위해서는 제품디자인 개발의 모든 단계들을 설명하는 확대된 프로세스가 필요하다. 제품디자인 개발의 모든 과정은 초기 Initial Meeting의 단계에서 출발하여 계약, Kick-Off Meeting, 시장조사, 디자인컨셉 설정, Idea Sketch, Rendering 디자인 도면, 디자인 목업, 디자인 매뉴얼, 기구 설계, ES 목업, 금형 설계 및 제작, 시 사출, 양산, 특허 출원까지의 프로세스들을 포함한다. 따라서, 하나의 제품디자인개발 프로세스를 진행하고 관리하기 위해서는 모든 단계들에 대한 충분한 이해 및 지식이 있어야 한다. 본 프로세스의 장점은 1)제품개발과정을 이해하고, 2)최종디자인과 양산제품이 일치하고, 3)시장조사로 정확한 디자인정보를 수집하고, 4)완성도 높은 제품디자인을 제시하는 데 있다. 본 실무적 관리프로세스는 제품디자인 개발과 관련된 모든 과정들을 분석함으로써 개선된 체계를 제안하며, 제품디자인개발의 다양한 환경 속에서 응용될 수 있다.

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디자인 혁신을 위한 창조적 발상지원 시스템 연구 (A Computer Mediated Design Development System for Design Innovation - the Focus on the Creative Thinking System for Idea Development in Product Design)

  • 우흥룡
    • 디자인학연구
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    • 제14권3호
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    • pp.77-85
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    • 2001
  • 본 논문은 아이디어 전개를 종합(synthesis)에 의해 처리되는 디자인 업무의 중심부분으로, 자시 말하면, 디자인 문제에 대한 발상(abduction)과 변환(transformation)이 야기되는 부분으로 보고, 이에 대한 창조적 디자인 사고의 형식을 밝히고, 이를 토대로 디자인 발상지원 시스템의 기초를 마련하는 데 이 연구의 목표가 있다 연구방법으로 디자인 사고에 대한 고찰을 토대로 디자인 사고(design thinking)의 모형을 설정하고, 디자인 직무분석(job analysis)으로 이 연구모형을 검토하여 디자인 사고의 형식과 그 구조를 밝히는 것이다. 창조적 디자인사고의 전개는 디자인 문제해결에서 새롭고 유용한 착상을 이루어 가는 과정으로서 발산(Divergence)/변형(Transformation)/수렴(Convergence)의 과정을 가지며, 추상적 개념으로부터 시작하여 구체적인 결과에 도달한다. 디자인 프로세스에서 아이디어 스케치와 같은 디자인 전개의 직무는 D-T-C 발상이 집중되는 직무군으로 난이도가 비교적 높은 것으로 나타났다. D-T-C 발상의 추상-구체의 조합적 전개가 가능하도록 직무분석에 의해 디자인 발상지원 시스템(Computer Mediated Creative Thinking System: CMCTS)을 설계하였다.

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Developing A Revitalization Planning and Design Guideline for Enhancing Land Use Performance of a Shrinking City

  • Yang, Shu;Kim, Jun-Hyun;Sohn, Wonmin;Kotval-K, Zeenat
    • 인간식물환경학회지
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    • 제23권4호
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    • pp.387-398
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    • 2020
  • Background and objective: Land vacancy is a persistent issue in most urban areas in the United States, yet few case studies have examined how vacant lots are used and the functions they serve in local communities. The purposes of this study were to provide a new revitalization planning and design proposal for the Durant-Tuuri-Mott (DTM) target area in the shrinking city of Flint, MI, USA, and to assess the final planning and design guideline through an analysis of vacant land redevelopment alternatives. Methods: For developing a revitalization planning and design guideline, this study developed several design modules with three main design themes. Then, landscape performance of the final design proposals was analyzed by three development scenarios, based on implementation level: 100%, 75%, and 50%. These development scenarios were based on the local context and different implementation budgets needed to adopt the proposed design modules. To generate a comprehensive development plan by optimizing design module allocation in the study area, this research employed a system-oriented approach, analyzing the existing cultural, natural, and built environments. A community participant process was adopted to collect stakeholders' opinions on future development. Results: By utilizing landscape performance metrics to quantify the environmental, social, and economic benefits, this study developed optimized development scenarios and a master plan for the reuse and redevelopment of existing vacant lots across DTM neighborhoods and analyzed the benefits of each. Conclusion: This research offers a flexible design method for balancing objectives in vacant land redevelopment that can be applied in other shrinking cities.

설계프로세스의 표현과 분석을 위한 프로세스 뷰어 개발과 적용 (Development and Application of a Process Visualizer to Represent and Analyze Design Process)

  • 김성아
    • 한국실내디자인학회논문집
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    • 제15권3호
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    • pp.193-200
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    • 2006
  • Any design process is interwoven with numerous intermediate design representations and information. On the other hand, designers proceed the design through various activities. It has always been a difficult task to model the design process, yet there are many significant research outputs that explain the design process through the cognitive approaches. This research started from the necessity of an interactive system which externalize the elements of design process in a visual or tangible manner. In order to do so, a design model, specifically a design process representation model was necessary to capture and represent design process. Several concepts such as design issue, design concept, and design form were defined through the empirical studies of design practices. The assumption is that the design process can be effectively captured by the presented system and it can help both designers and tutors review and analyze the design process. It should also help novice designers learn from expert designer's design process patterns. The system represents design process pattern in a interactive graphic environment. It also provides various useful features to enhance the analysis of design process. This paper presents theoretical groundwork and development process of the design process visualizer. The representation model is presented, and the application of the system is reviewed. Discussions on the further development directions include critical evaluation of the system.

INTEGRATED DEVELOPMENT ENVIRONMENT FROM MODELING TO IMPLEMENTATION FOR AUTOMOTIVE REAL-TIME EMBEDDED CONTROL SYSTEMS

  • Ma, J.;Youn, J.;Shin, M.;Hwang, I.;SunWoo, M.
    • International Journal of Automotive Technology
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    • 제7권3호
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    • pp.345-351
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    • 2006
  • Software-In-the-Loop Simulation(SILS) and Rapid Control Prototyping(RCP) are proposed as an integrated development environment to support the development process from system design to implementation. SILS is an environment used to simulate control systems with temporal behavior. RCP offers seamless phase shift from design to implementation based on automatic code generation. There are several toolsets that support control system design and analysis. A few of these tools generate the control software automatically. However, most of these design toolsets do not cover temporal behavior which appears after implementation. In earlier toolsets, the design and the implementation of a control system are considered as two separate processes which mean the conventional development process is not connected strictly. SILS/RCP environments work under an identical platform and use the same representation for system modeling. An integrated SILS/RCP environment makes it possible to design controllers under conditions similar to real execution during off-line simulation and to realize controllers in the early design phase. SILS/RCP environments integrate the design and implementation phases which reduce the time-to-market and provide greater performance-assured design. The establishment of SILS/RCP and the practical design approaches are presented.

역공학을 통한 설계교육 방법론 (A Methodology of machine design through reverse engineering)

  • 편영식;이건범
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2001년도 추계산학기술 심포지엄 및 학술대회 발표논문집
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    • pp.107-110
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    • 2001
  • Design process is the essential technology for development of industry in nation, but contrary to its significance the trial for development of design technology is not so active because it requires a lot of time and efforts to educate design engineers. For that reason, most of enterprises concentrated their efforts for improving product technologies to get instant effects in short periods, and through these trials considerable results could be achieved. Recently, however, many people realized that industrial development through only product technology without design technology has limits, accordingly, a lot of efforts, to educate machine designers whom have enough knowledge and ability on design through advanced design technology, concentrated for industrial development. In general, the curriculum of conventional education for machine design in most universities is mainly compose of three subjects, the theory for elements design, geometric modeling practice for mating engineering drawings using CAD software, and analysis of elements using CAE software fur determining whether proposed solution is correct or rational. Furthermore, because these three subject are provided for students as the completely separated subjects, most of students who have educated with this method have no enough ability to Integrate all design process into a comprehensive whole process. This paper proposes a new design education methodology through reverse engineering that can overcome these problems of conventional education method.

Ada 언어를 이용한 X시스템의 설계, 구현 및 재사용성 분석에 관한 연구 (A Study on Design, Implementation and Reusability Analysis of the X system using Ada Language)

  • 이광건;강석균;박형춘;윤창섭
    • 한국국방경영분석학회지
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    • 제15권2호
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    • pp.38-55
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    • 1989
  • Reusing software is a promising solution which overcomes the software crisis in the software development environment by improving the software productivity, reliability and maintainability. To develop software, some developers reuse existing softwares, but without an adequate design environment, software reuse would not be applicable. The purpose of this paper is to design and implement the X system, and measure empirically its resuability in the development phases. The development processes of the X system used a software reuse design guidelines within the Object-Oriented Design method and the Ada programming language. In order to measure the resuability, metrics was proposed and applied for each phase of development. The results of this paper address some reusability measurement that may be used as basic data when estimating the amount of reuse for a combined development project of military applications.

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가정용 초음파 가습기 디자인개발에 관한 연구 - 국내가전 3사를 중심으로 - (A STUDY ON DEVELOPING A DESIGN OF SUPERSONIC HUMIDIFIER FOR HOME USE. - With a focus on 3 domestic companys Household electric appliances -)

  • 오성진
    • 디자인학연구
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    • 제6권1호
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    • pp.23-46
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    • 1993
  • The development of technology in modern industrial world which grows and changes every day is shortening the cycle of life span of products, so there is a flood of products around us. It is enough to say that this phenomenon leads to further emphasis on the aspect of design for human being. It is not a new fact that to design for the rational function and the modeling from to make a combination and to satisfy consumers' desire is a short cut to gain competitive superiority in developing new products for MIS security. Therefore the design which plays a leading role in the activity of creating more convenient, more aesthetic, and more econemical products is called 'NEW CORPORATE WEAPON'. The amount of effort made for developing products is different in each company, but recently the plan to develope new products and its process arouse more interest. This thesis purports to improve objective understanding about the development of design by investigating products development research and the process of analysis and designing as a case study on developing a domestic supersonic humidifier. This thesis consists of five chapters in all. In chapter one as a preface, the purpose the method and the scope of the study is described. Chapter two contains my effort to grasp the background of study on the design and the basic structure of supersonic humidifier. Chapter three is an examination into the present conditions of supersonic humidifier used in domestic and foreign area, and the shape of design. In chapter four, a guide for the development of design is established. The idea sketch based on a fundamental shape and the drawing are added to this. In chapter five on the basis of the result of analysis in the preceding research I describe the development of design of products on the premise that marketing gives proof for them but the products oriented by manufacturer are not included in this case. In this thesis, I try to recognize the process of the develpment of design and the importance of the plan for design in developing products by examining an investigative and analytic study on the design of products.

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